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2017/06/28 23:06:41
Subject: Music of the apocalypse + death to the false emperor (noise marine question)
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Pulsating Possessed Space Marine of Slaanesh
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So today this came up I had a unit of noise marines lost 4 models in close combat against a unit of tactical marines, as per the music of the apocalyse rule I'm allowed to launch an attack with either a ranged weapon or a grenade, I choose to use a frag grenade for each of them, so I rolled a 1d6 one for each noise marine who had been slain to see how many hit rolls I would need to roll with the grenade rolling 14 in total on the 4d6, I then rolled the 14 to hit rolls where I managed to roll four 6s, which triggers death to the false emperor (since the hit rolls took place in the fight step), which tells me to make a bonus attack with the same weapon, does this mean for every 6 rolled do I get to make an additional d6 hit rolls with a frag grenade ? or do I do just 1 str3 hit roll ?
Death to the false emperor
Each time you roll a hit roll of a 6+ for a model with this ability in the fight phase, it can, if it was targeting an Imperium unit, immediately make an extra attack against the same unit using the same weapon. (These extra attacks can't themselves generate extra attacks)
Music of the apocalypse
each time a model in this unit is slain. It is driven to make one last attack before succumbing to its injuries. Do not remove the slain model yet - after the attacking unit has finished making all its attacks, the slain model can make a single shooting attack with one of its ranged weapons, or throw a grenade, even if the model's unit is within 1" of the enemy. The slain modelis then removed as a casualty as normal.
frag grenade
Grenade d6, str3, ap 0, damage 1
Edit: An easier question here is an attack with a frag grenade d6 hit rolls ?
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This message was edited 4 times. Last update was at 2017/06/28 23:51:19
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2017/06/29 00:29:22
Subject: Music of the apocalypse + death to the false emperor (noise marine question)
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Norn Queen
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Attack always refers to close combat attacks, not to shooting.
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2017/06/29 00:39:21
Subject: Music of the apocalypse + death to the false emperor (noise marine question)
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Pulsating Possessed Space Marine of Slaanesh
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Shooting is referred to as attacks now if you read the 8th edition rulebook, under the shooting phase.
The problem I'm having here is that the music of the apocalypse rule allows you to make shooting attacks during the fight phase, which allows it to trigger death to the false emperor.
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This message was edited 1 time. Last update was at 2017/06/29 00:41:06
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2017/06/29 00:42:50
Subject: Music of the apocalypse + death to the false emperor (noise marine question)
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Norn Queen
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Rydria wrote:Shooting is referred to as attacks now if you read the 8th edition rulebook, under the shooting phase.
The problem I'm having here is that the music of the apocalypse rule allows you to make shooting attacks during the fight phase, which allows it to trigger death to the false emperor.
Yeah, you're right. My bad. Old brain fog. DttFE clearly states Fight Phase with no restriction on what weapon, just it has to be the same weapon.
So yeah, you'll be able to throw another grenade for another D6 hits, but you'll have to make sure they are separate since they can't generate any extra attacks.
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2017/06/29 00:48:39
Subject: Music of the apocalypse + death to the false emperor (noise marine question)
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Pulsating Possessed Space Marine of Slaanesh
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BaconCatBug wrote: Rydria wrote:Shooting is referred to as attacks now if you read the 8th edition rulebook, under the shooting phase.
The problem I'm having here is that the music of the apocalypse rule allows you to make shooting attacks during the fight phase, which allows it to trigger death to the false emperor.
Yeah, you're right. My bad. Old brain fog. DttFE clearly states Fight Phase with no restriction on what weapon, just it has to be the same weapon.
So yeah, you'll be able to throw another grenade for another D6 hits, but you'll have to make sure they are separate since they can't generate any extra attacks.
That's ok we are all getting a bit confused with the new system allot has changed.
Thank you for clarifying that, it seems quite strong since that means 1 noise marine can potentially drop 7 grenades on his own for 42 hit rolls which is an insane amount of damage potential especially vs hordes.
Edit: I guess this is why the doom siren is only D3 and not d6 because getting D6 extra doom siren attacks from death to the false emperor would be insane.
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This message was edited 1 time. Last update was at 2017/06/29 00:51:49
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2017/06/29 01:31:02
Subject: Music of the apocalypse + death to the false emperor (noise marine question)
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Fixture of Dakka
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Yes, you can shoot a grenade with Music of the Apocalypse, and if it occurs during the fight phase, if also any of the to hit rolls with the grenade are 6+, they will generate an additional Frag Grenade attack. It's statistically unlikely to cause an inordinate number of hits.
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This message was edited 1 time. Last update was at 2017/06/29 01:31:47
"'players must agree how they are going to select their armies, and if any restrictions apply to the number and type of models they can use."
This is an actual rule in the actual rulebook. Quit whining about how you can imagine someone's army touching you in a bad place and play by the actual rules.
Freelance Ontologist
When people ask, "What's the point in understanding everything?" they've just disqualified themselves from using questions and should disappear in a puff of paradox. But they don't understand and just continue existing, which are also their only two strategies for life. |
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2017/06/29 01:36:24
Subject: Music of the apocalypse + death to the false emperor (noise marine question)
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Pulsating Possessed Space Marine of Slaanesh
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DarknessEternal wrote:Yes, you can shoot a grenade with Music of the Apocalypse, and if it occurs during the fight phase, if also any of the to hit rolls with the grenade are 6+, they will generate an additional Frag Grenade attack. It's statistically unlikely to cause an inordinate number of hits.
Thank you for your reply
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2017/06/29 01:56:44
Subject: Re:Music of the apocalypse + death to the false emperor (noise marine question)
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[ADMIN]
President of the Mat Ward Fan Club
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Guys, if you look at the rules for the different weapon types, you'll see that, for example, a weapon that is 'Heavy 3' means the model 'can make 3 attacks'.
So every single 'shot' is considered a separate 'attack'.
So if you throw a frag grenade, roll a '6' for the number of attacks and then manage to roll a '6' to hit for each attack, the Death to the False Emperor ability still only allows you to make 6 more attacks (total) with the frag grenade profile, [/i]not[/i] 6D6 more attacks.
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This message was edited 2 times. Last update was at 2017/06/29 01:58:36
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2017/06/29 02:01:16
Subject: Music of the apocalypse + death to the false emperor (noise marine question)
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Fresh-Faced New User
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Also bear in mind that you can only shoot units that are not in combat unless using pistols.
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2017/06/29 10:08:30
Subject: Music of the apocalypse + death to the false emperor (noise marine question)
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Regular Dakkanaut
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Yeah, so the d6 in the profile for the frag grenade is the number of attacks, not the number of hits. You roll a dice, and you get that amount of attacks. Any hit roll of 6 with Death to the False Emperor allows you ONE extra attack, not d6 extra attacks.
I would say that Music of the Apocalypse overrides the rule for Grenades (i.e. that only one model can throw one). However, this could be interpreted either way.
However, note that you cannot target an enemy unit that is in combat with grenades - only pistols would be useful in this scenario. You also cannot remove casualties to free the enemy unit from being locked in combat, thereby enabling the usage of grenades against them, since you have to make the shooting attacks before removing casualties according to Music of the Apocalypse.
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2017/07/01 10:21:59
Subject: Music of the apocalypse + death to the false emperor (noise marine question)
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Fresh-Faced New User
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Solaris wrote:Yeah, so the d6 in the profile for the frag grenade is the number of attacks, not the number of hits. You roll a dice, and you get that amount of attacks. Any hit roll of 6 with Death to the False Emperor allows you ONE extra attack, not d6 extra attacks.
I would say that Music of the Apocalypse overrides the rule for Grenades (i.e. that only one model can throw one). However, this could be interpreted either way.
However, note that you cannot target an enemy unit that is in combat with grenades - only pistols would be useful in this scenario. You also cannot remove casualties to free the enemy unit from being locked in combat, thereby enabling the usage of grenades against them, since you have to make the shooting attacks before removing casualties according to Music of the Apocalypse.
I agree. You must still adhere to the core rules.
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2017/07/01 15:10:50
Subject: Music of the apocalypse + death to the false emperor (noise marine question)
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Longtime Dakkanaut
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Music of the apocalypse gives permission for each model to throw a grenade.
" Each time a model in this unit is slain..."
And one of the options is throw a grenade " even if the model is within 1" of the enemy"
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This message was edited 1 time. Last update was at 2017/07/01 15:11:51
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2017/07/02 17:46:48
Subject: Music of the apocalypse + death to the false emperor (noise marine question)
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Dakka Veteran
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Actually per the rules you choose a weapon to attack with, and then look at the weapons profile to see how many attacks it has.
So a grenade gets D6 attacks. So in theory with this yes if you rolled a 6 on D6, and then rolled 6 more 6's to hit. You would get to make 6 more attacks with this weapon. Since when this weapon attacks it gets D6 attacks. You would then generate 6D6 attacks.
This is because it does not say it generates an extra attack, or it gets +1 attack. It simply says it makes another attack with the same weapon.
So say he had a heavy 4 gun and shoots it per their special rules, and gets 2 6's to hit. He would then shoot 8 more times.
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