Switch Theme:

Allocation of wounds in a non vehicle squadron.  [RSS] Share on facebook Share on Twitter Submit to Reddit
»
Author Message
Advert


Forum adverts like this one are shown to any user who is not logged in. Join us by filling out a tiny 3 field form and you will get your own, free, dakka user account which gives a good range of benefits to you:
  • No adverts like this in the forums anymore.
  • Times and dates in your local timezone.
  • Full tracking of what you have read so you can skip to your first unread post, easily see what has changed since you last logged in, and easily see what is new at a glance.
  • Email notifications for threads you want to watch closely.
  • Being a part of the oldest wargaming community on the net.
If you are already a member then feel free to login now.




Made in us
Happy We Found Our Primarch





Sequim, WA.

I was playing a 30K game where my opponent ran two quad mortars. They were ran side by side with one gunner in front of the weapon and one gunner behind the gun. I shot at the squad and created two wounds against the guns profile as per the artillery rules. This is where the dispute occurs. Are the two gunners in front of the two guns removed or are all the wounds resolved against a single gun and crew as in the vehicle squadron rules?
   
Made in gb
Jealous that Horus is Warmaster





Newcastle

You shoot at the guns profile and resolve wounds against each model in turn as you would for an infantry squad, at no point do you use any sort of vehicle rules for these non vehicle models.
Say you shoot at 2 quad mortars with a weapon that is s7 ap4 lets call this weapon an autocannon both mortars still have both crew and are arranged towards your firing model as you explained side by side each having 1 crewman infront and 1 crewmen behind, you hit 10 times and using your s7 weapon you compare that against the "units" toughness of 7 since you only use the toughness of the artillery when dealing with shooting. You get 6 4s on the roll to wound and then the your opponent saves 3 on the 3+ save prevalent over the unit. In this case the first failed save kills the closest of the two front crewman the second kills the second and the third puts one wound on the gun, if it recieves another it is removed or if you somehow kill the second crewmember then it is also removed as there is no one to fire it as the only other firing model in the unit is busy firing the other gun.


Automatically Appended Next Post:
So you see there are no "Non-vehicle squadrons", when it comes to cc however you ignore the guns completely, the toughness of the guns cannot be used to increase the units average toughness in cc and they cannot have wounds assigned to them, they are simply auto removed if the crew are killed but they do count for b2b so being in b2b with a gun and attacking is instead resolved against the nearest crew member.

This message was edited 1 time. Last update was at 2017/05/14 22:53:15


 
   
Made in us
Happy We Found Our Primarch





Sequim, WA.

Thank you. This became more complicated by Forge World listing it as a squadron in the unit stats.
   
Made in gb
Jealous that Horus is Warmaster





Newcastle

Yes the use of that word has never made any sense.
   
 
Forum Index » The Horus Heresy
Go to: