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Made in gb
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On the basis of no longer having a homeworld, I presume by M42 's current date they would all be killed in battle by now or dead from old age unless they are stuck in the warp. I'm assuming that the 3 million odd survivors wouldn't have been able to found a new colony? Seems like that would be a waste of 3 million troops to play house on a random world.

I guess this may be covered in a future imperial guard codex, to explain why they still have Cadian models. Thoughts?
   
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Kid_Kyoto






Probably work

From what I've heard elsewhere, Cadia was smashed, but still inhabited. The entire planet wasn't obliterated, or something?

There's also millions of Cadians already on deployment elsewhere. On top of that, there's also countless other IG regiments that have used Cadian pattern gear as the standard by which they outfit their own troops, so they'd be otherwise identical. I'd like to see someone else (cough, Mordians) take the spotlight, but I doubt we're going to see an end to football player guard anytime soon.

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I'm hoping for the glorious dawn of plastic Vostroyans myself. Or a new line of guard units equally baroque as they are.

   
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There's plenty of worlds out there settled by retired Cadian regiments; they'd have to pay the Imperial Tithe just like any other planet, and as Cadian descendants, I'm sure they'd want to draw on their illustrious heritage in equipment and tactics...

Plus, like daedalus said, there's plenty of them bouncing around the galaxy, and Guard regiments could end up being somewhat self-sustaining, numbers-wise, if they remained on garrison duty or similar for some time.
   
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Agile Revenant Titan






Far from it. Cadia might be a daemon world now, but Guard Regiments gain right of settlement to worlds they conquer (it's one of the driving forces of the Tanith First and Only books). Given the sheer quantity of regiments planets like Cadia and Krieg churn out, there's likely hundreds of thousands of nuevo-Cadias and neue-Kriegs out there. Not to mention the regiments on active duty too far away to return to fight on Cadia, or caught up in other conflicts.

There's a ton of narrative potential there actually. You could have a regiment of Cadians with severe survivor's guilt, that they survived because they couldn't reach Cadia when everyone else died.

I also really like the idea of Guard regiments being basically self-sustaining mini-cultures. One of the sadly absent things in the miniatures is female Guardsmen. The Imperium's actually pretty egalitarian in that regard. Human life is practically worthless, regardless of which reproductive organs it has. Everyone gets fed into the meat grinder, regardless of sex, gender, race or ethnicity. So yeah, egalitarian, in the most grimdark way possible.

Given the size of most Guard regiments (ranging from the size of a middle town to a small city in population), they'd absolutely be capable of self-sustaining their numbers provided battlefield casualties aren't colossal. It's actually quite an elegant solution to war over a galactic timescale if you have self-replenishing regiments. Plus, you'd have a ready-made colony when they finally do claim their right of settlement.

Again, tons of narrative potential there

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AZ

There are still one or two planets in the Cadian system still inhabited. Plus the worlds that the Cadians have settled after a war. The capital planet is gone but the satellite planets are still around. Kasr Holn (home of the Kasrkin), Korolis (weapons production world), Prosan (military training world), and Kalisus (civilian survivors were taken here).

http://wh40k.lexicanum.com/wiki/Kasr_Holn
http://wh40k.lexicanum.com/wiki/Kalisus

This message was edited 1 time. Last update was at 2017/07/19 13:47:13




 
   
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usmcmidn wrote:
Isn't there still one or two planets in the Cadian system still inhabited? The capital planet is gone but the satellite planets are still around. Kasr Holn (home of the Kasrkin), Korolis (weapons production world), Prosan (military training world), and Kalisus (civilian survivors were taken here).

http://wh40k.lexicanum.com/wiki/Kasr_Holn
http://wh40k.lexicanum.com/wiki/Kalisus


100 years ago, probably. I can't see how they'd still be around by the time of Dark Imperium unless it's weapons grade handwavium.

The literal Eye of Terror was held back by the pylons on Cadia, which are now destroyed. Logically, this would cause the Eye of Terror to spill forwards, plunging the Cadian system into the warp. Any survivors still stranded on those worlds would quickly be corrupted or sacrificed as they become full-on daemon worlds.

I can't think of a way that would have those worlds still be habitable and have the Eye unleashed.

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Gathering the Informations.

usmcmidn wrote:
There are still one or two planets in the Cadian system still inhabited. Plus the worlds that the Cadians have settled after a war. The capital planet is gone but the satellite planets are still around. Kasr Holn (home of the Kasrkin), Korolis (weapons production world), Prosan (military training world), and Kalisus (civilian survivors were taken here).

http://wh40k.lexicanum.com/wiki/Kasr_Holn
http://wh40k.lexicanum.com/wiki/Kalisus

There isn't really a "home" of the Kasrkin.

Kasrkin were named as such because "Kasr" is the term used for a fortress by the Cadians. They have planets and cities both with it as a title.
   
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Cadia itself is dead. But over the course of their millennia of service, Cadian regiments will have founded many new colonies, and so there will be many people descended from the original Cadians.
So whether there are still Cadians depends on how you define a Cadian.

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Gathering the Informations.

 Ynneadwraith wrote:
usmcmidn wrote:
Isn't there still one or two planets in the Cadian system still inhabited? The capital planet is gone but the satellite planets are still around. Kasr Holn (home of the Kasrkin), Korolis (weapons production world), Prosan (military training world), and Kalisus (civilian survivors were taken here).

http://wh40k.lexicanum.com/wiki/Kasr_Holn
http://wh40k.lexicanum.com/wiki/Kalisus


100 years ago, probably. I can't see how they'd still be around by the time of Dark Imperium unless it's weapons grade handwavium.

The literal Eye of Terror was held back by the pylons on Cadia, which are now destroyed. Logically, this would cause the Eye of Terror to spill forwards, plunging the Cadian system into the warp. Any survivors still stranded on those worlds would quickly be corrupted or sacrificed as they become full-on daemon worlds.

I can't think of a way that would have those worlds still be habitable and have the Eye unleashed.

I can.
Ever been in the eye of a storm? It's calm and normal compared to the madness outside of it.

In any regards, it is somehow inhabited. There's a mention in the main rulebook that the ruins of Cadia Prime are the site of vicious fighting between the Imperial and Chaos forces.
   
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 Kanluwen wrote:
 Ynneadwraith wrote:
usmcmidn wrote:
Isn't there still one or two planets in the Cadian system still inhabited? The capital planet is gone but the satellite planets are still around. Kasr Holn (home of the Kasrkin), Korolis (weapons production world), Prosan (military training world), and Kalisus (civilian survivors were taken here).

http://wh40k.lexicanum.com/wiki/Kasr_Holn
http://wh40k.lexicanum.com/wiki/Kalisus


100 years ago, probably. I can't see how they'd still be around by the time of Dark Imperium unless it's weapons grade handwavium.

The literal Eye of Terror was held back by the pylons on Cadia, which are now destroyed. Logically, this would cause the Eye of Terror to spill forwards, plunging the Cadian system into the warp. Any survivors still stranded on those worlds would quickly be corrupted or sacrificed as they become full-on daemon worlds.

I can't think of a way that would have those worlds still be habitable and have the Eye unleashed.

I can.
Ever been in the eye of a storm? It's calm and normal compared to the madness outside of it.

In any regards, it is somehow inhabited. There's a mention in the main rulebook that the ruins of Cadia Prime are the site of vicious fighting between the Imperial and Chaos forces.


Sigh. I thought that might be the case. Ignoring the fact that the Cadian system is on the fringes of the Eye, rather than anywhere near the centre where you'd assume a lull to be (ignored because we can't assume that's how the eye functions), I feel like the idea of one planet in a system being in the Eye and another being outside of it is a misunderstanding about how solar systems work.

Planets orbit around a star, so are constantly spinning around it. What you'd get with a partial submergence into the eye is a planet spending part of its orbit in the eye, and part of it outside. If you expand it further so that the innermost planet is completely submerged (lets say that's Cadia), then the rest of the planets in the system will be spending over 50% of their orbit submerged within the Eye.

You could argue that the warp doesn't respect the laws of physics, but the Eye isn't the warp. It's a section of realspace where the warp bleeds through. Its boundaries are realspace, where the laws of physics apply. Even within the handwavium approach of 'warp stuff' it doesn't work.

But, ah well, there's dudes fighting on Cadia still, so we're forced to handwave any semblance of understanding of stellar mechanics (again, ignoring the fact that Cadia should be pretty damn far within the Eye seeing as it was on the fringe and the Eye has now expanded). Perhaps it's a Khornate daemon world, and they're just there because Khorne likes a good scrap...

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Earth

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Cadia is still around about. A lot of Chaos went around the system, now free to push on beyond the system. Cadia the planet itself is in a strange in eye of terror out of eye of terror thing that is crazy.

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Probably work

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 Formosa wrote:
Not as long as America has a hat!


I think you're confusing Cadian with Canadian

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 Ynneadwraith wrote:
 Kanluwen wrote:
 Ynneadwraith wrote:
usmcmidn wrote:
Isn't there still one or two planets in the Cadian system still inhabited? The capital planet is gone but the satellite planets are still around. Kasr Holn (home of the Kasrkin), Korolis (weapons production world), Prosan (military training world), and Kalisus (civilian survivors were taken here).

http://wh40k.lexicanum.com/wiki/Kasr_Holn
http://wh40k.lexicanum.com/wiki/Kalisus


100 years ago, probably. I can't see how they'd still be around by the time of Dark Imperium unless it's weapons grade handwavium.

The literal Eye of Terror was held back by the pylons on Cadia, which are now destroyed. Logically, this would cause the Eye of Terror to spill forwards, plunging the Cadian system into the warp. Any survivors still stranded on those worlds would quickly be corrupted or sacrificed as they become full-on daemon worlds.

I can't think of a way that would have those worlds still be habitable and have the Eye unleashed.

I can.
Ever been in the eye of a storm? It's calm and normal compared to the madness outside of it.

In any regards, it is somehow inhabited. There's a mention in the main rulebook that the ruins of Cadia Prime are the site of vicious fighting between the Imperial and Chaos forces.


Sigh. I thought that might be the case. Ignoring the fact that the Cadian system is on the fringes of the Eye, rather than anywhere near the centre where you'd assume a lull to be (ignored because we can't assume that's how the eye functions), I feel like the idea of one planet in a system being in the Eye and another being outside of it is a misunderstanding about how solar systems work.

Planets orbit around a star, so are constantly spinning around it. What you'd get with a partial submergence into the eye is a planet spending part of its orbit in the eye, and part of it outside. If you expand it further so that the innermost planet is completely submerged (lets say that's Cadia), then the rest of the planets in the system will be spending over 50% of their orbit submerged within the Eye.

You could argue that the warp doesn't respect the laws of physics, but the Eye isn't the warp. It's a section of realspace where the warp bleeds through. Its boundaries are realspace, where the laws of physics apply. Even within the handwavium approach of 'warp stuff' it doesn't work.

But, ah well, there's dudes fighting on Cadia still, so we're forced to handwave any semblance of understanding of stellar mechanics (again, ignoring the fact that Cadia should be pretty damn far within the Eye seeing as it was on the fringe and the Eye has now expanded). Perhaps it's a Khornate daemon world, and they're just there because Khorne likes a good scrap...


|You're assuming that the cadian system is on the same axis as the eye of terror.

It's perfectly possible for the plane cadia to be fully or partially in the eye of terror with NONE of the other planets being in it
   
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True. The way that would work is if the Eye somehow speared through the system perpendicular to the plane of the planets. That would work, but i still don't quite buy it.

Cadia was already on the very edge of the Eye. Without the pylons, and with the Eye bulging massively, they should be lightyears within the Eye if they were on the doorstep before.

Unless there's more pylons on the other planets, or something else holding it back.

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I can.
Ever been in the eye of a storm? It's calm and normal compared to the madness outside of it.


The eye of terror is the name of the celestial anomaly. Trying to draw parallels with terrestrial storm formations is tenuous at best. ..

Please excuse any spelling errors. I use a tablet frequently and software keyboards are a pain!

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With Mordia on the way to destruction as well, not many named Guard Regiments left. Less so with models.

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If I recall, only Cadia was lost, the Cadian Gate still remains. Assuming that's the case, the rest of the planets would still be churning out "Cadians".
   
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I thought Cadia was the Cadian Gate. It's caused by the Pylons holding back the warp, which are destroyed, this aren't holding back the warp, thus Cadia should by rights be lightyears within the Eye...

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Oh, and I've come up with a semi-expanded Shadow War idea and need some feedback! https://www.dakkadakka.com/dakkaforum/posts/list/726439.page

Lastly I contribute to a blog too! http://objectivesecured.blogspot.co.uk/ Check it out! It's not just me  
   
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Not quite, the Cadian Gate is the area that borders the Eye of Terror, the gate is made up of two fortress worlds and Cadia itself.

To clarify however; Cadia is the last strong point of the gate. The Cadian Gate is lost. But the Cadia system still remains and is currently holding back the tide pouring from TEoT with reasonable success.
   
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 Naix wrote:
On the basis of no longer having a homeworld, I presume by M42 's current date they would all be killed in battle by now or dead from old age unless they are stuck in the warp. I'm assuming that the 3 million odd survivors wouldn't have been able to found a new colony? Seems like that would be a waste of 3 million troops to play house on a random world.

I guess this may be covered in a future imperial guard codex, to explain why they still have Cadian models. Thoughts?


There are likely billions of Cadians out in the universe. GW has no concept of numbers. If I recall correctly they said there was under a billion defenders on Cadia when it fell which is probably one of the most laughable statements I have ever read in all of 40K. Under a billion defenders on the 2nd most defended planet in the Imperium next to Terra? Laughable. Present day Earth has 7+ billion people. So the 2nd most defended planet in the imperium has 1/7 the defense of the population of Earth? In reality, the loss of life on Cadia was untold billions. Fortunately, there are billions more Cadians out there. For whatever reason, Creed or whomever was in command thought it wise to send Cadians to conflicts all over the universe while Chaos occupied large portions of the planet. If you collect Cadians fear not they will always be relevant. I suspect when Creed emerges from his pokeball, he will be the new Macharius having all the time in the world to plan his grand strategy.
   
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MrPyro wrote:
Not quite, the Cadian Gate is the area that borders the Eye of Terror, the gate is made up of two fortress worlds and Cadia itself.

To clarify however; Cadia is the last strong point of the gate. The Cadian Gate is lost. But the Cadia system still remains and is currently holding back the tide pouring from TEoT with reasonable success.

The Eye of Terror now covers half the galaxy. "Reasonable success".
Seems to me you read a bit too much Imperial propaganda

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There would be many worlds which got settled by Cadian regiments over the last 10k years. Cadian culture and methods of training could easily survive on a number of worlds that are offshoots of Cadia.

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 Ynneadwraith wrote:
I thought Cadia was the Cadian Gate. It's caused by the Pylons holding back the warp, which are destroyed, this aren't holding back the warp, thus Cadia should by rights be lightyears within the Eye...


Nah, the cadian gate was originally name so because it was the only consistently stable pathway out of the Eye of Terror, so every time a great big horde of chaos marines got together, they had to go smashing through the Cadian system or rick half their fleet ending up lost in the warp. It takes a lot of lot and sorcery to push a big fleet out somewhere else.

Until GW dropped and soft retconned this flush and went "Only the pylon mattered"
   
 
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