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I found this weird solo golf game on that boardgame geek or whatever site and have thought golf is very boring.
I think it could benefit from a strange perhaps fantasy treatment or cards that randomly change parts of the board because magic.
Any suggestions if you were forced by bolter to play a golf boardgame, what would it take to make it good?
Make Dolls Great Again
Clover/Trump 2016
For the United Shelves of America!
"Unimaginably ancient xenos artefact somewhere on the planet, hive fleet poised above our heads, hidden 'stealer broods making an early start....and now a bloody Chaos cult crawling out of the woodwork just in case we were bored. Welcome to my world, Ciaphas."
Inquisitor Amberley Vail, Ordo Xenos
"I will admit that some Primachs like Russ or Horus could have a chance against an unarmed 12 year old novice but, a full Battle Sister??!! One to one? In close combat? Perhaps three Primarchs fighting together... but just one Primarch?" da001
Ninjas acting as caddies. Whenever you'd hit the ball off course you'd have your ninja look for it while fighting off the ninjas belonging to other players, who will be trying their hardest to give you a bad score.
Two teams. One side sets up traps and hazards before hands. Spike pits, wild animals, flame turrets, snares, explosives, etc.
The other team then has to try and get the ball to the hole with the fewest amounts of strokes and players lost.
Then the hole resets, and the teams switch roles, with one setting up traps and the other having to navigate.
Traps could have points values - you could have a few costly traps that could easily incapacitate a player, numerous "softer" traps that are meant to increase stroke count, or a combination of the two.
I've played 'speed golf' where two players try to get their ball in the hole before the other. Strokes are ignored but physical contact was encouraged. One hole was exhausting!
Throw in a teammate and some motorcycles and you are set.
kronk wrote: Land mines! Golf needs more land mines!
Beat me to it, though gators is also a good answer.
n'oublie jamais - It appears I now have to highlight this again.
It is by tea alone I set my mind in motion. By the juice of the brew my thoughts aquire speed, my mind becomes strained, the strain becomes a warning. It is by tea alone I set my mind in motion.
As I understand it, golf is a game of concentration and precision.
Anything that requires both of those can be made exponentially funnier with alcohol.
One time me and some friends were doing disney karaoke. Four pitchers later we were basically shouting the f-word to the tune of Supercalifragilisticexpialidocious.
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Kanluwen wrote:
Hell, I'm not that bothered by the Stormraven. Why? Because, as it stands right now, it's "limited use".When it's shoehorned in to the Codex: Space Marines, then yeah. I'll be irked.
When I'm editing alot, you know I have a gakload of homework to (not) do.
2017/04/06 01:55:02
Subject: Re:What would make Golf more Interesting?
On research, gator course hazards can get quite interesting as size increases.
n'oublie jamais - It appears I now have to highlight this again.
It is by tea alone I set my mind in motion. By the juice of the brew my thoughts aquire speed, my mind becomes strained, the strain becomes a warning. It is by tea alone I set my mind in motion.
High stress combat golf. You have to run, avoiding Nerf guns and moving from where you hit the ball to where it landed. You immediately have to hit the ball instead of standing there lining up the shot then move out. After every hole you start back up at the beginning and negotiate a new obstacle getting steadily more difficult. At the end you must do some feat, such as hacky sack the golf ball X times.
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2017/04/06 04:57:44
Subject: Re:What would make Golf more Interesting?
Make Golf more interesting? One word...Zombies. Randomly roaming the course, in the sand traps, water hazards, skewered to the green with the flag, acting as caddies, etc. Yep, Zombies.
2017/04/06 05:16:14
Subject: Re:What would make Golf more Interesting?
Balls that have a chance to explode if you go over par. Imagine a small computer attached to a tiny explosive rolls a random number and adds a 1% chance to go Boom with each stroke over par. So par or under is 0%, but if you're 5 over par, well, then there's a 1/20 chance that the ball explodes when you hit it.
IRON WITHIN, IRON WITHOUT.
New Heavy Gear Log! Also...Grey Knights! The correct pronunciation is Imperial Guard and Stormtroopers, "Astra Militarum" and "Tempestus Scions" are something you'll find at Hogwarts.
infinite_array wrote: Two teams. One side sets up traps and hazards before hands. Spike pits, wild animals, flame turrets, snares, explosives, etc.
The other team then has to try and get the ball to the hole with the fewest amounts of strokes and players lost.
Then the hole resets, and the teams switch roles, with one setting up traps and the other having to navigate.
Traps could have points values - you could have a few costly traps that could easily incapacitate a player, numerous "softer" traps that are meant to increase stroke count, or a combination of the two.
You think points should be set for both sides or random?
like if its set, then say 100pts for each side for example, one side gets players, clubs, caddies, wizards, more fans, cars that can fly and avoid traps, etc.
And the other as you said the traps and the gophers and the wizards and the hecklers and maybe Bob Barker (who instantly takes out a player when the card is played).
Make Dolls Great Again
Clover/Trump 2016
For the United Shelves of America!
This reminds me of the story of a rich man who owned a Golf Course.
He hired Teenagers under the table to get Megaphones and Air horns to mess with the golfers and would laugh as they miss their shot
5000pts 6000pts 3000pts
2017/04/06 07:15:40
Subject: Re:What would make Golf more Interesting?
Make it two teams. One side hitting towards one hole, and another team hitting towards a hole in the opposite direction. First side to get a player to the ball gets to take the shot. While players are running towards the ball it is a contact sport. The players will probably need some pretty decent protective gear, because golf clubs are fething deadly.
“We may observe that the government in a civilized country is much more expensive than in a barbarous one; and when we say that one government is more expensive than another, it is the same as if we said that that one country is farther advanced in improvement than another. To say that the government is expensive and the people not oppressed is to say that the people are rich.”
Adam Smith, who must have been some kind of leftie or something.
Outlaw Golf tried to answer this very question, with mixed results.
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“Anti-intellectualism has been a constant thread winding its way through our political and cultural life, nurtured by the false notion that democracy means that 'my ignorance is just as good as your knowledge.'”
Your golf team should have to balance accuracy, power, patience, and face smashing. Hitting around mutant gators is smart. Playing through them is fun. Using them to attack is pro.
I am thinking of having it with fantasy races, cause the idea of lizard men playing golf and all crocodiles being their friends is funny, and of course halflings and dark elves and snotlings playing golf, or trying too lol.
Automatically Appended Next Post: Only snag I am on is how do I award points to the person putting traps down, or should it go from one round one plays and thr other puts traps then reverses for the next ?
This message was edited 1 time. Last update was at 2017/04/06 23:29:15
Make Dolls Great Again
Clover/Trump 2016
For the United Shelves of America!