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Made in ca
Terrifying Wraith





Canada

my mechanicum army is now at 2000 pts

what I got

Magos

2x castellax with darkfire cannon

6x thallax (2 with irad-clenser)

9x thallax with lightning cannon

1x thanatar siege automata

2x vulturax

now, what will be the best options to go up at 3000 pts.

 
   
Made in us
Decrepit Dakkanaut





Hyperspace

Have you considered a big blob of tech-thralls, and a Lacrimareus Macrotek Engineseer, to keep them alive? You seem to lack objective control in this list. Either do that, or split the Thallax into 3 units of 5/5 units of 3.

Small amount of points, but that's my suggestion. I'll leave it to others to add more.

This message was edited 1 time. Last update was at 2017/06/01 02:26:58




Peregrine - If you like the army buy it, and don't worry about what one random person on the internet thinks.
 
   
Made in gb
Mysterious Techpriest







My advice is dependent on faction chosen.

Cybernetica: another pair of castellax to fill out the compulsory troop allocation and a macrocarid explorator for your magos to ride in, some myrmidon destructors to go with him/her/it/they and an additional magos dominus in a triaros.

Taghmata: 2 blobs of thralls for objective camping, a couple of triaros, some myrmidon destructors and a pair of krios venators.

Ordo Reductor: a macrocarid explorator, two medusas (i went for legion ones), two triaroii and as many krios venators as your remaining points allow (committed to fluff? two minotaurs should scratch that itch..)

I can recommend making a piar of phased plasma fusils from greenstuff to add to your 9-strong cohort of thallax. (and maybe split three standard thallax off to be a dedicated deepstrike team)

https://www.youtube.com/channel/UC-px27tzAtVwZpZ4ljopV2w "ashtrays and teacups do not count as cover"
"jack of all trades, master of none; certainly better than a master of one"
The Ordo Reductor - the guy's who make wonderful things like the Landraider Achillies, but can't use them in battle..  
   
Made in ca
Terrifying Wraith





Canada

What about knight?

 
   
Made in gb
Mysterious Techpriest







Tricky one that.

The problem with knights is they're so subjective to personal taste when taking one to support other forces, but from my perspective there is a clear three-tier system on the go with knights

Teir 1: Atrapos, Porphyrion, Acheron, Crusader
Tier 2: Lancer, Errant, Paladin, Warden, Styrix, Castigator
Tier 3: Magaera, Gallant

https://www.youtube.com/channel/UC-px27tzAtVwZpZ4ljopV2w "ashtrays and teacups do not count as cover"
"jack of all trades, master of none; certainly better than a master of one"
The Ordo Reductor - the guy's who make wonderful things like the Landraider Achillies, but can't use them in battle..  
   
Made in ca
Terrifying Wraith





Canada

Budget Wise is to buy a GW knight and convert my old Catachan into thrall...

If I look at my army and it looks like a Cybernetica army, I need 2 darkfire cannons, maybe some M destructors and kryos.
Going ordos reductor medusa battery all the way and minotaurs.


If I'm looking to cover all corners, I'm looking again for Mirmidon Destructor, domitars and one more vulturax.
!!!

 
   
Made in gb
Mysterious Techpriest







Okay, well my suggested shopping list for you is: 1 knight crusader kit, 2 castellax, 2 medusas, some myrmidon destructors and conversion bits for your old gaurdsmen.

Essentially, the largest points value you can do per squad of thralls is 150 but i end up using 20 thrall blobs ending up around 125 points per unit with frag grenades, induction chargers, RoPT and revenant alchemistry so the three troop slots you have left will allow for 60 thralls on the table and take up 375 points.

The knight crusader is going to take 465 points at worst leaving you with (assuming you kit your thralls like i do and have three units of 20) 160 points spare.

I think that reducing the points of the thralls would be quite easy since the revenant alchemistry, frag grenades or induction chargers aren't really nessecary (i just like them) since they only actually need to be fearless to stay on an objective and revenant alchemistry makes them slow and purposeful and stops them firing overwatch - there is a fair argument for carapace armour instead in certain cases.
So it should be pretty easy to turn that spare 160 into 230 and account for two castellax for when you want to be playing legio cybernetica or giving plenty of room for two ordo reductor medusas when playing ordo reductor or a volkite-toting myrmidon squad when playing as taghmata.



My final thought is that your army looked like a legio cybernetica army when i first looked at your list.

https://www.youtube.com/channel/UC-px27tzAtVwZpZ4ljopV2w "ashtrays and teacups do not count as cover"
"jack of all trades, master of none; certainly better than a master of one"
The Ordo Reductor - the guy's who make wonderful things like the Landraider Achillies, but can't use them in battle..  
   
Made in ca
Terrifying Wraith





Canada

I think i came with a good list (more or less!!!) for cybernetica... didn't add all the option for magos and other, just the general info for now.

HQ
archmagos dominus
2 magos dominus

TROOP
20 tech-thrall with revenant alchemistry
5 thallax (Heavy chain blade, irad cleanser)
5 thallax (Heavy chain blade, irad cleanser)
5 thallax (Heavy chain blade, ferox)
2 castellax with darkfire cannon
2 castellax with darkfire cannon

FAST
2 vultarax strato automata

HEAVY
thanatar siege automata with paragon of metal
krios venator.

that give me around 3000 pts

 
   
Made in gb
Mysterious Techpriest







I can't really help you through this territory dude, i havent really dabbled much with cybernetica thus far.

You should update the thread title to get the attention of dakkas legio cybernetica representatives.

This message was edited 1 time. Last update was at 2017/06/10 21:25:21


https://www.youtube.com/channel/UC-px27tzAtVwZpZ4ljopV2w "ashtrays and teacups do not count as cover"
"jack of all trades, master of none; certainly better than a master of one"
The Ordo Reductor - the guy's who make wonderful things like the Landraider Achillies, but can't use them in battle..  
   
Made in gb
Aspirant Tech-Adept





Brizzle

 hellpato wrote:
I think i came with a good list (more or less!!!) for cybernetica... didn't add all the option for magos and other, just the general info for now.

HQ
archmagos dominus
2 magos dominus

TROOP
20 tech-thrall with revenant alchemistry
5 thallax (Heavy chain blade, irad cleanser)
5 thallax (Heavy chain blade, irad cleanser)
5 thallax (Heavy chain blade, ferox)
2 castellax with darkfire cannon
2 castellax with darkfire cannon

FAST
2 vultarax strato automata

HEAVY
thanatar siege automata with paragon of metal
krios venator.

that give me around 3000 pts

If you're going with Cybernetica I'd probably drop the krios, just to gain more free benefit from being cybernetica.
You could grab another Thanatar either standard or cynis, some vorax, domitar or even an arlatax.

Vorax are great marine killers, being I5 with cybernetica, and having 4 attacks on the charge.
I love the cynis purely for the hilarious overkill potential, especially with the double fire cybertheurgy
Domitar's are pretty good marine, tank and terminator killers. Striking at the same time as marines while being hard for them to kill, often faster than terminators wielding axes and fists.
Arlatax are similar boat to domitars but with an extra initiative.

Just my opinion, but I find with cybernetica you may as well try to get a little more out of the bonus'
   
Made in gb
Sagitarius with a Big F'in Gun





'Erryferd

I'll expand on the previous Cybernetica Points;

Domitar and Arlatax pretty much fit the same role (except when buildings are involved: That's Domitar domain), but they still have different reasons for being fielded:

- Domitar are a safe choice. Reliable, kind'f unspectacular, but they do punch very hard. Easy to use on their own volition, needing little backup to do their jobs.

- Arlatax, however, have a much greater murder potential, but are naturally harder to pull off by that virtue. T6 as oppose to the T7 Domitar (which you will notice), but they do have jump packs.
They're better at wiping out normal squads than Domitars, although they're better suited to Monster & Light Armour hunting.
A lone Arlatax is food for though, but a pack of 3 (albeit 525 points) draws a lot of attention, unless you've got other threats, such as a swarm of 9 Ferroxian Thallax buzzing around after objectives, with which they synergise very nicely anyway.

~0110~ ~1001~
6.4k Taghmata
4.8k Morskitarii
1.9k Robots
1.7k Cult Mech'
1.3k Skitarii
1.1k Mek Nonsense

Primaris Marines
Archmagos Gramm Dyrbax
Boltscurry's Bhiranauts 
   
Made in ca
Terrifying Wraith





Canada

More I read you guys, more the Domitar is the good choice. (to have 2, all i need is to drop 1 magos, the thralls and the krios)
My bigest problems will be a triple spartans Son of Horus list and a lot of tank and speeders Space Wolves list.
If the Domitars can tarpit some unites a turn or two, they will be a great addition.




 
   
 
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