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Made in us
Sneaky Striking Scorpion




Seattle Area

I posted my first version of this list a few days ago, and didn't get any feedback. I've revised the list, and would really appreciate feedback on it. My feeling is that the list is strong, but probably not strong enough to compete with a true ITC tourney list. Given the extreme mobility, I think it might be stronger in Maelstrom missions than eternal war.

In the original version I ran special weapons teams w/ meltaguns, but running all Tempestus means I can issue orders more efficiently and everything is BS 3+ - I dropped the meltas b/c double tap supercharged plasma with re-roll 1's should be effective enough, and more versatile. The Valkyrie's should handle crowd control.

The rules for the Valkyries means the transport can move 20" and the infantry can disembark, move, rapid fire and assault, all guaranteed T1. It's only 3 plops, so it's basically guaranteed first turn.

My only real concern is that if someone is durable enough to make it past my first turn with much stuff standing, all my units are basically made of paper.... I could drop the small squad of scions and a Valkyrie and include a 3 assassins (at the cost of a 3 CP's, but of well) which might be a solution to that problem.


++ Air Wing Detachment +1CP (Imperium - Astra Militarum) [60 PL, 1068pts] ++

+ Flyer +

Valkyries [20 PL, 356pts]
. Valkyrie: 2x Multiple Rocket Pods, Multi-laser
. . 2x Heavy Bolters: 2x Heavy bolter
. Valkyrie: 2x Multiple Rocket Pods, Multi-laser
. . 2x Heavy Bolters: 2x Heavy bolter

Valkyries [20 PL, 356pts]
. Valkyrie: 2x Multiple Rocket Pods, Multi-laser
. . 2x Heavy Bolters: 2x Heavy bolter
. Valkyrie: 2x Multiple Rocket Pods, Multi-laser
. . 2x Heavy Bolters: 2x Heavy bolter

Valkyries [20 PL, 356pts]
. Valkyrie: 2x Multiple Rocket Pods, Multi-laser
. . 2x Heavy Bolters: 2x Heavy bolter
. Valkyrie: 2x Multiple Rocket Pods, Multi-laser
. . 2x Heavy Bolters: 2x Heavy bolter

++ Battalion Detachment +3CP (Imperium - Astra Militarum) [42 PL, 932pts] ++

+ HQ +

Tempestor Prime [2 PL, 50pts]: Power fist, Tempestus Command Rod

Tempestor Prime [2 PL, 50pts]: Power fist, Tempestus Command Rod

Tempestor Prime [2 PL, 50pts]: Power fist, Tempestus Command Rod

+ Troops +

Militarum Tempestus Scions [6 PL, 132pts]
. 5x Scion: 5x Hot-shot Lasgun
. Scion w/ Special Weapon: Plasma gun
. Scion w/ Special Weapon: Plasma gun
. Scion w/ Special Weapon: Plasma gun
. Scion w/ Special Weapon: Plasma gun
. Tempestor: Plasma pistol, Power maul

Militarum Tempestus Scions [6 PL, 132pts]
. 5x Scion: 5x Hot-shot Lasgun
. Scion w/ Special Weapon: Plasma gun
. Scion w/ Special Weapon: Plasma gun
. Scion w/ Special Weapon: Plasma gun
. Scion w/ Special Weapon: Plasma gun
. Tempestor: Plasma pistol, Power maul

Militarum Tempestus Scions [6 PL, 132pts]
. 5x Scion: 5x Hot-shot Lasgun
. Scion w/ Special Weapon: Plasma gun
. Scion w/ Special Weapon: Plasma gun
. Scion w/ Special Weapon: Plasma gun
. Scion w/ Special Weapon: Plasma gun
. Tempestor: Plasma pistol, Power maul

Militarum Tempestus Scions [6 PL, 132pts]
. 5x Scion: 5x Hot-shot Lasgun
. Scion w/ Special Weapon: Plasma gun
. Scion w/ Special Weapon: Plasma gun
. Scion w/ Special Weapon: Plasma gun
. Scion w/ Special Weapon: Plasma gun
. Tempestor: Plasma pistol, Power maul

Militarum Tempestus Scions [3 PL, 62pts]
. 2x Scion: 2x Hot-shot Lasgun
. Scion w/ Special Weapon: Plasma gun
. Scion w/ Special Weapon: Plasma gun
. Tempestor: Chainsword, Hot-shot Laspistol

+ Elites +

Militarum Tempestus Command Squad [3 PL, 64pts]
. Tempestus Scion: Plasma gun
. Tempestus Scion: Plasma gun
. Tempestus Scion: Plasma gun
. Tempestus Scion: Plasma gun

Militarum Tempestus Command Squad [3 PL, 64pts]
. Tempestus Scion: Plasma gun
. Tempestus Scion: Plasma gun
. Tempestus Scion: Plasma gun
. Tempestus Scion: Plasma gun

Militarum Tempestus Command Squad [3 PL, 64pts]
. Tempestus Scion: Plasma gun
. Tempestus Scion: Plasma gun
. Tempestus Scion: Plasma gun
. Tempestus Scion: Plasma gun

++ Total: [102 PL, 2000pts] ++

Froth at the top, dregs at the bottom, but the middle - excellent 
   
Made in us
Slippery Ultramarine Scout Biker




The Dark City/Terra

Wow, Spam in a Can


That is spam at its finest; I hope you either have an Ultra Competitive Gaming group and have a Neckbeard because nobody will want to play agaisnt you using that list.

Also, Valkyries suck unless they are transporting, since you are already sporting absolute cheese, switch them out for FW Vultures for 40 S5 and 3 S4 AP-1 shots a flyer, and nobody will ever play you. They are the same price except without Transport Capacity.

This message was edited 1 time. Last update was at 2017/07/15 05:51:43


"Everyone hates me untill he writes your codex" -Matt Ward
4,000 Ultramarines
2,000 Custodes
2,000 Drukhari

 
   
Made in us
Storm Trooper with Maglight





CO

So what are you going for?

If you're trying to be competitive, I'd bring 1 squad with melta to delete land raiders or knights.

Also, a vendetta or vulture would be a nice compliment.

Why even bother with power fists on your Primes?

5k Imperial Guard
2k Ad Mech 
   
Made in us
Sneaky Striking Scorpion




Seattle Area

The idea of this list is to be tournament competitive.

Swapping the small Scion squad and a command for meltas is a good idea. Will do.

With those changes, any way to make it more competitive?

Edit: I'm at my FLGS and priced this list out... Like $800 after tax... That's a whole lot for a list I'll only play once a month at a tourney, lol

This message was edited 2 times. Last update was at 2017/07/15 20:26:47


Froth at the top, dregs at the bottom, but the middle - excellent 
   
Made in us
Storm Trooper with Maglight





CO

Haha yeah, you brought that hurt on your bank account on yourself!

That is why I only play in the "total" tournaments, which include sportsmanship and painting. I am not in the hobby to play against 3 knights or nothing but space marine flyers.

5k Imperial Guard
2k Ad Mech 
   
Made in it
Regular Dakkanaut




How are you planning to deploy those units? You need 9 on the board at the start, so 3 units of scions need to be embarked.

I would go for a couple of squads with melta for tough vehicles. And if your aim is competitiveness, remove some of those Valkyries for Vultures: you have plenty of elite weapons, you need some dakka for hordes, Vultures have that in spades.
   
Made in us
Sneaky Striking Scorpion




Seattle Area

Teschio wrote:
How are you planning to deploy those units? You need 9 on the board at the start, so 3 units of scions need to be embarked.

I would go for a couple of squads with melta for tough vehicles. And if your aim is competitiveness, remove some of those Valkyries for Vultures: you have plenty of elite weapons, you need some dakka for hordes, Vultures have that in spades.


None of the units start in reserve. Everything is mounted in the Valks. The Valkyrie's grav chute rule means you can disembark at any point during their move, so you can move them exactly 20", disembark 3", move forward 6" and double tap all the plasma. For the harder targets, supercharge the plasma w/ voice of command to re-roll the 1's.

On T1 the goal would be to wipe anything that can really hurt the fliers. The valk's themselves push out 96 decent anti-infantry shots a turn, so T2, I'll probably re-embark the infantry that survive their counter attack, while putting the Valk's in hover mode and mowing down enemy infantry.

Depending on enemy force composition and deployment, I might not even need to be that worried about losing so many infantry that I'm hindered from holding objectives, but after enemy anti-aircraft is neutralized, there's no reason to keep soldiers on the ground.

Froth at the top, dregs at the bottom, but the middle - excellent 
   
Made in au
Battle-tested Knight Castellan Pilot





Perth

znelson wrote:
Teschio wrote:
How are you planning to deploy those units? You need 9 on the board at the start, so 3 units of scions need to be embarked.

I would go for a couple of squads with melta for tough vehicles. And if your aim is competitiveness, remove some of those Valkyries for Vultures: you have plenty of elite weapons, you need some dakka for hordes, Vultures have that in spades.


None of the units start in reserve. Everything is mounted in the Valks. The Valkyrie's grav chute rule means you can disembark at any point during their move, so you can move them exactly 20", disembark 3", move forward 6" and double tap all the plasma. For the harder targets, supercharge the plasma w/ voice of command to re-roll the 1's.

On T1 the goal would be to wipe anything that can really hurt the fliers. The valk's themselves push out 96 decent anti-infantry shots a turn, so T2, I'll probably re-embark the infantry that survive their counter attack, while putting the Valk's in hover mode and mowing down enemy infantry.

Depending on enemy force composition and deployment, I might not even need to be that worried about losing so many infantry that I'm hindered from holding objectives, but after enemy anti-aircraft is neutralized, there's no reason to keep soldiers on the ground.


What happens if you can't reach the anti air?

I'm planning on running a comp necron list that has a big pylon in the back corner screened by 14 scarab bases that get replenished by a spyder. That footprint is big enough to deny melta bonus, and I have enough anti air to down 2-3 Flyers a turn. Also, I have 54w to chew through and they regenerate from 1hp a turn to 2d3 a turn.

Also there is going to be a fair few people worrying about stornraven spam, so I imagine a lot of lists will have decent AA. Just some food for thought, it's a scary list otherwise

This message was edited 1 time. Last update was at 2017/07/16 03:41:14


12,000
 
   
Made in us
Sneaky Striking Scorpion




Seattle Area

AA Units that are well screened would definitely be a challenge.

It'd require dedicating a massive amount of plasma resources in supercharge mode w/ the VoC for re-rolls, and even then at 2 dmg a punch it'd be a stretch.

Stormraven meta is going to be super common, I do believe - I have my own feelings about stormraven spam, but mostly I feel it's just unoriginal and generally a lazy man's list because someone wants to win and didn't have the creativity to come up with something better.

Froth at the top, dregs at the bottom, but the middle - excellent 
   
Made in au
Battle-tested Knight Castellan Pilot





Perth

znelson wrote:
AA Units that are well screened would definitely be a challenge.

It'd require dedicating a massive amount of plasma resources in supercharge mode w/ the VoC for re-rolls, and even then at 2 dmg a punch it'd be a stretch.

Stormraven meta is going to be super common, I do believe - I have my own feelings about stormraven spam, but mostly I feel it's just unoriginal and generally a lazy man's list because someone wants to win and didn't have the creativity to come up with something better.


Oh I wholeheartedly agree, but it will be in comps and comp lists will need to tackle AA. Just letting you know your valks aren't as safe as they would like to be.

How would you face Magnus and brims and a knight? There's no way your plasma is getting past 100 odd brims, and Magnus and a knight will be able to wreck flyers. I suppose your dakka from the valks should put one down in two odd turns? Just trying to be constructive

12,000
 
   
Made in us
Sneaky Striking Scorpion




Seattle Area

Yeah, it'd probably have to include meltas. The valk's. Options. For heavier / anti armor weapons really aren't impressive given it's gonna hit on 5s.

The number of meltas required for appropriate meta balanced with plasma will be a big part of the art of getting it right.

Froth at the top, dregs at the bottom, but the middle - excellent 
   
Made in au
Battle-tested Knight Castellan Pilot





Perth

Maybe swap a couple of plasma squads for melta if you have the points? You have a hilarious amount of plasma, too much probably. I realise its a TAC list and plasma does alot of damage to all units, but you have enough units to spare at least one dedicated melta squad?

I just posted my list, if you want you could see how you would deal with it as an example of an anti AA. I built it with DS scion spam in mind, however I didnt think of a list like yours, so I might not have enough chaff to survive that much plasma.


Automatically Appended Next Post:
I suppose you have good range, so you could always hope he moves foward, if so you can just outmaneuver him and drop your stuff behind them?

This message was edited 1 time. Last update was at 2017/07/16 05:25:47


12,000
 
   
Made in us
Fresh-Faced New User




That amount of rapid fire plasma is actually rediculously effective. If you focus fired all your plasma (over charging) you could drop a knight in a turn, or maybe even a 50 man squad of conscripts with your hotshot lasguns included.

Your biggest weakness will be what happens after you drop all your scions and destroy something. It's crucial that you hit weak flanks, or small groups, that, once destroyed, will allow you to stay out of charge range, and return rapid fire.

If played right, because you have so many units, it will be hard to cripple your fire power. Just remember, you're squishy.
   
 
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