Editied the original post with this same info:
Remnants
https://docs.google.com/document/d/1IMQ7M9AJNKMqNSBNI49ToCbTSLhFwcpThd3jqoqMB5Q/edit?usp=sharing
Sol Republic
https://docs.google.com/document/d/1uFTfSvUyz7PbsCYEYfrY1keHNZE3sl0KrnxeJ70eIMM/edit?usp=sharing
Part of the intent was to have a complex, but not overly complicated 5-15 model skirmish that could handle both sparse and dense tabletops, or a table with a mix of both.
Absolute minimum should be 1 medium sized terrain piece for 12" square of table, although some squares completely covered in terrain, or others devoid of
LoS blocking terrain is okay. There's tech and units designed to make crossing open terrain not a deathtrap.
Models may not react without going on OpFire first, however this may change with playtesting. An earlier draft allowed all models to Snap Fire simple weapons as a reaction, within action limits. This may return if I can keep bookkeeping down.
OpFire carries from round to round if not used, and I'm experimenting with ways to put models on OpFire using Command Points at the start of the game.
There will be cards for this game, freely available online or printed from the online list creation app.
The basic table size being 3'x3' but with scenarios designed for a variety of table sizes. The basic mission will be similar to Infinity's YAMS fan made mission system. Deployment will be smaller than most other games at 3" base.