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2017/06/21 17:32:43
Subject: 40K - intertwined units
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Evasive Eshin Assassin
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is there anything stopping you from mixing two units so that if one is charged they both have to be charged and therefore both get to shoot overwatch?
something like ABABABAB where A and B are seperate units.
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2017/06/21 17:44:54
Subject: 40K - intertwined units
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Prescient Cryptek of Eternity
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usernamesareannoying wrote:is there anything stopping you from mixing two units so that if one is charged they both have to be charged and therefore both get to shoot overwatch?
something like ABABABAB where A and B are seperate units.
Your opponent has to declare the target of his charge. Let's say he chooses A and NOT B. A would get to fire Overwatch. B wouldn't. Then, the charging unit would roll 2D6 and move such that the first model finishes its move within 1" of a model from unit A and NOT within 1" of a model from unit B. The rest of the models would then move forward, making sure to stay at least 1.001" away from any unit B models. Then, during the Fight phase, the charging unit gets a 3" pile in move, which would allow then to pile in to combat with unit B. Long story short... a savvy opponent can "charge" both units, but only take Overwatch from one of them.
Example.
Pre-charge:
Post-charge (the center C is within 1" of the center A, but more than 1" from both of the B model):
Post-pile in:
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2017/06/21 18:25:15
Subject: 40K - intertwined units
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Evasive Eshin Assassin
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but you cant come within 1" of a unit unless you charge it.
doesnt that pretty much mean that they have to charge both if they want to charge at all?
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2017/06/21 18:28:38
Subject: 40K - intertwined units
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Longtime Dakkanaut
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No, it will always be possible to get within 1" of one of the units while not getting within 1" of the other.
ABABA
. C
Just move C up until it's barely within 1" of B but not A.
Possibly this doesn't work if you are completely surrounded by a circle of interweaved units with a particular radius.
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This message was edited 2 times. Last update was at 2017/06/21 18:29:12
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2017/06/21 18:41:23
Subject: 40K - intertwined units
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Prescient Cryptek of Eternity
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usernamesareannoying wrote:but you cant come within 1" of a unit unless you charge it.
doesnt that pretty much mean that they have to charge both if they want to charge at all?
Nope. Only the first model needs to get within 1" of one model from the target unit. The rest of his buddies can hang back, ready to pile in and fight during the Fight phase. It should be pretty easy to place that one model so that it's barely within 1" of one model from unit A and NOT within 1" of a model from unit B.
Remember that you don't have to move the full distance during a charge for ALL models in your unit. Only the first model has to finish the charge within 1". The rest move as far as you want them to, while remaining in coherency.
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2017/06/21 18:53:27
Subject: 40K - intertwined units
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Infiltrating Broodlord
New York
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I'm glad the rule is made this way so that players such as the poster can't abuse rules with the type of shenanigans he's trying to pull off by mixing up in units in such a way. Some people always seek to break the game and then complain that it was broken to begin with
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1. Tyranids - 15,000 pts
2. Chaos Space Marines - 7,100 pts
3. Space Marines - 6,000 pts
4. Orks - 5,900 pts
5. Dark Angels - 4,300 pts
6. Necrons - 4,600 pts
7. Grey Knights - 3,200 pts
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10. Chaos Daemons - 3,200 pts
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12. Space Wolves - 2,400 pts |
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2017/06/21 18:54:29
Subject: 40K - intertwined units
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Evasive Eshin Assassin
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ah, 10 4.
i have base to base stuck in my head.
you'd basically be feeding them a second unit trying this crap. Automatically Appended Next Post: and thanks guys.
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This message was edited 1 time. Last update was at 2017/06/21 18:54:38
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2017/06/21 19:32:49
Subject: 40K - intertwined units
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Prescient Cryptek of Eternity
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usernamesareannoying wrote:ah, 10 4.
i have base to base stuck in my head.
you'd basically be feeding them a second unit trying this crap.
Automatically Appended Next Post:
and thanks guys.
Yup. No more bases to base. It's a fairly large change and will cause a bit of confusion as people transition to the new rules.
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2017/06/23 07:58:39
Subject: 40K - intertwined units
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Smokin' Skorcha Driver
London UK
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also note that if they select unit A only to charge and then pile in to unit B the charging unit cannot assign attacks to B as per the fight rules.
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2017/06/23 09:29:57
Subject: 40K - intertwined units
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Grim Dark Angels Interrogator-Chaplain
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usernamesareannoying wrote:but you cant come within 1" of a unit unless you charge it.
doesnt that pretty much mean that they have to charge both if they want to charge at all?
You can't move within an inch in the Movement Phase. Fight Phase doesn't have this restriction.
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Stormonu wrote:For me, the joy is in putting some good-looking models on the board and playing out a fantasy battle - not arguing over the poorly-made rules of some 3rd party who neither has any power over my play nor will be visiting me (and my opponent) to ensure we are "playing by the rules" |
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2017/06/23 09:40:56
Subject: 40K - intertwined units
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Longtime Dakkanaut
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The only reason why it's not possible to intertwine to stop charges is due to the Pythagorean Theorem
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6+ = 6/36 | Reroll 1s = 7/36 | Reroll Misses = 11/36 ||||||| 5+ = 12/36 | Reroll 1s 14/36 | Reroll Misses = 20/36 ||||||| 4+ = 18/36 | Reroll 1s 21/36 | Reroll Misses = 27/36
3+ = 24/36 | Reroll 1s 28/36 | Reroll Misses = 32/36 ||||||| 2+ = 30/36 | Reroll 1s 35/36 ||||||| Highest of 2d6 = 4.47 |
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