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Made in us
Jealous that Horus is Warmaster



Boston

Hey all,

Brought my Quickdraw/ Deathfire list to the weekly store tournament tonight... did okay, 2-1 with a bad mov, didn't place, but not bad considering I've played like 3 games (mostly against newbies) since new year's.

My list:

===========================
The Quick And The Deathfire
============================

99 points
------

"Deathfire" (27)
TIE Bomber (17), Proton Torpedoes (4), Extra Munitions (2), Conner Net (4), Guidance Chips (0)

Colonel Vessery (35)
TIE Defender (35), Veteran Instincts (1), TIE/x7 (-2), Twin Ion Engine Mk. II (1)

“Quickdraw” (37)
Special Forces TIE (29), Draw Their Fire (1), Fire-Control System (2), Targeting Synchronizer (3), Special Ops Training (0), Lightweight Frame (2)
------

First round was vs a rebel list. Rex , Jess Pava (swarm leader), roark in the hawk with tlt and Biggs (with damage limit droid).

First game, only loss. I killed rex and had Biggs at 1 health (and the hawk was hurting) but only my bomber survived.

This game was decided by by opponent having very good situational red dice. I dropped both cluster mines and my opponent hit every token. Of 12 dice he took 1 damage. I flew pretty well, but I think I wasted a couple of chances to switch Deathfire's TL mid game.

In the first pass he ps12'ed rex to suppress Quickdraw, Qiuck and Vessery pushed through some fair damage on Biggs and the bomber protons Rex (3 hits and a crit, 2 evade, evade token spent for a swarm leader nuke of Quickdraw - not dead, but no shields at best), hit, crit > major explosions, hit).

Quickdraw died shortly after and from not switching tls i took some Vessery shots w/o tls so Vessery didn't kill Biggs (opponent had good green dice too) and eventually died to the TLT (I think). Last turn the bomber had a proton shot at full health jess (no chance, realistically for a kill) or a primary shot (no mods) on Biggs... there went the mov

Second round. Opponent had "scorpion" Vessery (d, tractor, vi) omega leader (+stealth device) and inquisitor. Victory with plenty of shields on Quickdraw at the end vs Vessery. I got the kill. 100-62

This was another game when the cluster mines were underwhelming. I was very glad i brought debris or I'd have lost many more shots from enemy Vessery tractor beams onto obstacles. My greens were bad this game.

This game was probably decided in the round of maneuvering after the first pass (when I knocked a shield off the inquisitor with Quickdraw and proton torps). Deathfire blocked both omega and inquisitor. So my Vessery got a TL focus shot on inquisitor with no tokens (dead, thanks to a direct hit). I got another totally underwhelming bomb round before the bomber got ps killed.

I probably should have taken initiative in a shot v. Shot with Vessery, 'cause my opponent did get a few tractor beams on me (one on a rock) but when a game comes down to Vessery D vs Quickdraw, Quickdraw wins (it was almost a repeat of a game I had at the side event of Connecticut regional where I lost with my Vessery D).

Final game. Against a upsilon shuttle with Hux and systems officer, delta x7 and Vessery x7. I got greedy at the end and lost Quickdraw in the last round of shooting. His delta survived vs my Vessery.

I got some early shots vs a token down delta, then shifted fire to the shuttle. Then in a later round I had shots at a tokenless Vessery. My bomber took 2 crits in a single round. Quickdraw took one for the extra shot, but the other crit was damaged sensor array. No bombs (aaargh!)

I think I killed the shuttle by spending a focus on Quickdraw (who was shields down) when Vessery (tl,& focus) could and did do the kill. I rolled 3 focus on Quickdraw for defense and died (mov!).

I think I will give deathfire another week of trial, but I'm not sure if he's the right bomber. A deadeye gamma vet seems like he's going to be able to put more damage down...


Automatically Appended Next Post:
So I'm not convinced that Deathfire is the right bomber in this situation. But, I think I'm going to give him/her/it (and the cluster mines) another week.

Do y'all think that this is an improvement?

============================
The Quick And The Deathfire
============================

100 points

Pilots
------

"Deathfire" (27)
TIE Bomber (17), Proton Torpedoes (4), Extra Munitions (2), Cluster Mines (4), Guidance Chips (0)

Colonel Vessery (35)
TIE Defender (35), Veteran Instincts (1), TIE/x7 (-2), Twin Ion Engine Mk. II (1)

“Quickdraw” (38)
Special Forces TIE (29), Draw Their Fire (1), Fire-Control System (2), Ion Pulse Missiles (3), Targeting Synchronizer (3), Special Ops Training (0), Guidance Chips (0)

------

View: http://xwing-builder.co.uk/view/703838/the-quick-and-the-deathfire-
Tweak: http://xwing-builder.co.uk/build/703838
XWS: http://xwing-builder.co.uk/xws/703838

This message was edited 1 time. Last update was at 2017/06/06 06:08:19


 
   
Made in gb
Executing Exarch





I've tried Deathfire, just got the feeling that whilst the ability is fun and situationaly potent it's too much set up for usually middling results (I think Imps need a bomb buffer crew/mod as non-Sabine bombs always semm mehh) I suspect the Gamma Vet will be more consistant

"AND YET YOU ACT AS IF THERE IS SOME IDEAL ORDER IN THE WORLD, AS IF THERE IS SOME...SOME RIGHTNESS IN THE UNIVERSE BY WHICH IT MAY BE JUDGED." 
   
Made in us
Jealous that Horus is Warmaster



Boston

Second tournament report, flgs kit tournament. List asat the end of my last post.

Game 1: vs Dengar/Tel (worlds champ list) Loss 20-100.

Dengar/ Tel is a viscous list even in the hands of a relatively new player. I made a good approach and barrel rolled Quickdraw out of Dengar's arc. Quickdraw and Vessery stripped Tel's shields (including Quickdraw getting his only revenge shot after eating a plasma torp). Deathfire landed 4 damage (including 2 crits) on Tel. Sadly neither was a direct hit. Tel didn't even reset.

Deathfire turned out and bombed Dengar, getting two shields but I screwed up and moved Vessery over a bomb - 2 hits on me :( and got myself turned backwards for where I expected Dengar to be.

I flew pretty well but I wound up losing everything for only forcing the Tel reset. Deathfire got ps killed before being able to fire his last missile. Dengar w/ expertise is not a fun thing to face for imperials (or anyone without stress mechanics.

Game 2, vs kavil & 2 tlt y-wings. Victory 100-0

First pass dropped a y-wing to 1 hull, second pass got an ion missile into kavil pointed off the edge. Quickdraw ate 2 Connor nets (same turn). I turned my bomber in front of the other y... 2 bombs for him, 1 bomb for Vessery (oops, but no damage). Vess & Deathfire came around to finish the Ys.

Game 3. Vs imperial oddballs. Loss 77-100.

Inquisitor (no title) w/ expertise & concussion missiles. Ryad D, tractor beams & homing missiles. Omega Ace, ptl.

Basic joust on approach except I pulled Vessery wide and swung in from the side. But i missed the math and bumped Quickdraw into Deathfire and couldn't TL (1 fwd lead doesn't clear the following ship doing a 1 bank). Deathfire got smoked by all 3 ships and ps killed the first pass.

I flew a bit poorly, misjudged some bump moves. Vessery wound up pointing the wrong way on a couple of turns, but Quickdraw killed inquisitor and Vessery got a r1 to kill ryad from behind. But Vessery lost his shields and Quickdraw died with the ace only down 1 shield. My opponent was surprisingly good at getting r1 shots and with ptl, thats 3 crits regardless of the roll.

In retrospect i could & should have run or forced long range shots. With focus & evade i only need 1 paint result on 3 dice to stay alive. Especially after 1 crit got through for a direct hit.

Final round came to 3 crits. 2 paint and I live. Rolled 1 evade, 2 blanks. Ps kill.

Conclusions: imperial bombs are just not reliable. If we had a sabine or even cad bane, it might be different. Admittedly it's easier to go a bomb drop than get a 2nd missile after the first pass but there's so many ways to modify a standard attack, vs none with a bomb.

I do like the combination of the sf w/ target sync & bomber. It lets the lower ps bomber get a strong shot in the first pass, but I'm not sure how to exploit it... i wonder if maybe a TAP is a better carrier for that first shot. It's a good knife-fighting platform...
   
 
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