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Made in ca
Preacher of the Emperor




At a Place, Making Dolls Great Again

I found this weird solo golf game on that boardgame geek or whatever site and have thought golf is very boring.
I think it could benefit from a strange perhaps fantasy treatment or cards that randomly change parts of the board because magic.

Any suggestions if you were forced by bolter to play a golf boardgame, what would it take to make it good?

Make Dolls Great Again
Clover/Trump 2016
For the United Shelves of America! 
   
Made in gb
Mighty Vampire Count






UK

You could def look at the humorous element - there are great and pretty funny golfing "adventures" by PG Woodhouse.

Google "Golf Cartoons" - would make a great card based game of problems and hazards,

and if in doubt I have found Paige tends to make golf interesting.

http://www.paigespiranac.com/

I AM A MARINE PLAYER

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A Bloody Road - my Warhammer Fantasy Fiction 
   
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Blood-Raging Khorne Berserker





Pittsburgh, PA

I can't help but think of a Warhammer Golf game now, with Dwarves vs Orcs, and everyone dressed in kilts
   
Made in ca
Preacher of the Emperor




At a Place, Making Dolls Great Again

 Bi'ios wrote:
I can't help but think of a Warhammer Golf game now, with Dwarves vs Orcs, and everyone dressed in kilts


Yeah a Witch Elf with a putter

Make Dolls Great Again
Clover/Trump 2016
For the United Shelves of America! 
   
Made in us
Decrepit Dakkanaut






New Orleans, LA

Land mines! Golf needs more land mines!

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Made in nl
[MOD]
Decrepit Dakkanaut






Cozy cockpit of an Imperial Knight

Ninjas acting as caddies. Whenever you'd hit the ball off course you'd have your ninja look for it while fighting off the ninjas belonging to other players, who will be trying their hardest to give you a bad score.



Fatum Iustum Stultorum



Fiat justitia ruat caelum

 
   
Made in us
Decrepit Dakkanaut






New Orleans, LA

Gators!!!



Whatever the hell this bird is!

This message was edited 1 time. Last update was at 2017/04/05 18:24:24


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Made in us
Bonkers Buggy Driver with Rockets






Hazards, like many have said already, would be a good step.

40k drinking game: take a shot everytime a book references Skitarii using transports.
 
   
Made in us
Longtime Dakkanaut




Maryland

Two teams. One side sets up traps and hazards before hands. Spike pits, wild animals, flame turrets, snares, explosives, etc.

The other team then has to try and get the ball to the hole with the fewest amounts of strokes and players lost.

Then the hole resets, and the teams switch roles, with one setting up traps and the other having to navigate.

Traps could have points values - you could have a few costly traps that could easily incapacitate a player, numerous "softer" traps that are meant to increase stroke count, or a combination of the two.

   
Made in us
Inspiring SDF-1 Bridge Officer





Mississippi

So Caddyshack golf?

Lightning strikes, gophers moving the hole, explosions, bets and laser-guided putters?

It never ends well 
   
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Blood-Raging Khorne Berserker





Pittsburgh, PA

 Stormonu wrote:
So Caddyshack golf?

Lightning strikes, gophers moving the hole, explosions, bets and laser-guided putters?


With Rodney Dangeorcfield
   
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New Orleans, LA

It's a Cinderella story...

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Made in ca
Preacher of the Emperor




At a Place, Making Dolls Great Again

I'm getting a lot more amazing ideas then I ever thought I would!

With all this I could put something together and maybe realize my random dream of having a kickstarter or something lol

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Dankhold Troggoth






Shadeglass Maze

Moving to the OT
   
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Have you tried golfing with hand grenades?
   
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I've played 'speed golf' where two players try to get their ball in the hole before the other. Strokes are ignored but physical contact was encouraged. One hole was exhausting!

Throw in a teammate and some motorcycles and you are set.
   
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Highlord with a Blackstone Fortress






Adrift within the vortex of my imagination.

 kronk wrote:
Land mines! Golf needs more land mines!


Beat me to it, though gators is also a good answer.

n'oublie jamais - It appears I now have to highlight this again.

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Made in ca
Insect-Infested Nurgle Chaos Lord






I'm surprised no one mentioned drinking.

As I understand it, golf is a game of concentration and precision.

Anything that requires both of those can be made exponentially funnier with alcohol.

One time me and some friends were doing disney karaoke. Four pitchers later we were basically shouting the f-word to the tune of Supercalifragilisticexpialidocious.

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When I'm editing alot, you know I have a gakload of homework to (not) do. 
   
Made in gb
Highlord with a Blackstone Fortress






Adrift within the vortex of my imagination.

On research, gator course hazards can get quite interesting as size increases.





n'oublie jamais - It appears I now have to highlight this again.

It is by tea alone I set my mind in motion. By the juice of the brew my thoughts aquire speed, my mind becomes strained, the strain becomes a warning. It is by tea alone I set my mind in motion. 
   
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Tornado Alley

High stress combat golf. You have to run, avoiding Nerf guns and moving from where you hit the ball to where it landed. You immediately have to hit the ball instead of standing there lining up the shot then move out. After every hole you start back up at the beginning and negotiate a new obstacle getting steadily more difficult. At the end you must do some feat, such as hacky sack the golf ball X times.

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Longtime Dakkanaut




On a surly Warboar, leading the Waaagh!

Make Golf more interesting? One word...Zombies. Randomly roaming the course, in the sand traps, water hazards, skewered to the green with the flag, acting as caddies, etc. Yep, Zombies.
   
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Imperial Guard Landspeeder Pilot




On moon miranda.

Landmines in the sand traps.

Pirhana's and Gators in water features.

Balls that have a chance to explode if you go over par. Imagine a small computer attached to a tiny explosive rolls a random number and adds a 1% chance to go Boom with each stroke over par. So par or under is 0%, but if you're 5 over par, well, then there's a 1/20 chance that the ball explodes when you hit it.

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A crazed person in a buggy randomly running over the Golfers as they tee off.

I don't break the rules but I'll bend them as far as they'll go. 
   
Made in ca
Preacher of the Emperor




At a Place, Making Dolls Great Again

 infinite_array wrote:
Two teams. One side sets up traps and hazards before hands. Spike pits, wild animals, flame turrets, snares, explosives, etc.

The other team then has to try and get the ball to the hole with the fewest amounts of strokes and players lost.

Then the hole resets, and the teams switch roles, with one setting up traps and the other having to navigate.

Traps could have points values - you could have a few costly traps that could easily incapacitate a player, numerous "softer" traps that are meant to increase stroke count, or a combination of the two.


You think points should be set for both sides or random?
like if its set, then say 100pts for each side for example, one side gets players, clubs, caddies, wizards, more fans, cars that can fly and avoid traps, etc.
And the other as you said the traps and the gophers and the wizards and the hecklers and maybe Bob Barker (who instantly takes out a player when the card is played).

Make Dolls Great Again
Clover/Trump 2016
For the United Shelves of America! 
   
Made in us
Member of the Ethereal Council






This reminds me of the story of a rich man who owned a Golf Course.
He hired Teenagers under the table to get Megaphones and Air horns to mess with the golfers and would laugh as they miss their shot

5000pts 6000pts 3000pts
 
   
Made in au
The Dread Evil Lord Varlak





Make it two teams. One side hitting towards one hole, and another team hitting towards a hole in the opposite direction. First side to get a player to the ball gets to take the shot. While players are running towards the ball it is a contact sport. The players will probably need some pretty decent protective gear, because golf clubs are fething deadly.

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Outlaw Golf tried to answer this very question, with mixed results.

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Houston, TX

Golfamorka.

Flamethrowers make everything more interesting.

Your golf team should have to balance accuracy, power, patience, and face smashing. Hitting around mutant gators is smart. Playing through them is fun. Using them to attack is pro.

-James
 
   
Made in ca
Preacher of the Emperor




At a Place, Making Dolls Great Again

I am thinking of having it with fantasy races, cause the idea of lizard men playing golf and all crocodiles being their friends is funny, and of course halflings and dark elves and snotlings playing golf, or trying too lol.


Automatically Appended Next Post:
Only snag I am on is how do I award points to the person putting traps down, or should it go from one round one plays and thr other puts traps then reverses for the next ?

This message was edited 1 time. Last update was at 2017/04/06 23:29:15


Make Dolls Great Again
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For the United Shelves of America! 
   
 
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