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2017/05/14 00:57:18
Subject: What would happen if a Pariah entered the Warp?
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Regular Dakkanaut
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We know from Kaldor Draigo that a mortal can exist within the Warp, but as a Pariah is inimical to all things psychic, what would happen?
Could they just wander up to Khorne, and kick him in the balls?
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2017/05/14 01:00:50
Subject: What would happen if a Pariah entered the Warp?
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Frightening Flamer of Tzeentch
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I think they just be spit out as soon as they got in or they explodes in a warp anti warp mix
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2000 6000 with Reaver Titan guard 2k
2500 (imperial force)
2500 (trimming down in 8th)
TS 30k at 5k points
Yes I have a problem
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2017/05/14 01:03:26
Subject: What would happen if a Pariah entered the Warp?
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Regular Dakkanaut
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Well, we know that Pariah do travel through the warp. They have to in order to get anywhere. Though that is with geller fields up.
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fide et honore |
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2017/05/14 03:19:33
Subject: What would happen if a Pariah entered the Warp?
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Frightening Flamer of Tzeentch
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KayTwo wrote:Well, we know that Pariah do travel through the warp. They have to in order to get anywhere. Though that is with geller fields up.
That also put them in stasis for that(unless they changed that fluff
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2000 6000 with Reaver Titan guard 2k
2500 (imperial force)
2500 (trimming down in 8th)
TS 30k at 5k points
Yes I have a problem
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2017/05/14 13:10:03
Subject: What would happen if a Pariah entered the Warp?
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Agile Revenant Titan
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And they're not specifically in the warp as a gellar field projects a little bubble of realspace.
Personally, i quite like the idea of a massive psychic explosion as warp and anti-warp connect, like matter and antimatter.
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2017/05/14 13:15:42
Subject: What would happen if a Pariah entered the Warp?
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Regular Dakkanaut
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Massive explosions would be cool. Do you think that they can be weaponized, build a small ship with Geller fields, get it as close to the skull throne as possible and turn the fields off?
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fide et honore |
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2017/05/14 13:43:33
Subject: What would happen if a Pariah entered the Warp?
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Gore-Soaked Lunatic Witchhunter
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We know (or at least we knew, this is BFG fluff from the early '00s) the Tau (who are all low-level blanks) have managed to get FTL travel working by reverse-engineering Imperial warp drives such that they try to enter the Warp and get bounced back out at tremendous speed, but whether that's a result of their blank-ness or of how they designed the drives is another question.
Just going on what I know of how 'entering the Warp' usually works I don't think a blank would be able to just wander through a rift, though controlled transitions via a warp drive or the Webway do quite obviously work (see: Black Ships, the War in the Webway). I'd expect a blank exposed directly to the full power of the Warp to go comatose and die rather than explode; usually when blanks and warp powers come into contact there's a struggle for supremacy (a strong psyker/daemon can overpower a weak blank, a strong blank can squash a weaker psyker) but one of them comes out all the way on top (with either the blank shutting off the psyker or the psyker just battering through) with no extra explosions/destructive effects.
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2017/05/14 13:54:22
Subject: What would happen if a Pariah entered the Warp?
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Pragmatic Primus Commanding Cult Forces
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Personally, I think that as they have no presence in the Warp, they would simply be unable to enter it. Normal Humans can enter the Warp through a Warp rift, but if a Pariah would walk through one he would not enter a different dimension but just step through it in physical space like the rift is only a shimmer in the air. KayTwo wrote:Massive explosions would be cool. Do you think that they can be weaponized, build a small ship with Geller fields, get it as close to the skull throne as possible and turn the fields off?
That is a hilarious idea but it is not how the Warp works You can't travel to the Skull Throne like that. And even if you could, it would not be of any use. Khorne is a god. You can't hurt or kill him in any way. And if you destroy his throne or daemons he can just will it all back into existence.
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This message was edited 2 times. Last update was at 2017/05/14 13:58:47
Error 404: Interesting signature not found
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2017/05/14 14:00:19
Subject: What would happen if a Pariah entered the Warp?
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Mighty Vampire Count
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AnomanderRake wrote:We know (or at least we knew, this is BFG fluff from the early '00s) the Tau (who are all low-level blanks) have managed to get FTL travel working by reverse-engineering Imperial warp drives such that they try to enter the Warp and get bounced back out at tremendous speed, but whether that's a result of their blank-ness or of how they designed the drives is another question.
Just going on what I know of how 'entering the Warp' usually works I don't think a blank would be able to just wander through a rift, though controlled transitions via a warp drive or the Webway do quite obviously work (see: Black Ships, the War in the Webway). I'd expect a blank exposed directly to the full power of the Warp to go comatose and die rather than explode; usually when blanks and warp powers come into contact there's a struggle for supremacy (a strong psyker/daemon can overpower a weak blank, a strong blank can squash a weaker psyker) but one of them comes out all the way on top (with either the blank shutting off the psyker or the psyker just battering through) with no extra explosions/destructive effects.
Tau are not Blanks - low level or otherwise they are "Blunt" - they have a low warp presence but otherwise just like any other living being.
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I AM A MARINE PLAYER
"Unimaginably ancient xenos artefact somewhere on the planet, hive fleet poised above our heads, hidden 'stealer broods making an early start....and now a bloody Chaos cult crawling out of the woodwork just in case we were bored. Welcome to my world, Ciaphas."
Inquisitor Amberley Vail, Ordo Xenos
"I will admit that some Primachs like Russ or Horus could have a chance against an unarmed 12 year old novice but, a full Battle Sister??!! One to one? In close combat? Perhaps three Primarchs fighting together... but just one Primarch?" da001
www.dakkadakka.com/dakkaforum/posts/list/528517.page
A Bloody Road - my Warhammer Fantasy Fiction |
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2017/05/14 14:11:54
Subject: What would happen if a Pariah entered the Warp?
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Battleship Captain
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Exactly. anyone you can put on a ship can enter the warp.
Theoretically a pariah could get out in a spacesuit, and - unlike a normal human - wouldnt be shredded by daemons the moment he crosses the gellar field perimeter.
However, the same thing which stops wandering fury packs from turning him into sashimi also prevents him perceiving the "realm of chaos" rather than just "the warp" - the skull throne doesnt have co-ordinates you can drive up to and park at. You cant get there without sorcery a pariah couldnt use.
Equally, if he could get there.....what would happen is he'd die, instantly and horribly, in a maelstrom of boiling blood and molten bronze, just like anyone else.
Pariahs may have a negative warp presence, but there are grades of null, just like there are grades of psyker, and neìther is goung to resist the kind of tsunami of warp energy of a bloodthirster of the first rank, let alone khorne himself. Sufficiently potent psykers and daemons can burn out a pariah (daemonifuge, ravenor).
Tau aether drive ftl isnt anything to do with their blunt nature (daemons still eat them, they just cant be bothered to expend much effort because they're not especialy tasty) but with tau tech being primitive - compared not to normal imperial tech but to mechanicus/dark age tech - they havent yet managed to create a 'proper' warp drive, just something which pushes you partially into the warp and boings you out somedistance away - hence why it's a lot slower than imperial warp drive and too bulky to fit on destroyer-class ships.
Post medusa v they did create a workable warp drive prototype. What they didn't develop was a workable gellar field. You can imagine how well the test run went....
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Termagants expended for the Hive Mind: ~2835
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2017/05/14 18:02:28
Subject: What would happen if a Pariah entered the Warp?
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Keeper of the Holy Orb of Antioch
avoiding the lorax on Crion
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locarno24 wrote:Exactly. anyone you can put on a ship can enter the warp.
Theoretically a pariah could get out in a spacesuit, and - unlike a normal human - wouldnt be shredded by daemons the moment he crosses the gellar field perimeter.
However, the same thing which stops wandering fury packs from turning him into sashimi also prevents him perceiving the "realm of chaos" rather than just "the warp" - the skull throne doesnt have co-ordinates you can drive up to and park at. You cant get there without sorcery a pariah couldnt use.
Equally, if he could get there.....what would happen is he'd die, instantly and horribly, in a maelstrom of boiling blood and molten bronze, just like anyone else.
Pariahs may have a negative warp presence, but there are grades of null, just like there are grades of psyker, and neìther is goung to resist the kind of tsunami of warp energy of a bloodthirster of the first rank, let alone khorne himself. Sufficiently potent psykers and daemons can burn out a pariah (daemonifuge, ravenor).
Tau aether drive ftl isnt anything to do with their blunt nature (daemons still eat them, they just cant be bothered to expend much effort because they're not especialy tasty) but with tau tech being primitive - compared not to normal imperial tech but to mechanicus/dark age tech - they havent yet managed to create a 'proper' warp drive, just something which pushes you partially into the warp and boings you out somedistance away - hence why it's a lot slower than imperial warp drive and too bulky to fit on destroyer-class ships.
Post medusa v they did create a workable warp drive prototype. What they didn't develop was a workable gellar field. You can imagine how well the test run went....
No Geller fields' is going to end up being a very very bad idea.
Tau might have captured a imperial warship or damaged one and found the Geller tech, that being they even worked out why it was there though.
They are pretty much noobs on warp tech.
Also...
The whole navigator, no astranomion to guide your ship or warp beacons.
Even you van travel... Its being able to know where you are/get to where you wanted to go.
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Sgt. Vanden - OOC Hey, that was your doing. I didn't choose to fly in the "Dongerprise'.
"May the odds be ever in your favour"
Hybrid Son Of Oxayotl wrote:
I have no clue how Dakka's moderation work. I expect it involves throwing a lot of d100 and looking at many random tables.
FudgeDumper - It could be that you are just so uncomfortable with the idea of your chapters primarch having his way with a docile tyranid spore cyst, that you must deny they have any feelings at all. |
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2017/05/14 20:52:24
Subject: What would happen if a Pariah entered the Warp?
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Hissing Hybrid Metamorph
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I think nothing, they would be ignored, and also it might just look like empty space to them. Just a guess.
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2017/05/15 05:09:06
Subject: What would happen if a Pariah entered the Warp?
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Storm Trooper with Maglight
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In one of the Eisenhorn books, he tries "connecting" a blank to the warp to stop a daemon-possessed threa. It didn't work though and the blank got overloaded with wariness and just died Automatically Appended Next Post: jhe90 wrote:locarno24 wrote:Exactly. anyone you can put on a ship can enter the warp.
Theoretically a pariah could get out in a spacesuit, and - unlike a normal human - wouldnt be shredded by daemons the moment he crosses the gellar field perimeter.
However, the same thing which stops wandering fury packs from turning him into sashimi also prevents him perceiving the "realm of chaos" rather than just "the warp" - the skull throne doesnt have co-ordinates you can drive up to and park at. You cant get there without sorcery a pariah couldnt use.
Equally, if he could get there.....what would happen is he'd die, instantly and horribly, in a maelstrom of boiling blood and molten bronze, just like anyone else.
Pariahs may have a negative warp presence, but there are grades of null, just like there are grades of psyker, and neìther is goung to resist the kind of tsunami of warp energy of a bloodthirster of the first rank, let alone khorne himself. Sufficiently potent psykers and daemons can burn out a pariah (daemonifuge, ravenor).
Tau aether drive ftl isnt anything to do with their blunt nature (daemons still eat them, they just cant be bothered to expend much effort because they're not especialy tasty) but with tau tech being primitive - compared not to normal imperial tech but to mechanicus/dark age tech - they havent yet managed to create a 'proper' warp drive, just something which pushes you partially into the warp and boings you out somedistance away - hence why it's a lot slower than imperial warp drive and too bulky to fit on destroyer-class ships.
Post medusa v they did create a workable warp drive prototype. What they didn't develop was a workable gellar field. You can imagine how well the test run went....
No Geller fields' is going to end up being a very very bad idea.
Tau might have captured a imperial warship or damaged one and found the Geller tech, that being they even worked out why it was there though.
They are pretty much noobs on warp tech.
Also...
The whole navigator, no astranomion to guide your ship or warp beacons.
Even you van travel... Its being able to know where you are/get to where you wanted to go.
The tau's current form of FTL travel has nothing to do with the warp anymore. It's called the ZFR Horizon Accelerator and it's basically just like how FTL is in starwars. From the context though, it sounds a lot slower than Imperial FTL though so they still have a ways to go.
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This message was edited 1 time. Last update was at 2017/05/15 05:12:53
123ply: Dataslate- 4/4/3/3/1/3/1/8/6+
Autopistol, Steel Extendo, Puma Hoodie
USRs: "Preferred Enemy: Xenos"
"Hatred: Xenos"
"Racist and Proud of it" - Gains fleshbane, rending, rage, counter-attack, and X2 strength and toughness when locked in combat with units not in the "Imperium of Man" faction.
Collection:
AM/IG - 122nd Terrax Guard: 2094/3000pts
Skitarii/Cult Mech: 1380/2000pts
Khorne Daemonkin - Host of the Nervous Knife: 1701/2000pts
Orks - Rampage Axez: 1753/2000pts |
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