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Made in dk
Disbeliever of the Greater Good



Denmark Copenhagen

This is my very first list, every sort of constructive criticism is welcome. This is build out of the units I have available at the moment since I've just started.

HQ Commander: High-output Burst cannon, Plasma rifle, Drone Controller, Shield Generator.

HQ Longstrike: Railgun, Seeker Missile.

Elite Crisis Suits x 3: Fusion Blaster x 2, Burst Cannon x3, Flamer x1, Shield Generator x 3

Elite Ghostkeel: Fusion Collider, Fusion Blaster, Shield Generator, Adv. Targeting System.

Elite Stealth suits x 6: Fusion Blaster x 2, Burst cannon x 4, Shield Gen. x 5, Homing Beacon.

HS Broadside: Heavy Rail-Rifle, SMS, EWO

Troop Strike Team x 10: Pulse Rifles x 10

Troop Strike Team x 10: Pulse Carbines x 10

Fast Tactical Drones x 5: Marker drones x 5

Fast Tactical Drones x 5: Marker drones x 5

Shield Drones x 2

Stealth Drones x 2

This message was edited 1 time. Last update was at 2017/07/24 18:34:10


 
   
Made in us
Implacable Black Templar Initiate





Indiana

Get rid of the point cost of some of your items

And after work I'll comment actual criticism but beware I'm a noob with tau and all of my knowledge comes from my group and 1d4chan lol

This message was edited 1 time. Last update was at 2017/07/24 18:31:18


Yield not to evils but, attack all the more boldly 
   
Made in us
Longtime Dakkanaut





MuniaXe wrote:
HQ Commander: High-output Burst cannon, Plasma rifle, Drone Controller, Shield Generator.


This is wrong.

HO BC is for Coldstar only, and if this is Coldstar then he can't take Plasma Rifle.


6+ = 6/36 | Reroll 1s = 7/36 | Reroll Misses = 11/36 ||||||| 5+ = 12/36 | Reroll 1s 14/36 | Reroll Misses = 20/36 ||||||| 4+ = 18/36 | Reroll 1s 21/36 | Reroll Misses = 27/36
3+ = 24/36 | Reroll 1s 28/36 | Reroll Misses = 32/36 ||||||| 2+ = 30/36 | Reroll 1s 35/36 ||||||| Highest of 2d6 = 4.47
 
   
Made in dk
Disbeliever of the Greater Good



Denmark Copenhagen

 Talamare wrote:
MuniaXe wrote:
HQ Commander: High-output Burst cannon, Plasma rifle, Drone Controller, Shield Generator.


This is wrong.

HO BC is for Coldstar only, and if this is Coldstar then he can't take Plasma Rifle.


I did not know that, thank you very much. Will be changed.

I does say "This model may replace its burst cannon and missile pod with two items from the ranged weapons and/or support systems". That doesn't include HOBC?


Automatically Appended Next Post:
 Kelen Ilandros wrote:
Get rid of the point cost of some of your items

And after work I'll comment actual criticism but beware I'm a noob with tau and all of my knowledge comes from my group and 1d4chan lol


Sorry thought I had edited all the pricings out it's edited now.

This message was edited 2 times. Last update was at 2017/07/24 18:37:38


 
   
Made in us
Longtime Dakkanaut





Page 49

Oh, and Longstrike is missing a weapon option
Either 2x Gun Drones or 2x SMS


6+ = 6/36 | Reroll 1s = 7/36 | Reroll Misses = 11/36 ||||||| 5+ = 12/36 | Reroll 1s 14/36 | Reroll Misses = 20/36 ||||||| 4+ = 18/36 | Reroll 1s 21/36 | Reroll Misses = 27/36
3+ = 24/36 | Reroll 1s 28/36 | Reroll Misses = 32/36 ||||||| 2+ = 30/36 | Reroll 1s 35/36 ||||||| Highest of 2d6 = 4.47
 
   
Made in dk
Disbeliever of the Greater Good



Denmark Copenhagen

 Talamare wrote:
Page 49

Oh, and Longstrike is missing a weapon option
Either 2x Gun Drones or 2x SMS


Ok got it, thank you.
   
Made in us
Longtime Dakkanaut





MuniaXe wrote:
This is my very first list, every sort of constructive criticism is welcome. This is build out of the units I have available at the moment since I've just started.


HQ Commander: High-output Burst cannon, Plasma rifle, Drone Controller, Shield Generator.

I already explained the HOBC, Drone Controller is a waste here and Shield Generator isn't needed, just keep Gun Drones nearby. Whenever you get shot by a high AP weapon, send the shot to the drone
Use 4 high AP weapons or 3 low AP weapons and ATC
HQ Longstrike: Railgun, Seeker Missile.

Don't forget the secondary weapon

Elite Crisis Suits x 3: Fusion Blaster x 2, Burst Cannon x3, Flamer x1, Shield Generator x 3

Don't use burst cannon, you can get plenty of S5 shooting from Gun Drones or Fire Warriors. Same as I said before about the Shield Generator

Elite Ghostkeel: Fusion Collider, Fusion Blaster, Shield Generator, Adv. Targeting System.

ATS is a waste here, Fusion is already AP-4... Use Target Lock so you can move and shoot.

Elite Stealth suits x 6: Fusion Blaster x 2, Burst cannon x 4, Shield Gen. x 5, Homing Beacon.

Massive waste of points to give them all Shield Gens. Give the ones holding the Fusion Blaster Velocity Tracker, and like like 1 or 2 of the other ones Drone Controller.
As well as Homing Beacon doesn't take up a support slot, you could have technically brought another Shield Gen... not that you should be bringing Shield Gens... just letting you know

HS Broadside: Heavy Rail-Rifle, SMS, EWO

Not bad, tho EWO has pretty great synergy with Plasma Rifles, since anyone who drops in on you will be in 12" range for the double tap
Tho it's optional, so again not bad.

Troop Strike Team x 10: Pulse Rifles x 10

Unless you're playing kill points, might as well split these into 2 groups of 5. So you won't get screwed on morale checks.


Troop Strike Team x 10: Pulse Carbines x 10

If you're bringing Carbines, you might as well make it Pathfinders. That way you get Markerlights and the option of bringing Ion Rifles.
Seriously for literally 24 points you can have 6 Ion Rifles with 4 Markerlights and 4 Carbines on Pathfinders. That's 6d3 more S8 AP1 shots, that potentially ignore cover.
Not to mention Pathfinders can bring Grav Drones that can reduce an enemies charge by d3", which is awesome!

Fast Tactical Drones x 5: Marker drones x 5

Fast Tactical Drones x 5: Marker drones x 5

Marker Drones basically NEEDs to be babysat by Drone Controller, which hurts their value. Not to mention they are insanely vulnerable to morale.
I would personally suggest making these Gun Drones, and using Pathfinders for Markerlights...
but it's not a 'negative' choice, so cool!

Shield Drones x 2

Stealth Drones x 2

Really should list these directly under who is bringing them, seems weird to put them down here.

====================
Don't forget about detachments
2 HQ + 3 Troops = +3 Command Points
1 HQ + 3 Elites = +1 Command Points
1 HQ + 3 Fast Attacks = +1 Command Points

You can have multiple detachments in a list
You're very close to having many different detachments too.

This message was edited 3 times. Last update was at 2017/07/25 07:08:25



6+ = 6/36 | Reroll 1s = 7/36 | Reroll Misses = 11/36 ||||||| 5+ = 12/36 | Reroll 1s 14/36 | Reroll Misses = 20/36 ||||||| 4+ = 18/36 | Reroll 1s 21/36 | Reroll Misses = 27/36
3+ = 24/36 | Reroll 1s 28/36 | Reroll Misses = 32/36 ||||||| 2+ = 30/36 | Reroll 1s 35/36 ||||||| Highest of 2d6 = 4.47
 
   
Made in dk
Disbeliever of the Greater Good



Denmark Copenhagen

 Talamare wrote:
MuniaXe wrote:
This is my very first list, every sort of constructive criticism is welcome. This is build out of the units I have available at the moment since I've just started.


HQ Commander: High-output Burst cannon, Plasma rifle, Drone Controller, Shield Generator.

I already explained the HOBC, Drone Controller is a waste here and Shield Generator isn't needed, just keep Gun Drones nearby. Whenever you get shot by a high AP weapon, send the shot to the drone
Use 4 high AP weapons or 3 low AP weapons and ATC
HQ Longstrike: Railgun, Seeker Missile.

Don't forget the secondary weapon

Elite Crisis Suits x 3: Fusion Blaster x 2, Burst Cannon x3, Flamer x1, Shield Generator x 3

Don't use burst cannon, you can get plenty of S5 shooting from Gun Drones or Fire Warriors. Same as I said before about the Shield Generator

Elite Ghostkeel: Fusion Collider, Fusion Blaster, Shield Generator, Adv. Targeting System.

ATS is a waste here, Fusion is already AP-4... Use Target Lock so you can move and shoot.

Elite Stealth suits x 6: Fusion Blaster x 2, Burst cannon x 4, Shield Gen. x 5, Homing Beacon.

Massive waste of points to give them all Shield Gens. Give the ones holding the Fusion Blaster Velocity Tracker, and like like 1 or 2 of the other ones Drone Controller.
As well as Homing Beacon doesn't take up a support slot, you could have technically brought another Shield Gen... not that you should be bringing Shield Gens... just letting you know

HS Broadside: Heavy Rail-Rifle, SMS, EWO

Not bad, tho EWO has pretty great synergy with Plasma Rifles, since anyone who drops in on you will be in 12" range for the double tap
Tho it's optional, so again not bad.

Troop Strike Team x 10: Pulse Rifles x 10

Unless you're playing kill points, might as well split these into 2 groups of 5. So you won't get screwed on morale checks.


Troop Strike Team x 10: Pulse Carbines x 10

If you're bringing Carbines, you might as well make it Pathfinders. That way you get Markerlights and the option of bringing Ion Rifles.
Seriously for literally 24 points you can have 6 Ion Rifles with 4 Markerlights and 4 Carbines on Pathfinders. That's 6d3 more S8 AP1 shots, that potentially ignore cover.
Not to mention Pathfinders can bring Grav Drones that can reduce an enemies charge by d3", which is awesome!

Fast Tactical Drones x 5: Marker drones x 5

Fast Tactical Drones x 5: Marker drones x 5

Marker Drones basically NEEDs to be babysat by Drone Controller, which hurts their value. Not to mention they are insanely vulnerable to morale.
I would personally suggest making these Gun Drones, and using Pathfinders for Markerlights...
but it's not a 'negative' choice, so cool!

Shield Drones x 2

Stealth Drones x 2

Really should list these directly under who is bringing them, seems weird to put them down here.

====================
Don't forget about detachments
2 HQ + 3 Troops = +3 Command Points
1 HQ + 3 Elites = +1 Command Points
1 HQ + 3 Fast Attacks = +1 Command Points

You can have multiple detachments in a list
You're very close to having many different detachments too.


Thank you very much, as I said in the OP this list is made from the units I have available. I will by the looks of it buy a pathfinder team so I can make markerlights more effecient.

I really love the feedback you gave and it helps me reconsider my choice, since I'm new player this is extremely helpful.
   
Made in us
Longtime Dakkanaut





Use the Fire Warriors with Carbines, unless you're going to a serious tournament; no one will care.


6+ = 6/36 | Reroll 1s = 7/36 | Reroll Misses = 11/36 ||||||| 5+ = 12/36 | Reroll 1s 14/36 | Reroll Misses = 20/36 ||||||| 4+ = 18/36 | Reroll 1s 21/36 | Reroll Misses = 27/36
3+ = 24/36 | Reroll 1s 28/36 | Reroll Misses = 32/36 ||||||| 2+ = 30/36 | Reroll 1s 35/36 ||||||| Highest of 2d6 = 4.47
 
   
 
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