Switch Theme:

What % of warpflamers are people using?  [RSS] Share on facebook Share on Twitter Submit to Reddit
»
Author Message
Advert


Forum adverts like this one are shown to any user who is not logged in. Join us by filling out a tiny 3 field form and you will get your own, free, dakka user account which gives a good range of benefits to you:
  • No adverts like this in the forums anymore.
  • Times and dates in your local timezone.
  • Full tracking of what you have read so you can skip to your first unread post, easily see what has changed since you last logged in, and easily see what is new at a glance.
  • Email notifications for threads you want to watch closely.
  • Being a part of the oldest wargaming community on the net.
If you are already a member then feel free to login now.




Made in us
Twisting Tzeentch Horror





I play thousand sons and have several squads of Rubrics. However, all of mine pre-date 2006 so none of them have warpflamers. I was thinking of buying some bits and converting some Rubrics, but since that will be a bit of work and a pain to paint new weapons to get them to fit with old models, I was wondering what people have been using that seem effective. I was thinking in a squad of 10 maybe 2 for counter charge? Or has anyone used a big squad of like 9 all with flamers? Any help would be appreciated. .
   
Made in us
Frightening Flamer of Tzeentch




I run 4 units of 5 no flamers in 2 rhinos
The thing is if the guy is 8.00001" away flamers don't get to shoot and a 8" charge is so ez to get with a reroll

Also running in rhinos seems to be a must as they are so slow and it helps with drops to try and go 1st

2000 6000 with Reaver Titan guard 2k
2500 (imperial force)
2500 (trimming down in 8th)
TS 30k at 5k points
Yes I have a problem
 
   
Made in us
Decrepit Dakkanaut




I say 1 flamer per 5. So in a group of 10, you'll have the Soulreaper Cannon and two flamers for potential Overwatch protection.

CaptainStabby wrote:
If Tyberos falls and needs to catch himself it's because the ground needed killing.

 jy2 wrote:
BTW, I can't wait to run Double-D-thirsters! Man, just thinking about it gets me Khorney.

 vipoid wrote:
Indeed - what sort of bastard would want to use their codex?

 MarsNZ wrote:
ITT: SoB players upset that they're receiving the same condescending treatment that they've doled out in every CSM thread ever.
 
   
Made in us
Frightening Flamer of Tzeentch




They also cost a lot of points

2000 6000 with Reaver Titan guard 2k
2500 (imperial force)
2500 (trimming down in 8th)
TS 30k at 5k points
Yes I have a problem
 
   
 
Forum Index » 40K General Discussion
Go to: