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Made in us
Longtime Dakkanaut






Getting my broom incase there is shenanigans.

Here is the continuation from these batreps here, and you can find my list here:

 

http://dakkadakka.com/Default.aspx?tabid=93&forumid=17&postid=72277&view=topic

<?  

 

  Day #2

 

Game #3

 

Scouting engagement vs. Tyranids.

 

His army:

Winged Hive tyrant with all the fixings

Broodlord w/12 Genestealer retinue

2 Lictors

10 Genestealers

10 Genestealers

10 Genestealers

20+ Ubergaunts

2 Raveners

2 Raveners

Carnifex with everything

2 Zoanthropes w/warp blast

 

Turn #1

I won the roll to go first, and I let him go first so he could be in range of my shooting faster.  We both started with our 2 big Genestealer squads on the board.

 

He moves closer, and I just stand still

 

Turn #2.

He rolls badly for his reserve roll, so not very much of his stuff comes on. He gets his hive tyrant and carnifex (The 2 re-rolls from the lictor helped) and he moves closer.

 

My turn everything comes on except my 2 hive tyrants (hey, who needs synapse?). This continues my bad habit of having bad reserve rolls.

 

 

Turn #3

The rest of his stuff comes on. He moves forward?do tyranids do anything else?  He deepstrikes his lictors near my genestealers, but rolls bad for assault range and can?t charge. His hive Tyrant flies right up to the middle of the board.

 

My hive tyrants come on, and the little bugs stop lurking. I shoot up the first 2 of his hive tyrant, and he rolls a lot of 1?s (It had a 2+save) and I kill it.

 

Turn #4

 

Here is where he makes his move. He charges my spinegaunts in with his ravenors, and he charges his lictors and Ubergaunts at the closest genestealer squad. He rolls badly for fleet and difficult terrain and he just barely makes contact with the genestealers with his gaunts on just one genestealer. Well, when the lictors attack, they kill one genestealer, and so I remove the one genestealer contacting the gaunts, and they don?t get any attacks in.

 

On my turn I counter attack the gaunts with my big genestealer squad wiping them out. If you we on the upper right, I counter attack a few genestealers that were lying around and that was a huge mistake.

 

Turn #5

The broodlord and retinue that was walking 6? a turn got an extra assault move to the units that strayed to far forward to the upper right. This was my huge mistake. The broodlord should have never seen action, and now I gave him a free assault move, and my unit holds so I can?t shoot him.

 

I try to shoot his zoanthropes, but I am unable to hurt them much with their save. The broodlord gets a free consolidation move.

 

Turn #6

The broodlord moves and wipes out some more units, but stays in contact so I can?t shoot them.

 

My turn I have the broodlord surrounded, bit I did not attack. I felt that I could not kill them all, but he had a good chance of really hurting me, so I played it safe and choose not to attack.

 

I ended up winning making my record 3-0

 

My biggest mistake was to get close to that broodlord. It was in the back doing nothing and moving 6? a turn. It was going to do nothing all day. But I gave him a free assault move, then a consolidation and then another assault move means 15? of free movement. I was beating him badly until that mistake.

 

2 more batreps coming



 
   
Made in fi
Regular Dakkanaut




write man write!!!

The Plasma Gun is a game altering force of unspeakable power 
   
Made in us
Longtime Dakkanaut






Getting my broom incase there is shenanigans.

Game #4 Vs. Tau (Mech)

As games 2& 3 were in the city with heavy terrain, the last two games where fought in the plains with no terrain.

Mission: The hunted. (A VP Bonus for killing a unit you select)

His list:

Leader in a crisis suit

2 crisis suits

Devilfish with 12 Firewarriors

Devilfish with 12 Firewarriors

20 Kroot w/kroothounds w/6 kroothounds

20 Kroot w/kroothounds w/6 kroothounds

6 Stealth suits

6 Stealth suits

Railhead

2 Broadsides w/shield drones

There is no terrain, just a few pieces in each corner. He wins the roll for deployment and takes the corner with a bunker in it, and packs everything in it. It was a bad table for him. There was no forest for the Kroot, and his suits could not do the move forward-shoot-move back trick that tau can do.

Turn #1

He does some wounds and I advance.

Turn #2

Here was a big turn. He shoots the heck out of my spinegaunts on the right flank and kills all of them except one. The only squad he has left is a huge squad of kroot that want to shoot at my genestealers. He fails his target priority check and has to shoot the one spinegaunt with about 20 kroot.

(Kroot are in the bunker, and they are the blue squad on the right. The steath suits are the brick red units on the left flank.)

I knock down his devilfish on the right flank killing 6 fire warriors. I move my  Flyrant up to the middle of the board, and shoots a squad of stealth suits and they break and run off of the board. I shoot the Kroot in the bunker and they break and run. I assault the firewarriors from the downed devilfish with my genestealers, and they lose and run and get run down. The ravener assault the kroot and they break and get run down by the ravenor. I felt sorry for him at this point because he had 4 morale tests he had to take, and he failed them all.

Turn #3

His crisis suits kill my ravenor, and his HQ kills the genestealer squad that just wiped out the fire warriors. He dumps out the fire warriors in th last devilfish, and everything unloads on my Flyrant (like I had plannded) and they kill it.

On my turn I shoot up some crisis suits, and shoot down his Railhead.

Turn #4

He is running out of units, and he just shoots some of the big bugs.

I have him cornered and I begin the assualts. I wipe everything out but the broadsides.

Turn 5

He concides.

 

At this time I was out of memory and was unable to take any more pictures

 

 

 

 

 

 



 
   
Made in us
Longtime Dakkanaut






Getting my broom incase there is shenanigans.

Game 5 vs. nikeforever22?s Ulthwe.<?

I hope he posts his list because I am not sure of all that he had...

Seer Council:

3 Farseers 2 w/Mindwar, I with fortune

4 Warlocks w/augment

10 Scorpions

5 Storm Guardians w/2 flamers in a Wave Serpent w/Bright lance

6 Black Guardians w/Starcannon

6 Black Guardians w/Starcannon

6 Black Guardians w/Bright lance

Viper w/starcannon

Viper w/starcannon

Viper w/starcannon

Falcon w/starcannon, spirit stones, holostones etc.

Falcon w/starcannon, spirit stones, holostones etc.

Falcon w/starcannon, spirit stones, holostones etc.

<?xml:namespace prefix = st1 ns = "urn:schemas-microsoft-comffice:smarttags" /><st1:place>Mission</st1:place>: Hostage rescue (You take a troops from your opponent, and the attacker has to come into contact with it) you determine the attacker/defender by who has the most fast attack, and since I had only a ravenor, I was a defender. Kind of funny that the Nids are defending against Eldar.) The bonus was that the defender got a 18" deployment zone (Yahoo!), and the defender only a 12".

He set up in the back and got first turn. I set up the same as I always do Dakkafexs in the middle, gunfexes to the sides. Spinegaunts to the left and to the right with the carapace genestealers behind them and the large 12 genestealer squad in the middle. But since there was no terrain, I hid my flyrant behind a wall of dakkafexes. The other tyrant was way off to the left against the board edge so not to many guns can shoot at him. I know how fast eldar can take down the big bugs, so I tried to hide the synapse the best I can.

Turn #1.

He shoots at the carnifex in front of the Flyrant, killing it, then he kills the flyrant. Uh oh!

I try to move my spinegaunts on the left and they break and begin their long march toward the last tyrant. Everything moves up. I want to take out the starcannons as fast as I can and the weakest units he has with them are the vipers. I stun one, blow of the guns on another, and down one. I also shoot down a falcon, and stun another.

Turn #2

With the 18" deployment zone and FoF I guess he thinks I am getting to close and he moves up to assault. He has his storm guardian?s flamer hit the 12 genestealer squad (without carapace) in the middle of the board and kills only 2. He moves his scorpions up and assaults the same squad and does a few more wounds than me and I roll an 11 for morale and they break (I forget they should run to a tyrant, and instead have them run off the board being followed by the weaponless vyper). He kills some more big bugs.

I collapse my 2 other genestealer squads on his scorpions and counter assault. I also have a long string of spinegaunts thrown in that have a long line back to my tyrant. I kill a lot, and with him being outnumbered 5-1 he breaks and gets run down, and my genestealers consolidate into his storm guardians. My ravenor assaults a black guardian squad and whiffs, and gets killed by guardians (the shame!)

Turn #3

He shoots and kills one of my gunfexes, and tries to protect his seer council. I kill the storm guardians and consolidate closer to the seer council.

I shoot down another falcon and my genestealers and spinegaunsts assault the seer council. I do 10 wounds and he ends up taking 7 of them after his saves (He should have only lost 2.5 with a 4+inv save with a re-roll, but I was very lucky. And since the spinegaunts where there, I outnumbered him 5-1 and he runs.

That was the end of the game due to time. I don't know where the time went. It did not seem like we were taking our time, but that was it.

At the end I only had a gunfex and my tyrant with 1 guard left and he killed all my other TMC. I had almost all of my gaunts left and a couple of chewed up genestealer squads. He had a squad of black guardians, a wave serpent, a falcon, a vyper, a vyper with it's guns shot off left.

So I went 5-0 in my first RTT outing with the Godzilla nids and I won over all and took home the golden gargant. I was quite impressed with the list. The TMC are durable and quite shooty. I beat 2 assault armies in heavy terrain, and 2 shooty armies in an open board, so they are quite good. Perhaps they are a bit overpowered. There are some armies that can beat them, but it will not be easy.



 
   
Made in us
Angelic Adepta Sororitas




Inland Empire, CA

Seer Council 3 Farseers (2 mindwar, 1 fortune), 7 Warlocks (2 augment)
2x 8 Black Guardians (starcannon)
2x 8 Guardian (brightlance)
1x 6 Storm Squad (2x flamers) Waveserpent TL brightlance
1x 8 Scorpions with Exarch (claw)
3x 1 Vyper with starcannons
3x 1 Falcons (starcannon, sh.cannon, spirit/holo)

I deployed my falcons, waveserpent, and vypers near the middle and flanked the infantry out to my R. My biggest mistake was having the Seer Council too close to the middle and then not swinging the vehicles out wide-right on the first turn. I would've been able to dance away and out range him better, but I allowed him to pinch in on me and concentrate his forces towards my center. Having my vehicles stunned/destroyed early on was something that I didn't experience all weekend, until facing Blackmoor's uncanny ability to down Falcons.

It was a good game, albiet the one that my falcons and (un)fortunate Seer Council failed me. I had made it through 4 games and only lost 1 falcon until Blackmoor decided to forget about the holofields and break my spirit stones...

Next time I see his set up - I'll know how to counter more effectively. Although that's not saying that I'll fair any better though.

- Nike

PS: Mindwar victims of the weekend: 1x Chaplain, 2x large Squiggoths, 1x Hivetyrant, 2x Dakkafexes, and 4 Space Marines...
   
Made in us
Angelic Adepta Sororitas




Inland Empire, CA

My last 2 pesos: I thought the mission was nearly impossible for me - so I was playing for a VP tie or wipeout. Having to rescue the hostage or lose 250VP was an unattractive hole to dig myself out of. Furthermore, given the mission stipulated a 200VP differential for a victory I was already in the hole 50pts off of a tie. I let my fear override my game play and probably did not play as well as I should have played.

   
Made in fi
Regular Dakkanaut




I stun one, blow of the guns on another, and down one. I also shoot down a falcon, and stun another.


How are you doing this much damage on the first turn?

Far as I can tell only 2 HS fexs and the walking tyrant have guns with enough range to do anything, still your damaging 5 enemy vehicles? He is moving his 36" range starcannons within range of your devilfexs?

Good reports though, after reading turn 1 of the eldar it didnt sound too good for the tyranids but it seems like you really turned it around....oh and the whole downing a falcon a turn rather casually sounded rather funny indeed!

The Plasma Gun is a game altering force of unspeakable power 
   
Made in us
Tunneling Trygon





The House that Peterbilt

Nice report and congrats! I've been enjoying all the nidzilla reports and its nice to see some pics for once. One question:

With the 18" deployment zone and FoF I guess he thinks I am getting to close and he moves up to assault. He has his storm guardian?s flamer hit the 12 genestealer squad (without carapace) in the middle of the board and kills only 2. He moves his scorpions up and assaults the same squad and does a few more wounds than me and I roll an 11 for morale and they break (I forget they should run to a tyrant, and instead have them run off the board being followed by the weaponless vyper).

Aren't genestealers fearless? Or was this another unit that broke and ran?

snoogums: "Just because something is not relavant doesn't mean it goes away completely."

Iorek: "Snoogums, you're right. Your arguments are irrelevant, and they sure as heck aren't going away." 
   
Made in fi
Regular Dakkanaut




Only when in synapse, otherwise they are just ld10.

The Plasma Gun is a game altering force of unspeakable power 
   
Made in us
[ADMIN]
President of the Mat Ward Fan Club






Los Angeles, CA


Actually, that brings up a good point.

Genestealers outside of Synapse Range do not follow the Instinctive Behavior rules (per their Brood Telepathy rules). The rule for falling back towards a Synapse Creature is clearly an IB rule, so Genestealers should indeed fall back towards the table edge instead of heading towards a Synapse Creature.


I play (click on icons to see pics): DQ:70+S++G(FAQ)M++B-I++Pw40k92/f-D+++A+++/areWD104R+T(D)DM+++
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Made in us
Longtime Dakkanaut






Getting my broom incase there is shenanigans.

Posted By vsurma on 06/05/2006 12:13 PM
I stun one, blow of the guns on another, and down one. I also shoot down a falcon, and stun another.


How are you doing this much damage on the first turn?


<?

The two gunfexes shoot the falcons, and the 2 dakka/devil fexes and the hive tyrant shoot the vipers. 18? deployment zone+6?move+18? range =42? range.

 

Posted By yakface on 06/05/2006 5:32 PM

Genestealers outside of <?xml:namespace prefix = st1 ns = "urn:schemas-microsoft-comffice:smarttags" /><st1:place w:st="on"><st1 laceName w:st="on">Synapse</st1 laceName> <st1 laceType w:st="on">Range</st1 laceType></st1:place> do not follow the Instinctive Behavior rules (per their Brood Telepathy rules). The rule for falling back towards a Synapse Creature is clearly an IB rule, so Genestealers should indeed fall back towards the table edge instead of heading towards a Synapse Creature.

I will re-read the rule. I thought that they do run back to a synapse creature, but the fact that they do not make IB checks might murky up the issue some.



 
   
Made in us
Tunneling Trygon





The House that Peterbilt

Only when in synapse, otherwise they are just ld10.

Ahh yeah that's right, they only ignore IB due to brood telepathy. I apologize for the stupid question.

snoogums: "Just because something is not relavant doesn't mean it goes away completely."

Iorek: "Snoogums, you're right. Your arguments are irrelevant, and they sure as heck aren't going away." 
   
 
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