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Made in us
Posts with Authority





A little information-

No one here really uses hackers. Most of us are beginners. Budget is also a thing, as most of us are saving for 8th ed. 40k stuff. However, I can (and likely will) add more later.

And I really like Myrmidons. The ONLY additional model I can add to this by the weekend and swap around: Eudoros.

300 point newbie tournament list: ITS 'good to go'.

Steel Phalanx
──────────────────────────────────────────────────

GROUP 1 6
PHOENIX Lieutenant Heavy Rocket Launcher, Nanopulser, Smoke Grenades / Heavy Pistol, DA CCW. (2 | 40)
MACHAON Combi Rifle, Nanopulser, Eclipse Grenades / Pistol, DA CCW. (0.5 | 38)
THORAKITES Engineer Combi Rifle, Nanopulser, D-Charges / Pistol, Knife. (0 | 18)
THORAKITES Submachine gun, Light Rocket Launcher / Pistol, Knife. (1 | 15)
THORAKITES (Forward Observer, 360º Visor) Submachine gun, Chain Rifle / Pistol, Knife. (0 | 13)
AGÊMA Marksman Missile Launcher / Pistol, Knife. (1.5 | 27)

GROUP 2 6
MYRMIDON Combi Rifle, Nanopulser, Smoke Grenades / Pistol, DA CCW. (0 | 26)
MYRMIDON Combi Rifle, Nanopulser, Smoke Grenades / Pistol, DA CCW. (0 | 26)
MYRMIDON Boarding Shotgun, Nanopulser, Smoke Grenades / Pistol, AP CCW. (0 | 24)
MYRMIDON Boarding Shotgun, Nanopulser, Smoke Grenades / Pistol, AP CCW. (0 | 24)
MYRMIDON Spitfire, Nanopulser, Smoke Grenades / Pistol, AP CCW. (1 | 31)
MYRMIDON Chain Rifle, Nanopulser, Smoke Grenades / Pistol, AP CCW. (0 | 16)

6 SWC | 298 Points

Open in Infinity Army

Anyone with any experience should help me out here. I'm mostly focusing on shooting the Myrmidons upfield, with smoke- perhaps keeping one in the rear.
Myrmidons will be an 'escort/spearhead' to cover for the forward observer in team 1.
Everyone else is going to lay down the pain with rockets.

Local Meta:

Most players here like to spam TAGs and snipers.
Link teams tend to be very popular, most folks are Sectorial armies.
No one really uses hackers, because no one knows how.
Tournament will not be 'objectives', just straight up 'kill points'.
Tournament is Saturday morning, and will not likely be able to acquire 'new' models (though I could get the one starter box with the robots).
Game is meant to be fun, winner gets the biggest steak at the cookout and free beers.
   
Made in us
Ollanius Pius - Savior of the Emperor






Gathering the Informations.

It looks fairly good.

Something to take into consideration, which doesn't help you right now, is that Steel Phalanx is about to get a 300 point army box...so you might be able to plan some later purchases around that as it would be a discounted box versus buying the stuff individually.



I'd advise staying away from the "vanilla" ALEPH starter as it contains nothing that you can use as Steel Phalanx.
   
Made in us
Posts with Authority





 Kanluwen wrote:
It looks fairly good.

Something to take into consideration, which doesn't help you right now, is that Steel Phalanx is about to get a 300 point army box...so you might be able to plan some later purchases around that as it would be a discounted box versus buying the stuff individually.

I'd advise staying away from the "vanilla" ALEPH starter as it contains nothing that you can use as Steel Phalanx.


I may pick that box up as well. I have a friend who's a fan of Ajax, and he's on a tight budget- so I may gift him with that. I'm not sure I'd be a fan of his playstyle.

All of the other stuff I could use, because Myrmidons > All.

Mob Rule is not a rule. 
   
Made in us
Combat Jumping Rasyat






 Adeptus Doritos wrote:
Steel Phalanx
──────────────────────────────────────────────────

GROUP 1 6
PHOENIX Lieutenant Heavy Rocket Launcher, Nanopulser, Smoke Grenades / Heavy Pistol, DA CCW. (2 | 40)
MACHAON Combi Rifle, Nanopulser, Eclipse Grenades / Pistol, DA CCW. (0.5 | 38)
THORAKITES Engineer Combi Rifle, Nanopulser, D-Charges / Pistol, Knife. (0 | 18)
THORAKITES Submachine gun, Light Rocket Launcher / Pistol, Knife. (1 | 15)
THORAKITES (Forward Observer, 360º Visor) Submachine gun, Chain Rifle / Pistol, Knife. (0 | 13)
AGÊMA Marksman Missile Launcher / Pistol, Knife. (1.5 | 27)

GROUP 2 6
MYRMIDON Combi Rifle, Nanopulser, Smoke Grenades / Pistol, DA CCW. (0 | 26)
MYRMIDON Combi Rifle, Nanopulser, Smoke Grenades / Pistol, DA CCW. (0 | 26)
MYRMIDON Boarding Shotgun, Nanopulser, Smoke Grenades / Pistol, AP CCW. (0 | 24)
MYRMIDON Boarding Shotgun, Nanopulser, Smoke Grenades / Pistol, AP CCW. (0 | 24)
MYRMIDON Spitfire, Nanopulser, Smoke Grenades / Pistol, AP CCW. (1 | 31)
MYRMIDON Chain Rifle, Nanopulser, Smoke Grenades / Pistol, AP CCW. (0 | 16)

6 SWC | 298 Points

Open in Infinity Army

Anyone with any experience should help me out here. I'm mostly focusing on shooting the Myrmidons upfield, with smoke- perhaps keeping one in the rear.
Myrmidons will be an 'escort/spearhead' to cover for the forward observer in team 1.
Everyone else is going to lay down the pain with rockets.
Reorganize your combat groups into as few as possible, having a single large group is almost always better than multiple small groups. In this case I would shift all the Myrmidons into CG1 then leave the Agema alone in CG2; so you can form Enomotarchos fireteams with your officers and myrmidons. The Agema can operate without orders since spending orders on the ML is a waste of regular orders 90% of the time because of the burst 1. It's mostly a reaction profile.

Also you don't have a Thorakites officer so there's no way to form an Enomotarchos fireteam for them. The cheapest Thorakites officer $ and pts wise is Nesaie Alke, if your group is alright with proxies, proxy the LRL Thorakites as Thrasymedes. He plays like a budget Phoenix.

I would downgrade the Boarding Shotgun myrmidons to Chain Rifles, they do the same job for cheaper.

Swap the Lt. slot on Phoenix and Machaon. Phoenix is way more likely to die since he's a high threat profile.

Also recommend converting a Netrod, helps with the small point gaps. Literally any spare antenna looking bits on a base.

Steel Phalanx
──────────────────────────────────────────────────

GROUP 1 10
PHOENIX Heavy Rocket Launcher, Nanopulser, Smoke Grenades / Heavy Pistol, DA CCW. (2 | 40)
MYRMIDON Combi Rifle, Nanopulser, Smoke Grenades / Pistol, DA CCW. (0 | 26)
MYRMIDON Chain Rifle, Nanopulser, Smoke Grenades / Pistol, AP CCW. (0 | 16)
MYRMIDON Chain Rifle, Nanopulser, Smoke Grenades / Pistol, AP CCW. (0 | 16)
MACHAON Lieutenant Combi Rifle, Nanopulser, Eclipse Grenades / Pistol, DA CCW. (0.5 | 38)
MYRMIDON Spitfire, Nanopulser, Smoke Grenades / Pistol, AP CCW. (1 | 31)
MYRMIDON Chain Rifle, Nanopulser, Smoke Grenades / Pistol, AP CCW. (0 | 16)
THRASYMEDES (Fireteam: Enomotarchos) Submachine gun, Light Rocket Launcher, Nanopulser, Flash Grenades / Pistol, Shock CCW. (0.5 | 30)
THORAKITES Engineer Combi Rifle, Nanopulser, D-Charges / Pistol, Knife. (0 | 18)
THORAKITES (Forward Observer, 360º Visor) Submachine gun, Chain Rifle / Pistol, Knife. (0 | 13)

GROUP 2 3
AGÊMA Marksman Missile Launcher / Pistol, Knife. (1.5 | 27)
MYRMIDON Combi Rifle, Nanopulser, Smoke Grenades / Pistol, AP CCW. (0 | 25)
NETROD Electric Pulse. (0 | 4)

5.5 SWC | 300 Points

Open in Infinity Army

Small re-org of your list, you can swap one of the fireteams with the 2nd combat group if you like or drop the netrod for upgrades.

Most players here like to spam TAGs and snipers.
Use your smoke to approach. If it's good shot, hit them with Phoenix pie plates or the spitfire myrmidon. If you're feeling bold and a TAG overextends, smoke it and rush a Myrmidon team into CC. Myrmidons with gang up bonuses will take them apart, easy.

Link teams tend to be very popular, most folks are Sectorial armies.
Templates, use them to hit fire teams stacked up behind corners or bunched up on roofs.

No one really uses hackers, because no one knows how.
Pretty common among newer players. Take a look at the REM profiles, once you start taking hackers to unlock them you start to learn the rest of their tricks.

This message was edited 1 time. Last update was at 2017/05/22 16:18:46


 
   
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Our group got busted on Proxies because too many people were being scrubs and laying down random junk that no one could tell apart.

WYSIWYG. At least to some degree.

I could proxy in the female Myrmidon as Nesaie.

While this is a 'newbie' tournament, it still even requires the models be painted with at least 3 colors.

This message was edited 1 time. Last update was at 2017/05/22 17:40:42


Mob Rule is not a rule. 
   
Made in au
Norn Queen






 Adeptus Doritos wrote:
Our group got busted on Proxies because too many people were being scrubs and laying down random junk that no one could tell apart.

WYSIWYG. At least to some degree.


As you get more into the game, you'll find that not only is WYSIWIG generally impossible, and Corvus Belli actually build proxy models, holding CCW's or sidearms, into boxes or just as the general release blister. For example, the new Hassassin Ayyar this month is holding 2 Viral Pistols, but the profile has a sniper option, a breaker rifle option, and a normal rifle option. The model is intended to proxy any of those profiles. There's so many profiles in the game that CB can't release every one of them. There's also units that take a long while to get a model, like the USAriadna Blackjack which IIRC is not expecting a release until next year. So proxys are going to be a thing.

It seems your group was taking the piss with proxies though. A general rule with proxies if opponents need to be able to tell they're different, and they need to be on the correct sized base. If you're proxying 3 Cadians with lasguns as a Ghulam, a Jannisary and a Kum biker, that's just a flat no. Worse, if they're proxying 'junk' as models, again a flat no. It's not hard to make a cardboard cutout and write the model/loadout on it.

This message was edited 1 time. Last update was at 2017/05/23 02:42:59


 
   
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 -Loki- wrote:
IIt seems your group was taking the piss with proxies though. A general rule with proxies if opponents need to be able to tell they're different, and they need to be on the correct sized base. If you're proxying 3 Cadians with lasguns as a Ghulam, a Jannisary and a Kum biker, that's just a flat no. Worse, if they're proxying 'junk' as models, again a flat no. It's not hard to make a cardboard cutout and write the model/loadout on it.


This group has cleaned out some of those folks. I have a Proxy inbound (It won't arrive until Monday). The issue before was that we had guys trying to proxy in, like you said, a bunch of stuff that you can't tell apart. When you have five Wildcats with the same posture/weapon, and one is supposed to have a rocket launcher, one is supposed to have a spitfire, and one is an Aguicile, etc... you get my drift.

Our current rule is 'it needs to be generally capable of representing what you're trying to proxy'. As in, if you can just stick the weapon onto the base with a magnet, that's fine. But it's generally a 'one model proxy, one weapon proxy' rule, with less restrictions on weapons if the model is like the one you mentioned (One of my Myrmidons is using a rifle, but it's the model that isn't armed). And it's advisable to write it down.

I dealt with too many Space Marines with no arms, legs, or heads being passed off as a Deathwatch Kill-Team with all sorts of different weapons one too many times.


Mob Rule is not a rule. 
   
Made in au
Norn Queen






 Adeptus Doritos wrote:
 -Loki- wrote:
IIt seems your group was taking the piss with proxies though. A general rule with proxies if opponents need to be able to tell they're different, and they need to be on the correct sized base. If you're proxying 3 Cadians with lasguns as a Ghulam, a Jannisary and a Kum biker, that's just a flat no. Worse, if they're proxying 'junk' as models, again a flat no. It's not hard to make a cardboard cutout and write the model/loadout on it.


This group has cleaned out some of those folks. I have a Proxy inbound (It won't arrive until Monday). The issue before was that we had guys trying to proxy in, like you said, a bunch of stuff that you can't tell apart. When you have five Wildcats with the same posture/weapon, and one is supposed to have a rocket launcher, one is supposed to have a spitfire, and one is an Aguicile, etc... you get my drift.


Unfortunately, this is the type of proxying I was saying will happen, simply due to CB not making a model for every profile.

For example, they don't make Doctor or Paramedic models for a lot of the available units that have them, though they're starting to now. Nor do they make Forward Observer models. So you might have 3 basic infantry with rifles, one is a Doctor/Paramedic and one is a Forward Observer.

With my earlier example of the Ayyar, it's AVA 2, and has two pistols, which are the sidearms of all 3 profiles. So you have a model you can take 2 of, CB only make 1 model, and there's 3 profiles which the model does not show any of their primary weapons. You can legally put down the same model twice, one has a shock marksman rifle and one has a sniper rifle.

Additionally, sometimes there's a model with multiple loadouts and there's only 1 model with a main weapon. For example, the Hassassin Farzan. There is a model with a boarding shotgun. There's 2 profiles for that, one with Chain of Command and one with minelayer. There's another profile with a Rifle, but no model. They are AVA 3. You can legally put the same 3 models down, one is a shotgun with chain of command, one is a shotgun with minelayer, and one is actually a combi rifle despite the model having a shotgun.

Until CB actually release a model for every weapon profile and every specialist type, unfortunately it's just a part of the game. If you don't allow it, you very much hamstring list creation without very expensive (going by Infinity standards) conversions.
   
Made in gb
Longtime Dakkanaut






St. Albans

Agree with Loki. This is why it's important to provide your opponent with a courtesy list [ on Army] and run through your models after you deploy. My regular opponent has only just managed to get his Nomads almost to the point of WYSIWYG and we've had no problems. I may have had to keep asking but that's fine - cooperation and communication are a big part of this game. Another guy I play a lot is a big tournament goer and uses non-CB models if he really dislikes the sculpt. If your opponents are using proxies to deliberately confuse the issue then that's a different matter, but I've never encountered that - well, not in the Infinity community anyway. Good luck with the tournie and I hope you get free beer and the biggest steak!

This message was edited 2 times. Last update was at 2017/05/23 11:35:52


 
   
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 -Loki- wrote:

Until CB actually release a model for every weapon profile and every specialist type, unfortunately it's just a part of the game. If you don't allow it, you very much hamstring list creation without very expensive (going by Infinity standards) conversions.


Ah. I see what you're saying. Usually, what we've done is utilize the magnet slot under the base of a model, or glued it elsewhere under the base.

Over that base, on top, we have little bits from other models magnetized- a small satchel pouch or something for medics, an ammo box for Engineers, and a weird camera lens thing for forward observers.

Not as ideal as having a model for that specific purpose, but certainly easier than seeing a cluster.

I've gone and purchased a few more Spec-Ops models earlier this morning from other armies, just to raid the bits (and because some of them look fun to paint or use in other games). I'll use their weapons and magnetize them to the bases if I must.


Mob Rule is not a rule. 
   
 
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