Hello there DakkaDakka recently got back into X Wing and will be playing in an escalation tournament this weekend and was hoping to get some feedback from the folks here. The tournament follows the standard
FFG escalation rules (
https://images-cdn.fantasyflightgames.com/filer_public/c7/6f/c76f220b-5efd-4afc-912b-e67dfcda034e/x-wing_escalationrules_v301.pdf) but the basic premesie is that you can always add to previous ships/lists but never take away and you must field at least two ships in round one:
-----60 POINTS ------
(20) Scimitar Squadron Pilot - Concussion Missiles, Long Range Scanners,
(40) Colonel Vessery - Ion Cannon, TIE/D, Twin Ion Engine Mk. II,
VI
The idea is to make Vessey the center pieces of the list, I'm a big fan of controlling movement with ION rather than tractor beam or stress builds i've seen. The bomber is there to pass off
TLs Vessey and maybe get a shot off with the missiles i went with the Long Range Scanners in lieu of Guidance Chips for the synergy ability. Still debating that one as Chips with Concussion gives to guaranteed hits .
-----90 POINTS ------
(20) Scimitar Squadron Pilot - Concussion Missiles, Long Range Scanners,
(40) Colonel Vessery - Ion Cannon, TIE/D, Twin Ion Engine Mk. II,
VI
(29) Omega Leader - Comms Relay, Juke, Stealth Device
Added Omega Leader with the standard Comms/juke combo also threw on a Stealth Device to make him a bit harder to hit as i have a feeling people will be gunning for him rather early and there were a few extra points laying around
---- 120 Points -----
(22) Scimitar Squadron Pilot - Concussion Missiles, Long Range Scanners, Extra Munitions
(40) Colonel Vessery - Ion Cannon, TIE/D, Twin Ion Engine Mk. II,
VI
(29) Omega Leader - Comms Relay, Juke, Stealth Device
(29) Omicron Pilot - Emperor Palpatine
Added Extra munitions on the bomber to give him another salvo, Now here is where i'm having a bit of a debate as I'm not sure how good Emperor Palp is after the nerfing recently, the shuttle still has a lot of hull/shields (relatively speaking for a empire ship) and brings three dice. I've been thinking about replacing this with an inquistor TAP or moving the 150 addition up earlier and the shuttle later.
-----150 Points-------
(22) Scimitar Squadron Pilot - Concussion Missiles, Long Range Scanners, Extra Munitions
(40) Colonel Vessery - Ion Cannon, TIE/D, Twin Ion Engine Mk. II,
VI
(29) Delta Squadron - TIE /x7, Twin Ion Engine Mk. II
(29) Omega Leader - Comms Relay, Juke, Stealth Device
(29) Omicron Pilot - Emperor Palpatine, Tactical Jammer
Added a cheap TIE/D here because I'm a fan of Defenders and its good value and 29 points, with the left over point i out the tactical jammer on the shuttle so it can obstruct some shots.
So that's my list(s) so any thoughts are appreciated, The only real questions i have are CHIPS or SCANNERS? and replace the Palp shuttle with a TAP (would have to space out the optimum build between two list iterations) or bring the palp shuttle in at the end. Thank you all in advance for any and all feedback