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2017/06/26 22:02:36
Subject: [V8] YMTC - Cover saves from intervening terrain/units
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[ADMIN]
President of the Mat Ward Fan Club
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FOR THIS POLL, PLEASE ANSWER HOW YOU CHOOSE TO PLAY THE GAME, NOT NECESSARILY WHAT THE RULES AS WRITTEN (RAW) SAY.
Feel free to post how and why you voted, but please DO NOT ENGAGE OTHERS IN DISCUSSIONS/ARGUMENTS ABOUT WHAT YOU THINK THE RULES SAY. Please create a separate thread if you feel the urge to have this kind of discussion.
• The advanced battlefield terrain rules for 'Woods' say: "INFANTRY units that are entirely on the base of a wood receive the benefit of cover...Other units only receive the benefit of cover if at least 50% of every model is actually obscured from the point of view of the shooting unit."
• The advanced battlefield terrain rules for 'Ruins' say: "INFANTRY units that are on a ruin receive the benefit of cover. Other units only receive the benefit of cover if at least 50% of every model is actually obscured from the point of view of the shooting unit."
• The advanced battlefield terrain rules for 'Hills' say: "Hills are always considered to be part of the battlefield rather than a terrain feature, and so models on top of them do not receive the benefits of cover. Some particularly large hills may block a model's visibility to a target unit, however, so get a model's-eye-view to se if this is ever the case."
• There are no rules in the 8th edition rulebook indicating that intervening models can provide the benefit of cover to another unit.
QUESTION: How do you play that units get the benefit of cover from random intervening terrain/units that obscures at least 50% of every model in the unit (but the unit is not actually in terrain)?
Examples:
OPTION A. I play that non-infantry units need to both be in a ruin/forest and also obscured at least 50% by it order to benefit from cover. For infantry units, they only benefit from cover when entirely in terrain (never from being obscured). So for all the examples (#1-4), I'd say no, they would not get the benefit of cover in any of those cases.
OPTION B. I play that non-infantry units can benefit cover by being obscured at least 50%, but only by ruins and forests (not any other type of terrain or intervening unit). For infantry units, they only benefit from cover when entirely in terrain (never from being obscured). So for example #1, I'd say the Land Raider does get cover from the ruin/forest, but in all the other examples (#2-4) I'd say no, they would not get the benefit of cover in any of those cases.
OPTION C. I play that non-infantry units can benefit from cover by being obscured at least 50% by any type of terrain (but not by other random intervening units). For infantry units, they only benefit from cover when entirely in terrain (never from being obscured). So for examples #1 & 2, I'd say the Land Raider does get cover from the ruin, forest & hill, but in the other examples (#3-4) I'd say no, they would not get the benefit of cover in those cases.
OPTION D. I play that both infantry and non-infantry units can benefit from cover by being obscured at least 50%, but only by terrain (not by other random intervening units). So for examples #1, 2 & 4, I'd say the Land Raider/Infantry unit does get cover from the ruins, forest & hill, but for example #3 I'd say no, the Land Raider does not get cover from the intervening Ork Gorkanaut.
OPTION E. I play that both infantry and non-infantry units can benefit from cover by being obscured at least 50% by absolutely anything (including other random intervening units). So for all the examples (#1-4), I'd say yes, they get the benefit of cover in all those cases.
OPTION F. Something else entirely: reply exactly what it is below.
OPTION G. I do not use the advanced terrain rules or otherwise have no opinion.
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This message was edited 3 times. Last update was at 2017/06/27 02:18:31
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2017/06/26 23:44:27
Subject: [V8] YMTC - Cover saves from intervening terrain
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Norn Queen
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Option A seems to be following the RaW most IMHO, thus how I would play it.
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This message was edited 1 time. Last update was at 2017/06/26 23:44:37
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2017/06/27 02:20:20
Subject: [V8] YMTC - Cover saves from intervening terrain/units
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[ADMIN]
President of the Mat Ward Fan Club
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OK, I've now cross posted this into 40k general discussions because having watched quite a few video battle reports I think its safe to say that a whole lot people seem to be playing this aspect of 8th edition very differently, and I think we need to shine a light onto that, especially for tournament organizers and such to be able to deal with head-on.
So please, vote and let everyone know how you choose to play this (not necessarily what you think the RAW are).
Thanks!
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2017/06/27 02:43:36
Subject: [V8] YMTC - Cover saves from intervening terrain/units
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Fireknife Shas'el
Lisbon, Portugal
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I'd like to use E, but as we're testing the new edition, we might use A until we're well acquainted with the rules before applying house rules.
E seems closest to 7th cover system and it was nice.
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AI & BFG: / BMG: Mr. Freeze, Deathstroke / Battletech: SR, OWA / HGB: Caprice / Malifaux: Arcanists, Guild, Outcasts / MCP: Mutants / SAGA: Ordensstaat / SW Legion & X-Wing: CIS / WWX: Union
Unit1126PLL wrote:"FW is unbalanced and going to ruin tournaments."
"Name one where it did that."
"IT JUST DOES OKAY!"
Shadenuat wrote:Voted Astra Militarum for a chance for them to get nerfed instead of my own army. |
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2017/06/27 03:10:08
Subject: [V8] YMTC - Cover saves from intervening terrain/units
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Longtime Dakkanaut
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Something that always annoys me about the 50% obscurity rule
I personally use a flat neoprene cutouts to represent forests. It's easy to transport, doesn't cause wobbly models, and doesn't obstruct things with additional tree models. This obviously doesn't cause ANY visual obscurity in real life. So it's assumed that if a significant portion of your aim line would cross a forest terrain, then the model would benefit from cover.
After that partially unrelated tidbit, I think I would play using B. Tho that might be a partial hold out from previous edition. It just feels like that if we were to use A, then cover wouldn't appear very often. I feel like maximizing your cover without completely sacrificing your mobility is one of the last few movement tactical options left.
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6+ = 6/36 | Reroll 1s = 7/36 | Reroll Misses = 11/36 ||||||| 5+ = 12/36 | Reroll 1s 14/36 | Reroll Misses = 20/36 ||||||| 4+ = 18/36 | Reroll 1s 21/36 | Reroll Misses = 27/36
3+ = 24/36 | Reroll 1s 28/36 | Reroll Misses = 32/36 ||||||| 2+ = 30/36 | Reroll 1s 35/36 ||||||| Highest of 2d6 = 4.47 |
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2017/06/27 04:07:35
Subject: [V8] YMTC - Cover saves from intervening terrain/units
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Grim Dark Angels Interrogator-Chaplain
Vigo. Spain.
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Option D is how we play here.
It makes terrain relevant, but it speed things when you have not any terrain and are just running in the middle of the battle with your troops. Characters have already a rule to protect them when they are between your own units, theres no need for more rules to models providing cover.
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This message was edited 1 time. Last update was at 2017/06/27 04:08:08
Crimson Devil wrote:
Dakka does have White Knights and is also rather infamous for it's Black Knights. A new edition brings out the passionate and not all of them are good at expressing themselves in written form. There have been plenty of hysterical responses from both sides so far. So we descend into pointless bickering with neither side listening to each other. So posting here becomes more masturbation than conversation.
ERJAK wrote:Forcing a 40k player to keep playing 7th is basically a hate crime.
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2017/06/27 04:20:46
Subject: [V8] YMTC - Cover saves from intervening terrain/units
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Hurr! Ogryn Bone 'Ead!
A Place
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The way me and my friends tend to play is as close to RAW as we can, so our games have used option a, and cover has come up exactly never.
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2017/06/27 06:01:16
Subject: [V8] YMTC - Cover saves from intervening terrain/units
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Foxy Wildborne
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I want to play LOS/terrain the way 4th edition did it (closest answer E)
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This message was edited 1 time. Last update was at 2017/06/27 06:01:59
Posters on ignore list: 36
40k Potica Edition - 40k patch with reactions, suppression and all that good stuff. Feedback thread here.
Gangs of Nu Ork - Necromunda / Gorkamorka expansion supporting all faction. Feedback thread here. |
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2017/06/27 06:32:01
Subject: [V8] YMTC - Cover saves from intervening terrain/units
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Enigmatic Chaos Sorcerer
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I like how E affects the game more and it's closest to how I'll be house ruling it. Though I'd go further and say if 50% of the unit is out of sight/obscured.
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BlaxicanX wrote:A young business man named Tom Kirby, who was a pupil of mine until he turned greedy, helped the capitalists hunt down and destroy the wargamers. He betrayed and murdered Games Workshop.
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2017/06/27 06:45:01
Subject: [V8] YMTC - Cover saves from intervening terrain/units
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Emboldened Warlock
Widnes UK
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I play sort of halfway between d and e where anything can get a cover save. However the cover bonus can only come from terrain or bulky vehicles, infantry is ignored.
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Ulthwe: 7500 points |
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2017/06/28 21:50:06
Subject: [V8] YMTC - Cover saves from intervening terrain/units
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[ADMIN]
President of the Mat Ward Fan Club
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Just bumping this because I really think it would be helpful to have some more data on how people are playing this issue.
Please feel free to share your opinion (just don't argue with someone else's opinion)!
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2017/06/28 22:51:04
Subject: [V8] YMTC - Cover saves from intervening terrain/units
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Regular Dakkanaut
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I get that 40k requires suspension of reality, but it's nice to minimize that, especially reality within the game universe. The idea that a tree can give a Raider cover but a huge rock can't is just too silly. Given that the rule is vague, I choose to play the non-silly way. That said, I clearly have no ground to stand on for claiming troops get cover when behind something (see what I did there?). But I'll play that way unless my opponent prefers elsewise.
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2017/06/29 00:01:28
Subject: [V8] YMTC - Cover saves from intervening terrain/units
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Regular Dakkanaut
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I'm happy to play A which seems to be the most RAW if anyone wants to. However my club is mostly historical gamers and I'm the most enthusiastic 40k player so something closer to usual terrain rules like option D/E goes over better. I'll ever throw in area terrain if they want it.
Something I was thinking of is all our terrain is scratch build and page 251 says you can make you own rules for them if you want. So something like D should be fine anyway if I made it up as a rule for our terrain.
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2017/06/29 07:26:29
Subject: [V8] YMTC - Cover saves from intervening terrain/units
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Calm Celestian
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Me and my buddy probably do sort of a mix of them.
For example in our first game of the 8th his TwinLas razor and Dred had a los onto my immolator but the only thing they could see was the front corner/front (about 1/8 of the model) drive wheel of it as it was sitting behind a hill. We decided that the immolator would get a +1 for a cover save.
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2017/06/29 07:36:40
Subject: [V8] YMTC - Cover saves from intervening terrain/units
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Longtime Dakkanaut
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Option A here. It's RAW, so theoretically easier to do it this way for the sake of pick-up games/tournaments etc. Having now played quite a few games using these rules I think it's a pretty balanced way to play too. Maybe not the most intuitive, but it is at least clear what the rule says.
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2017/06/29 07:46:04
Subject: Re:[V8] YMTC - Cover saves from intervening terrain/units
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Longtime Dakkanaut
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I want to play like D, as it feels more natural to me (also, I don't usually play with hills, so how they affect cover is irrelevant to me).
But I actually play with A.
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2017/06/29 08:05:47
Subject: [V8] YMTC - Cover saves from intervening terrain/units
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Norn Queen
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Option F:
I use the rules from Battlefield Terrain and City Ruins. I house Rule that the rules from City Ruins are expanded to include any piece of terrain that is at least 3" tall, and all non infantry units can gain the benefits by being obscured at least 50% without being in terrain the same way infantry can just by being behind the ruins.
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These are my opinions. This is how I feel. Others may feel differently. This needs to be stated for some reason.
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2017/06/29 11:15:26
Subject: [V8] YMTC - Cover saves from intervening terrain/units
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Regular Dakkanaut
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Option A, because that's how this game is intended to be played.
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2017/06/29 13:18:53
Subject: Re:[V8] YMTC - Cover saves from intervening terrain/units
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Hooded Inquisitorial Interrogator
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I would say option A is "correct", but I would say that option E is my preference, and how I will usually play.
Personally I think that "anything 50% obscured gets cover bonus" is so much simpler, with exceptions for terrain where it should be easy to hide if models were crouching and such
I mean it really comes down to who you're playing; in matched play you have to use option A, but otherwise it's up to those playing whether they want to keep things simple (terrain is for blocking line of sight only) or have more of a discussion about what terrain counts as and does.
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2017/06/29 14:26:07
Subject: [V8] YMTC - Cover saves from intervening terrain/units
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Inquisitorial Keeper of the Xenobanks
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E.
Would like a shoot through your own infantry units rule whereby missing on ones resolves wounds against said units in addition.
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This message was edited 2 times. Last update was at 2017/06/29 14:29:49
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2017/06/29 14:40:20
Subject: [V8] YMTC - Cover saves from intervening terrain/units
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Fresh-Faced New User
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Can't even vote since in the german rulebook the terrain rules are written completly different...
Crater: infantry model
Ruins: infantry unit
Woods: infrantry model
yes it says indeed "model" on Crater and Woods....
Which means that it is not required for the infrantry unit to be fully in the Crater or Woods terrain, it is indeed per model in the german version
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This message was edited 1 time. Last update was at 2017/06/29 14:48:19
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2017/06/29 14:45:33
Subject: [V8] YMTC - Cover saves from intervening terrain/units
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Dakka Veteran
Devon, UK
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Currently A (but without it mattering what's providing the 50% obscurement), but I'm going to be discussing some house rules with the rest of my club.
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2017/06/29 18:43:20
Subject: [V8] YMTC - Cover saves from intervening terrain/units
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Hellacious Havoc
The Realm of Hungry Ghosts
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I stick with A and assume any further benefits that cover may provide to already be subsumed in the various units' Ballistic Skill. If a Marine can see a bunch of Cultists or a mob of Orks through a small wood, he'll be excellently capable of taking aim and hitting them. If the Cultists or Orks are actually in the woods, then they'll be making the best of the available cover - which is likely to difficult to bother with while they're still 30 feet away from the woods.
A Land Raider peeping around the side/over the crest of a hill is a simple enough target for a trained soldier with a good gun to hit.
Himmelweiss wrote:Can't even vote since in the german rulebook the terrain rules are written completly different...
Crater: infantry model
Ruins: infantry unit
Woods: infrantry model
yes it says indeed "model" on Crater and Woods....
Which means that it is not required for the infrantry unit to be fully in the Crater or Woods terrain, it is indeed per model in the german version
The English rules for craters say "model", too. Had that in a game only yesterday, it creates no problem. The controlling player assigns wounds, takes saves with a cover bonus, removes models from inside the crater if he fails them. Essentially works the same way as it did in 7th, except that the controlling player gets to decide which saves (with cover vs without cover) to take.
Example: You have a unit of 5 models, 3 in the crater, 2 in the open. Your unit takes 8 wounding hits. You take 3 saves with a cover bonus, pass all 3. You take 3 more saves with cover bonus, fail all 3. You now have to remove the models from the crater. Then you take 2 more saves for the guys in the open. You pass them and then later badly fail the morale test. After all, it's the Grimdark, where everybody dies!
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Bharring wrote:At worst, you'll spend all your time and money on a hobby you don't enjoy, hate everything you're doing, and drive no value out of what should be the best times of your life. |
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2017/06/29 20:09:22
Subject: [V8] YMTC - Cover saves from intervening terrain/units
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Fresh-Faced New User
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Snugiraffe wrote:I stick with A and assume any further benefits that cover may provide to already be subsumed in the various units' Ballistic Skill. If a Marine can see a bunch of Cultists or a mob of Orks through a small wood, he'll be excellently capable of taking aim and hitting them. If the Cultists or Orks are actually in the woods, then they'll be making the best of the available cover - which is likely to difficult to bother with while they're still 30 feet away from the woods.
A Land Raider peeping around the side/over the crest of a hill is a simple enough target for a trained soldier with a good gun to hit.
Himmelweiss wrote:Can't even vote since in the german rulebook the terrain rules are written completly different...
Crater: infantry model
Ruins: infantry unit
Woods: infrantry model
yes it says indeed "model" on Crater and Woods....
Which means that it is not required for the infrantry unit to be fully in the Crater or Woods terrain, it is indeed per model in the german version
The English rules for craters say "model", too. Had that in a game only yesterday, it creates no problem. The controlling player assigns wounds, takes saves with a cover bonus, removes models from inside the crater if he fails them. Essentially works the same way as it did in 7th, except that the controlling player gets to decide which saves (with cover vs without cover) to take.
Example: You have a unit of 5 models, 3 in the crater, 2 in the open. Your unit takes 8 wounding hits. You take 3 saves with a cover bonus, pass all 3. You take 3 more saves with cover bonus, fail all 3. You now have to remove the models from the crater. Then you take 2 more saves for the guys in the open. You pass them and then later badly fail the morale test. After all, it's the Grimdark, where everybody dies!
Ok but what about the Woods? What is correct now? The english or german version?
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2017/06/29 21:15:06
Subject: [V8] YMTC - Cover saves from intervening terrain/units
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Ultramarine Terminator with Assault Cannon
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I follow the RAW.
Sometimes things need to abstract... Sometimes you need to sacrifice your sacred cow for the sake of better game play.
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2017/06/29 21:42:04
Subject: [V8] YMTC - Cover saves from intervening terrain/units
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Fixture of Dakka
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A is the rules. This isn't the first time "cover" has changed in edition. It's no big deal to change with it.
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"'players must agree how they are going to select their armies, and if any restrictions apply to the number and type of models they can use."
This is an actual rule in the actual rulebook. Quit whining about how you can imagine someone's army touching you in a bad place and play by the actual rules.
Freelance Ontologist
When people ask, "What's the point in understanding everything?" they've just disqualified themselves from using questions and should disappear in a puff of paradox. But they don't understand and just continue existing, which are also their only two strategies for life. |
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2017/06/30 02:58:57
Subject: [V8] YMTC - Cover saves from intervening terrain/units
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Screaming Shining Spear
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I chose option A from all the commentaries Ive read and it seems to fit the RaW.
I however think that units that are obscured by a good deal amount of terrain SHOULD benefit from cover like many editions in the past have done.
I have created Heavy Forests terrain (creating terrain is permitted) It works just like Woods but anything on the other side has no LOS past Heavy Forest...just into it
I want to create Rocky Hills. A terrain that gives cover bonus to any models over 50% obscured by the Rocky Hills.
Any other House Rule Terrains ideas you can think of?
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koooaei wrote:We are rolling so many dice to have less time to realise that there is not much else to the game other than rolling so many dice. |
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2017/06/30 13:40:36
Subject: [V8] YMTC - Cover saves from intervening terrain/units
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Longtime Dakkanaut
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You could house rule buildings giving a +1 save if a model is 50% obscured by it, but give a chance of hitting the building instead (either if the hit roll misses, roll to see if the building is hit, or if the target is hit but makes the armor save exactly because of the cover bonus from the building, the building takes damage) I like the idea that if a person is partially hiding behind a building, fire that doesn't hit the target might damage the building and, with enough damage done, reduce the building to a ruin.
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2017/06/30 13:55:25
Subject: [V8] YMTC - Cover saves from intervening terrain/units
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Loyal Necron Lychguard
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I play by A, but I also use a lot generic "Statue" terrain that works the same as the Space Marine statue, just without the faction buff. Gives the +1 obscured bonus for being mostly behind them. It works well for things that aren't really forrests/ruins, like the larger pieces from the Armageddon set, or smaller buildings.
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2017/06/30 14:56:45
Subject: [V8] YMTC - Cover saves from intervening terrain/units
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Deranged Necron Destroyer
UK, Midlands
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I voted for, and play, A because that's the rules.
I think the rules would be better if "in or on" included "touching" so that the land raider can choose to take cover behind an obstacle by driving into contact with it. This evens things out somewhat for different size/shape vehicles interacting with different size/shape terrain features.
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