Switch Theme:

Black Templars: Crusader Squads  [RSS] Share on facebook Share on Twitter Submit to Reddit
»
Author Message
Advert


Forum adverts like this one are shown to any user who is not logged in. Join us by filling out a tiny 3 field form and you will get your own, free, dakka user account which gives a good range of benefits to you:
  • No adverts like this in the forums anymore.
  • Times and dates in your local timezone.
  • Full tracking of what you have read so you can skip to your first unread post, easily see what has changed since you last logged in, and easily see what is new at a glance.
  • Email notifications for threads you want to watch closely.
  • Being a part of the oldest wargaming community on the net.
If you are already a member then feel free to login now.




Made in gb
Adolescent Youth with Potential





A very simple questions for the sons of Dorn: What's the best way to kit out Crusader Squads (6 Initiates, 4 Neophytes,) when they're chilling in a Rhino bring driven right into the jaws of CQC?
   
Made in us
Crushing Black Templar Crusader Pilot






Well, if in a rhino, I'd go shootty. So, I'd keep at a 5-man squad with heavy/special/combis of your choice. Grav works surprisingly well since it has one of the better profiles on the move.
If you want a CC unit, I'd go either large 20-man blob with a chaplain (consider allying with sisters for a priest for better buffs), go all bp/ccw setup and hoof it. OR. 15-man unit in LRC + chappie (or priest).

If 8th brings back assaulting out of transport then we might see rhino rushes again but for now it's not an ideal CC unit delivery system.
   
Made in gb
Adolescent Youth with Potential





 phoenix darkus wrote:
Well, if in a rhino, I'd go shootty. So, I'd keep at a 5-man squad with heavy/special/combis of your choice. Grav works surprisingly well since it has one of the better profiles on the move.
If you want a CC unit, I'd go either large 20-man blob with a chaplain (consider allying with sisters for a priest for better buffs), go all bp/ccw setup and hoof it. OR. 15-man unit in LRC + chappie (or priest).

If 8th brings back assaulting out of transport then we might see rhino rushes again but for now it's not an ideal CC unit delivery system.


True, but I've discovered by watching games that MEQ's get scythed by medium guns whenever they try to go long distances. I'd rather lose a Rhino and get Crusaders to their lines in two turns then lose half the squad and get them to their lines in four.
   
Made in de
Boosting Black Templar Biker




I tend to go for melta and poweraxe, kombimelta and powerfist for the sword brother. Antihorde is covered by the volume of attacks and 2 meltashots tend to suffice to open transports and threaten heavier vehicles. Also works for droppods, though in that case i prefer flamers as other options are better suited for drop antitank.





 
   
Made in ru
!!Goffik Rocker!!






Anti-horde is covered by 7-th edition rules.
   
Made in us
Utilizing Careful Highlighting





Augusta GA

10-Man crusader squads aren't really going to be killing much of anything in close combat. The best they'd do is provide meatshields for a character, which can't happen if there's no more room in the transport. Give them special weapons and meltabombs and use your cheap crusader squads to hold objectives and be a pain to remove. Unless you have the Black Templars Trifecta of buffs (Helbrecht, the boss chaplain, and his servitor squad) your dudes will be better off boltering enemies than punching them.
   
 
Forum Index » 40K General Discussion
Go to: