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Made in us
Regular Dakkanaut




Piedmont N.C. of the usa

So Nids and necrons get to replenish their units for seemingly no cost. Can some one break down the point cost because I think it's kinda broken that they get free models but I don't have any units that can replenish their models.

PEACE is a lie, there is only Passion,
through passion, I gain STRENGTH,
through strength, I gain POWER,
through power, I gain VICTORY through. victory, MY CHAINS are BROKEN.

 
   
Made in gb
Norn Queen






vaurapung wrote:
So Nids and necrons get to replenish their units for seemingly no cost. Can some one break down the point cost because I think it's kinda broken that they get free models but I don't have any units that can replenish their models.
You didn't read the rulebook very thoroughly. Outside of matched play, yes they get them for free. In matched play they have to reserve points as reinforcement points. Page 214 of the rulebook.

Also, just because you feel something is "unfair" has no bearing on what the rules say.

This message was edited 1 time. Last update was at 2017/06/27 03:36:32


 
   
Made in us
Lieutenant General





Florence, KY

 BaconCatBug wrote:
vaurapung wrote:
So Nids and necrons get to replenish their units for seemingly no cost. Can some one break down the point cost because I think it's kinda broken that they get free models but I don't have any units that can replenish their models.
You didn't read the rulebook very thoroughly. Outside of matched play, yes they get them for free. In matched play they have to reserve points as reinforcement points. Page 214 of the rulebook.

Also, just because you feel something is "unfair" has no bearing on what the rules say.

Replacing slain models in an existing unit does not cost Reinforcement Points. It only cost points if you add a new unit to your army during the battle.

'It is a source of constant consternation that my opponents
cannot correlate their innate inferiority with their inevitable
defeat. It would seem that stupidity is as eternal as war.'

- Nemesor Zahndrekh of the Sautekh Dynasty
Overlord of the Crownworld of Gidrim
 
   
Made in us
Regular Dakkanaut




Piedmont N.C. of the usa

Yes only new units that can be "created" have to be placed in reinforcements in matched play. But I will only be playing equally fielded games because I want wins and losses to be entirely tacticle

PEACE is a lie, there is only Passion,
through passion, I gain STRENGTH,
through strength, I gain POWER,
through power, I gain VICTORY through. victory, MY CHAINS are BROKEN.

 
   
Made in gb
Norn Queen






vaurapung wrote:
Yes only new units that can be "created" have to be placed in reinforcements in matched play. But I will only be playing equally fielded games because I want wins and losses to be entirely tacticle
I am failing to see what the rules issue is here? You're just upset some units have a special rule allowing them to return slain models?
   
Made in es
Grim Dark Angels Interrogator-Chaplain




Vigo. Spain.

I'm pretty sure that RP in Necrons has been haved in account at the time of balancing the whole army... and Tervigons replenishing some Hormagants are just... a non issue. The same goes for Daemons and their Icons.

This message was edited 2 times. Last update was at 2017/06/27 04:16:14


 Crimson Devil wrote:

Dakka does have White Knights and is also rather infamous for it's Black Knights. A new edition brings out the passionate and not all of them are good at expressing themselves in written form. There have been plenty of hysterical responses from both sides so far. So we descend into pointless bickering with neither side listening to each other. So posting here becomes more masturbation than conversation.

ERJAK wrote:
Forcing a 40k player to keep playing 7th is basically a hate crime.

 
   
Made in gb
Lord of the Fleet






They don't get free models, they get a way to boost survivability of their models. How is getting slain models back different from rules that let you ignore wounds for example? The end result is largely the same. What armies don't have some method for healing/replenishment/wound ignoring/toughness or save boosting?

This message was edited 1 time. Last update was at 2017/06/27 07:45:11


 
   
Made in us
Regular Dakkanaut




Piedmont N.C. of the usa

Well in my case to have those things I have to also play an Hq unit that cost from 37-66 points and keep it in range of the desired unit to make my opponents BS one less then I need a second one if I want to also go for decreasing my opponents units BS with drain. If I'm allowed to pick my own powers that is. So the average BS of 3+ reduced to a 4+ for my infantry and one enemy unit 18" away will be at 5+ BS. Doesn't help when I don't get saves though because I'm t3 with only a 5+ save one volley from a rapid fire bolt gun unit will still do my unit in. Where one volley from my unit will be lucky to doe much more than scratch their armour.

Maybe that just because I have really bad rolls with my guardians. And my only wound replinshing power was taken out of the book or I wouldn't say anything at all.

And what is this ignore wounds you speak of


Automatically Appended Next Post:
 BaconCatBug wrote:
vaurapung wrote:
Yes only new units that can be "created" have to be placed in reinforcements in matched play. But I will only be playing equally fielded games because I want wins and losses to be entirely tacticle
I am failing to see what the rules issue is here? You're just upset some units have a special rule allowing them to return slain models?


I want to know if they pay the points especially for necrons to make the cost even compared to non reviving units. Necrons warriors are still cheaper than space marines but tout the same state line and get to not die.

This message was edited 2 times. Last update was at 2017/06/27 09:02:19


PEACE is a lie, there is only Passion,
through passion, I gain STRENGTH,
through strength, I gain POWER,
through power, I gain VICTORY through. victory, MY CHAINS are BROKEN.

 
   
Made in at
Trustworthy Shas'vre



california

 BaconCatBug wrote:
vaurapung wrote:
Yes only new units that can be "created" have to be placed in reinforcements in matched play. But I will only be playing equally fielded games because I want wins and losses to be entirely tacticle
I am failing to see what the rules issue is here? You're just upset some units have a special rule allowing them to return slain models?


To be fair, people are crying ocean loads over the fact a conscript squad only loses one extra model due to a special rule a commissar has. Same concept.
   
Made in es
Regular Dakkanaut




The thing with Repair Protocols is that it adds to the cost of the units that have them, but can be negated with proper play by focusing their units one by one.
Warriors and Immortals are pretty easy to kill so RP on them should not be a huge problem. Every other necron unit is super expensive and pretty small, so it is fair that they can regain some models. You have to remember it's on a 5+ so variance can screw them up badly, and they still can be focused and wiped.
   
Made in gb
Lethal Lhamean




Birmingham

vaurapung wrote:
Well in my case to have those things I have to also play an Hq unit that cost from 37-66 points and keep it in range of the desired unit to make my opponents BS one less then I need a second one if I want to also go for decreasing my opponents units BS with drain. If I'm allowed to pick my own powers that is. So the average BS of 3+ reduced to a 4+ for my infantry and one enemy unit 18" away will be at 5+ BS. Doesn't help when I don't get saves though because I'm t3 with only a 5+ save one volley from a rapid fire bolt gun unit will still do my unit in. Where one volley from my unit will be lucky to doe much more than scratch their armour.

Maybe that just because I have really bad rolls with my guardians. And my only wound replinshing power was taken out of the book or I wouldn't say anything at all.

And what is this ignore wounds you speak of


And in Tyranids case they have to pay 250pts for an HQ and the Termagants it brings back are completely un upgraded, since I get far better use out of Termagants with Devourer's I can find considerably better use for 250pts than a Tervigon. In fact I'm pretty sure that extremely high points cost on the Tervigon (thats more expensive than a Hive Tyrant, which is far more powerful) takes into account the number of Termegants it's capable of spawning during a game.

And yes, you can pick your own powers (no one will ever roll for them, whats the point?) and you will get your save against bolters, which is more than Guardians have ever had before. You also forgot to mention that a Farseer with Fortune can hand out a 5+ FnP like ability and at 106pts they're still pretty cheap.
   
Made in us
Regular Dakkanaut




Piedmont N.C. of the usa

Ive been focusing on the spirit seer so I missed that fortune changed. And the tervigon only went up like 20 point which so far seems like the average price hike on all MCs.

But the point is accepted. Any models able to be returned from slain become a target priority over the mission. So its up to me to figure out how to create the same priority issue with my models.

PEACE is a lie, there is only Passion,
through passion, I gain STRENGTH,
through strength, I gain POWER,
through power, I gain VICTORY through. victory, MY CHAINS are BROKEN.

 
   
Made in us
Mutated Chosen Chaos Marine






I couldn't care less about the question, I have quad heavy bolter rapiers. Get back up, I dare you.

Help me, Rhonda. HA! 
   
Made in us
Potent Possessed Daemonvessel





vaurapung wrote:




I want to know if they pay the points especially for necrons to make the cost even compared to non reviving units. Necrons warriors are still cheaper than space marines but tout the same state line and get to not die.


They pay points in that their units aren't the same as space marines. They come in minimum 10 man squads, are slower (M 5"), have a 4+ save, lack ATSKNF, and combat squads. They also have no options to buy weapons other than Gauss flayers.

What they get instead is the ability to come back on a 5+ on the next turn if their unit remains alive.

Plaugebearers get the ability to ignore a wound lost on a 5+. Similar to old FNP, this ability is better than the necron ability because it cannot be denied.
   
 
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