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Made in us
Decrepit Dakkanaut





Hyperspace

Unit Analysis and General Thoughts:

General Thoughts -
We're very much a shooting army, now. Not too too different from 7th edition, but our robots and Onagers got MUCH better. Preliminary reports put us in the top tier of 8th edition armies, due to artillery power, but I'm sure that this will change. Kataphrons were rendered mostly obsolete by our other shooting units being so much better (Best way to say it, is that whilst Kataphrons are great in a vacuum, AdMech is not a vacuum). Kastellan Robots, Ironstrider Ballistarii, and Onager Dunecrawlers are going to be our absolute best units this edition, unless Fires Of Cyraxus introduces something better.
Three main rules of AdMech are these.
1. Have at least 50% of your list be heavy artillery. That's Kastellans, Ironstrider Ballistarii, or Onagers.
2. Run screening units for your artillery. Infiltrators are good for that, as are small Skitarii units. Unsupported artillery is dead artillery when the angry meatbags with chainsaws come in.
3. Do not run Skitarii units of more than 5 men. For some reason, our Leadership is now hilariously low, so there's no point in taking more Skitarii to run away with.


HQ

The optimal HQ choice. Durability and ability to make your artillery units reroll failed To Hit rolls makes him nearly an auto-take. Weapons aren't particularly notable, but the gun seems good, and Cawl can competently fight weaker units in CC. You're not taking him for combat power, however. You're taking him because he lets your Kastellans and Onagers reroll. Make a little bunker with him. a Datasmith to make your robots stand still and shoot twice, and as many Kastellans as you can fit in his radius. Archmagos is pretty much useless because it only affects rolls on the table, and anyone in a competitive setting will be picking and choosing. Situationally useful if you choose to random roll to try to get a canticle you've already used. His only downside is only buffing the Mars keyword, but if your army isn't Mars, think this way. They are Martians in spirit.
With Cawl, use the best canticles first, then roll and try to get those again. You get a choice of 3 so you'll probably get something good.


Cawl Lite, who buffs units within 6", ignoring which Forge World they're from. Useful if you're insisting upon Cyraxian Pride, or something, and don't want to use Cawl. Volkite is a good way of defending himself, and the units that he's buffing. When you take him and Cawl, set him up with other artillery units, such as your Onagers, who have a better ballistic skill than Kastellans. Have him repair them when someone tries to squish the spidertanks. Not a great HQ, mostly take him as a HQ tax for more CP. You can't shoot Macrostubber and another gun at the same turn. Probably better to go Serpenta, unless you plan on getting in close combat, which is possible since you might want him to escort vanguard forward to objectives.

Troops

The best Troops choice in the army. Sadly nerfed in the new edition, but by no means rendered nonviable, and still better than Rangers, and cheaper than Kataphrons. Radium Carbines are surprisingly good basic weapons, due to wound doubling, and their -1 toughness aura is effective as a deterrent for people trying to charge your artillery. Arc Rifles, despite being nerfed, are still effective, and Plasma Calivers are respectable weapons. Transuranic Arquebi do not synergize with Vanguard. Main rule 2 absolutely applies here. 5 man squads are always better than 10 man.


The second best Troops choice in the army, although nowhere near as good as Vanguard. Their guns are not as effective as they should be, however they serve the vital purpose of carrying Arquebi to snipe enemy characters. 1x5 or 2x5 with 2 Arquebi, and no more. Keep them immobile, on objectives, and with good sight lines.


Grav is still better than Plasma. Wicked expensive, and overshadowed by the rest of our amazing artillery. I'd skip these.


The worst Troops choice we have. Just aren't effective enough offensively, in combat or in shooting, for the points. Skip even harder.

Elites
Sicarian Infiltrators -
A respectable close combat unit that puts out loads of hits, with Pistol 5 weapons, and chain-wounding staffs. Ignore the Power Sword/Stubcarbine variant, because it's overshadowed by Taser, yet again. With 8" movement, rapid threats, and decently durable. Either use them as actual infiltrators, to take out enemy stuff with hopeful turn one 9" charges, or keep them in the backlines to charge enemy units that threaten your artillery. They're our only deep strike, so you'll want to use it.

Sicarian Ruststalkers -
Lost native AP2 after round 2 of combat, but now output mortal wounds. Not bad enough to be 100% ignored, but not good enough to be seriously taken. If you really want to take these guys, run them with all Razors/Chordclaws with Blade/Chordclaw on the Princeps. That's the most effective loadout, due to Chordclaws being very good weapons. They lost the amazing grenades, as well. Take if you will. I cannot skip or endorse them yet.

Cybernetica Datasmith -
A tax unit. Take him, switch your Kastellan protocol to protector, and have him sit on an objective or go inspect a pretty flower in the enemy deployment zone. I recommend only taking one.


A solid close combat unit. Probably best in squads of 5. but untested to my knowlege. The 3++ after wiping an enemy unit is now actually useful, due to the improved Staves. Very credible threat on the battlefield, and one of our best units.


Good mixed purpose unit, but not as good as Fulgurites. Do an excellent job of spamming out the hits and wounds. Use these to defend your artillery, and rush the enemy when they're close.

Techpriest Enginseer -
It exists. Probably would be better as a cheap HQ, because right now he's just kinda worthless. If you don't have a Dominus to spare, put him with your Kastellans or Onagers. If you do, don't take him.

Servitors -
Mediocre shooting unit with mandatory overpriced melee weapons. Skip.

Fast Attack
Ironstrider Balistarii -
Solid artillery unit. Autocannons aren't exactly worth the points, but Lascannons are amazingly effective, on a cheap, mobile platform. Take solo Balistarii to fill those Fast Attack slots, and provide harassing lascannon shots into the enemy's more important units.

Sydonian Dragoons -
Not bad. These guys are incredibly fast skirmishers, built for rushing, waiting for the enemy to withdraw, and hitting again. The only issue here is that they aren't as good as Balistarii, and take up the same slot. No real opinion, due to being untested. Suprisingly durable due to the -1 to hit. Especially against "failed to hit re-rolls" since if the opponent rolls within his BS, he can't re-roll and only THEN you apply the -1 modifier. The taser lances are really weird though, with no AP and 2 damage, it wants to fight against multiple wound units with 6+ or worse armour save or the ones that rely on invulnerable saves.

Heavy Support

Our best unit. Protector Protocol lets them double-tap their weapons, which is incredibly powerful with triple Heavy Phosphor, which is the optimal loadout. Take squads of two, position them properly, and become ze artillery. Always remember your Datasmith hanger-on to make them into immobile death machines. Protect these guys, because they're your main offensive firepower. The repulsor grids are nice, and tack on a little bit more value, but don't expect them to do too much good.
Remember, they only become incredibly shooty on turn 2, after the protocol is switched. Repulsor grids with Aegis mode (+1) reflect shots on 5+ which is something to keep in mind


Best with Neutron Laser or Icarus Array, as our sole provider of anti-Flyer (Although thankfully not as needed as in 7th). Neutron lasers are excellent artillery, doing a guaranteed 3 damage, with possibility of more. I recommend taking two and putting a Dominus with them, so that the crabs can benefit from the rerolling invulns, and can be given rerolling ones to hit with the lasers/arrays and repaired as needed. If you're taking one Dunecrawler, give it Icarus. If you're taking two, one Neutron, one Icarus. With three, take two Neutrons and one Icarus. You don't need THAT much AA, unless you're playing Elysian Guard or Necrons (If Cron Air is still relevant).

These summaries brought to you by rvd1ofakind, comments on this thread, battle reports, and my own writing.

Yet more benevolence from rvd1ofakind. A super useful Mechanicus list building device:
https://drive.google.com/open?id=0By4SQd_H1eW8S2U4Qnl3dWpqU0E

This message was edited 37 times. Last update was at 2017/09/24 04:05:12




Peregrine - If you like the army buy it, and don't worry about what one random person on the internet thinks.
 
   
Made in us
Moustache-twirling Princeps





PDX

From previous thread:

Spearhead Detachment 
CP 

HQ
Belisarius Cawl 
[250] 

Troops: 
(10) Skitarii Vanguard 
3x Transuranic Arquebus, Omnispex 
[182] 

Elites: 
Cybernetica Datasmith 
Gamma, Fist 
[52] 

Cybernetica Datasmith 
Gamma, Fist 
[52] 

Fast Attack: 
(2) Ironstrider Balistarii 
Twin Cognis Lacannon 
[190] 

(2) Ironstrider Balistarii 
Twin Cognis Lacannon 
[190] 

Heavy: 
(3) Kastelan Robot 
Incendine Combustors, Kastelan Fists 
2x Triple Heavy Phosphor Blasters 
[341] 

(3) Kastelan Robot 
Incendine Combustors, Kastelan Fists 
2x Triple Heavy Phosphor Blasters 
[341] 

Onager Dunecrawler 
Icarus Array, Broad Spectrum Data-tether, Smoke Launchers 
[130] 

Onager Dunecrawler 
Neutron Laser, Broad Spectrum Data-tether, Smoke Launchers 
[135] 

Onager Dunecrawler 
Neutron Laser, Broad Spectrum Data-tether, Smoke Launchers 
[135] 

[1998] 

It is a little boring, in that I don't have a few units I like. But it looks fun and decently competitive (I think?). Cawl camps with shooty units (Vanguard, Neutrons). The Arquebus are there to pick off characters (in theory). It has d3 damage or a mortal wound, which seems useful... though who knows! They are pricey. 

Quad Balistarii should light up armor and big stuff. Neutrons as well. Icarus is there for that rando flyer, but can also lob a ton of shots at -1 BS. Robots light up (lol) infantry under Protector Protocols, meaning 36 shots from the Phosphor 'bots and the Fist bot is there to cover Melee needs. Aegis is nice too, obviously, when they are getting into position. 

That is it so far for my brainstorming. It is a 2k list because from what I can tell, that will be the new normal.

This message was edited 2 times. Last update was at 2017/06/01 13:03:12


   
Made in be
Mysterious Techpriest





Belgium

Thanks again for this new thread and for the leaks For my part I'm reading the full Index 2: Imperium book as it was leaked in the general V8 Thread over in News, and I'm trying to think of a list with the units I own and the ones I want from the Imperium. But there's a detail that's been bogging me down:
If you have a Battle-forged army, units only receive the bonus if every model in their Detachment has this ability.

So that means if I want to ally a Start Collecting! force of Tempestus Scions, I'll have to arrange them in their own detachment if I want to keep the Canticles in my Mechanicus army. I understand it from a certain point of view for fluff reasons, but even then the presence of other Imperium units shouldn't disturb their canticles :/ So I can't add them in my current army to form a Bataillon Detachment to gain 3 Command Points, I'll need to have a second Techpriest or Belisarius Cawl if I want to build that. Hmph, I don't want to paint another Techpriest Dominus :(

40K: Adeptus Mechanicus
AoS: Nighthaunts 
   
Made in us
Decrepit Dakkanaut





Hyperspace

 em_en_oh_pee wrote:
From previous threw:
Spoiler:

Detachment 
CP 

HQ
Belisarius Cawl 
[250] 

Troops: 
(10) Skitarii Vanguard 
3x Transuranic Arquebus, Omnispex 
[182] 

Elites: 
Cybernetica Datasmith 
Gamma, Fist 
[52] 

Cybernetica Datasmith 
Gamma, Fist 
[52] 

Fast Attack: 
(2) Ironstrider Balistarii 
Twin Cognis Lacannon 
[190] 

(2) Ironstrider Balistarii 
Twin Cognis Lacannon 
[190] 

Heavy: 
(3) Kastelan Robot 
Incendine Combustors, Kastelan Fists 
2x Triple Heavy Phosphor Blasters 
[341] 

(3) Kastelan Robot 
Incendine Combustors, Kastelan Fists 
2x Triple Heavy Phosphor Blasters 
[341] 

Onager Dunecrawler 
Icarus Array, Broad Spectrum Data-tether, Smoke Launchers 
[130] 

Onager Dunecrawler 
Neutron Laser, Broad Spectrum Data-tether, Smoke Launchers 
[135] 

Onager Dunecrawler 
Neutron Laser, Broad Spectrum Data-tether, Smoke Launchers 
[135] 

[1998] 

It is a little boring, in that I don't have a few units I like. But it looks fun and decently competitive (I think?). Cawl camps with shooty units (Vanguard, Neutrons). The Arquebus are there to pick off characters (in theory). It has d3 damage or a mortal wound, which seems useful... though who knows! They are pricey. 

Quad Balistarii should light up armor and big stuff. Neutrons as well. Icarus is there for that rando flyer, but can also lob a ton of shots at -1 BS. Robots light up (lol) infantry under Protector Protocols, meaning 36 shots from the Phosphor 'bots and the Fist bot is there to cover Melee needs. Aegis is nice too, obviously, when they are getting into position. 

That is it so far for my brainstorming. It is a 2k list because from what I can tell, that will be the new normal.


Seems functional to me. The Kastelans will serve as an efficient anti-infantry unit, and your Neutronagers and Balistarii seem like good AV. One thing you lack is cheap units to screen your big dudes. You do not want to get a Kastelan unit tied up in CC because of some enemy Warp Spiders or bikers, and lose models/their shooting next turn.



Peregrine - If you like the army buy it, and don't worry about what one random person on the internet thinks.
 
   
Made in be
Mysterious Techpriest





Belgium

 em_en_oh_pee wrote:
From previous threw:

Spoiler:
Detachment 
CP 

HQ
Belisarius Cawl 
[250] 

Troops: 
(10) Skitarii Vanguard 
3x Transuranic Arquebus, Omnispex 
[182] 

Elites: 
Cybernetica Datasmith 
Gamma, Fist 
[52] 

Cybernetica Datasmith 
Gamma, Fist 
[52] 

Fast Attack: 
(2) Ironstrider Balistarii 
Twin Cognis Lacannon 
[190] 

(2) Ironstrider Balistarii 
Twin Cognis Lacannon 
[190] 

Heavy: 
(3) Kastelan Robot 
Incendine Combustors, Kastelan Fists 
2x Triple Heavy Phosphor Blasters 
[341] 

(3) Kastelan Robot 
Incendine Combustors, Kastelan Fists 
2x Triple Heavy Phosphor Blasters 
[341] 

Onager Dunecrawler 
Icarus Array, Broad Spectrum Data-tether, Smoke Launchers 
[130] 

Onager Dunecrawler 
Neutron Laser, Broad Spectrum Data-tether, Smoke Launchers 
[135] 

Onager Dunecrawler 
Neutron Laser, Broad Spectrum Data-tether, Smoke Launchers 
[135] 

[1998] 


It is a little boring, in that I don't have a few units I like. But it looks fun and decently competitive (I think?). Cawl camps with shooty units (Vanguard, Neutrons). The Arquebus are there to pick off characters (in theory). It has d3 damage or a mortal wound, which seems useful... though who knows! They are pricey. 

Quad Balistarii should light up armor and big stuff. Neutrons as well. Icarus is there for that rando flyer, but can also lob a ton of shots at -1 BS. Robots light up (lol) infantry under Protector Protocols, meaning 36 shots from the Phosphor 'bots and the Fist bot is there to cover Melee needs. Aegis is nice too, obviously, when they are getting into position. 

That is it so far for my brainstorming. It is a 2k list because from what I can tell, that will be the new normal.

Sorry but for me the 10 Vanguards with 3 Arquebii is a fatal error, you'd be better off doing small units of Rangers for that role, as your snipers should be far enough from the enemy, the 30" range on the Galvanic Rifles will be better to stay useful than the puny 18" from the Vanguards. You'll want to have two squads (one with two Arquebii and another with only one for example) so you can place them at two opposite corners of your deployment zone, so as to have a better coverage of the battlefield. I mean, if the Character you're hunting is hidden from sight from your point of view, you'll have three expensive weapons shooting at regular guys. You also take the risk of losing all your eggs if you put them in the same basket, you see ?

40K: Adeptus Mechanicus
AoS: Nighthaunts 
   
Made in us
Decrepit Dakkanaut





Hyperspace

Oh, yes, good point. I skimmed over the fact that they were Vanguard, not Rangers. I recommend making them 2x5 Rangers, instead of 10x Vanguard.



Peregrine - If you like the army buy it, and don't worry about what one random person on the internet thinks.
 
   
Made in nl
Been Around the Block




Very interesting changes, we lost a lot of smaller interesting rules and abilities (as was expected) and got nerved (like everyone else) but there are some interesting tidbits.

Canticles seem a bit more useful now, and looking at the faction keyword, it seems that skitarii and cult are still devided to some extent which I didn't expect.

Too bad we lost imperatives, maby we get some nuances back once we get our own codexes again.
   
Made in us
Moustache-twirling Princeps





PDX

 Verviedi wrote:
Oh, yes, good point. I skimmed over the fact that they were Vanguard, not Rangers. I recommend making them 2x5 Rangers, instead of 10x Vanguard.


Good point. Vanguard seem generally better, but for this purpose it seems Rangers are the better option.

Revised:
Spoiler:

Spearhead Detachment
4 CP

HQ:
Belisarius Cawl
[250]

Troops:
(5) Skitarii Rangers
2x Transauranic Arquebus, Omnispex
[107]

(5) Skitarii Rangers
2x Transauranic Arquebus, Omnispex
[107]

Elites:
Cybernetica Datasmith
Gamma, Fist
[52]

Cybernetica Datasmith
Gamma, Fist
[52]

Fast Attack:
(3) Ironstrider Balistarii
Twin Cognis Lacannon
[285]

(2) Ironstrider Balistarii
Twin Cognis Lacannon
[190]

Heavy:
(3) Kastelan Robot
Incendine Combustors, Kastelan Fists
2x Triple Heavy Phosphor Blasters
[341]

(3) Kastelan Robot
Incendine Combustors, Kastelan Fists
2x Triple Heavy Phosphor Blasters
[341]

Onager Dunecrawler
Icarus Array, Broad Spectrum Data-tether
[130]

Onager Dunecrawler
Neutron Laser & Cognis Heavy Stubber, Broad Spectrum Data-tether
[143]

[1998]


Same premise, but dropped an Onager because it seemed like I had plenty of anti-tank. This gives me two units to snipe at characters and hold down my tableside objectives. The Robots muscle their way up the table and shoot stuff up. I did have enough to toss in another Balistarii - so the loss of the extra Neutron shouldn't be too bad.

As for Kastelans getting locked down in CC, the enemy has to get in and if I am under Protector, they are eating double Overwatch and then they get slapped around with my CC attacks. I don't think anyone wants a piece of that!

This message was edited 3 times. Last update was at 2017/06/01 13:18:09


   
Made in us
Regular Dakkanaut




Note that the dunecrawler Neutron laser upgrade ALSO includes a cognis heavy stubber as well, automatically. So you need to allocate points to that if you take a neutron laser.
   
Made in us
Moustache-twirling Princeps





PDX

Jackal444 wrote:
Note that the dunecrawler Neutron laser upgrade ALSO includes a cognis heavy stubber as well, automatically. So you need to allocate points to that if you take a neutron laser.


Fixed. I messed up some points because listbuilding is tedious as hell now!

   
Made in lt
Mysterious Techpriest






Here you go. Compiled all the photos into a nice word file with some wording changes for easier reading, Including points on the Units instead of in the back and a rules cheat sheet.

https://drive.google.com/open?id=0By4SQd_H1eW8RVZpUTE4NnFZYm8

And now to make that excel spread sheet for 2 reasons:
1. Easier list building
2. See the effectiveness of units vs Tactical marines and some other dudes (gimme some advice on who I should test them against. I'm thinking MEQ, TEQ, T8 3+ Save)

Edit: I put it in so you can see the WIP

This message was edited 2 times. Last update was at 2017/06/01 04:46:36


Mathammer(primarily Chaos Daemons, Adeptus Mechanicus, Necrons and Orks) https://drive.google.com/open?id=1mhwa-d77ztppXP9ZUQxur9HewqDTFZ6k
12k pts Daemons
5k pts Orks
5k pts AdMech
3k pts Necrons  
   
Made in nl
Regular Dakkanaut





I will most likely take a second detachment with some inquisitors and a Vindicare assassin.
Because Inquisitors are massive morale boosters and psykers. Greyfax seems like a pretty good deal, since she gets a +1 on her deny the witch rolls.
The assassins all got a pretty good buff since their pointcosts were greatly lowered and the Vindicare seems extra tasty because his rifle does not allow his target to take invulnerable saves while rocking a decent -3AP ratio with a special rule that denies save bonuses from cover. The Vindicare also got a lot harder to take out since it is a character now, so your opponent can only target him when he is the closest target or when they also got something sniperlike.
   
Made in be
Mysterious Techpriest





Belgium

rvd1ofakind wrote:
Here you go. Compiled all the photos into a nice word file with some wording changes for easier reading, Including points on the Units instead of in the back and a rules cheat sheet.

https://drive.google.com/open?id=0By4SQd_H1eW8RVZpUTE4NnFZYm8

And now to make that excel spread sheet for 2 reasons:
1. Easier list building
2. See the effectiveness of units vs Tactical marines and some other dudes (gimme some advice on who I should test them against. I'm thinking MEQ, TEQ, T8 3+ Save)

Edit: I put it in so you can see the WIP


Thanks, that should help some of us wading through all the book

I feel in this edition we will REALLY need lots of anti-tank/anti-MC. With the basic Rhinos having 10-11 W transports will be more effective at not blowing up/get immobilised and you'll need focused fire to bring them down. Especially since they got a lot faster while still being able to shoot. By the way I checked the transports of the Imperium and they only allow their own sub-faction to be transported, so really no transports for us now. If only we still had Scout or something :/ At least everything save our infantry is faster so they'll hopefully soak up some shots.

Oh the Sisters of Silence got kind of nerfed too, they're not the Nullifiers they were before. Now they're still immune themselves to Psychic attacks, but the bubble was changed so that every psyker has a malus of -1 for his pychic tests for every Sisters of Silence unit within 18", cumulative up to -4 if there is 4 units. I can still see them going up front to prevent them from smiting your own units and get them in CC, I equipped my 10 Sisters with Executioner Greatblades, it's S+1 AP-3 and 1D3 Damage, and Sisters can reroll failed wound rolls against Psykers. They have a 7" move too, so I guess I'll make them escort my Kastelan Robots when I'll build some with Fists.


Automatically Appended Next Post:
Also note you don't pay extra points for the sergeant anymore, this favorises MSU even more since it's no longer more expensive. However we lost the 2W Alpha, kind of sad about that, I loved bragging about how my Alpha survived this :/ With their lower Ld you'll be happy to have that extra Ld7 from the Alpha, I'm going to play MSU definitely, plus it's easier to fill the Troops requirements for the Detachments

This message was edited 1 time. Last update was at 2017/06/01 09:14:31


40K: Adeptus Mechanicus
AoS: Nighthaunts 
   
Made in lt
Mysterious Techpriest






Full index converted to a Word file
A list builder for Adeptus Mechanicus in the Excel file
https://drive.google.com/open?id=0By4SQd_H1eW8RVZpUTE4NnFZYm8

How to use the list builder:
If you use Power, then you can use the first sheet and be fine. Just change the # of units column.
If you use Points, then copy the units you want to use to the empty sheet. If you want to use more than 1 of the same unit - copy multiple rows. Don't touch the # of units column. You can change every Green cell with Red borders otherwise.
Tell me if I made any mistakes

This message was edited 1 time. Last update was at 2017/06/01 09:45:55


Mathammer(primarily Chaos Daemons, Adeptus Mechanicus, Necrons and Orks) https://drive.google.com/open?id=1mhwa-d77ztppXP9ZUQxur9HewqDTFZ6k
12k pts Daemons
5k pts Orks
5k pts AdMech
3k pts Necrons  
   
Made in nl
Regular Dakkanaut





What do you guys think of the new Dragoon?
I really like it, sure they are a bit more expensive, but they are still very good and can kill small vehicles quite easily.
   
Made in lt
Mysterious Techpriest






https://drive.google.com/open?id=0By4SQd_H1eW8RVZpUTE4NnFZYm8

Updated the excel file to make Point list building more convenient and added an example list of all my models


Automatically Appended Next Post:
 Arlen wrote:
What do you guys think of the new Dragoon?
I really like it, sure they are a bit more expensive, but they are still very good and can kill small vehicles quite easily.


Or some Juicy 2 wound infantry like Primaris :>

This message was edited 1 time. Last update was at 2017/06/01 10:18:35


Mathammer(primarily Chaos Daemons, Adeptus Mechanicus, Necrons and Orks) https://drive.google.com/open?id=1mhwa-d77ztppXP9ZUQxur9HewqDTFZ6k
12k pts Daemons
5k pts Orks
5k pts AdMech
3k pts Necrons  
   
Made in us
Decrepit Dakkanaut





Hyperspace

rvd1ofakind wrote:
https://drive.google.com/open?id=0By4SQd_H1eW8RVZpUTE4NnFZYm8

Updated the excel file to make Point list building more convenient and added an example list of all my models


Automatically Appended Next Post:
 Arlen wrote:
What do you guys think of the new Dragoon?
I really like it, sure they are a bit more expensive, but they are still very good and can kill small vehicles quite easily.


Or some Juicy 2 wound infantry like Primaris :>

Added to OP, credited you. Thank you.



Peregrine - If you like the army buy it, and don't worry about what one random person on the internet thinks.
 
   
Made in lt
Mysterious Techpriest






 Verviedi wrote:
rvd1ofakind wrote:
https://drive.google.com/open?id=0By4SQd_H1eW8RVZpUTE4NnFZYm8

Updated the excel file to make Point list building more convenient and added an example list of all my models


Automatically Appended Next Post:
 Arlen wrote:
What do you guys think of the new Dragoon?
I really like it, sure they are a bit more expensive, but they are still very good and can kill small vehicles quite easily.


Or some Juicy 2 wound infantry like Primaris :>

Added to OP, credited you. Thank you.

And yet again mispelled my Nickname xD

Mathammer(primarily Chaos Daemons, Adeptus Mechanicus, Necrons and Orks) https://drive.google.com/open?id=1mhwa-d77ztppXP9ZUQxur9HewqDTFZ6k
12k pts Daemons
5k pts Orks
5k pts AdMech
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Decrepit Dakkanaut





Hyperspace

Fixed. I was built to sell kitchens, not spell names right

This message was edited 1 time. Last update was at 2017/06/01 11:54:44




Peregrine - If you like the army buy it, and don't worry about what one random person on the internet thinks.
 
   
Made in lt
Mysterious Techpriest






 em_en_oh_pee wrote:
Jackal444 wrote:
Note that the dunecrawler Neutron laser upgrade ALSO includes a cognis heavy stubber as well, automatically. So you need to allocate points to that if you take a neutron laser.


Fixed. I messed up some points because listbuilding is tedious as hell now!

Can't have datatether and smoke lauchers. They're mutually exclusive aren't they?

Mathammer(primarily Chaos Daemons, Adeptus Mechanicus, Necrons and Orks) https://drive.google.com/open?id=1mhwa-d77ztppXP9ZUQxur9HewqDTFZ6k
12k pts Daemons
5k pts Orks
5k pts AdMech
3k pts Necrons  
   
Made in us
Moustache-twirling Princeps





PDX

rvd1ofakind wrote:
 em_en_oh_pee wrote:
Jackal444 wrote:
Note that the dunecrawler Neutron laser upgrade ALSO includes a cognis heavy stubber as well, automatically. So you need to allocate points to that if you take a neutron laser.


Fixed. I messed up some points because listbuilding is tedious as hell now!

Can't have datatether and smoke lauchers. They're mutually exclusive aren't they?


*eye twitch*
*rips hair out*

Correct.

So, in my latest list which features zero actual Skitarii (tragically), I can go Smoke. If my list goes for troops, I will go Tether.

This edition has robbed me of all my listbuilding joy.

   
Made in fi
Jervis Johnson






 em_en_oh_pee wrote:
From previous thread:

Spearhead Detachment 
CP 

HQ
Belisarius Cawl 
[250] 

Troops: 
(10) Skitarii Vanguard 
3x Transuranic Arquebus, Omnispex 
[182] 

Elites: 
Cybernetica Datasmith 
Gamma, Fist 
[52] 

Cybernetica Datasmith 
Gamma, Fist 
[52] 

Fast Attack: 
(2) Ironstrider Balistarii 
Twin Cognis Lacannon 
[190] 

(2) Ironstrider Balistarii 
Twin Cognis Lacannon 
[190] 

Heavy: 
(3) Kastelan Robot 
Incendine Combustors, Kastelan Fists 
2x Triple Heavy Phosphor Blasters 
[341] 

(3) Kastelan Robot 
Incendine Combustors, Kastelan Fists 
2x Triple Heavy Phosphor Blasters 
[341] 

Onager Dunecrawler 
Icarus Array, Broad Spectrum Data-tether, Smoke Launchers 
[130] 

Onager Dunecrawler 
Neutron Laser, Broad Spectrum Data-tether, Smoke Launchers 
[135] 

Onager Dunecrawler 
Neutron Laser, Broad Spectrum Data-tether, Smoke Launchers 
[135] 

[1998] 

It is a little boring, in that I don't have a few units I like. But it looks fun and decently competitive (I think?). Cawl camps with shooty units (Vanguard, Neutrons). The Arquebus are there to pick off characters (in theory). It has d3 damage or a mortal wound, which seems useful... though who knows! They are pricey. 

Quad Balistarii should light up armor and big stuff. Neutrons as well. Icarus is there for that rando flyer, but can also lob a ton of shots at -1 BS. Robots light up (lol) infantry under Protector Protocols, meaning 36 shots from the Phosphor 'bots and the Fist bot is there to cover Melee needs. Aegis is nice too, obviously, when they are getting into position. 

That is it so far for my brainstorming. It is a 2k list because from what I can tell, that will be the new normal.


Can you deal with something like 80 Genestealers, heck, 100 Genestealers, charging you turn two? I really think people need to re-think how they army build. Everything can wound everything. You don't need to have anti-tank weapons everywhere. Hordes will be a thing.

You could also mix and match Imperial units in your army. I don't see many advantages in going with 1 faction when you could have guys from 10 Imperial factions in the same army. Take the best from all over.

This message was edited 1 time. Last update was at 2017/06/01 13:21:36


 
   
Made in us
Pewling Menial




KY, US

 Arlen wrote:
What do you guys think of the new Dragoon?
I really like it, sure they are a bit more expensive, but they are still very good and can kill small vehicles quite easily.


I'm not so sure. I mean, they wound typical vehicles on 4+ or 3+ but they have no AP value to speak of. Rhinos and the like are all 3+ save. Even things like DE raiders have a good chance of saving any damage you put out.

With that said, I dont really know what their purpose is. Targeting multi wound, fairly lightly armored infantry? One Dragoon averages 2 wounds on a Tyranid Warrior, 3.5 if you roll a 6.

I'm just not sure.

Edit:

Also, is everyone planning to run Spearhead? I have a hard time even justifying a Battalion. 1-2 Onagers and 1-2 Kastelens just doesnt seem to cut it.

This message was edited 1 time. Last update was at 2017/06/01 13:22:33


 
   
Made in us
Moustache-twirling Princeps





PDX

 Therion wrote:

Can you deal with something like 80 Genestealers, heck, 100 Genestealers, charging you turn two? I really think people need to re-think how they army build. Everything can wound everything. You don't need to have anti-tank weapons everywhere. Hordes will be a thing.

You could also mix and match Imperial units in your army. I don't see many advantages in going with 1 faction when you could have guys from 10 Imperial factions in the same army. Take the best from all over.


Kastelans with Protector Protocols lobs 36 shots that hit on 4+, wound on 3+ and ignore their armor save. That is about 12 dead Genestealers per Kastelan squad in shooting. Then I get to double Overwatch too and in that, I have the Combuster too. Then we can factor in Cawl, who let's me re-roll hit rolls. So, likely I will drop a fair chunk before they can get into me in CC, for which they then need to try wounding my T7 Robots that will go over to double Fight mode.

This is ignoring all the other aspects of the armies in questions, obviously, but I think my anti-horde ability will be decent.

As for the second point, why would I want to try to shoehorn in a bunch of other Imperial factions and how would I even do that and benefit? It also ruins my theme, costs me more cash, and probably doesn't bring me much benefit overall.


Automatically Appended Next Post:
gally912 wrote:

Also, is everyone planning to run Spearhead? I have a hard time even justifying a Battalion. 1-2 Onagers and 1-2 Kastelens just doesnt seem to cut it.


I am thinking Spearhead and Outrider, now, honestly. Someone in my army list post mentioned it and it allows me to spread out my heavies and fast attack slots and, unless I can find it somewhere tucked in the new rulebook, Troops are not needed for scoring as any model will work.

So why not? Plus, I get 5 CP that way too. That might prove useful and perhaps even more so when we get our actual Codex and maybe get army-specific strats.

This message was edited 1 time. Last update was at 2017/06/01 13:46:01


   
Made in us
Pewling Menial




KY, US

 em_en_oh_pee wrote:
 Therion wrote:

So why not? Plus, I get 5 CP that way too. That might prove useful and perhaps even more so when we get our actual Codex and maybe get army-specific strats.


Good thinking! Only -1 CP compared to the battalion, and any combination of the three "focused" detachments ends up with 3-8 for two slots. I will probably go with Vanguard/Spearhead, if only because I might like more than one Datasmith and might want to splash an Enginseer for my Onagers.

We're certain all the rules/buffs work across detachments right? Techpriest dominus rerolls, etc?

This message was edited 3 times. Last update was at 2017/06/01 13:58:30


 
   
Made in lt
Mysterious Techpriest






Uploaded new version of the Excel list buider:
Added missing non-weapon Wargear and fixed Dragoon and Balistarii formulas

Mathammer(primarily Chaos Daemons, Adeptus Mechanicus, Necrons and Orks) https://drive.google.com/open?id=1mhwa-d77ztppXP9ZUQxur9HewqDTFZ6k
12k pts Daemons
5k pts Orks
5k pts AdMech
3k pts Necrons  
   
Made in fi
Jervis Johnson






 em_en_oh_pee wrote:
 Therion wrote:

Can you deal with something like 80 Genestealers, heck, 100 Genestealers, charging you turn two? I really think people need to re-think how they army build. Everything can wound everything. You don't need to have anti-tank weapons everywhere. Hordes will be a thing.

You could also mix and match Imperial units in your army. I don't see many advantages in going with 1 faction when you could have guys from 10 Imperial factions in the same army. Take the best from all over.


Kastelans with Protector Protocols lobs 36 shots that hit on 4+, wound on 3+ and ignore their armor save. That is about 12 dead Genestealers per Kastelan squad in shooting.

Genestealers have a 5+ invulnerable save. They could also charge you turn one. I'm not impressed by those 36 shots. I really don't think you can deal with hordes at all. You could easily be facing 200 single wound models in many games.

Heck, 200 Brimstone Horrors with 4+ invulnerable saves only costs 400 points, and they'll be putting mortal wounds on you with Smite.

This message was edited 2 times. Last update was at 2017/06/01 14:15:38


 
   
Made in us
Moustache-twirling Princeps





PDX

gally912 wrote:
 em_en_oh_pee wrote:
 Therion wrote:

So why not? Plus, I get 5 CP that way too. That might prove useful and perhaps even more so when we get our actual Codex and maybe get army-specific strats.


Good thinking! Only -1 CP compared to the battalion, and any combination of the three "focused" detachments ends up with 3-8 for two slots. I will probably go with Vanguard/Spearhead, if only because I might like more than one Datasmith and might want to splash an Enginseer for my Onagers.

We're certain all the rules/buffs work across detachments right? Techpriest dominus rerolls, etc?


For re-rolls and stuff, it is Keyword based, so it should apply to all detachments provided they have that Keyword.

Also, you get two Elites slots in each, which means you can easily get four Datasmiths (though you likely won't need that many). And don't forget that Cawl and the Dominus can repair your models - not just vehicles, but anything. I would only run Enginseers if you were pairing with Guard.

   
Made in lt
Mysterious Techpriest






 em_en_oh_pee wrote:
gally912 wrote:
 em_en_oh_pee wrote:
 Therion wrote:

So why not? Plus, I get 5 CP that way too. That might prove useful and perhaps even more so when we get our actual Codex and maybe get army-specific strats.


Good thinking! Only -1 CP compared to the battalion, and any combination of the three "focused" detachments ends up with 3-8 for two slots. I will probably go with Vanguard/Spearhead, if only because I might like more than one Datasmith and might want to splash an Enginseer for my Onagers.

We're certain all the rules/buffs work across detachments right? Techpriest dominus rerolls, etc?


For re-rolls and stuff, it is Keyword based, so it should apply to all detachments provided they have that Keyword.

Also, you get two Elites slots in each, which means you can easily get four Datasmiths (though you likely won't need that many). And don't forget that Cawl and the Dominus can repair your models - not just vehicles, but anything. I would only run Enginseers if you were pairing with Guard.


Btw, try my list builder to not make silly mistakes like before :p
It has error checking

Mathammer(primarily Chaos Daemons, Adeptus Mechanicus, Necrons and Orks) https://drive.google.com/open?id=1mhwa-d77ztppXP9ZUQxur9HewqDTFZ6k
12k pts Daemons
5k pts Orks
5k pts AdMech
3k pts Necrons  
   
Made in us
Moustache-twirling Princeps





PDX

 Therion wrote:
 em_en_oh_pee wrote:
 Therion wrote:

Can you deal with something like 80 Genestealers, heck, 100 Genestealers, charging you turn two? I really think people need to re-think how they army build. Everything can wound everything. You don't need to have anti-tank weapons everywhere. Hordes will be a thing.

You could also mix and match Imperial units in your army. I don't see many advantages in going with 1 faction when you could have guys from 10 Imperial factions in the same army. Take the best from all over.


Kastelans with Protector Protocols lobs 36 shots that hit on 4+, wound on 3+ and ignore their armor save. That is about 12 dead Genestealers per Kastelan squad in shooting.

Genestealers have a 5+ invulnerable save. They could also charge you turn one. I'm not impressed by those 36 shots. I really don't think you can deal with hordes at all. You could easily be facing 200 single wound models in many games.

Heck, 200 Brimstone Horrors with 4+ invulnerable saves only costs 400 points, and they'll be putting mortal wounds on you with Smite.


A 5++ isn't the end-all. They still will die pretty fast. And really, if anyone brings hordes like that, I will be absolutely shocked. It always sounds good on paper, but I have seen precious few in tourneys over the years. It takes too long to set-up, move, and resolve all those models.

Also, "you don't need to have anti-tank everywhere" is pretty short-sighted. You think Marines don't exist? Look at a Rhino and tell me we don't need antitank. Or a Land Raider.

And honestly, AdMech doesn't really strike me as a faction with the tools to handle huge hordes anyhow. Not that I am going to sweat them too much until I see them.

   
 
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