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Made in be
Monstrous Master Moulder






If you could add any faction to the current line-up (or expand on a current, underdeveloped one), which one would you choose?

I personally would love a more "Dr Frankenstein" inspired faction for death... Meaning no magic, but deranged scientists with an unhealthy obsession over cheating death, using electricity based weaponry and toxic chemicals to create zombies, flesh golems and other "recently dead" creatures.

I really do enjoy the new techno-arcana style dwarves and I'm kind of hoping every faction can get one with that style (although I'm not quite sure what that would be for destruction... maybe crazy goblin engineer guilds like in World of Warcraft?)

The boy, I say, the boy is as sharp as a sack of wet mice... 
   
Made in us
Snord




Midwest USA

I would like to see a new Duardin (dwarf) faction. We have fire-vikings, we have sky-pirates, and we have the remnants of the Old World. Each of those factions fit into several of the tropes of Dwarves from Fantasy fiction, so let's go another way: Deep Duardin. The skies are taken, but what lurks below?

My idea is a faction of Duardin that have been digging their way around and creating subterranean cities and realms. Like Moria in Tolkien combined with the Dwarves from Dragon Age, they dig deep, and most have never seen the sky. They utilize some nasty monsters (I would aesthetically base them on real-life cave dwelling animals), have some kind of a drill tank, and make use of golems.

I would also like to see another faction of Elves. We have seen plenty of High, Wood, and Dark versions before, what about something else? Nothing particular comes to mind, but a new Elf faction would be a good way to bring Tyrion/Teclis back as super-beings.

 Elmir wrote:

I personally would love a more "Dr Frankenstein" inspired faction for death... Meaning no magic, but deranged scientists with an unhealthy obsession over cheating death, using electricity based weaponry and toxic chemicals to create zombies, flesh golems and other "recently dead" creatures.
I like this. It's been done in other wargames, but not in WHFB or AoS yet, so there is room there. Except for some of the stuff Skaven come up with, this could be really cool.

I would also like to possibly see a true mercenary army. In WHFB, Ogre Maneaters could work for other armies; why can't we see something similar in AoS in the future? It could be pretty cool to see a Vampire Lord more interested in Order than Death, and Chaos-mutated monsters or units from other armies, for example.
   
Made in us
Auspicious Aspiring Champion of Chaos






Not a Death player, but I would love to see a mortal death cult faction. Fledgling necromancers and the like. Very black metal in their aesthetic.

2000 Khorne Bloodbound (Skullfiend Tribe- Aqshy)
1000 Tzeentch Arcanites (Pyrofane Cult - Hysh) in progress
2000 Slaves to Darkness (Ravagers)
 
   
Made in gb
Fluttering Firewyrm of Tzeentch





I'd personally like a Deathrattle faction lead by Arkhan, with the old VC skeletons and the less Egyptian looking Tomb King models.
   
Made in us
Damsel of the Lady





drinking tea in the snow

I wouldn't mind seeing grot scuttlings from silver tower worked more directly into a faction... in fact more expansion of the forest spider goblins as a faction might be nice

realism is a lie
 
   
Made in us
Humming Great Unclean One of Nurgle






Firebellies expanded into a full faction!

Road to Renown! It's like classic Path to Glory, but repaired, remastered, expanded! https://www.dakkadakka.com/dakkaforum/posts/list/778170.page

I chose an avatar I feel best represents the quality of my post history.

I try to view Warhammer as more of a toolbox with examples than fully complete games. 
   
Made in ca
Grumpy Longbeard





Canada

Slaanesh mortals. Not particularly particular about the direction.

I would also like to see (but would not be particularly interested in) aelfs getting their place in the Mortal Realms and GA: Death not being so thin (excuse the pun). Both are well overdue.

Nightstalkers Dwarfs
GASLANDS!
Holy Roman Empire  
   
Made in us
Humming Great Unclean One of Nurgle






 DarkBlack wrote:
Slaanesh mortals. Not particularly particular about the direction.

I would also like to see (but would not be particularly interested in) aelfs getting their place in the Mortal Realms and GA: Death not being so thin (excuse the pun). Both are well overdue.
Ghouls got fleshed out at least! Malignants seem to have a following too, even with so few options that their battlefield tactics are basically transparent. Really though GA Death needs a solid core faction to serve as a skeleton for others to break off from. Once that is done perhaps the designers could unearth more creative ideas.

Road to Renown! It's like classic Path to Glory, but repaired, remastered, expanded! https://www.dakkadakka.com/dakkaforum/posts/list/778170.page

I chose an avatar I feel best represents the quality of my post history.

I try to view Warhammer as more of a toolbox with examples than fully complete games. 
   
Made in be
Monstrous Master Moulder






 DarkBlack wrote:
Slaanesh mortals. Not particularly particular about the direction.

I would also like to see (but would not be particularly interested in) aelfs getting their place in the Mortal Realms and GA: Death not being so thin (excuse the pun). Both are well overdue.


Agreed on all three.

Slaanesh is still a tricky one due to it's sexual nature in a game that's clearly more targeted to children.... It's a shame, but I hope GW finds a spot for that chaos God.

And I definately agree on the Aelves. (Although to be honest, given some of the previews in their recent rumor-mill articles, I think there might be a pirate/sea based aelf faction soon-ish). Like the duardin fleeing towards the skies, it wound't be unthinkable that the Aelves fled to the seas.

The boy, I say, the boy is as sharp as a sack of wet mice... 
   
Made in us
Auspicious Aspiring Champion of Chaos






 Elmir wrote:
 DarkBlack wrote:
Slaanesh mortals. Not particularly particular about the direction.

I would also like to see (but would not be particularly interested in) aelfs getting their place in the Mortal Realms and GA: Death not being so thin (excuse the pun). Both are well overdue.


Agreed on all three.

Slaanesh is still a tricky one due to it's sexual nature in a game that's clearly more targeted to children.... It's a shame, but I hope GW finds a spot for that chaos God.

And I definately agree on the Aelves. (Although to be honest, given some of the previews in their recent rumor-mill articles, I think there might be a pirate/sea based aelf faction soon-ish). Like the duardin fleeing towards the skies, it wound't be unthinkable that the Aelves fled to the seas.


The Blades of Khorne had a short blurb about Slaanesh. It seemed to focus on a sadomasochism aspect of Slaanesh, so expect Clive Barker-inspired bondage daemons.

2000 Khorne Bloodbound (Skullfiend Tribe- Aqshy)
1000 Tzeentch Arcanites (Pyrofane Cult - Hysh) in progress
2000 Slaves to Darkness (Ravagers)
 
   
Made in us
Member of the Ethereal Council






I want some cool stuff for death
I like the idea of the Frakenstein army. That is cool
I would also like the idea of the frozen death army that is floating around. Ice based attacks with giant frost weapons.
Tomb Kings to come back in a way. But that is too much
What I really want to see is honest to god humans, Hi Fantasy is cool, but just regular joes facing off against gods is something I like

5000pts 6000pts 3000pts
 
   
Made in us
Booming Thunderer





 hotsauceman1 wrote:
What I really want to see is honest to god humans, Hi Fantasy is cool, but just regular joes facing off against gods is something I like


I;m interested to see what, if anything they come up for with humans. I'm hoping Stormcast aren't just considered the human faction going forward. If they do start building a new human faction, I think it's a safe bet that what ever aesthetic it gets, it won't be easily interchangeable with historical miniatures in the same way Brettonians and Empire was. So there will be some gimick in the same way that the Fyreslayers and Kharadron are far enough from standard fantasy Dwarfs that it'll be hard for other manufacturers to make models without stepping on GW IP(though some of the Mantic Forge Fathers models may work for the Kharadron).
   
Made in us
Been Around the Block




Here's my shopping list:

-Hellenic-inspired Slaanesh units (Chosen riding Fiends, anyone?),
-Return of the Average Joe humans armies; mainly the Brets (or something) being redesigned to represent the independent kingdoms of the mortal realms that existed for thousands of years while Sigmar stayed in Azyr.
-ANYTHING from a Realm of Light campaign book involving the aelves. I know they're up to something out there, and I want to see what the new Tyreclis (read: Primarch) model will look like. And if GW could expand the aelven sub factions to have more than 2-3 units apiece, yeah, that'd be great.
-More variety in the undead section.
-Literal Elementals/Djinns/Efreets/ that sort of thing for Destruction. Sentient forces of nature acting as living(?) battering rams? Sold!
-More Trolls species.

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Made in us
Powerful Chaos Warrior





Portland, OR

 hotsauceman1 wrote:

What I really want to see is honest to god humans, Hi Fantasy is cool, but just regular joes facing off against gods is something I like


Your friendly neighborhood SLAVES TO DARKNESS say hello!

Just some good ol' humies worshiping their pagan gods, come reave with us
   
Made in nl
Dakka Veteran





I would like to see the scourges privateers being flesh out to a full faction, other then that I would realy like to see an army of wherewolf, posibly with normal wolves running besides them

 
   
Made in ca
Longtime Dakkanaut





 Elmir wrote:
If you could add any faction to the current line-up (or expand on a current, underdeveloped one), which one would you choose?

I personally would love a more "Dr Frankenstein" inspired faction for death... Meaning no magic, but deranged scientists with an unhealthy obsession over cheating death, using electricity based weaponry and toxic chemicals to create zombies, flesh golems and other "recently dead" creatures.

I really do enjoy the new techno-arcana style dwarves and I'm kind of hoping every faction can get one with that style (although I'm not quite sure what that would be for destruction... maybe crazy goblin engineer guilds like in World of Warcraft?)

Oooo nice. Gives me a very Innistrad feel to it and I loved that setting.

Edit
I have always wanted to see these things in the setting.

1. Frozen Undead themed army. So think Draug and the warriors from game of thrones. Would use cool ice spiders (possibly undead) and compete with the Beastclaws.
2. Eldar/Elven Exodites (hear me out) would also make great desert raider themed elfs. Think small hidden sietch's and themed to the Fremen from dune. So you would have them in small wandering war bands. The big unit would be a huge worm that a lot of them ride on and fire down on the ground below with high powered bows. The biggest of the worms might even be capable of boring into other realms. They would mostly have worms and other desert themed animals including some Savannah pack animals. They could work equally well as a Exodites or some AoS faction. Either way I've always waned to see this so badly. Box comes with fantasy weapons and some eldar ones.
3. A beastclaw raiders expansion that intrudes areal mounts for them in gigantic rocs and other mythological creatures obviously amped up to 11 and dropped into AoS.

This message was edited 4 times. Last update was at 2017/05/03 07:46:21


 
   
Made in gb
Infiltrating Broodlord





England

Aelves or something new and interesting for Death.

I still can't decide between undead or elves (as usual).

I have decided not to start AoS until I see some new models for either.




 Nostromodamus wrote:
Please don’t necro to ask if there’s been any news.
 
   
Made in au
Stubborn White Lion





Think Aelfs will likely get split into Light and Shadow kinda factions... unsure how Wood Elves will play out, hope they aren't nixxed altogether tho as I'm a big fan of the current plastic kits.

Personally I am really excited for how the model for Malekith (think his name is Malerion now?) turns out!

Warhammer is the right of all sentient nerds!
 
   
Made in us
Focused Fire Warrior






For Destruction I'd love to see Firebellies be a full faction with a few units.

Also, since Order has humans, lizards, duardin, and aelves... Chaos has mortals, daemons, skaven, and beastmen... I wouldn't mind a 4th Destruction race being a massive expansion of Troggoths. I bet they could do something really cool with them, and then Destruction would have Orruks, Grots, Ogors, and Troggoths.
   
Made in es
Grim Dark Angels Interrogator-Chaplain




Vigo. Spain.

 NinthMusketeer wrote:
Firebellies expanded into a full faction!


I was coming here to say the same thing. Fire ogres, mounted into giant lava turtles, with gigantisc cimitars of obsidian with glowing lava!

 Crimson Devil wrote:

Dakka does have White Knights and is also rather infamous for it's Black Knights. A new edition brings out the passionate and not all of them are good at expressing themselves in written form. There have been plenty of hysterical responses from both sides so far. So we descend into pointless bickering with neither side listening to each other. So posting here becomes more masturbation than conversation.

ERJAK wrote:
Forcing a 40k player to keep playing 7th is basically a hate crime.

 
   
Made in hk
Regular Dakkanaut




 Elmir wrote:
If you could add any faction to the current line-up (or expand on a current, underdeveloped one), which one would you choose?

I personally would love a more "Dr Frankenstein" inspired faction for death... Meaning no magic, but deranged scientists with an unhealthy obsession over cheating death, using electricity based weaponry and toxic chemicals to create zombies, flesh golems and other "recently dead" creatures.

I really do enjoy the new techno-arcana style dwarves and I'm kind of hoping every faction can get one with that style (although I'm not quite sure what that would be for destruction... maybe crazy goblin engineer guilds like in World of Warcraft?)


This is an awesome idea. The dead that do not go to Nagash perhaps?
   
Made in us
Nurgle Veteran Marine with the Flu




Southern California

For COMPLETELY selfish reasons, I want to see a Rotbringers battletome that brings mortal nurgle and demons together. IDEALLY it would also include Pestilens as well, but I dont think that will happen.

I'm not a complainer, but when a unit of blightkings and a unit of Kurnoth hunters are the same amount of points... that to me is just silly. I can only hope that nurgle units are as resilient as Kurnoth hunters are. Not necessarily as killy as that's not nurgles MO. I would like to see the virulent discharge rule a little more potent. Perhaps an allegiance ability, instead of just on blightkings. and also -1 rend on blightkings' blighted weapons would be a nice/common sense buff.
   
Made in ca
Renegade Inquisitor with a Bound Daemon





Tied and gagged in the back of your car

Rotbringers/Nurgle Mortals turned into an actual faction, as opposed to a single unit of troops (that aren't even battleline standard!) with a few heroes would be nice.

Make blight kings battleline standard, since they're the only basic cult troop that isn't, and for no good reason either, especially for the premium that you pay for them. The fact that you have to limit your army composition just for them compared to every other cult is ridiculous.

Then just throw in a few funky nurgle mortal guys and call it a day. Perhaps some guys transforming down the road to full fly (essentially acting as cavalry), or some really gleeful, bloated half-corpses ready to burst themselves all over enemies in order to spread Papa Nurgle's beautiful boons (suicide bomb units).

This message was edited 4 times. Last update was at 2017/05/04 18:28:45


 
   
Made in be
Monstrous Master Moulder






bleak wrote:


This is an awesome idea. The dead that do not go to Nagash perhaps?


Well, they would still worship Nagash at the ultimate example of cheating death I imagine. But they don't have any magical skills to do so and are therefor limited to recently dead carcasses... Maybe even viewed as grotesque, crude and unrefined by the more puritan factions like deathrattle, vampires and the other deathlords.

But they are able to survive because of guerrilla tactics and sending out waves of zombies strapped with poison gas canisters that can be detonated from a distance while the scientists shoot arcing electro weapons into the enemy that can do high damage to the enemy (and maybe even jolt the odd zombie casualty back to "life"?)

The boy, I say, the boy is as sharp as a sack of wet mice... 
   
Made in us
Humming Great Unclean One of Nurgle






 Sal4m4nd3r wrote:
For COMPLETELY selfish reasons, I want to see a Rotbringers battletome that brings mortal nurgle and demons together. IDEALLY it would also include Pestilens as well, but I dont think that will happen.

I'm not a complainer, but when a unit of blightkings and a unit of Kurnoth hunters are the same amount of points... that to me is just silly. I can only hope that nurgle units are as resilient as Kurnoth hunters are. Not necessarily as killy as that's not nurgles MO. I would like to see the virulent discharge rule a little more potent. Perhaps an allegiance ability, instead of just on blightkings. and also -1 rend on blightkings' blighted weapons would be a nice/common sense buff.
When comparing to the absurdity of Kurnoths near everything comes up short; those are among the most, if not THE most, overpowered units in the game (and are particularly strong against Blightkings specifically). Honestly though, Blightkings are fine. They should probably go up to 200 points even, due to how significantly their offense goes up when they are buffed.


 Fafnir wrote:
Rotbringers/Nurgle Mortals turned into an actual faction, as opposed to a single unit of troops (that aren't even battleline standard!) with a few heroes would be nice.

Make blight kings battleline standard, since they're the only basic cult troop that isn't, and for no good reason either, especially for the premium that you pay for them. The fact that you have to limit your army composition just for them compared to every other cult is ridiculous.

Then just throw in a few funky nurgle mortal guys and call it a day.
I agree that Blightkings shouldn't be Mortal Nurgle battleline only, but making them generic battleline may be a bit much especially as their ability can actively harm non-Nurgle units on your side. I think making them battleline for Nurgle allegiance (instead of Mortal specifically) would be perfect.

Road to Renown! It's like classic Path to Glory, but repaired, remastered, expanded! https://www.dakkadakka.com/dakkaforum/posts/list/778170.page

I chose an avatar I feel best represents the quality of my post history.

I try to view Warhammer as more of a toolbox with examples than fully complete games. 
   
Made in ca
Renegade Inquisitor with a Bound Daemon





Tied and gagged in the back of your car

I disagree on that part. Being able to harm allied non-nurgle units is just an organic incentive for them to be kept within their own cult. It doesn't need further emphasis, since it does a good job of pushing that on its own.

And being a standard battleline would allow them to actually take part in undivided chaos cults or Everchosen (this is the one that I really am hard on about) armies, where they're the one Chaos cult lacking in that ability.

This message was edited 1 time. Last update was at 2017/05/04 20:21:53


 
   
Made in us
Humming Great Unclean One of Nurgle






 Fafnir wrote:
I disagree on that part. Being able to harm allied non-nurgle units is just an organic incentive for them to be kept within their own cult. It doesn't need further emphasis, since it does a good job of pushing that on its own.

And being a standard battleline would allow them to actually take part in undivided chaos cults or Everchosen (this is the one that I really am hard on about) armies, where they're the one Chaos cult lacking in that ability.
The thing is, Tzaangor Enlightened, Skullreapers, etc. Aren't generic battleline so it doesn't make much sense for Blightkings to be,especially when they would only have niche use at best. What would actually happen is non-allegiance Nurgle armies taking them alongside Sayl and Warp Lightning Cannons which isn't the intent at all.

Road to Renown! It's like classic Path to Glory, but repaired, remastered, expanded! https://www.dakkadakka.com/dakkaforum/posts/list/778170.page

I chose an avatar I feel best represents the quality of my post history.

I try to view Warhammer as more of a toolbox with examples than fully complete games. 
   
Made in ca
Renegade Inquisitor with a Bound Daemon





Tied and gagged in the back of your car

Blightkings are more in line with basic Tzaangor covens, being 180 points for 5 models, who also happen to be battleline.

Yes, Sayl and Warp Lightning Cannons are problems, but that has to do more with Sayl and Warp Lightning Cannons being overpowered and silly in their own right. The only difference for Blight Kings being the ~180 point tax thrown on to cover some cheap extra battleline units.
   
Made in us
Humming Great Unclean One of Nurgle






Tzaangors are 2 wound infantry like blood warriors, and are 180 for 10.

Road to Renown! It's like classic Path to Glory, but repaired, remastered, expanded! https://www.dakkadakka.com/dakkaforum/posts/list/778170.page

I chose an avatar I feel best represents the quality of my post history.

I try to view Warhammer as more of a toolbox with examples than fully complete games. 
   
Made in ca
Renegade Inquisitor with a Bound Daemon





Tied and gagged in the back of your car

Ah, was looking at the profile on GW's website, which has them listed as units of five, not the actual Tzeentch book.

Either way, there's nothing inherently unreasonable about Blightkings that would make them any less fit for standard battleline than any other unit.

This message was edited 1 time. Last update was at 2017/05/04 21:28:13


 
   
 
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