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Made in ca
Dangerous Duet






Are the Siege Dreadnought good and if yes, how to use / gear them ? They sure look impressive visually.

 
   
Made in gb
Longtime Dakkanaut




 Khornate25 wrote:
Are the Siege Dreadnought good and if yes, how to use / gear them ? They sure look impressive visually.


Unless you're playing blood angels and can take assault cannon nipples, I'd veer towards a melee build. The entire frame is heavily geared towards assault, and should be taken in a drop pod ready to do so.
   
Made in us
Frightening Flamer of Tzeentch




I run one with a Melta lance in a pod (so he can shoot something turn he lands)

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Yes I have a problem
 
   
Made in us
Abel





Washington State

When it's all said and done, you are spending 300 points on an AV 13 walker with 4 HP and a 4++. It's a very specialized unit with incredibly short ranged weapons. If you want it to get anywhere, you'll have to take a Dreadnought Drop Pod (+100 points) or a Kharybdis Assault Claw (+235 points!!!). Now you're restricting the amount of turns it's on the table unless it comes in on turn 1- and where will you drop it on turn 1? Forward so it can shoot and be totally unsupported by the rest of your army? Behind your lines where it'll be out of range and never make it into close combat?

If and when it makes it into close combat, it's gonna kill almost anything. Ideal scenario- it's in a drop pod, comes in on Turn 3 behind the enemy, and it it survives the return fire, Turn 4 it assaults and kills everything!!! Or at least a couple guys or vehicle. Something a Support Squad with Meltaguns could easily accomplish, for much cheaper points.

It's an impressive model on the table- Rule of Cool!. But your paying almost the same amount as a Primarch. It's about the same price as a Spartan. It's more than a Fire Raptor. You could get 2-3 Basilisks, Scorpius, or Medusas. You could get two Contemptors. A Support Squad with all melta/plasma in a Rhino (and have points left over!). It's a unit you really have to consider and build your list around, and I don't think it's good enough for that. If I'm building a 2500+ point list and have a spare 300-400 points, and all my other bases are covered, I'd include one.

Kara Sloan shoots through Time and Design Space for a Negative Play Experience  
   
Made in us
Powerful Ushbati





United States

I dunno, I love mine so much I ordered another one recently. I run it on foot, with a melta lance and a cc arm and it just wrecks in my local group. Many of the other players have a very hard time dealing with it, and when I get to that sweet infantry squad or lightly armored car, it almost always wipes the board.

(Disclaimer, I do not get into any of the mathhammer stuff. I don't give two feths about what the points cost of a model is or any of that min-max jazz. So, take my statement for what you think it's worth.)

This message was edited 2 times. Last update was at 2017/04/24 15:46:13


 
   
Made in us
Fiery Bright Wizard






Idaho

taking what Tamwulf said: Yeah, their expensive, BUT they can solo knights with the right build, they can do a lot of damage to primarchs, and even without a drop pod they have a 4+ invuln giving them a lot of tankyness.

I'll never be able to repay CA for making GW realize that The Old World was a cash cow, left to die in a field.  
   
Made in gb
Longtime Dakkanaut





Nottingham

Beautiful model, but I've never seen one last much past one turn. I know I always prioritize them and get them off before they get in range. I think they are best in melee mode, coming in later in the game when a lot of the heavy support has been reduced.

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Made in us
Sinewy Scourge




Boulder, Colorado

All the games I've play so far, he just does die. Melta bombs and chainfists scare the crap out of him, but its not hard to just not let him get in combat with those things. He does horrible things to anything with an AV or with EW and multiple wounds.

And its just a wonderful kit, lots of fun to put together and very customizable.

I also like the phosphex discharger, its really expensive, especially for what it does, but it lets him get the extra attack and still have some AP3 shooting to do before he gets in.

   
Made in au
Fresh-Faced New User




 gummyofallbears wrote:
All the games I've play so far, he just does die. Melta bombs and chainfists scare the crap out of him, but its not hard to just not let him get in combat with those things. He does horrible things to anything with an AV or with EW and multiple wounds.

And its just a wonderful kit, lots of fun to put together and very customizable.

I also like the phosphex discharger, its really expensive, especially for what it does, but it lets him get the extra attack and still have some AP3 shooting to do before he gets in.


I wouldn't call a 3 shot blast s5ap2 for so few points really expensive (it's ap2 not ap3)

I run mine in a pod with melta lance, phosphex and claw, with nipple assault cannons. Love it. Playing BA without a primarch it's nice to have a beefy model to throw at things
   
Made in us
Sinewy Scourge




Boulder, Colorado

Well, I guess that is my bad, I have been playing it as AP3 for about a month now, well thanks for the update good sir!

   
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Judgemental Grey Knight Justicar




Northern Texas, USA

Just put together one and tested it out... drill and melta lance in pod... it's good, but not great. Also, a lot of scary targets have armoured ceramite... so that sorta stinks.

If you are playing a drop pod heavy force and can land 2, all ccw in a line of tanks, you will just devastate things.... that's the best way to do it IMO at this point... double down, make sure they both come in turn 1, and go all cc all day e'ry day. Crush tanks.

I think the flamers are fine on him for free and just to help with getting bogged down by infantry charging you, and the phosphex launcher is good but if you are just hunting tanks, meh leave it off perhaps to save some points.

However, snipping terminators is quite enjoyable too... but yeah I think they are most devastating when dropped in pairs and used to overwhelm tanks.

One more thing too, the board presence of 2 with pods can actually be quite substantial... if you land right you can block off an entire side of the table from a large tank-heavy or rhino heavy force... it's quite effective in allowing you to have free roam of the board for a little bit, if need be.
   
Made in se
Glorious Lord of Chaos






The burning pits of Hades, also known as Sweden in summer

In my experience they are terrifying, even when I am not the one facing them. They are very difficult to ignore due to the way they hurt even the most powerful units. You weather their arm gun fire only to have a phosphex discharger shred a terminator squad.

The main thing I remember them for is the duels they tend to have with my Mhara Gal, with dramatic results.

This message was edited 2 times. Last update was at 2017/04/26 14:49:05


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Made in gb
Ancient Venerable Black Templar Dreadnought





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 xTHExCLINCHERx wrote:
Just put together one and tested it out... drill and melta lance in pod... it's good, but not great. Also, a lot of scary targets have armoured ceramite... so that sorta stinks.


Yes, but at the same time that melta lance is still S9 AP1 heavy 3 so you can get to the squishier bits of some of the tanks and pop them with weight of fire, or for things like Spartans you try to wound them with the gun then finish with the fist. With the pod you should be getting around the flareshields.
   
Made in us
Dakka Veteran





The melta lance gives you a roughly one in six chance to blow up a land raider or Spartan, even armored ceramite. That's not nothing.

It's a scary gun. The other guns on the Leviathan are scary, too.

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Made in gb
Member of a Lodge? I Can't Say






Its more Useful in Close Combat with Claw and Drill
Its Cheaper than Gunned Variants, the inbuilt Melta-Guns can threaten Light Tanks, the Claw can Threaten MCs/Primarchs and the Drill just melts any Tank
   
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Unhealthy Competition With Other Legions





United States

I like the siege drill + grav flux bombard (and phosphex discharger) with volkites instead of flamers (cause volkites are cool). Have had good success with the Grav-flux so far, maybe in the future I would like to try out different combos

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Made in ca
Longtime Dakkanaut





Canada

So many good options.

Does it often get targeted T1? Yes.

Does it often shrug off all of that shooting? Sometimes!

It works the same as any other dread IMO, and it works really well in conjunction with softer dreads like Contemptors, so that helps them get up the field while your infantry gets onto objectives.

It also looks AWESOME.

 
   
Made in gb
Keeper of the Holy Orb of Antioch





avoiding the lorax on Crion

They are big.. Scary and can threaten everything from a marine to Primarchs and super heavy tanks.

Some load put have potential to give a knight cause for concern

There gonna attract alot of fire, or of someone ignores one, ita gonna tear alot of things into scrap metal with suprising speed.

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Made in us
Pragmatic Primus Commanding Cult Forces






Southeastern PA, USA

Again, what's the context?

Dropping a Leviathan in the enemy deployment zone while the rest of your army turtles probably gets you a dead Leviathan for little gain. Dropping one in the zone while your assault transports/pods race screaming toward their lines/drop all over them is a different thing.

It's not going to be an instant win button at 400 pts, nor should it be.

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Rotting Sorcerer of Nurgle






The Dog-house

 jhe90 wrote:
They are big.. Scary and can threaten everything from a marine to Primarchs and super heavy tanks.

Some load put have potential to give a knight cause for concern

There gonna attract alot of fire, or of someone ignores one, ita gonna tear alot of things into scrap metal with suprising speed.


This, but certain Primarchs like Angron are going turn that Leviathan into mincemeat.

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Made in gb
Sure Space Wolves Land Raider Pilot





Freezing to death outside the Fang

why has there only been one mention of the grav flux bombard so far, its fantastic for annihilating blobs and heavy infantry. I run mine with a single grav-flux, claw, volkite and phosphex, perfect for protecting important units. I've proxied the storm cannon in 40k games too and it's pretty good as well. dual storm cannons can be pretty devastating too from what I've seen.

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Made in us
Sinewy Scourge




Boulder, Colorado

Double storm cannons is fun but really expensive, I much prefer double weapons, the extra attack is awesome.

Usually the dread doesn't do too much, but absorbs so much fire and kills a tank or two that I definitely think its worth it.

   
 
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