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2017/06/12 02:51:30
Subject: [2000] - Imperial Fists - updated 6/28
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Nasty Nob on a Boar
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Battalion Detachment x2: 6 Command Points (these are two mirror lists hence the x2/6 on the items)
Captain w/Relic Blade - 95pts (x2) = 190
Chaplain w/Plasma Pistol - 79 pts (x2) = 158
Tac Squad - 197 pts (x6) = 1236
Sgt w/combi-flamer
Flamer, 3 Marines
Razorback w/TL LasCannon; HK Missile
Devastator Squad - 204 pts (x2) = 408
Sgt
3 ML, 1 LaC, 2 Marines
I believe that takes me to 1992 pts total.
Staying in my shiny boxes, yes I know.
9 command points I believe.
Seems flexible and currently makes up quite a bit of what I have painted.
I could run TL-Assault Cannons on the razorbacks and save 90 points to spend elsewhere.
Thoughts on the update?
Alternate Heavy Choices / HQ (to use the new models):
Hellblaster Squad 100 pts (x4) = 400
Captain in Gravis Armor 102 pts (x2) = 204
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This message was edited 4 times. Last update was at 2017/06/29 05:58:56
No madam, 40,000 is the year that this game is set in. Not how much it costs. Though you may have a point. - GW Fulchester
The Gatling Guns have flamethrowers on them because this is 40k - DOW III
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2017/06/12 12:52:23
Subject: [2000] - Imperial Fists
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Been Around the Block
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That is actually 9 command points, you get 3 base. Regular Tac squads can't take Heavy Flamers that is a Blood Angel perk.
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2017/06/12 15:09:56
Subject: [2000] - Imperial Fists
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Nasty Nob on a Boar
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Really need to get my books in hand...
Thank you for updates.
Is 9 CP overkill?
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No madam, 40,000 is the year that this game is set in. Not how much it costs. Though you may have a point. - GW Fulchester
The Gatling Guns have flamethrowers on them because this is 40k - DOW III
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2017/06/12 15:36:06
Subject: [2000] - Imperial Fists
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Been Around the Block
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That is a lot of rerolls, and those can be really handy at getting what you need.
I really don't think you need two Interceptors. You would probably be better off with Storm Talons. Maybe one StormTalon and a Stalker (they aren't terrible against ground targets)
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2017/06/21 02:56:50
Subject: [2000] - Imperial Fists - updated 6/20
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Nasty Nob on a Boar
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Updated 6/20.
C&C welcome.
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No madam, 40,000 is the year that this game is set in. Not how much it costs. Though you may have a point. - GW Fulchester
The Gatling Guns have flamethrowers on them because this is 40k - DOW III
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2017/06/23 02:47:14
Subject: [2000] - Imperial Fists - updated 6/20
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Nasty Nob on a Boar
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Little help here please.
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No madam, 40,000 is the year that this game is set in. Not how much it costs. Though you may have a point. - GW Fulchester
The Gatling Guns have flamethrowers on them because this is 40k - DOW III
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2017/06/23 15:06:29
Subject: Re:[2000] - Imperial Fists - updated 6/20
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Regular Dakkanaut
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Ah, a fellow son of Dorn
I like the list you have going on here. Lots of boots and lots of dakka. I like how you have your anti-infantry on your infantry and your anti-vehicle on your vehicles. Command point rerolls go great with Lascannons because you have very few shots, so you need to make them count. There are a few choices in there that confuse me though:
Why all the characters? The chaplains in particular add very little to your force as it doesn't look like you want to be in combat. If you must engage in close, I'd send in a Razorback and let them chew on that. With that many vehicles, a techmarine or two seems like a more obvious choice.
Why the loose Devastator squads? They look like bullet magnets in a heavily mechanized list like this, even with the two ablative marines. For almost the same points (4 points less, even) you could get two Predators with all lascannons, providing much the same firepower on a more robust platform.
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2017/06/23 17:02:27
Subject: [2000] - Imperial Fists - updated 6/20
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Nasty Nob on a Boar
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I included the chaplains as cheap HQ, but the techmarine would serve a better purpose. I think it was also more of a just in case but watching a few videos I see it could be too late if they are in combat...
I don't have predators ready to go but do have the devastators.
With the points saved I may be able to get another squad in there...
Any thoughts on the Assault Cannon v LasCannon razorbacks?
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No madam, 40,000 is the year that this game is set in. Not how much it costs. Though you may have a point. - GW Fulchester
The Gatling Guns have flamethrowers on them because this is 40k - DOW III
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2017/06/23 17:07:18
Subject: [2000] - Imperial Fists - updated 6/20
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Legendary Master of the Chapter
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As hel pointed out not sure the chaps really help you in anyway since they are melee focused. Lieutenants are 74ish? points and would help you by sitting on top of the dev squads for delicious rerolls to wound of 1..Your list is very campee i feel like you could do with some more fast movers if possible the new nasa marines with assault heavy bolters dropping in the back field to annoy the crap out of the enemy.
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This message was edited 1 time. Last update was at 2017/06/23 17:09:35
Unit1126PLL wrote: Scott-S6 wrote:And yet another thread is hijacked for Unit to ask for the same advice, receive the same answers and make the same excuses.
Oh my god I'm becoming martel.
Send help!
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2017/06/23 19:35:08
Subject: [2000] - Imperial Fists - updated 6/20
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Regular Dakkanaut
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Uriels_Flame wrote:I included the chaplains as cheap HQ, but the techmarine would serve a better purpose. I think it was also more of a just in case but watching a few videos I see it could be too late if they are in combat...
I don't have predators ready to go but do have the devastators.
With the points saved I may be able to get another squad in there...
Any thoughts on the Assault Cannon v LasCannon razorbacks?
Of course, if that's what you have then that's what you should run. Just make sure you get them into cover then
In your current list I like the lascannons over the assault cannons. You have enough bolter and flamer fire to deal with infantry so the lascannons are your anti big ones. I think you may struggle a bit in between, as you don't really have an answer to marine infantry or equivalent. Assault cannons work well there. You might swap out two or three razorbacks to them. If you do end up getting annihilators, I'd recommend more assault cannons to better balance your firepower.
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2017/06/29 04:38:12
Subject: [2000] - Imperial Fists - updated 6/20
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Nasty Nob on a Boar
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Ok - one more update. I did drop the devastators but I think this makes a bit more sense. Troop Tac Squad x4, Sgt 65 Flamer; Combi-Flamer 20 Razorback 65 Twin LasCannon 50 Troop Tac Squad x4, Sgt 65 Flamer; Combi-Flamer 20 Razorback 65 Twin LasCannon 50 Troop Tac Squad x4, Sgt 65 Flamer; Combi-Flamer 20 Razorback 65 Twin LasCannon 50 Troop Tac Squad x4, Sgt 65 Flamer; Combi-Flamer 20 Razorback 65 Twin LasCannon 50 Troop Tac Squad x4, Sgt 65 Flamer; Combi-Flamer 20 Razorback 65 Twin LasCannon 50 Troop Tac Squad x4, Sgt 65 Flamer; Combi-Flamer 20 Razorback 65 Twin LasCannon 50 Troop Scout Squad x5 55 Sniper Rifles, Camo Cloaks 35 Heavy Whirlwind 90 Castellan Launcher 25 Heavy Whirlwind 90 Castellan Launcher 25 Heavy Whirlwind 90 Castellan Launcher 25 HQ Captain 74 MC Boltgun, Power Sword 7 HQ Techmarine 58 Power Axe, Conversion Beamer 25 HQ Librarian 93 Force Stave 17 HQ Techmarine 58 Power Axe, Conversion Beamer 25 Grand Total 1992 Still running 2 Battalions, so we are still looking at 9 command points overall.
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This message was edited 1 time. Last update was at 2017/06/29 04:38:45
No madam, 40,000 is the year that this game is set in. Not how much it costs. Though you may have a point. - GW Fulchester
The Gatling Guns have flamethrowers on them because this is 40k - DOW III
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