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Made in gb
Mekboy Hammerin' Somethin'





Dorset, England

Hi Chaps!

So I was having a peep at some of the spangly new Thousand Son's models on the GW website.

I couldn't help noticing that the Exalted Sorcerer models had mutations. I thought that the Rubric of Ahriman was supposed to make the TS immune to mutation, even those who were not turned into dust.

What gives?

Cheers
Kroem
   
Made in gb
Dakka Veteran





The Rubric halted the flesh-change, which was mutation via gene-seed. The Exalted Sorcerer's mutations come from gifts from Tzeentch.
   
Made in gb
Death-Dealing Devastator





right behind you

As said before they're are generally gifts from Tzeetch, willing or not

1650 points approx. of deathwatch
2500 points aprox. of alpha legion and thousand sons
50 power admech
60 power salamanders
70 power thousand sons


 
   
Made in us
Frightening Flamer of Tzeentch




GW forgets it's fluff I refuse to use the mutant ones

2000 6000 with Reaver Titan guard 2k
2500 (imperial force)
2500 (trimming down in 8th)
TS 30k at 5k points
Yes I have a problem
 
   
Made in au
Kinebrach-Knobbling Xeno Interrogator





Oldmike wrote:
GW forgets it's fluff I refuse to use the mutant ones


Lel, sounds like someone needs to read up on their fluff.
   
Made in ie
Cultist of Nurgle with Open Sores





Yeah, I don't really like it either. Honestly, it seems after you and all your brothers were horrifically mutated, and all your brothers were horrifically "destroyed" in order to stop it, you'd be a bit hesitant to willing to mutate yourself, and if Tzeentch can mutate you anyway, it really takes away from the Rubric.
   
Made in au
Hissing Hybrid Metamorph





'Straya... Mate.

Tzeentch noticed they weren't changed enough, so he changed them some more.
It is the fluff, don't fight it with your head canon, you will only get disappointed.

 
   
Made in ca
Longtime Dakkanaut





 Solar-powered_chainsword wrote:
Yeah, I don't really like it either. Honestly, it seems after you and all your brothers were horrifically mutated, and all your brothers were horrifically "destroyed" in order to stop it, you'd be a bit hesitant to willing to mutate yourself, and if Tzeentch can mutate you anyway, it really takes away from the Rubric.
mutation and a gift from your god are different things.

I need to go to work every day.
Millions of people on welfare depend on me. 
   
Made in gr
Longtime Dakkanaut




Halandri

Fleshchange was due to corruption in the geneseed.

Post rubric mutation is due to corruption of the soul.

Remember, in the warp, metaphor is real and as such those who spend an extended amount of time in proximity to the warp come to resemble their inner monster.
   
Made in gb
Mekboy Hammerin' Somethin'





Dorset, England

Thanks for the answers!

I see where everyone is coming from, that the source of the mutations is important.
I must admit though that I though the 'flesh change' was also caused by Tzeentch to trick the TS into worshipping him!

It does seem like splitting hairs though and I do think it detracts from the army's theme somewhat.
If I ever do get around to making my Sorcerers warband army one do I think I will stay away from them.

(Also does any one else think that the new thousand sons colour scheme is a bit rubbish? I much preferred the darker blue)
   
Made in gb
Cultist of Nurgle with Open Sores





OgreChubbs wrote:
 Solar-powered_chainsword wrote:
Yeah, I don't really like it either. Honestly, it seems after you and all your brothers were horrifically mutated, and all your brothers were horrifically "destroyed" in order to stop it, you'd be a bit hesitant to willing to mutate yourself, and if Tzeentch can mutate you anyway, it really takes away from the Rubric.
mutation and a gift from your god are different things.


Yeah, but they're still a warp-based body morphing anyhow. If the Sorcerers take on the gifts willingly it seems a bit silly seeing what they've gone through, or if as I believe they just get them from their work under Tzeentch, I'd think it would be horrifying to once again be morphed and changed, and they'd try prevent it, be it psychically or via the old Iron Warriors way.
   
Made in nl
Dakka Veteran




Stockholm

 Solar-powered_chainsword wrote:
OgreChubbs wrote:
 Solar-powered_chainsword wrote:
Yeah, I don't really like it either. Honestly, it seems after you and all your brothers were horrifically mutated, and all your brothers were horrifically "destroyed" in order to stop it, you'd be a bit hesitant to willing to mutate yourself, and if Tzeentch can mutate you anyway, it really takes away from the Rubric.
mutation and a gift from your god are different things.


Yeah, but they're still a warp-based body morphing anyhow. If the Sorcerers take on the gifts willingly it seems a bit silly seeing what they've gone through, or if as I believe they just get them from their work under Tzeentch, I'd think it would be horrifying to once again be morphed and changed, and they'd try prevent it, be it psychically or via the old Iron Warriors way.


Or, they have become power-hungry madmen over the last ten millenia, realising that some mutations can be beneficial. They are not the same persons they were during the Horus Heresy.

~5000 points of IG and DKoK

I'm awful at reading private messages, so just reply to the threads I'm visiting.  
   
Made in us
Lone Wolf Sentinel Pilot





It is one thing to manifest divine markings and forms upon your body as signs of your god's favor. It's completely another to transform into an unstable blob monster that will most likely only survive for the next few minutes.

Also, as for their color scheme, just pick another one. Wrath of Magnus has half a dozen different sub-sects and cabals that each have their own color schemes and yet are all Thousand Sons warbands.
   
Made in gb
Agile Revenant Titan






 Kroem wrote:

I must admit though that I though the 'flesh change' was also caused by Tzeentch to trick the TS into worshipping him!


That's a strong contender for being true to be honest. It definitely fits Tzeentch's MO. There's also no implication that the Rubric made TSons immune from mutations at all. All it did was stop the Flesh Change (which, TBH, was probably indistinguishable from regular mutations). If it was all a Tzeentchian trick, the God could simply have stopped causing the mutations when they had had the desired effect (tricking the TSons into dusting most of their legion so he can have his army of automatons). After they're all well and truly in his power, he's free to mutate them again

tl;dr Tzeentch is a God. He can basically do what he wants for the most part.

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Made in us
The Conquerer






Waiting for my shill money from Spiral Arm Studios

Animus wrote:
The Rubric halted the flesh-change, which was mutation via gene-seed.


Important to note this part. The Rubric halted the change, IIRC it did not reverse it. So if you had a mutation prior to it you were stuck. And then of course Tzeentch's meddling...

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Cato Sicarius, after force feeding Captain Ventris a copy of the Codex Astartes for having the audacity to play Deathwatch, chokes to death on his own D-baggery after finding Calgar assembling his new Eldar army.

MURICA!!! IN SPESS!!! 
   
Made in gb
Agile Revenant Titan






 Grey Templar wrote:
Animus wrote:
The Rubric halted the flesh-change, which was mutation via gene-seed.


Important to note this part. The Rubric halted the change, IIRC it did not reverse it. So if you had a mutation prior to it you were stuck. And then of course Tzeentch's meddling...


There's also the implication that it could start again. Note 'halted', not 'cured'...

Check out may pan-Eldar projects http://www.dakkadakka.com/dakkaforum/posts/list/702683.page

Also my Rogue Trader-esque spaceport factions http://www.dakkadakka.com/dakkaforum/posts/list/709686.page

Oh, and I've come up with a semi-expanded Shadow War idea and need some feedback! https://www.dakkadakka.com/dakkaforum/posts/list/726439.page

Lastly I contribute to a blog too! http://objectivesecured.blogspot.co.uk/ Check it out! It's not just me  
   
Made in us
Oozing Plague Marine Terminator





 Grey Templar wrote:
Animus wrote:
The Rubric halted the flesh-change, which was mutation via gene-seed.


Important to note this part. The Rubric halted the change, IIRC it did not reverse it. So if you had a mutation prior to it you were stuck. And then of course Tzeentch's meddling...


Hmmm, this is the first time in all my years of 40K a piece of Ksons or Tzeentch fluff intrigued me. I tried reading burning of Prospero but that whole opening with the wildlings was too much wyrdwolf skullblood murderhammer grimdark ridiculousness to continue reading and I've put up with almost every other HH Black Library book just fine.

Never really liked the Ksons aestetic (plus I'm a nurgle freak) but the Sons mutating like John Carpenter's Thing all over the place would make an interesting read.

This message was edited 1 time. Last update was at 2017/06/23 23:34:29


 
   
Made in nl
Pragmatic Primus Commanding Cult Forces






 Solar-powered_chainsword wrote:
OgreChubbs wrote:
 Solar-powered_chainsword wrote:
Yeah, I don't really like it either. Honestly, it seems after you and all your brothers were horrifically mutated, and all your brothers were horrifically "destroyed" in order to stop it, you'd be a bit hesitant to willing to mutate yourself, and if Tzeentch can mutate you anyway, it really takes away from the Rubric.
mutation and a gift from your god are different things.


Yeah, but they're still a warp-based body morphing anyhow. If the Sorcerers take on the gifts willingly it seems a bit silly seeing what they've gone through, or if as I believe they just get them from their work under Tzeentch, I'd think it would be horrifying to once again be morphed and changed, and they'd try prevent it, be it psychically or via the old Iron Warriors way.

Chaos corrupts. The Thousand Sons may have resisted mutation at first, but by now they have long since embraced the Warp and its gifts.

This message was edited 1 time. Last update was at 2017/06/24 14:45:10


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