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Made in gb
Lesser Daemon of Chaos





UK

See title. Threw two summoned princes at one (one at a time) and it ID'd both of them, losing only two wounds himself.
Would a prince with the relic armour do the trick? Its a new army so I'm very limited with my options.

Could a chaos lord be tricked out to be an MC hunter?

Chaos undivided: 8300, Tau empire: 5600, Ork speed freaks: 1750

 
   
Made in us
Grim Dark Angels Interrogator-Chaplain






A Protoss colony world

You could use a Chaos Lord for MC hunting. My standard loadout for a Lord does okay at it. Take a Juggernaut, a Power Fist, an Axe of Khorne, a Sigil of Corruption, and the Blood-forged Armor. The Armor gives Eternal Warrior, so no doubling out by S10 or Force, and he could use either the Axe for some AP2 at initiative 5 with Instant Death on a to-wound roll of 6, or the fist for some S8 at initiative 1. Stick him in a unit of Flesh Hounds for protection.

Daemon Princes are really too expensive for what you get. If you take the good options, he costs as much or more than an actual Bloodthirster. Princes are mainly good as psychic beasts, which is meaningless for Khorne.

Honestly against a Dreadknight even a Bloodthirster might be in trouble, as the DK gets Force and can easily ID your 'thirster, which is all the easier considering Grey Knights get Preferred Enemy against daemons. Of course, if he uses Force, he won't be using Sanctuary...

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 Mr_Rose wrote:
Who doesn’t love crazy mutant squawk-puppies? Eh? Nobody, that’s who.
 
   
Made in us
Stealthy Warhound Titan Princeps




Phoenix, AZ, USA

LoL! Like a DK cares about a Bloodthirster. It's Magnus, or GTFO!

SJ

“For we wrestle not against flesh and blood, but against principalities, against powers, against the rulers of the darkness of this world.”
- Ephesians 6:12
 
   
Made in au
Missionary On A Mission




Australia

Relic Armour gives you Eternal Warrior which is nice, but the Dreadknight is still causing Instant Death wounds to a Demon Prince which means you still won't get FNP. Which means you only have a 5++ to save you, and the Dreadknight will be getting all the anti-Demon Grey Knight stuff.

I'd go with the 'classic' JuggerLord - Chaos Lord on Juggernaught with a Sigil of Corruption, Powerfist and Lightning Claw/Axe of Khorne. You'll actually end up with more attacks than a Demon Prince on the charge due to Rage (albeit at I1 for your AP2 stuff) and, if you throw him in a squad of Flesh Hounds to act as ablative wounds, has far greater survivability. Bikers could work instead of Flesh Hounds too, trading cheaper points and an Invulnerable save on the Hounds for T5 and Jink on the Bikes.

This message was edited 1 time. Last update was at 2017/04/04 22:31:34



 
   
Made in us
Longtime Dakkanaut




Northridge, CA

I know this isn't what you asked for but my AoBF Juggerlord in the WE detachment eats dreadknights for breakfast. I would reliably charge, challenge, and destroy one a turn against my buddy's GKs using just a Spawn escort. Really just lay on the attacks with AP2 and they will crumble, you're hitting first you shouldn't be having an issue.
   
Made in hk
Steadfast Ultramarine Sergeant




Juggernaut Lord with Fleshhound may still have trouble when fighting against Dreadknight, the Dreadknight is a Character, which will challenge your Lord out.
   
Made in us
Longtime Dakkanaut




Northridge, CA

Neophyte2012 wrote:
Juggernaut Lord with Fleshhound may still have trouble when fighting against Dreadknight, the Dreadknight is a Character, which will challenge your Lord out.
Honestly this should not be an issue. You have an AP2 weapon at initiative with the Axe of Khorne, just murder them before they're able to attack you.
   
Made in us
Decrepit Dakkanaut




 andysonic1 wrote:
Neophyte2012 wrote:
Juggernaut Lord with Fleshhound may still have trouble when fighting against Dreadknight, the Dreadknight is a Character, which will challenge your Lord out.
Honestly this should not be an issue. You have an AP2 weapon at initiative with the Axe of Khorne, just murder them before they're able to attack you.

That said you gotta wound the Knight on a 6 to kill it. Not exactly a simple feat.

CaptainStabby wrote:
If Tyberos falls and needs to catch himself it's because the ground needed killing.

 jy2 wrote:
BTW, I can't wait to run Double-D-thirsters! Man, just thinking about it gets me Khorney.

 vipoid wrote:
Indeed - what sort of bastard would want to use their codex?

 MarsNZ wrote:
ITT: SoB players upset that they're receiving the same condescending treatment that they've doled out in every CSM thread ever.
 
   
Made in us
Regular Dakkanaut





Illinois

Personally, I would do the same for Deamons as I do with Tyranids. Summons a squad or two of mooks and charge. Let the knight spend the whole game killing your cheap/free units and be wholly ineffective.

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Made in gb
Lesser Daemon of Chaos





UK

 Tsol wrote:
Personally, I would do the same for Deamons as I do with Tyranids. Summons a squad or two of mooks and charge. Let the knight spend the whole game killing your cheap/free units and be wholly ineffective.


I did think of that, but khorne (and the guy's pride with his new model) demands I take its skull

This message was edited 1 time. Last update was at 2017/04/15 09:31:58


Chaos undivided: 8300, Tau empire: 5600, Ork speed freaks: 1750

 
   
Made in it
Contagious Dreadnought of Nurgle





 jeffersonian000 wrote:
LoL! Like a DK cares about a Bloodthirster. It's Magnus, or GTFO!

SJ

if that BT get a 2++ save and/or invisibity the DK just lie in dust...

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Made in us
Stealthy Warhound Titan Princeps




Phoenix, AZ, USA

Heavy Psilencers just need one failed save to remove the BT, it's potentially 2++ save has no effect on that.

SJ

“For we wrestle not against flesh and blood, but against principalities, against powers, against the rulers of the darkness of this world.”
- Ephesians 6:12
 
   
Made in us
Powerful Phoenix Lord





Dallas area, TX

DKs (and GKs in general) are custom built to take out MCs. Throwing a DP, Thirster or other MC at a DK is never a good idea.

You need to send units with plenty of models against a DK. A Chaos Lord in a huge unit of Hounds is a good choice, however you need to know how to assault properly.
The DK is a character and thus you will end up in a challenge it the Lord is engaged at the fight sub-phase, meaning he can be picked out by the DK.
What you need to do is assault in a way (or set up to get assaulted by the DK) so that the Lord is NOT engaged at the fight sub-phase, but close enough to pile-in ad attack.

If you are not engaged at the fight sub-phase, you cannot issue or accept challenges. But when you pile in at your Initiative, you may still attack.
This is tricky to pull off, but with Fleet re-rolls it can be done. I have pulled this off several times with my Khorne Herald.


Another option is to just tie up the DK with a big unit of Fearless models, like 'Letters or a HUGE unit of cultist with a Fearless character with them.
DKs pull so much weight for GKs that if you can tie them down with less than 200pts, the rest of your army becomes much more effective at killing the rest of his army.

-

This message was edited 2 times. Last update was at 2017/04/17 13:18:47


   
Made in nz
Regular Dakkanaut




BT in this scenario dont work as well as you think they do. Either they

A) Kill the target @ I10

B) Wound the target

C) Nothing

Both B and C are more common with BT's than A. And it's not worth it to keep 250+ pts to hold back a 200+Pt MC that is designed to whoop ur ass.

My advice? Stick with the juggerlord killer. It's good for what it does and can kill that pesky DK
   
Made in gb
Huge Hierodule






Nottingham (yay!)

I hate that they got rid of the 'because GK are only fielded against extreme infestations of Daemons, Daemon units can be recycled' rule that balanced the fact the GK kill Daemons so effectively.

Is Plasma spam an option? Can KDK take the CSM detachments - three Obliterator units dual-wielding with Assault Cannon, Lascannon or TL Plasma Guns can ruin a corpse-lover's day?

This message was edited 1 time. Last update was at 2017/04/21 01:33:32


   
Made in cn
Prophetic Blood Angel Librarian




Abaddon in a Dreadclaw. Deepstrike turn 1 in open terrain. Turbo boost 18" in the shooting phase next to the DK. Next turn you can move 6", disembark then charge. You will almost always catch the DK. Give Abaddon some Khorne termis with the Icon for charge rerolls if you want to make almost 100% certain. Abaddon in a Dreadclaw is the answer to almost anything outside of deathstars.
   
Made in lu
Rampaging Khorne Dreadnought






Well to be fair, Abaddon in a claw with termie buddies (striking possibly last due to no grenades) is a lot more points than a single DK lol.
Never mind not being in the KDK codex

This message was edited 1 time. Last update was at 2017/04/21 04:48:27


 
   
Made in cn
Prophetic Blood Angel Librarian




Oh KDK? Didn't realise... silly me! Yeh they cost more but will proceed to rip the heart out of an opponents army if supported by other close combat threats.
   
Made in us
Stealthy Warhound Titan Princeps




Phoenix, AZ, USA

The current GK don't kill Daemons more efficiently than other armies, despite what they are billed as being able to do. GK are just expensive Marines that self buff via the Psychic phase rather than through Chapter Tactics, they pay for being generalists at everything instead of actually being focused on fighting Daemons. This means that their main Troop choice is Tactical Termies with good Assault weapons, while their main heavy lifter is an MC Jump TDA with good yet expensive weapon choices. Vanilla Marines kill Daemons much more efficiently.

The fun thing about playing GK is that they are like playing Movie Marines, experience on a model per model basis with limited but power options and good self buffs.

SJ

“For we wrestle not against flesh and blood, but against principalities, against powers, against the rulers of the darkness of this world.”
- Ephesians 6:12
 
   
Made in us
Powerful Phoenix Lord





Dallas area, TX

 lindsay40k wrote:
I hate that they got rid of the 'because GK are only fielded against extreme infestations of Daemons, Daemon units can be recycled' rule that balanced the fact the GK kill Daemons so effectively.

Really? That would be awful for GKs. I have played as both GKs and Daemons over that past few editions and I have never seen GKs actually beat Daemons.
It is more often the case that the Daemons just wipe the table with the GKs

-

   
Made in gb
Huge Hierodule






Nottingham (yay!)

I meant GK kill Daemons more effectively than they kill other armies, though back then GK also had a lot of stuff that ignored invulnerable saves so they were indeed actually a solid rock to the empyrean scissors. It all made it feel like an apocalyptic confrontation, along with stuff that made non-chaos armies gain Daemonic bonuses and vulnerabilities that gave the GK a narrative reason to be despatched against Orks et al. But, digression!

How does a Blood Slaughterer fare against a DK, can it Zangief the Babywalker? What about a Lasherfiend, will -2A nerf the DK enough that it loses a duel of attrition?

   
Made in us
Powerful Phoenix Lord





Dallas area, TX

A LashFiend on the charge would be nice, but it still getting 2 Str 10 attacks at it first, hitting on 3s re-rolling 1s (due to Preferred enemy)
If it survives, it could kill the DK in 2 turns. But what makes it appealing over a BT is that you can get 2 LashFiends for the price of 1 BT.
2 Feinds charging the same DK have a really good chance to kill it and are not as vulnerable as a BT.

   
Made in be
Dakka Veteran






bikers with plasmas can shoot that dreadknight away. Spam your gorepack with 4x bikers with plasmas. and give the champ meltabombs.

Then you have the juggerlord as a second option, or to finish the job.

I played against 2 dreadknights some time ago with this tactic and they were gone by turn 3.
   
Made in us
Stealthy Warhound Titan Princeps




Phoenix, AZ, USA

 minisnatcher wrote:
bikers with plasmas can shoot that dreadknight away. Spam your gorepack with 4x bikers with plasmas. and give the champ meltabombs.

Then you have the juggerlord as a second option, or to finish the job.

I played against 2 dreadknights some time ago with this tactic and they were gone by turn 3.

That's very sound advice.

SJ

“For we wrestle not against flesh and blood, but against principalities, against powers, against the rulers of the darkness of this world.”
- Ephesians 6:12
 
   
 
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