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Made in us
Dakka Veteran






So I see a thread about first impressions of our units and some other threads about how we, the wolfy viking people are, feel about our new data sheets. However I do not see a tactics thread! So I thought I would get it started. Let's hear your ideas my wolf kin!

Currently I'm trying to figure out how to fit the stuff I like into my list and how to play them. I have Bjorn and 2 more CC venerable dreads that seem too much fun to pass up.

I am also thinking of making multiple units of Skyclaws that will come in with podded grey hunters, with TWC and others bringing up the rear. I like the idea of a rushing, in your face space wolf list.

This message was edited 2 times. Last update was at 2017/06/08 05:02:15


 
   
Made in us
Dakka Veteran






So I've finally really being digging into the rules I was able to find for our wolves. I'm not sure I've seen it discussed before but it appears with the new wording that our TWC and other can take upgraded versions of our powered frost weapons. Unless I am mistaken? So Instead of a Frost Axe, they could take the Great Frost Axe it appears. That would only be an extra 7 points. Sure it would be pricey but it might be worth it.

Anyone else find anything new and interesting with kitting out our Wolves? I don't remember that being an option in the old codex. Though I could be wrong! I was somewhat new to the Wolves.

*edit - Nevermind, I looked at the front of the SW entry and see the list divided up properly. Oh well!

This message was edited 1 time. Last update was at 2017/06/09 00:15:23


 
   
Made in us
Longtime Dakkanaut





Looking for the Rest of the II Legion

I'm gonna be running my PA as a gun line and kind of just holding down the middle of the board from cover while my Thumderwolves maraud around.


 
   
Made in us
Loyal Necron Lychguard




Been eyeing these guys up for a slow-grow league. How are they looking in 8th?
   
Made in us
Longtime Dakkanaut




I think SW will be pretty good this edition.

They have a lot of good CC units, and CC is quite viable this edition so that works in their favor. Their HQ auras are quite good, so i think it will be common to see 4 or so HQ units in the army.

Now that grav is rebalanced they don't hurt so much by not having it, and their long fangs get free 1s rerolls to hit which is cool.

I expect see a lot of TWC, wulfen, blood claws, and long fangs, and everything else is solid because they are marines. Which is pretty much exactly how i think SW should play, so im pretty happy.
   
Made in de
Stealthy Space Wolves Scout




Germany, Frankfurt area

I have made a 2000 points list (batailion):

the Hammer (to get into the enemy deployment zone):
Wolf priest on bike with plasma pistol, warlord (+1LD)
8 Fenrisian Wolves)
5 Wulfen (2xclaws, 2x hammers,axe)
3 TWC (2 shields, hammer, claw, chainsword)
5 Scouts (melter, plasma pistol) +WG PL (frost sword, combi-plasma)

the Blade (to secure the mid-field):
ven. dread (assault cannon, great wolf claw, hv. flamer)
rune priest (runic armor, stormbolter, rune axe)
9 GH (2 melter, power axe) + WG PL (sormbolter, frost sword)
9 GH (2 plasma, power axe) + WG PL (sormbolter, frost sword)

the Arrow (camp backfield objectives):
Whirlwind (castellan)
5 Long Fangs (4 missile launcher)

the Spear (to plug holes or attack targets of opportunity):
Land speeder (2x hv bolter)
Razorback(twin assault cannon, storm bolter)
5 GH (1 plasma, power axe) + WG PL (sormbolter, frost sword)

 
   
Made in us
Dakka Veteran






Ragnar69 wrote:
I have made a 2000 points list (batailion):

the Hammer (to get into the enemy deployment zone):
Wolf priest on bike with plasma pistol, warlord (+1LD)
8 Fenrisian Wolves)
5 Wulfen (2xclaws, 2x hammers,axe)
3 TWC (2 shields, hammer, claw, chainsword)
5 Scouts (melter, plasma pistol) +WG PL (frost sword, combi-plasma)

the Blade (to secure the mid-field):
ven. dread (assault cannon, great wolf claw, hv. flamer)
rune priest (runic armor, stormbolter, rune axe)
9 GH (2 melter, power axe) + WG PL (sormbolter, frost sword)
9 GH (2 plasma, power axe) + WG PL (sormbolter, frost sword)

the Arrow (camp backfield objectives):
Whirlwind (castellan)
5 Long Fangs (4 missile launcher)

the Spear (to plug holes or attack targets of opportunity):
Land speeder (2x hv bolter)
Razorback(twin assault cannon, storm bolter)
5 GH (1 plasma, power axe) + WG PL (sormbolter, frost sword)


I am just a little confused, are these all separate detachments or part of the battalion detachment? Or whatever it's called haha. I think it's awesome as you can see below that we're coming up with really different lists/ideas!



I made a 2k point list as well, anticipating that will be the new point limit. I put it in the army list section but I think it's decent for tactics discussions too so I'll copy/pasta it.

So this is my first attempt to make a list with points in 8th edition. My main goal here is to have a force that will rush the enemy as fast as possible with heavy hitters while infantry trudge forward and secure the rear. I thought about cutting the Grey Hunter squads down in size to fit in a named character possibly but I thought massed bolter fire might not be a bad thing. The infantry will move in a line formation up the middle with the two dreadnoughts, iron priests following behind, leading the charge. The TWC will each take a flank and charge up that way. Wulfen will follow the TWC but be a little more inside the playing area.

That's the initial plan anyway, depending on my opponents deployment of course! So here is the list.

First List Attempt - Total: 1994

HQ -
Iron Priests -
servo-arm
thunderhammer
bolt gun

Iron Priests -
servo-arm
thunderhammer
bolt gun

Troops -
Grey Hunters - x10
Grey Hunters - x10
Grey Hunters - x10

Elites -
Ven Dreadnaught -
Axe -
Shield -
Ven Dreadnaught -
Axe -
Shield -
Wulfen -
TH/SS - 2x
GFA - 2x
Frost Claws - 1x
Wulfen -
TH/SS - 2x
GFA - 2x
Frost Claws - 1x

Fast Attack -
Thunderwolf Cav x4
Stormshields - x4 -
Thunderhammer - x1
Frost Sword - x3 - 21
Thunderwolf Cav x4
Stormshields - x4
Thunderhammer - x1
Frost Sword - x3

This message was edited 2 times. Last update was at 2017/06/09 20:18:52


 
   
Made in us
Longtime Dakkanaut




Northridge, CA

OwO what's this?
   
Made in de
Stealthy Space Wolves Scout




Germany, Frankfurt area

 andysonic1 wrote:
OwO what's this?


I think thats supposed to be a wolf's howl

 
   
Made in us
Longtime Dakkanaut





Looking for the Rest of the II Legion

Ragnar69 wrote:
 andysonic1 wrote:
OwO what's this?


I think thats supposed to be a wolf's howl


I prefer to have my wolves release a blood-curdling 'bork' or two in the face of the enemy, but to each his own.


 
   
Made in us
Dakka Veteran






To avoid that question I googled how to type out a wolf howl. It was actually mildly contentious.. lol. It came up anyway!


 Aetare wrote:
Ragnar69 wrote:
 andysonic1 wrote:
OwO what's this?


I think thats supposed to be a wolf's howl


I prefer to have my wolves release a blood-curdling 'bork' or two in the face of the enemy, but to each his own.


Hah! When I charge with my TWC or Wulfen I'm known in my group for howling so partially why I put it in. I have no idea what a "bork" is?

This message was edited 1 time. Last update was at 2017/06/09 21:37:55


 
   
Made in us
Longtime Dakkanaut





Looking for the Rest of the II Legion

ArmchairArbiter wrote:
To avoid that question I googled how to type out a wolf howl. It was actually mildly contentious.. lol. It came up anyway!


 Aetare wrote:
Ragnar69 wrote:
 andysonic1 wrote:
OwO what's this?


I think thats supposed to be a wolf's howl


I prefer to have my wolves release a blood-curdling 'bork' or two in the face of the enemy, but to each his own.


Hah! When I charge with my TWC or Wulfen I'm known in my group for howling so partially why I put it in. I have no idea what a "bork" is?


Think the cancerous plague that is internet meme culture. The things I would do to this forum if I was a man of weaker spirit. So much doge....


 
   
Made in us
Dakka Veteran






Just imagining that has frightened me greatly!
   
Made in us
Longtime Dakkanaut





Looking for the Rest of the II Legion

ArmchairArbiter wrote:
Just imagining that has frightened me greatly!


Apologies friend. I'll get back to the topic at hand: I'm really interested in seeing how our wolves play out in close combat. I already know I'll be running my thunder-wolves, but has anyone really looked into Wulfen and can tell me the pros and cons of taking them? I love the fluff they add to the army and am really considering investing in some if they have any value on the tabletop.


 
   
Made in us
Dakka Veteran






 Aetare wrote:
ArmchairArbiter wrote:
Just imagining that has frightened me greatly!


Apologies friend. I'll get back to the topic at hand: I'm really interested in seeing how our wolves play out in close combat. I already know I'll be running my thunder-wolves, but has anyone really looked into Wulfen and can tell me the pros and cons of taking them? I love the fluff they add to the army and am really considering investing in some if they have any value on the tabletop.


No need to apologize! Was just playing along, it's was a hilarious imagery you painted.

Onto business though... Last edition they were awesome and from what I can see, my two squads of 5 will be seeing action again in this addition. They took the best rules from the hunt/kill table and just made them aura(buff) rules to units instead of a table to roll on. Plenty of abilities and access to bad ass weaponry, they're quick and even when they die they still strike back even if they've already hit! And they can move+advance+charge.

The main issue is that they are very expensive now, whereas in 7th they were undercosted. The squads in the list I posted above is something like 240-280 points for each squad.

This message was edited 2 times. Last update was at 2017/06/09 23:15:34


 
   
Made in us
Longtime Dakkanaut





Looking for the Rest of the II Legion

ArmchairArbiter wrote:
 Aetare wrote:
ArmchairArbiter wrote:
Just imagining that has frightened me greatly!


Apologies friend. I'll get back to the topic at hand: I'm really interested in seeing how our wolves play out in close combat. I already know I'll be running my thunder-wolves, but has anyone really looked into Wulfen and can tell me the pros and cons of taking them? I love the fluff they add to the army and am really considering investing in some if they have any value on the tabletop.


No need to apologize! Was just playing along, it's was a hilarious imagery you painted.

Onto business though... Last edition they were awesome and from what I can see, my two squads of 5 will be seeing action again in this addition. They took the best rules from the hunt/kill table and just made them aura(buff) rules to units instead of a table to roll on. Plenty of abilities and access to bad ass weaponry, they're quick and even when they die they still strike back even if they've already hit! And they can move+advance+charge.

The main issue is that they are very expensive now, whereas in 7th they were undercosted. The squads in the list I posted above is something like 240-280 points for each squad.


Thanks for the analysis! I'll do some more research and try to determine how they would fit into my current collection.


 
   
Made in us
Longtime Dakkanaut




Wulfen seem as solid as they were in 7th. The re-rolls to charge from (hunt) are obviously great, and any units that don't need the re-roll can then use the (kill) attack boost.

The fact that the range is boosted to 12" for blood claws is cool as well, and makes large numbers of blood claws as the backbone to a list more appealing and quite scary.

I think the key to them will be going somewhat easy on the upgrades and relying on them more to buff the army around them than to kill everything by themselves.
   
Made in gr
Regular Dakkanaut





my 2 cents about the wolves:

1.wolf scouts are great , you can give them 2xplasma pistols, 1xplasma gun and a WG pack leader with combi plasma + frost sword and "deep strike" them for 108 points (which is very cheap for that many shots and a potential charge)

2. Arjack is maybe the best HQ choice for his points cause he gives 2 buffs intead of one (reroll ones to wound for all spacewolves and +1 attack to wolfguard which affects also thunderwolves) and he is very killy in melee, durable and can deep strike.

3. long fangs are great cause they dont need a character for rerolls

4. Thunderwolves next to a lord on wolf and arjack are super killy each chainsword guy gets 4 regular + 3 mount attacks and the leader with a hammer gets 4 attacks + 3 mount attacks all with reroll 1s to hit and wound.

5. wulfen are great also and their buff is even better now.


In my list i drop 5 termies (mixed combis and th/ss) with arjack and i advance up the board 5 thunderwolves (all shields ,1 hammer on the leader) with a wolf lord . Also i use scouts to harass one flank. Long fangs provide long range fire support. Pretty killy stuff

all in all, i really like the new edition

This message was edited 4 times. Last update was at 2017/06/12 07:07:17


 
   
Made in de
Stealthy Space Wolves Scout




Germany, Frankfurt area

I think Wulfen with mostly TH/SS are our best bet to kill large models like Wraithknights/IK and other scary melee units. But it's important that we get the charge, so a screen of Fenrisian Wolves helps greatly. Add in a Wolf Priest on Bike to migitate the 4+ to hit for hammers and to keep the wolves from running.

You could also keep a unit of TWC and/or Skyclaws nearby to profit from the buffs.

The named characters are pretty good to. No reason not to take Arjac, Njal or Grimnar over regular HQs if you want a similiar loadout.

A WG PL in TDA (maybe with SS) is a great tank for your Long Fangs

 
   
Made in at
Second Story Man





Austria

Too many possibility's now for making a list
my 5th Edi list with 2 units of Swiftclaws, Priests on Bikes and two full melee scouts squads is viable again, the same as the storm of chaos wulfen+blood claw spam.

I really like the new Plasma Scouts, I would prefer a melee squad but with 9" this is too risky while it is perfectly fine for rapid fire weapons

my only real problem is, I have a full Squad of Skyclaws with 2 Bolt Pistols, don't know what to do with them know

from all the stuff I have, I would like to use 2 units of Blood Claws, 2 units of Scouts, 2 units Swiftclaws or WG on Bike, 2 units of Wulfen, 2 units of Long Fangs, 2 of each Priest, 2-4 Dreads, TWC and 2 Lords on Wolf.
And get everything in 1850 points.....

This message was edited 1 time. Last update was at 2017/06/12 09:00:50


Harry, bring this ring to Narnia or the Sith will take the Enterprise 
   
Made in it
Waaagh! Ork Warboss




Italy

Are drop pods gone with the new edition's style? I haven't seen a single one in several 2000 points SW lists.

 
   
Made in gr
Regular Dakkanaut





yes they are definately gone due to their cost , 105 points for a "deep strike" vessel is too much and they dont even carry dreads any more. They should definately recost them or they ll stay in "the way of the dodo" zone

This message was edited 1 time. Last update was at 2017/06/12 09:45:42


 
   
Made in us
Dakka Veteran






I have actually been planning on trying to use them. It's just not in a list I've currently made.
   
Made in gb
Regular Dakkanaut




Maybe I missed it - how do our venerable dreadnoughts get Storm Shields under 8th edition?

I thought we had to pull our ven dreads from the space marine list?
   
Made in at
Second Story Man





Austria

 Blackie wrote:
Are drop pods gone with the new edition's style? I haven't seen a single one in several 2000 points SW lists.


Question is what do you want to use the Pod for?
the only good reason is a Dread, which is not possible (maybe with FW) or Long Fangs

Nidzrule! wrote:

I thought we had to pull our ven dreads from the space marine list?


and the first page list the options a standard dread has if used in a SW list

This message was edited 1 time. Last update was at 2017/06/12 10:54:47


Harry, bring this ring to Narnia or the Sith will take the Enterprise 
   
Made in de
Stealthy Space Wolves Scout




Germany, Frankfurt area

 Blackie wrote:
Are drop pods gone with the new edition's style? I haven't seen a single one in several 2000 points SW lists.


For the cost of the pod + unit inside you could as well get a unit of terminators that probably do the intended job better and are more survivable.

 
   
Made in au
Ancient Space Wolves Venerable Dreadnought






Drop Pods lost the only reason I cared to use them.
No Dread transportation no real reason to use them.

I don't break the rules but I'll bend them as far as they'll go. 
   
Made in fi
Hoary Long Fang with Lascannon




Finland

I would probably just take a Rhino over a Drop Pod now. Pods are too expensive to sacrifice one for a suicide squad and I don't think Wolves bring enough dakka or survivability to really drop into other armies face with impunity. Also no Dreads in Pods any more, sad face. :(

Maybe now that you can actually take ablative wounds on Long Fangs and moving doesn't cause snap shots anymore, a unit of 4-5 multimeltas and fiveish bolter guys might make for a feasible threat against vehicles or monsters. Make it two of those packs and screen them with teleporting terminators and you might actually cause a proper hassle.

7000+
3500
2000 
   
Made in us
Bloodthirsty Chaos Knight




Las Vegas, NV

I'm new to 40k, starting out with 8E and will be playing Space Wolves. I've already started my buying spree and work began on some Grey Hunters yesterday.

This thread has been informative and I'm glad you guys took up the topic. I've been reading SW internet posts for a while and buying drop pods was almost a knee-jerk reaction. I did not buy any because I read about the increased point cost. With 8th edition which transports will be crucial to SW and which units should have them? I almost bought Razorbacks because they look so cool but held off until I knew more.

This message was edited 1 time. Last update was at 2017/06/12 18:58:29


What's the matter, kid? Don't you like clowns? 
   
Made in us
Grim Rune Priest in the Eye of the Storm





Riverside CA

Lupus Mortem wrote:
I'm new to 40k, starting out with 8E and will be playing Space Wolves. I've already started my buying spree and work began on some Grey Hunters yesterday.

This thread has been informative and I'm glad you guys took up the topic. I've been reading SW internet posts for a while and buying drop pods was almost a knee-jerk reaction. I did not buy any because I read about the increased point cost. With 8th edition which transports will be crucial to SW and which units should have them? I almost bought Razorbacks because they look so cool but held off until I knew more.

Don't know about drop pods, have not gone over them.

On Razorbacks, Rhino's are the backbone of any Mechanized Space Wolf List, just get the Razorback and do not glue down the Turrets, instant Rhino.

Space Wolf Player Since 1989
My First Impression Threads:
https://www.dakkadakka.com/dakkaforum/posts/list/727226.page;jsessionid=3BCA26863DCC17CF82F647B2839DA6E5

I am a Furry that plays with little Toy Soldiers; if you are taking me too seriously I am not the only one with Issues.

IEGA Web Site”: http://www.meetup.com/IEGA-InlandEmpireGamersAssociation/ 
   
 
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