Switch Theme:

40K - intertwined units  [RSS] Share on facebook Share on Twitter Submit to Reddit
»
Author Message
Advert


Forum adverts like this one are shown to any user who is not logged in. Join us by filling out a tiny 3 field form and you will get your own, free, dakka user account which gives a good range of benefits to you:
  • No adverts like this in the forums anymore.
  • Times and dates in your local timezone.
  • Full tracking of what you have read so you can skip to your first unread post, easily see what has changed since you last logged in, and easily see what is new at a glance.
  • Email notifications for threads you want to watch closely.
  • Being a part of the oldest wargaming community on the net.
If you are already a member then feel free to login now.




Made in us
Evasive Eshin Assassin






is there anything stopping you from mixing two units so that if one is charged they both have to be charged and therefore both get to shoot overwatch?

something like ABABABAB where A and B are seperate units.
   
Made in us
Prescient Cryptek of Eternity





East Coast, USA

 usernamesareannoying wrote:
is there anything stopping you from mixing two units so that if one is charged they both have to be charged and therefore both get to shoot overwatch?

something like ABABABAB where A and B are seperate units.


Your opponent has to declare the target of his charge. Let's say he chooses A and NOT B. A would get to fire Overwatch. B wouldn't. Then, the charging unit would roll 2D6 and move such that the first model finishes its move within 1" of a model from unit A and NOT within 1" of a model from unit B. The rest of the models would then move forward, making sure to stay at least 1.001" away from any unit B models. Then, during the Fight phase, the charging unit gets a 3" pile in move, which would allow then to pile in to combat with unit B. Long story short... a savvy opponent can "charge" both units, but only take Overwatch from one of them.

Example.
Pre-charge:

Post-charge (the center C is within 1" of the center A, but more than 1" from both of the B model):

Post-pile in:

Check out my website. Editorials! Tutorials! Fun Times To Be Had! - kriswallminis.com


https://www.thingiverse.com/KrisWall/about


Completed Trades With: ultraatma 
   
Made in us
Evasive Eshin Assassin






but you cant come within 1" of a unit unless you charge it.
doesnt that pretty much mean that they have to charge both if they want to charge at all?
   
Made in de
Longtime Dakkanaut




No, it will always be possible to get within 1" of one of the units while not getting within 1" of the other.

ABABA

. C

Just move C up until it's barely within 1" of B but not A.

Possibly this doesn't work if you are completely surrounded by a circle of interweaved units with a particular radius.

This message was edited 2 times. Last update was at 2017/06/21 18:29:12


 
   
Made in us
Prescient Cryptek of Eternity





East Coast, USA

 usernamesareannoying wrote:
but you cant come within 1" of a unit unless you charge it.
doesnt that pretty much mean that they have to charge both if they want to charge at all?


Nope. Only the first model needs to get within 1" of one model from the target unit. The rest of his buddies can hang back, ready to pile in and fight during the Fight phase. It should be pretty easy to place that one model so that it's barely within 1" of one model from unit A and NOT within 1" of a model from unit B.

Remember that you don't have to move the full distance during a charge for ALL models in your unit. Only the first model has to finish the charge within 1". The rest move as far as you want them to, while remaining in coherency.

Check out my website. Editorials! Tutorials! Fun Times To Be Had! - kriswallminis.com


https://www.thingiverse.com/KrisWall/about


Completed Trades With: ultraatma 
   
Made in us
Infiltrating Broodlord




New York

I'm glad the rule is made this way so that players such as the poster can't abuse rules with the type of shenanigans he's trying to pull off by mixing up in units in such a way. Some people always seek to break the game and then complain that it was broken to begin with

1. Tyranids - 15,000 pts
2. Chaos Space Marines - 7,100 pts
3. Space Marines - 6,000 pts
4. Orks - 5,900 pts
5. Dark Angels - 4,300 pts
6. Necrons - 4,600 pts
7. Grey Knights - 3,200 pts
8. Eldar - 3,400 pts
9. Blood Angels - 3,200 pts
10. Chaos Daemons - 3,200 pts
11. Tau Empire - 3,000 pts
12. Space Wolves - 2,400 pts 
   
Made in us
Evasive Eshin Assassin






ah, 10 4.
i have base to base stuck in my head.
you'd basically be feeding them a second unit trying this crap.


Automatically Appended Next Post:
and thanks guys.

This message was edited 1 time. Last update was at 2017/06/21 18:54:38


 
   
Made in us
Prescient Cryptek of Eternity





East Coast, USA

 usernamesareannoying wrote:
ah, 10 4.
i have base to base stuck in my head.
you'd basically be feeding them a second unit trying this crap.


Automatically Appended Next Post:
and thanks guys.


Yup. No more bases to base. It's a fairly large change and will cause a bit of confusion as people transition to the new rules.

Check out my website. Editorials! Tutorials! Fun Times To Be Had! - kriswallminis.com


https://www.thingiverse.com/KrisWall/about


Completed Trades With: ultraatma 
   
Made in gb
Smokin' Skorcha Driver




London UK

also note that if they select unit A only to charge and then pile in to unit B the charging unit cannot assign attacks to B as per the fight rules.
   
Made in gb
Grim Dark Angels Interrogator-Chaplain





Cardiff

 usernamesareannoying wrote:
but you cant come within 1" of a unit unless you charge it.
doesnt that pretty much mean that they have to charge both if they want to charge at all?


You can't move within an inch in the Movement Phase. Fight Phase doesn't have this restriction.

 Stormonu wrote:
For me, the joy is in putting some good-looking models on the board and playing out a fantasy battle - not arguing over the poorly-made rules of some 3rd party who neither has any power over my play nor will be visiting me (and my opponent) to ensure we are "playing by the rules"
 
   
Made in us
Longtime Dakkanaut





The only reason why it's not possible to intertwine to stop charges is due to the Pythagorean Theorem


6+ = 6/36 | Reroll 1s = 7/36 | Reroll Misses = 11/36 ||||||| 5+ = 12/36 | Reroll 1s 14/36 | Reroll Misses = 20/36 ||||||| 4+ = 18/36 | Reroll 1s 21/36 | Reroll Misses = 27/36
3+ = 24/36 | Reroll 1s 28/36 | Reroll Misses = 32/36 ||||||| 2+ = 30/36 | Reroll 1s 35/36 ||||||| Highest of 2d6 = 4.47
 
   
 
Forum Index » 40K You Make Da Call
Go to: