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Made in us
Chaplain with Hate to Spare





Sioux Falls, SD

So blasts do way too few attacks as is. Here is what I am proposing

7E Small Blast
Vs. One Model - 1 Shot
Vs. less than 5 - d3 Shots
Vs. 5 or greater - 2d3 Shots

7E Large Blast
Vs. One Model - d3 Shots
Vs. less than 5 - 2d3 Shots
Vs. 5 or greater - 2d6 Shots

Also they should only roll to hit once. It doesn't make sense for multiple to-hit rolls. It isn't multiple missiles or whatever being launched.

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Made in us
Gore-Soaked Lunatic Witchhunter







It seems to me that the best way to do this would be to appropriate the C-Beams from the Forge World rules. One high-power shot, and if it kills a model it does a whole bunch of low-power hits to the rest of the unit. You don't have to worry about large volume of mid-power shots making blasts too good against hard targets that way.

Balanced Game: Noun. A game in which all options and choices are worth using.
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Made in gb
Master Engineer with a Brace of Pistols






The idea I was running with was an AoS style weapon in reverse, because excess wounds don't carry over. A battlecannon for example would have 2D6 attacks but only do 1 damage. I ran the numbers and this reliably does 2-4 wounds on targets with a 3+ save.
   
Made in gb
Hooded Inquisitorial Interrogator






I like the idea in principle, but personally I'd remove the random number of "shots" and just use Ballistic Skill. Personally I'm tempted to use average rolls to replace random number of shots fired on all template weapons.

So if something is Weapon D3 it'd fire 2 "shots", Weapon D6 is 4 "shots" and Weapon 2D6 is 8 "shots", still rolling to hit where applicable, representing the firer's skill at placing the blast; flamers etc. would still hit automatically, the only randomness they need is in to-Wound rolls and enemy saving throws.


This just eliminates added randomness, which IMO is never a good thing. Having random numbers of shots just means you can drop a tonne of points on a Shadowsword, only for it to fire a measly two "shots" with its volcano cannon, supposedly one of the most feared anti-vehicle weapons of the 41st millennium. Meanwhile your opponent gets jammy rolls for all their flamers.

The game is random enough without having a random number of random rolls to make!

   
 
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