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Made in gb
[DCM]
Stonecold Gimster






When I get a new set of rules, I'll read through the basics to get an idea of how the game flows, then usually go through rules carefully again and learn how to play fully before I try having a game with my wife. If the first game runs smoothly, she'll usually like it and play it over and over and (the important part) not complain too much when I buy more figures to add to the lead/resin/plastic pile.

I've just bought Cutlass from Black Scorpion Miniatures and done my read through of the basic rules. I loved the idea of the levelling up of dice through the polyhedral list and using bonus dice as a way of rolling two dice and choosing the best. A table for hitting and wounding (similar in a way to warhammer) but with different dice sounded different to other games I play.

But, I must admit, I'm not sure how this game flows, or even allows for a game to play well...

It says after the game is set up, both players roll 'Au'. This is a d8 for all leaders in the rulebook. It also says this is not adjusted throughout the game.

So, for example.
We roll 'Au', I roll an 8, my wife rolls a 1.
I get to go first.

I could for example:
Move 8 figures,
then move 7 figures
then shoot with 6 figures
then move again with 5 figures
then move into combat with 4 figures
then have 3 figures fight in combat
then have 2 other figures do some more shooting
then move 1 more figure
(assuming no succesful reactions are taken)

After all that, my wife gets a go.
She moves 1 of her figures.

Turn over.

Then we start all that again as Au doesn't alter?
By the luck of the dice, I get a turn with 36 actions, then my wife gets 1, then we repeat for the whole game?
I can hardly see how this game even works. The mechanics for shooting, fighting, hiding, using cover, all seem to be ok, but the turn sequence just looks horrendous.
Can someone please explain how badly I must have read the rules and correct me on the turn sequence.

Thanks.

My Painting Blog: http://gimgamgoo.com/
Currently most played: Silent Death, Xenos Rampant, Mars Code Aurora and Battletech.
I tried dabbling with 40k9/10 again and tried AoS3 - disliked both, but I'm enjoying HH2 and trying Battletech Classic and AS out 
   
Made in gb
Been Around the Block




I bought it a few years back and played a couple of games and, like you, quickly noticed the potential for disparity between number of player actions in any given turn (which is game breaking, even if it just happens once per game).

There are ways to mitigate this with equipment purchases (the spyglass and the parrot if I recall correctly) but the potential is still there for turns to occur as you have described.

It's a shame really as the rest of the mechanics play well and the figures are great.

This message was edited 2 times. Last update was at 2017/05/18 18:02:53


Andover Wargaming Club, come check us out http://arbbl.com/wp/
 
   
Made in us
Regular Dakkanaut




Same here, I thought the turn sequence was odd and more than a little gimmicky. I believe they are using a similar turn sequence on their recently finished "Tombstone" KS campaign, which is seemingly Cutlass in the Old West.

This message was edited 1 time. Last update was at 2017/05/20 02:39:47


 
   
Made in gb
Multispectral Nisse




Luton, UK

Yep, turn sequence kills what is otherwise a decent idea. I remember a few people after it was published trying to give the Black Scorpion guy feedback about it, but he didn't care. I know he didn't actually write the rules, I can only assume that Gav Thorpe was paid to come up with something and just handed over a first draft of some project he'd been working on but had never playtested properly.

We stuck with a campaign for quite a while but the 2 most successful crews were the ones who had upped their Au to d12 and had spyglasses.

“Good people are quick to help others in need, without hesitation or requiring proof the need is genuine. The wicked will believe they are fighting for good, but when others are in need they’ll be reluctant to help, withholding compassion until they see proof of that need. And yet Evil is quick to condemn, vilify and attack. For Evil, proof isn’t needed to bring harm, only hatred and a belief in the cause.” 
   
 
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