Switch Theme:

The vandermiest theorem - orks  [RSS] Share on facebook Share on Twitter Submit to Reddit
»
Author Message
Advert


Forum adverts like this one are shown to any user who is not logged in. Join us by filling out a tiny 3 field form and you will get your own, free, dakka user account which gives a good range of benefits to you:
  • No adverts like this in the forums anymore.
  • Times and dates in your local timezone.
  • Full tracking of what you have read so you can skip to your first unread post, easily see what has changed since you last logged in, and easily see what is new at a glance.
  • Email notifications for threads you want to watch closely.
  • Being a part of the oldest wargaming community on the net.
If you are already a member then feel free to login now.




Made in gb
Sneaky Kommando






So let me start by saying I'm fresh back from 5th edition, struggeling in 7th as a primary ork player.

On discovering how much the rules have changed and listening to every ones complaints about how much orks have been "nerfed" I thought I would choose orks as my primary once again, why you ask because no one else wants to play such a "trash codex" so I'll be some what uneaque on the scene, also I like a challenge, I like to play the under dog my third reason or a joint reason they are orks,fun to play unpredictable and there's no end to there conversion scope, FUN.

So I bought the new codex and I have been reading it, somthing I have noticed with the orks is that they have a mediocre phsyker spell list at best, by this I mean unreliable it either does nothing or end up worse off or completely rek with it.
They can also take daemonology or in other words summon daemons from a parallel universe into this realm to fight for them, which brings me to my next point.

No one knows for sure where Orks come from or made or how they reproduce however there is one theory that really sparked my interest while reading the codex I discoverd the vandermeist theorem " the notorious vandermiest theorem even claims that the green skins inhabit an alternative pocket of reality and simply fall through, fully formed where ever others of their kind are at war"

My conclusion why can't weirdboys pull orks from this alternate pocket of reality, they could use a Psyker table similar to the deamonogy table instead of Desmond they could Soumon more ORKs the units would have synergy with the models you already have on the board, really give orks a edge in the psyker phase.

Options such as ten boys in the place of demonettes, 3 war bikers instead of a chariot and so on.

I think this is a great idea and matches the fluff, if you disagree do say so or just your twist on he idea would be great I'd like to put this into practice in a friendly match if some one would let me it would make for a very fun game IMO.

This message was edited 1 time. Last update was at 2017/04/08 14:50:23


 
   
Made in us
Gore-Soaked Lunatic Witchhunter







Megaknob wrote:
So let me start by saying I'm fresh back from 5th edition, struggeling in 7th as a primary ork player.

On discovering how much the rules have changed and listening to every ones complaints about how much orks have been "nerfed" I thought I would choose orks as my primary once again, why you ask because no one else wants to play such a "trash codex" so I'll be some what uneaque on the scene, also I like a challenge, I like to play the under dog my third reason or a joint reason they are orks,fun to play unpredictable and there's no end to there conversion scope, FUN.

So I bought the new codex and I have been reading it, somthing I have noticed with the orks is that they have a mediocre phsyker spell list at best, by this I mean unreliable it either does nothing or end up worse off or completely rek with it.
They can also take daemonology or in other words summon daemons from a parallel universe into this realm to fight for them, which brings me to my next point.

No one knows for sure where Orks come from or made or how they reproduce however there is one theory that really sparked my interest while reading the codex I discoverd the vandermeist theorem " the notorious vandermiest theorem even claims that the green skins inhabit an alternative pocket of reality and simply fall through, fully formed where ever others of their kind are at war"

My conclusion why can't weirdboys pull orks from this alternate pocket of reality, they could use a Psyker table similar to the deamonogy table instead of Desmond they could Soumon more ORKs the units would have synergy with the models you already have on the board, really give orks a edge in the psyker phase.

Options such as ten boys in the place of demonettes, 3 war bikers instead of a chariot and so on.

I think this is a great idea and matches the fluff, if you disagree do say so or just your twist on he idea would be great I'd like to put this into practice in a friendly match if some one would let me it would make for a very fun game IMO.


The short answer to the lore question is that the 'vandermeist theorem' is actually bullsh**. We know exactly where Orks come from (grown from spores) and why they appear fully-formed and ready to fight (because they're a bioweapon programmed by the Old Ones to work that way), adding 'alternate pockets of reality' to the established cosmology is unnecessary and kind of dumb.

A better solution for a lore explanation as to why your Orks are 'summoning' Orks via Daemonology is 'there is a Space Hulk invading this planet and randomly dropping roks full of boyz, my Weirdboyz are attempting to use their psychic powers to telekinetically guide said roks to land where they want them to as opposed to somewhere way over there where they won't be able to do anything useful'.

From a balance standpoint there isn't a good reason to say 'no' to swapping out the summon lists in Daemonology for Ork units of similar size/shape/cost.

Balanced Game: Noun. A game in which all options and choices are worth using.
Homebrew oldhammer project: https://www.dakkadakka.com/dakkaforum/posts/list/790996.page#10896267
Meridian: Necromunda-based 40k skirmish: https://www.dakkadakka.com/dakkaforum/posts/list/795374.page 
   
Made in gb
Battleship Captain





Bristol (UK)

An Ork Rok (read: Drop Pod) wouldn't be a bad idea.
Although my interpretation of Roks was that they were quite large, like 20man capacity or something.

   
Made in gb
Fixture of Dakka






I always figured they were whatever size asteroid the Orks could find. The ones in Battlfleet Gothic were roughly the size of cruisers, so several kilometres across.
   
Made in gb
Sneaky Kommando






There are many different theory's on where they come from this isnjust one of them, it's warhammer pretty much anything could happen and it's practically already a thing.

The idea could spawn a wired boy lord opening rifts and letting orks come through to fight with there kin.
If you can Soumon a daemon what's to stop you from summoning more orks.

Mork need a buff right now.

 
   
Made in us
Bonkers Buggy Driver with Rockets






As for summoning ork meks are really good with teleportation technology, so maybe we can get a Mek option that crosses the SAG with summoning and summon blobs wherever it shoots.

40k drinking game: take a shot everytime a book references Skitarii using transports.
 
   
Made in us
Mekboy Hammerin' Somethin'




Alaska

 AndrewGPaul wrote:
I always figured they were whatever size asteroid the Orks could find. The ones in Battlfleet Gothic were roughly the size of cruisers, so several kilometres across.

Yeah, they should be all different sizes.

Didn't they have rules for Roks in the old 3rd Ed. Armageddon codex? Something like they would deep strike in and basically wreck everything on the board with the gigantic shockwave. They were supposed to be used for laughs in fun games rather than as a serious unit IIRC.

That was a long time ago, maybe I just hallucinated the whole thing.

YELL REAL LOUD AN' CARRY A BIG CHOPPA! 
   
Made in au
Guard Heavy Weapon Crewman





Inside the rock

 Megaknob wrote:

My conclusion why can't weirdboys pull orks from this alternate pocket of reality, they could use a Psyker table similar to the deamonogy table instead of Desmond they could Soumon more ORKs the units would have synergy with the models you already have on the board, really give orks a edge in the psyker phase.
We wouldn't to be summoning Desmond now, would we...

What is life but a 7 point word in Scrabble?

 
   
Made in us
Fixture of Dakka





I like the theory that the spores are basically "nurtured" by Waaagh energy.

As for ork summoning, sure! Seems like it would make sense. GSC can do it. Why not weird boyz? I'd look at the GSC version of summoning and use that as a comparison. Fluff-wise, I imagine the weird boy is just teleporting the orks from somewhere else as per the Space Marine video game.

A mek with a wargear option that lets his unit deepstrike would be awesome!


ATTENTION
. Psychic tests are unfluffy. Your longing for AV is understandable but misguided. Your chapter doesn't need a separate codex. Doctrines should go away. Being a "troop" means nothing. This has been a cranky service announcement. You may now resume your regularly scheduled arguing.
 
   
Made in fr
Stinky Spore



France

Wyldhunt wrote:
I like the theory that the spores are basically "nurtured" by Waaagh energy.

As for ork summoning, sure! Seems like it would make sense. GSC can do it. Why not weird boyz? I'd look at the GSC version of summoning and use that as a comparison. Fluff-wise, I imagine the weird boy is just teleporting the orks from somewhere else as per the Space Marine video game.

A mek with a wargear option that lets his unit deepstrike would be awesome!

It's real? I just thought when orks die, spores spread of the body.

40k: 10 000 Ork,3000 Tau,2000 Deathwatch
AOS:2000 Kharadrons Overlords 
   
Made in ru
!!Goffik Rocker!!






Why wouldn't you summon daemonorks? Like the ones stuck on a daemon world eternally fighting daemons of khorne.

Daemonorkology.

This message was edited 1 time. Last update was at 2017/05/22 10:45:32


 
   
Made in gb
Liberated Grot Land Raida






Northern Ireland

 koooaei wrote:
Why wouldn't you summon daemonorks? Like the ones stuck on a daemon world eternally fighting daemons of khorne.

Daemonorkology.



Yep! Just give them the stat line and special rules (orkified for fluff) of the the deamons you're summoning anyway and then you can have a blast with a whole new conversion project to play with.

Who wants to teleport in more boring old orks from anywhere when you can summon deamonork BerzORKers!
   
 
Forum Index » 40K Proposed Rules
Go to: