I'm putting together a second Command Squad on Bikes for my White Scars. I've considered the merits of only running one in a Gladius or other big game, and using these models as Troops instead, but I feel like the combination of T5 and FNP is just too hard to take off the table. My first unit runs with grav guns, Apothecary, and someone with the Hunter's Eye. In big games, I'll also run a small Conclave on Bikes, so each of these Biker Commands will have an attached Librarian. I'm torn as to what to do with the second one and looking for feedback. I regularly face multiple armies of Loyalist and Chaos Marines, Tau, GSC, and AdMech with a lesser scattering of Orks, Eldar, Necrons, and Nids... so a little bit of everything, but lots of power armor.
Option 1: a second grav gun spam squad with Apothecary, without the benefit of a Hunter's Eye. In a Gladius, this one will have a Chaplain with them, and I might try to squeeze in a power weapon to make good use of the Assault buffs he brings.
Option 2: a dedicated CC unit with power weapons, maybe a fist or a hammer, some storm shields, and an Apothecary... but which combo, and how many?
Option 3: some sort of jack-of-all-trades unit, with the Apothecary for staying power, some Assault capacity, but also enough special weapons to make them flexible.
Option 4: an elaborate magnetization scheme to combine all of the above... would that versatility be worth the work? Am I going to want to run various versions of this unit to see what they can do, or is there a clear choice from the above?
Thanks for your insights!
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