MuniaXe wrote:This is my very first list, every sort of constructive criticism is welcome. This is build out of the units I have available at the moment since I've just started.
HQ Commander: High-output Burst cannon, Plasma rifle, Drone Controller, Shield Generator.
I already explained the HOBC, Drone Controller is a waste here and Shield Generator isn't needed, just keep Gun Drones nearby. Whenever you get shot by a high
AP weapon, send the shot to the drone
Use 4 high
AP weapons or 3 low
AP weapons and
ATC
HQ Longstrike: Railgun, Seeker Missile.
Don't forget the secondary weapon
Elite Crisis Suits x 3: Fusion Blaster x 2, Burst Cannon x3, Flamer x1, Shield Generator x 3
Don't use burst cannon, you can get plenty of S5 shooting from Gun Drones or Fire Warriors. Same as I said before about the Shield Generator
Elite Ghostkeel: Fusion Collider, Fusion Blaster, Shield Generator, Adv. Targeting System.
ATS is a waste here, Fusion is already
AP-4... Use Target Lock so you can move and shoot.
Elite Stealth suits x 6: Fusion Blaster x 2, Burst cannon x 4, Shield Gen. x 5, Homing Beacon.
Massive waste of points to give them all Shield
Gens. Give the ones holding the Fusion Blaster Velocity Tracker, and like like 1 or 2 of the other ones Drone Controller.
As well as Homing Beacon doesn't take up a support slot, you could have technically brought another Shield
Gen... not that you should be bringing Shield
Gens... just letting you know
HS Broadside: Heavy Rail-Rifle, SMS, EWO
Not bad, tho
EWO has pretty great synergy with Plasma Rifles, since anyone who drops in on you will be in 12" range for the double tap
Tho it's optional, so again not bad.
Troop Strike Team x 10: Pulse Rifles x 10
Unless you're playing kill points, might as well split these into 2 groups of 5. So you won't get screwed on morale checks.
Troop Strike Team x 10: Pulse Carbines x 10
If you're bringing Carbines, you might as well make it Pathfinders. That way you get Markerlights and the option of bringing Ion Rifles.
Seriously for literally 24 points you can have 6 Ion Rifles with 4 Markerlights and 4 Carbines on Pathfinders. That's 6d3 more S8 AP1 shots, that potentially ignore cover.
Not to mention Pathfinders can bring Grav Drones that can reduce an enemies charge by d3", which is awesome!
Fast Tactical Drones x 5: Marker drones x 5
Fast Tactical Drones x 5: Marker drones x 5
Marker Drones basically NEEDs to be babysat by Drone Controller, which hurts their value. Not to mention they are insanely vulnerable to morale.
I would personally suggest making these Gun Drones, and using Pathfinders for Markerlights...
but it's not a 'negative' choice, so cool!
Shield Drones x 2
Stealth Drones x 2
Really should list these directly under who is bringing them, seems weird to put them down here.
====================
Don't forget about detachments
2
HQ + 3 Troops = +3 Command Points
1
HQ + 3 Elites = +1 Command Points
1
HQ + 3 Fast Attacks = +1 Command Points
You can have multiple detachments in a list
You're very close to having many different detachments too.