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Made in gb
Member of a Lodge? I Can't Say



UK

With pesky characters hiding in units and buffing them with their auras snipers are going to be important in 8th.

Who are going to be you're snipers of choice?

I'll be playing Tempestus Scions (I wanted to play them in 7th, not jumping on the band wagon... promise) so i'm thinking of having them joined by some ratlings or a vindicare but want to find out what people think about all of the different snipers before settling on one.

This message was edited 1 time. Last update was at 2017/06/27 22:45:17



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In an edition where snipers are necessary, snipers are weak. I've yet to find one that actually does the job its supposed to do rather than sit around being dead weight.
   
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Belgium

Here in the AdMech we have the Transuranic Arquebuses, 25 pts/weapon. 60" S7, AP-2, 1D3 Damage, every 6 to wound does an additional Mortal Wound. They're shot by units with a 3+ to Hit so they're pretty nice but pricey I guess, they have the advantage of being able to wound way more than squishy Characters and deal a lot more Damage than regular Snipers, while with a longer range.

The Vindicare I've seen him quite a lot here on the forums, never saw it myself in game as of now, but he looks really decent.

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Deathmarks. Only sniper I got.

Only sniper I need.

24" rapid fire 1. My Will Be Done makes them make my opponents cry, even when not shooting at characters.

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I think sargent telion and a unit of sniper scouts for around 200 points isn't bad. Because they can split fire they could easily knock out 2-3 characters a turn.

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 Xenomancers wrote:
I think sargent telion and a unit of sniper scouts for around 200 points isn't bad. Because they can split fire they could easily knock out 2-3 characters a turn.


+1 to hit is nice but a sniper squad alone has to do something like average 4+ unsaved wounds to a character to knock em out

i dont think a single squad is doing that with split fire against 2-3 characters.

maybe 3 with absolute god luck. where everything hits followed by 6s across the whole roll.

 Unit1126PLL wrote:
 Scott-S6 wrote:
And yet another thread is hijacked for Unit to ask for the same advice, receive the same answers and make the same excuses.

Oh my god I'm becoming martel.
Send help!

 
   
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I use D-Scythe Wraithguard with a Wave Serpent.

Always go full D-Scythe Wraithguard with a Wave Serpent.

Also, iirc, psykers can cast Smite on whomsoever they choose, as it's not shooting. So Farseers and Warlocks.

This message was edited 1 time. Last update was at 2017/06/28 01:02:27


 
   
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 Selym wrote:
I use D-Scythe Wraithguard with a Wave Serpent.

Always go full D-Scythe Wraithguard with a Wave Serpent.

Also, iirc, psykers can cast Smite on whomsoever they choose, as it's not shooting. So Farseers and Warlocks.


Smite is forced to target the closest enemy all the time, so no luck there.

Any other offensive power is fine though.

This message was edited 1 time. Last update was at 2017/06/28 01:13:31


 
   
Made in au
Kinebrach-Knobbling Xeno Interrogator





I hear that ratlings outdamage a vindicare until their numbers drop, but he's always had abspecial spot in my armies. Vinny's the first model I REALLY painted and I like to deploy his skills whenever I can! It's hard to pass up the admech heavy snipers though, those things are a thing of beauty.
   
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Mississippi

 Selym wrote:
I use D-Scythe Wraithguard with a Wave Serpent.

Always go full D-Scythe Wraithguard with a Wave Serpent.

Also, iirc, psykers can cast Smite on whomsoever they choose, as it's not shooting. So Farseers and Warlocks.


Smite must be cast on the closest target. So you can only target the character if it is the closest model to the psyker. It does work if that's the case, though.

Take it easy.

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Arachnofiend wrote:
In an edition where snipers are necessary, snipers are weak. I've yet to find one that actually does the job its supposed to do rather than sit around being dead weight.

Agreed. I think sniper are going to end up like AA guns in 6th edition: touted as something vital to take, yet underpowered for the job they are given, almost useless at everything else, being weirdly absent for a number of armies, and end up ignored for more ad hoc means to take down the target.

As such, my "snipers" of choice are going to be stormboyz. Just jump over whatever the character is hiding behind and beat the living crap out of them


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 Luke_Prowler wrote:
Arachnofiend wrote:
In an edition where snipers are necessary, snipers are weak. I've yet to find one that actually does the job its supposed to do rather than sit around being dead weight.

Agreed. I think sniper are going to end up like AA guns in 6th edition: touted as something vital to take, yet underpowered for the job they are given, almost useless at everything else, being weirdly absent for a number of armies, and end up ignored for more ad hoc means to take down the target.

As such, my "snipers" of choice are going to be stormboyz. Just jump over whatever the character is hiding behind and beat the living crap out of them



Reminds me of "sniping" people with wyvern squadrons.
   
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MrPyro wrote:
 Luke_Prowler wrote:
Arachnofiend wrote:
In an edition where snipers are necessary, snipers are weak. I've yet to find one that actually does the job its supposed to do rather than sit around being dead weight.

Agreed. I think sniper are going to end up like AA guns in 6th edition: touted as something vital to take, yet underpowered for the job they are given, almost useless at everything else, being weirdly absent for a number of armies, and end up ignored for more ad hoc means to take down the target.

As such, my "snipers" of choice are going to be stormboyz. Just jump over whatever the character is hiding behind and beat the living crap out of them



Reminds me of "sniping" people with wyvern squadrons.
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I think the Vindicare Assassin is a pretty effective sniper, although you either need 2 of them or another source of sniper fire (like sniper scouts) to reliably kill a character in one turn.

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 Luke_Prowler wrote:
Arachnofiend wrote:
In an edition where snipers are necessary, snipers are weak. I've yet to find one that actually does the job its supposed to do rather than sit around being dead weight.

Agreed. I think sniper are going to end up like AA guns in 6th edition: touted as something vital to take, yet underpowered for the job they are given, almost useless at everything else, being weirdly absent for a number of armies, and end up ignored for more ad hoc means to take down the target.

As such, my "snipers" of choice are going to be stormboyz. Just jump over whatever the character is hiding behind and beat the living crap out of them



Pretty much. I don't have any Hydras, I always meant to get one or two, but instead it turned into a Wyvern, and I was about to then buy another Hydra because the first one ended up forever staying a Wyvern before realizing that I, in fact, did not need yet another Wyvern. I just brought along a Quad Gun on my ADL to shoo away any flyers, and accepted that I wouldn't beat Flyrants or the Daemon Flying Circus.

With regards to snipers, I don't think I'll be using them. If I need to go through all that infantry, I've got a Punisher. Maybe I'll convert a Vulture, and have that be my "Sniper". Also, Celestine.



I do love the fact that the Wyvern, Manticore, and Basilisk were the best "snipers" in the IG. It was so very Imperial Guardsy.

This message was edited 2 times. Last update was at 2017/06/28 01:41:31


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I think the ratling horde is the way to go. You need a volume of fire to generate enough mortal wounds to knock out characters. They also benefit from commissars.
   
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Heldrake. Good luck getting away from the 30" moving angry dragon.

This message was edited 1 time. Last update was at 2017/06/28 01:44:21


 
   
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I've got a squad of scout snipers I'll be using. I don't expect em to remove all characters isntantly, but they'll likely make any IG players a little more cautious with their commissars.

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Squads of snipers are the best bet. Rangers, Ratlings and Scout Snipers are supreme. Single Snipers like the Vindicare are not able to do enough damage since all characters have multiple wounds now
   
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Ratling is the only good Sniper in the game


6+ = 6/36 | Reroll 1s = 7/36 | Reroll Misses = 11/36 ||||||| 5+ = 12/36 | Reroll 1s 14/36 | Reroll Misses = 20/36 ||||||| 4+ = 18/36 | Reroll 1s 21/36 | Reroll Misses = 27/36
3+ = 24/36 | Reroll 1s 28/36 | Reroll Misses = 32/36 ||||||| 2+ = 30/36 | Reroll 1s 35/36 ||||||| Highest of 2d6 = 4.47
 
   
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 ZebioLizard2 wrote:
Heldrake. Good luck getting away from the 30" moving angry dragon.

You can fly but you cannot withstand my unreasonably levels of artillary!
   
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MrPyro wrote:
 ZebioLizard2 wrote:
Heldrake. Good luck getting away from the 30" moving angry dragon.

You can fly but you cannot withstand my unreasonably levels of artillary!


Until I land on you and eat you. Or at least prevent you from shooting. Really, I think the heldrake can be the best sniper if it has a place to set down on the tabletop. A sniper need not eliminate the target, just eliminate the target's threat. Of course a good general will never allow that to happen, so psychic phase it is for chaos!

This message was edited 1 time. Last update was at 2017/06/28 05:09:58


Help me, Rhonda. HA! 
   
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 Gordon Shumway wrote:
MrPyro wrote:
 ZebioLizard2 wrote:
Heldrake. Good luck getting away from the 30" moving angry dragon.

You can fly but you cannot withstand my unreasonably levels of artillary!


Until I land on you and eat you. Or at least prevent you from shooting. Really, I think the heldrake can be the best sniper if it has a place to set down on the tabletop. A sniper need not eliminate the target, just eliminate the target's threat. Of course a good general will never allow that to happen, so psychic phase it is for chaos!

You think my artillary wont blast itself to oblivion? THINK AGAIN!
   
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With Deldar I don't think I'll be able to rely on killing characters- against a good player no assault unit will make it to them, regardless of their mobility.

I plan on carving a path to them whenever possible.
   
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I would try and bait them or otherwise force them into positions you can easily assault those units. Charge weaker boys instead for example.
   
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Ratlings op; rest up.
   
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Newcastle NSW

Vindicare Assassin is my go to guy. Twice he's taken 6 wounds of a character in a single turn.
Just don't like that his accuracy has dropped, a Canadian sniper recently pulled of a 3km kill but Vinny can miss point blank.

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MrPyro wrote:
 Gordon Shumway wrote:
MrPyro wrote:
 ZebioLizard2 wrote:
Heldrake. Good luck getting away from the 30" moving angry dragon.

You can fly but you cannot withstand my unreasonably levels of artillary!


Until I land on you and eat you. Or at least prevent you from shooting. Really, I think the heldrake can be the best sniper if it has a place to set down on the tabletop. A sniper need not eliminate the target, just eliminate the target's threat. Of course a good general will never allow that to happen, so psychic phase it is for chaos!

You think my artillary wont blast itself to oblivion? THINK AGAIN!


So the race is to see who can kill you first? Well, okay then.

Help me, Rhonda. HA! 
   
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The only sniper we have is the Death Jester, and honestly he's really rubbish at it. The only character he's likely to kill with shooting is one of the Guard's T3 5+ ones.
   
 
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