One Inferno bolter to start with is plenty, if not to much. If you are going to take a Khorne marked guy anyway, make it your champ. He gets free advances if he takes someone out in combat, and advances are rare, plus he can roll on stealth to get into combat safely, more reliably, or more often.
Dont take chainswords. You are one of the few S4 units in the game standard. Take an autoblade for the same str, 10 less points and no noisy.
Dont start with an 80 credit boltgun. Expect to spend your first buy on goodies, and save the telescopic sights for that purchase. Camo gear on all your marines is better than one telescopic sight.
Finally, your list is awesome for a non-chaos list. Unlike most warbands, our cultist never become marines, and it takes a promethium cache to warp in another CSM, so you aren't going to replace Marines quickly, where as cultist are literally 2 per rebuy. For us, and us alone really, it's better to max out the CSM guys to start with and pick up cultist as you go. They pretty much only fill slots to 10 bodies anyway. Standard list that I have seen are 5 marines and a cultist, usually with a plasma instead of the autocannon, although I think every acknowledges a Nurgle rifleman with Marksman and and Autocannon and photovisor is basically a death sentence for one dude a turn, its cheaper to start with a plasma for the range and versatility plus it can pin a genestealer, which is a surprisingly rare and valuable trait.
|