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Made in us
Long-Range Land Speeder Pilot





So im getting back into 40k and my friend wants to play a 1000 point game as a refresher. so my list idea is this. C&C is always appreciated

Combined Arms Detachment
HQ
Hive tyrant, Wings, 2x Twin linked devourers, electroshock beetles- 240

Elite
Venomthrope- 45

Troop
Termagaunt x15-60
Termagaunt x15-60

Fast attack
Gargoyle x15-90

Combined Arms Detachment

HQ
Hive tyrant, Wings, 2x Twin linked devourers, electroshock beetles- 240

Elite
Venomthrope- 45

Troop
Termagaunt x15-60
Termagaunt x15-60

Fast attack
Gargoyle x15-90

This message was edited 1 time. Last update was at 2017/05/14 06:29:53


 
   
Made in us
Long-Range Land Speeder Pilot





i should say that my friend plays orks and idk what he owns so this is just a meh list to test stuff

 
   
Made in au
Stalwart Veteran Guard Sergeant





Infantry, check.
Venomthrope to cover infantry, check.

Flyrant, check.
Gargoyles to accompany flyrant, check.


It's nice and thematic. You've got both horde and mobility down pat. If your ork friend is going horde matches are going to be entertaining to say the least. If he's going Speed Freek or vehicle heavy, might be a bit more of a challenge. Only trouble I see is half your value shoved into two-models. However, they're pretty damn tough to kill models.

 Psienesis wrote:
I've... seen things... you people wouldn't believe. Milk cartons on fire off the shoulder of 3rd-hour English; I watched Cheez-beams glitter in the dark near the Admin Parking Gate... All those... moments... will be lost, in time, like tears... in... rain. Time... to die.


"The Emperor points, and we obey,
Through the warp and far away."
-A Guardsman's Ballad 
   
Made in us
Unbalanced Fanatic




Atlanta, Ga

I would suggest bringing any of the medium ap weapons, nothing really meant for power armor, but seeing as orks can usually span 4+-5+ saves. You're only use for high strength weapons would be to deny FNP rolls if he has a painboy, or any kind of Doc unit for that matter.

Gaunts are useful against Orks in the numbers that you're going to be running. Though if you can run a Carnofex, or anything that can fire a pie plate generally is good enough seeing as its ap is normally good enough to deny any kind of save an Ork can even dream of putting up.

On the up side you have more then enough shooting power to keep armies at a distance, and as long as he is focusing you're gaunts then you should do just fine. If he brings anything ridiculous like a meca-nob squad in a transport, then you may have an issue. Though forcing them to tarpit with a gaunt brood will basically keep them out of the fight for nearly every turn of the match.

You're biggest threat IMO would be from a commando squad, or from lootas. The amount of Dakka that can come out of one loota squad is enough to cause worry, even if they couldn't hit a lake while falling out of the boat. Flash gits would be the same, if they didn't have to stay planted for most of the match as well. ICs would be a problem as well, but if he runs them in a squad then you are going to have a big juicy target to lay all of that ranged madness into.

Just pick you're targets wisely, and hope you can get the initiative.

Any other questions?






One has to wonder. Do the Tyranids consider drop-assault troops... fast food? 
   
 
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