When I get a new set of rules, I'll read through the basics to get an idea of how the game flows, then usually go through rules carefully again and learn how to play fully before I try having a game with my wife. If the first game runs smoothly, she'll usually like it and play it over and over and (the important part) not complain too much when I buy more figures to add to the lead/resin/plastic pile.
I've just bought Cutlass from Black Scorpion Miniatures and done my read through of the basic rules. I loved the idea of the levelling up of dice through the polyhedral list and using bonus dice as a way of rolling two dice and choosing the best. A table for hitting and wounding (similar in a way to warhammer) but with different dice sounded different to other games I play.
But, I must admit, I'm not sure how this game flows, or even allows for a game to play well...
It says after the game is set up, both players roll 'Au'. This is a d8 for all leaders in the rulebook. It also says this is not adjusted throughout the game.
So, for example.
We roll 'Au', I roll an 8, my wife rolls a 1.
I get to go first.
I could for example:
Move 8 figures,
then move 7 figures
then shoot with 6 figures
then move again with 5 figures
then move into combat with 4 figures
then have 3 figures fight in combat
then have 2 other figures do some more shooting
then move 1 more figure
(assuming no succesful reactions are taken)
After all that, my wife gets a go.
She moves 1 of her figures.
Turn over.
Then we start all that again as Au doesn't alter?
By the luck of the dice, I get a turn with 36 actions, then my wife gets 1, then we repeat for the whole game?
I can hardly see how this game even works. The mechanics for shooting, fighting, hiding, using cover, all seem to be ok, but the turn sequence just looks horrendous.
Can someone please explain how badly I must have read the rules and correct me on the turn sequence.
Thanks.
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