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Made in us
Longtime Dakkanaut




Idle wondering but I saw two solo play topics on Reddit posted not too far from eachother.

Have you wanted more solo play or know people who do?

If it's a big enough desire from the community then I may have the inspiration I need for a new project.

This message was edited 1 time. Last update was at 2017/06/27 08:56:03


 
   
Made in us
Clousseau




I do this for my writing projects. Mainly because if I want an actual narrative game, I have to do it myself.
   
Made in us
Longtime Dakkanaut




Ah, that's kind of a pity to hear. Though making good stories isn't that common an art.

Anyway, I've been thinking about a solo narrative project and got this idea so far for "Quest Charts".

6 charts: 1 for describing the effects of the 8 realms and enemy behavior ranging from attacking you, defending a area, smuggling artifacts and transporting a prisoner.

4 for scenarios that let you roll for a amount of terrain, how they're placed and what certain terrain can do.

Each scenario also says what the realm setting does for the event.

Last chart is the end of the Quest and can only be used after two of the Scenario charts have been completed.

Let's you roll for what your force/party must face to win. Current realm it's in and two previous enemy behaviors affects the scenario.

So an example would be you get a village sscenario, you put down the scenary and then roll for the realm it's in and finally enemy behavior.

An enemy attacking a light realm village will result in you defending a village where villagers might give you supplies that give you rerolls but are hiding because a yearly silver rain shower is happening and is very blinding causing random "to hit" problems.

If the enemy behavior is defense in a light village then you're attacking the conquered village but instead of silver rain the enemy lord is using a light crystal to make two fake copies of himself. Also the villager supplies happen again but now spies might give you debuffing poison instead.

That's the concept so far. I want the solo player to have alot of different experiences to keep from getting bored.
   
Made in gb
Arch Magos w/ 4 Meg of RAM





I think it is an idea that has merit. I was working on a simple battle AI a long time ago using the keywords to categorise units as "offensive" or "defensive" and then listing out their rules of behaviour.

You can find what I was working on here: https://www.dakkadakka.com/dakkaforum/posts/list/666853.page

It might give you a few ideas for how the games could actually work (seems you have been focusing on the quest/campaign system for the moment). The two things my system was lacking were an automated system for deployment and an Order of Iniative. Not just to decide combat activations but also to decide order in the other phases.

Hope this is useful to you. :-)

Bye bye Dakkadakka, happy hobbying! I really enjoyed my time on here. Opinions were always my own :-) 
   
Made in us
Longtime Dakkanaut





Myrtle Creek, OR

I have one other player who lives an hour away. He has an army and the rules because I gave him the chaos half of the starter box. Now that 40k has dropped any glimmer of getting someone to play other than him is virtually nil.

Heck, I'm having a hard time getting anyone to commit to meeting for a 40k game at that hour-away venue.

Solo is definitely of interest to me esp. if someone has a simple and good AI.

Thread Slayer 
   
Made in ph
Scouting Shadow Warrior




I would love to have some kind of AI behaviour for use in skirmish, hinterlands, or even full AoS.
   
Made in us
Clousseau




This is a pretty cool idea and I'd like to see more people adopt it or work on it. I am also working on an "AI" for my narrative games.

Today after a long time of wrestling with it I have withdrawn moderator and admin rights in my group and have stepped down and ceased all of my narrative public events to let the competitive players own the group completely as there was an ideological polarization happening which leads to animosity... and animosity lasts a lifetime and is not worth it over a game.

As such, this will be something I devote more of my time too. I'm going to work on a piece of software that works kind of like electronic chess that will move my opposition pieces for me.

Again I'd love to see more of the community work on something like this. This could be huge.

This message was edited 1 time. Last update was at 2017/06/29 13:42:52


 
   
Made in se
Pulsating Possessed Space Marine of Slaanesh




Cool, never thought about the idea of solo against a "AI".
But it must be simple enough or it would feel like shore I guess?

But its a cool idea to try.
   
Made in us
Confident Halberdier




Los Angeles, CA

So... Would that mean the AI will do the calculations and then show you a visual of where he will be moving the pieces? That sounds pretty complex. Definitely not for the causal player.

Maybe you can also do that for smaller games like Warhammer Quest or Skirmish?

There's also the issue of things like having the program recognize different army rules and the such that is a bit more complicated than chess... Stories usually involve multiple armies and factions, and each unit has it's own card to remember...
   
Made in us
Clousseau




Its a good thing I'm a video game developer that has done a few wargames then!
   
Made in es
Grim Dark Angels Interrogator-Chaplain




Vigo. Spain.

I'm sad to eart that the competitive pricks of your store have win Auticus.
But at the same time, this is a hobby, and theres only a limited ammount of effort we can put into it before it turns into a chore!

 Crimson Devil wrote:

Dakka does have White Knights and is also rather infamous for it's Black Knights. A new edition brings out the passionate and not all of them are good at expressing themselves in written form. There have been plenty of hysterical responses from both sides so far. So we descend into pointless bickering with neither side listening to each other. So posting here becomes more masturbation than conversation.

ERJAK wrote:
Forcing a 40k player to keep playing 7th is basically a hate crime.

 
   
Made in no
Longtime Dakkanaut






would prolly only work for skirmish.

I severly doubt some1 can make a system for 1500p games.
It would have to be a computer program and it would have to be as smart as a chess ai, meaning the only thing you would do is move the models as it tells you to. (plus it would need a camera to see where you move the units on the board in order to calculate where it moves its units)
It would allso need to do the dice rolls for you and the ai on the computer.

This message was edited 1 time. Last update was at 2017/06/30 10:03:31


darkswordminiatures.com
gamersgrass.com
Collects: Wild West Exodus, SW Armada/Legion. Adeptus Titanicus, Dust1947. 
   
Made in us
Longtime Dakkanaut




 Bottle wrote:
I think it is an idea that has merit. I was working on a simple battle AI a long time ago using the keywords to categorise units as "offensive" or "defensive" and then listing out their rules of behaviour.

You can find what I was working on here: https://www.dakkadakka.com/dakkaforum/posts/list/666853.page

It might give you a few ideas for how the games could actually work (seems you have been focusing on the quest/campaign system for the moment). The two things my system was lacking were an automated system for deployment and an Order of Iniative. Not just to decide combat activations but also to decide order in the other phases.

Hope this is useful to you. :-)


That's immense help, thanks so much!

 auticus wrote:
Its a good thing I'm a video game developer that has done a few wargames then!


I know you can do it! (hopefully my project will have even half the competence you'll put into yours)

 Galas wrote:
I'm sad to eart that the competitive pricks of your store have win Auticus.
But at the same time, this is a hobby, and theres only a limited ammount of effort we can put into it before it turns into a chore!


Same, really sorry to hear about that but this hobby is meant to be enjoyed. Gotta walk your own path and not the one others force on you.
   
 
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