This was the map I built several years ago but, sadly, we never used it.
I built a campaign board themed on the Armageddon 3 war, specifically the Netheria Peninsula on the Southern continent:
The Netheria Peninsula is located far to the east of the Deadlands region and contains the other major water producing site. It has four processing plants, named Eagle River Water Processing Plant as it is situated on the polluted Eagle River, Maigaard Rock Water Production Plant, the Resolute Bay Water Processing Plant which technically purifies the water produced by the Maigaard Rock and Laertes Valley Water Processing Plant, which is situated on the Laertes River Valley. These feed into the Netheria Peninsula Water Pumping Station via Overland Pipes and then via undersea pipelines to Armageddon.
There is also the Valdez Omega Oil Platform which provides oil to Armageddon, as well as the McCready Cape Research Facility which contains many captured Orks, sent there to be studied.
To the north is Orkwik Airfield, a haven for Ork fighters in the south. Also, S.S. Icerok is located close to Orkwik, a giant iceberg housing thousands of Orks that requires an engine big enough to move it across the ocean to assault Armageddon, although they will encounter problems when it starts melting. There is also one Ork Rok Dropsite to the west.
Finally, there is the Imperial Emplacement OC-1867 "Armageddon Annie" gun battery emplacement, which when coupled with Emplacement SSB-1776 "Lethal Lucy" near Hive Helsreach, they serve to defend the south against orbital bombardments which could destroy the undersea pipelines. It also forms a bastion of defensive power, enough to hold the Orks back long enough for reinforcements to arrive.
Using these instructions from the now-defunct Armageddon 3 campaign website, I went about building our board from both the
40K and Fantasy campaign tiles. Building it on a labeled grid was absolutely crucial so that players were able to email their army moves from tile to tile as getting a bunch of people together in one location every week proved to be impossible.
The objective of the campaign is to occupy the central water processing hive for three straight turns.
We have five players in the campaign (Blood Angels, Chaos, Dark Eldar, Eldar, and Tau), so I made sure that each player’s starting tile was six spaces away from the central objective. There are five secondary objectives on the map: two water treatment facilities, a power plant, a manufactorum, and the orbital gun. Each objective, and the hive, are painted in green and there is one objective close to each player’s starting tile. The best part of the map creation was designing the starting tiles for each army in this campaign, I had more fun designing this board than the campaign itself! If I had the resources, I would have purchased old Epic
40k and Battle Fleet Gothic models to add to the tiles to make a truly immersive campaign map, and I hope I get the chance to do so in the future.