Switch Theme:

homebrew lore ideas  [RSS] Share on facebook Share on Twitter Submit to Reddit
»
Author Message
Advert


Forum adverts like this one are shown to any user who is not logged in. Join us by filling out a tiny 3 field form and you will get your own, free, dakka user account which gives a good range of benefits to you:
  • No adverts like this in the forums anymore.
  • Times and dates in your local timezone.
  • Full tracking of what you have read so you can skip to your first unread post, easily see what has changed since you last logged in, and easily see what is new at a glance.
  • Email notifications for threads you want to watch closely.
  • Being a part of the oldest wargaming community on the net.
If you are already a member then feel free to login now.




Made in au
Regular Dakkanaut





I've made this subject to discuss lore ideas for the chapter such as characters, chapter culture the cultures of their recruiting worlds but i also want to discuss your own ideas for your own chapters that way we can learn new things together
   
Made in gb
Agile Revenant Titan






Neat idea

While some people might suggest this should go in the dakka fiction area, I've tended to find that's not a particularly good place to discuss this sort of thing simply due to the lack of traffic, and the background area seems to be much better placed for discussion of this stuff.

Here's the beginnings of my (fallen) Chapter: the Angels of Ascension

Spoiler:
The Angels of Ascension were formerly a loyalist chapter founded from the Blood Angels. During their time fighting in the glorious name of the Emperor they embodied the beauty and splendour of Sanguinius. Resplendant in glorious hand-crafted armour they were the very embodiment of Angels upon the battlefield, and beloved by the population of the Imperium. A love which was reciprocated by the Angels themselves. However, on every planet they served, they saw nothing but toil and misery.

Dissillusion with the Imperium took decades to creep into their minds. Wherever they saw misery and opression, it was the machine of the Imperium to blame. This lasted until they were deployed to the world of Gomorr to quell a cult insurrection. Upon arrival, they saw the cult had spread nothing but joy and ecstacy to everyone it touched. At last, they had found the answer. Rather than quelling the insurrection, they pledged themselves to its cause and slaughtered the beleaguered planetary government. Reporting that the insurrection had been defeated, they returned to their duties, and resolved to bring the light of the cult to every new world they conquered.

It was decades before Inquisitor Io traced the source of the blossoming Slaaneshi cults in the sector to the Angels, finally deducing that the pattern of cults followed the chapter wherever it went. Marshalling the forces of half a dozen Imperial Guard regiments, alongside the Iron Crusaders Chapter, they smote down the Angels and declared them Excommunicate Traitoris.

Since then, the surviving Angels of Ascension have changed their modus operandi. They scattered throughout the Imperium, acting not as a single warband but a myriad of individual agents. Each Angel descends upon a world, posing as a loyal Astartes, and sets about ingratiating themselves with various planetary powers. They preach the word of the cult, where the sacrifice of the noble few can ensure the absolution of the many. They corrupt the government, and convert the masses. Life is good for the faithful. The fate of those who pay the price for such a life is beyond comprehension.



Bedecked in exquisite finery, the Angels of Ascension appear to the world to be model examples of the Emperor's glorious Astartes. However, their elaborate facade hides their true nature. Beneath their statuesque masks lurks mutated predatory faces. The script of their purity seals twists and turns as it's read, subliminally implanting dark and twisted suggestions into an onlooker's mind. Truly the Angels are one of the most insidious threats this sector has faced in millennia.


It's sort of based on the maxim that I live by when coming up with antagonists: No-one, no matter how heinous, is the villain of their own story.

This message was edited 1 time. Last update was at 2017/08/03 11:26:58


Check out may pan-Eldar projects http://www.dakkadakka.com/dakkaforum/posts/list/702683.page

Also my Rogue Trader-esque spaceport factions http://www.dakkadakka.com/dakkaforum/posts/list/709686.page

Oh, and I've come up with a semi-expanded Shadow War idea and need some feedback! https://www.dakkadakka.com/dakkaforum/posts/list/726439.page

Lastly I contribute to a blog too! http://objectivesecured.blogspot.co.uk/ Check it out! It's not just me  
   
Made in au
Regular Dakkanaut





My god that's fantastic!
Great beginning for them!
my idea for my chapter is a mixture of the night lords and the raptors they're known as the silent claws
i was making a fandex but you could say i'm suffering from the dreaded writers block

This message was edited 1 time. Last update was at 2017/08/03 11:51:33


 
   
Made in gb
Agile Revenant Titan






Thanks man! Glad you like them

What's the basics of your chapter? What makes them interesting/neat/cool?

Writer's block's a bugger, but I do find that the style of writing for 40k does help with that somewhat. If you think of how a (good) codex is written, they don't tend to tell you everything all in one go in one massive blurb at the front. They give you a basic outline, but the actual flavour of the faction is given through little snippets and quotes that are littered through the book.

These are a hell of a lot easier (and fun!) to write than stuff that's longer. What I tend to do is pick a particular facet/idea that I had and then try and write a short snippet that gives the reader a glimpse of that. Then, whoever's read it can do the actual legwork and build up the world around it

Then, by chaining together a few of these you can build up a really rich picture of a model/group/faction's background without doing all that much actual writing much easier to get around writer's block when all you have to make is a couple of lines

Check out may pan-Eldar projects http://www.dakkadakka.com/dakkaforum/posts/list/702683.page

Also my Rogue Trader-esque spaceport factions http://www.dakkadakka.com/dakkaforum/posts/list/709686.page

Oh, and I've come up with a semi-expanded Shadow War idea and need some feedback! https://www.dakkadakka.com/dakkaforum/posts/list/726439.page

Lastly I contribute to a blog too! http://objectivesecured.blogspot.co.uk/ Check it out! It's not just me  
   
Made in au
Regular Dakkanaut





 Ynneadwraith wrote:
Thanks man! Glad you like them

What's the basics of your chapter? What makes them interesting/neat/cool?

Writer's block's a bugger, but I do find that the style of writing for 40k does help with that somewhat. If you think of how a (good) codex is written, they don't tend to tell you everything all in one go in one massive blurb at the front. They give you a basic outline, but the actual flavour of the faction is given through little snippets and quotes that are littered through the book.

These are a hell of a lot easier (and fun!) to write than stuff that's longer. What I tend to do is pick a particular facet/idea that I had and then try and write a short snippet that gives the reader a glimpse of that. Then, whoever's read it can do the actual legwork and build up the world around it

Then, by chaining together a few of these you can build up a really rich picture of a model/group/faction's background without doing all that much actual writing much easier to get around writer's block when all you have to make is a couple of lines

well the chapter is non codex compliant, they are renegades but still fight to defend humanity if not the imperium itself, they recruit from a feral death night world which a race of abhumans known as aqualyans and they decend from night lord genestock their former home world was destroyed by planetary exterminatus that world was secretis
   
Made in gb
Agile Revenant Titan






Hmmm interesting

I had an idea as soon as the whole 'Dark Imperium' thing came to light that basically what you'd get on the other side of the Maledictum is a gradual (or rapid, in places) breakup of the relatively unified Imperium into much smaller petty interplanetary empires.

Basically, as warp travel became suddenly more dangerous the Imperial authorities could no longer rely on being able to reliably reach across the galaxy. In that power vacuum, you'd get power grabs from despots, empire builders and bitter subjects who chafed under Imperial rule. They'd forge together mini-empires in places where there are still stable warp routes, independent (or still loyal but cut off) from Imperial rule.

You could set your chapter there. Immediately post exterminatus of their world, the Maledictum hit. Thrown into disarray, they were able to defeat the Inquisitorial force sent to bring them to heel. Fleeing further into the Dark Imperium they came across a new sector where they could forge an empire of their own and rebuild. Still loyal to humanity they rule this sector as their own pocket empire, hoping one day to rebuild enough forces to take the battle to the hated Imperial authorities who purged their previous homeworld.

To the Imperium, they're terrorists or power-mongering renegades. To themselves, they're freedom fighters seeking to establish control over human populations for the betterment of mankind.

Or none of that, jsut throwing it out there to see if you like it

Check out may pan-Eldar projects http://www.dakkadakka.com/dakkaforum/posts/list/702683.page

Also my Rogue Trader-esque spaceport factions http://www.dakkadakka.com/dakkaforum/posts/list/709686.page

Oh, and I've come up with a semi-expanded Shadow War idea and need some feedback! https://www.dakkadakka.com/dakkaforum/posts/list/726439.page

Lastly I contribute to a blog too! http://objectivesecured.blogspot.co.uk/ Check it out! It's not just me  
   
Made in au
Regular Dakkanaut





 Ynneadwraith wrote:
Hmmm interesting

I had an idea as soon as the whole 'Dark Imperium' thing came to light that basically what you'd get on the other side of the Maledictum is a gradual (or rapid, in places) breakup of the relatively unified Imperium into much smaller petty interplanetary empires.

Basically, as warp travel became suddenly more dangerous the Imperial authorities could no longer rely on being able to reliably reach across the galaxy. In that power vacuum, you'd get power grabs from despots, empire builders and bitter subjects who chafed under Imperial rule. They'd forge together mini-empires in places where there are still stable warp routes, independent (or still loyal but cut off) from Imperial rule.

You could set your chapter there. Immediately post exterminatus of their world, the Maledictum hit. Thrown into disarray, they were able to defeat the Inquisitorial force sent to bring them to heel. Fleeing further into the Dark Imperium they came across a new sector where they could forge an empire of their own and rebuild. Still loyal to humanity they rule this sector as their own pocket empire, hoping one day to rebuild enough forces to take the battle to the hated Imperial authorities who purged their previous homeworld.

To the Imperium, they're terrorists or power-mongering renegades. To themselves, they're freedom fighters seeking to establish control over human populations for the betterment of mankind.

Or none of that, jsut throwing it out there to see if you like it

here's a link where you can find a draft of the codex
https://www.dakkadakka.com/dakkaforum/posts/list/90/728613.page
but i need help coming up with their culture for the chapter as it is effected by both of the aqualyan and secretian cultures
along with improving the lore about each of the units

This message was edited 2 times. Last update was at 2017/08/03 14:39:51


 
   
Made in au
Regular Dakkanaut





 Ynneadwraith wrote:
Hmmm interesting

I had an idea as soon as the whole 'Dark Imperium' thing came to light that basically what you'd get on the other side of the Maledictum is a gradual (or rapid, in places) breakup of the relatively unified Imperium into much smaller petty interplanetary empires.

Basically, as warp travel became suddenly more dangerous the Imperial authorities could no longer rely on being able to reliably reach across the galaxy. In that power vacuum, you'd get power grabs from despots, empire builders and bitter subjects who chafed under Imperial rule. They'd forge together mini-empires in places where there are still stable warp routes, independent (or still loyal but cut off) from Imperial rule.

You could set your chapter there. Immediately post exterminatus of their world, the Maledictum hit. Thrown into disarray, they were able to defeat the Inquisitorial force sent to bring them to heel. Fleeing further into the Dark Imperium they came across a new sector where they could forge an empire of their own and rebuild. Still loyal to humanity they rule this sector as their own pocket empire, hoping one day to rebuild enough forces to take the battle to the hated Imperial authorities who purged their previous homeworld.

To the Imperium, they're terrorists or power-mongering renegades. To themselves, they're freedom fighters seeking to establish control over human populations for the betterment of mankind.

Or none of that, jsut throwing it out there to see if you like it

please tell me more about your homebrew
   
Made in gb
Agile Revenant Titan






That was just something I came up with on the fly based on some other thoughts I'd had for how the Imperium would break down without access to long-distance travel.

It's something I've used less for SM chapters, but more for varied human cultures that would make power-grabs from the Imperium. Techno-Greeks was my take on it

These are them: https://www.dakkadakka.com/dakkaforum/posts/list/150/709686.page#9471670

Check out may pan-Eldar projects http://www.dakkadakka.com/dakkaforum/posts/list/702683.page

Also my Rogue Trader-esque spaceport factions http://www.dakkadakka.com/dakkaforum/posts/list/709686.page

Oh, and I've come up with a semi-expanded Shadow War idea and need some feedback! https://www.dakkadakka.com/dakkaforum/posts/list/726439.page

Lastly I contribute to a blog too! http://objectivesecured.blogspot.co.uk/ Check it out! It's not just me  
   
Made in au
Regular Dakkanaut





 Ynneadwraith wrote:
That was just something I came up with on the fly based on some other thoughts I'd had for how the Imperium would break down without access to long-distance travel.

It's something I've used less for SM chapters, but more for varied human cultures that would make power-grabs from the Imperium. Techno-Greeks was my take on it

These are them: https://www.dakkadakka.com/dakkaforum/posts/list/150/709686.page#9471670

interesting there of you good thinking
   
Made in gb
Agile Revenant Titan






Thanks man

Check out may pan-Eldar projects http://www.dakkadakka.com/dakkaforum/posts/list/702683.page

Also my Rogue Trader-esque spaceport factions http://www.dakkadakka.com/dakkaforum/posts/list/709686.page

Oh, and I've come up with a semi-expanded Shadow War idea and need some feedback! https://www.dakkadakka.com/dakkaforum/posts/list/726439.page

Lastly I contribute to a blog too! http://objectivesecured.blogspot.co.uk/ Check it out! It's not just me  
   
Made in au
Regular Dakkanaut





 Ynneadwraith wrote:
Thanks man
you're very welcome my friend
   
Made in gb
Potent Possessed Daemonvessel





Why Aye Ya Canny Dakkanaughts!

I did have a big document for my Night Lords custom chapter: The Endless Night. However, due to a new computer, getting new drives and throwing out some old stuff, I lost the document.

All that's left is this quick summination of the chapter I found in a different document:
A splinter of the Night Lords, The Endless Night are led by the fanatic, Lacerat Mentis, who strives to have his warband follow in the footsteps of their once great leader Konrad Curze: The Night Haunter. Above all else, The Endless Night pride themselves on their knowledge of their Primarch’s mental condition and the ordeals which led him to such an unhinged mind; some legionnaires will even force upon themselves the same mental strain that Curze had undergone in order to force the fracture of their mind and become closer to the perfect ‘warrior’ that was The Night Haunter. The chapter has fought in conventional wars much like any Space Marine chapter, however their speciality, as with many Marines of the Night Lords and Curze himself, is the utter destruction of a planet’s society via constant and horrific terror tactics. Many an Imperial city has torn itself apart from sheer fear of the 'Daemons' which had settled into the dark recesses of the city’s slums and sewers; night lines were painted with red splash of both guilty and innocent blood; streets were adorned with the tattered and almost unrecognisable bodies of those who dared to stand against them; and the sacred Aquilas of the Imperium were defiled beyond all hope of repair.
It has been and shall always be assured that, should Lacerat and his follows land upon a planet, darkness shall fall and the citizens of the Imperium will experience The Endless Night…

I'll have to re-write their conflicts with Death Spectres over the planets that the Night Lords used to guard in their sector, as well as other conflicts such as the assault on the Black Library to glean more knowledge on the mental afflictions of their father.

Ghorros wrote:
The moral of the story: Don't park your Imperial Knight in a field of Gretchin carrying power tools.
 Marmatag wrote:
All the while, my opponent is furious, throwing his codex on the floor, trying to slash his wrists with safety scissors.
 
   
Made in au
Regular Dakkanaut





 mrhappyface wrote:
I did have a big document for my Night Lords custom chapter: The Endless Night. However, due to a new computer, getting new drives and throwing out some old stuff, I lost the document.

All that's left is this quick summination of the chapter I found in a different document:
A splinter of the Night Lords, The Endless Night are led by the fanatic, Lacerat Mentis, who strives to have his warband follow in the footsteps of their once great leader Konrad Curze: The Night Haunter. Above all else, The Endless Night pride themselves on their knowledge of their Primarch’s mental condition and the ordeals which led him to such an unhinged mind; some legionnaires will even force upon themselves the same mental strain that Curze had undergone in order to force the fracture of their mind and become closer to the perfect ‘warrior’ that was The Night Haunter. The chapter has fought in conventional wars much like any Space Marine chapter, however their speciality, as with many Marines of the Night Lords and Curze himself, is the utter destruction of a planet’s society via constant and horrific terror tactics. Many an Imperial city has torn itself apart from sheer fear of the 'Daemons' which had settled into the dark recesses of the city’s slums and sewers; night lines were painted with red splash of both guilty and innocent blood; streets were adorned with the tattered and almost unrecognisable bodies of those who dared to stand against them; and the sacred Aquilas of the Imperium were defiled beyond all hope of repair.
It has been and shall always be assured that, should Lacerat and his follows land upon a planet, darkness shall fall and the citizens of the Imperium will experience The Endless Night…

I'll have to re-write their conflicts with Death Spectres over the planets that the Night Lords used to guard in their sector, as well as other conflicts such as the assault on the Black Library to glean more knowledge on the mental afflictions of their father.

rather impressive there
   
Made in gb
Potent Possessed Daemonvessel





Why Aye Ya Canny Dakkanaughts!

naoki the curseblood wrote:
rather impressive there

Not very impressive anymore.

Ghorros wrote:
The moral of the story: Don't park your Imperial Knight in a field of Gretchin carrying power tools.
 Marmatag wrote:
All the while, my opponent is furious, throwing his codex on the floor, trying to slash his wrists with safety scissors.
 
   
Made in gb
Agile Revenant Titan






 mrhappyface wrote:
naoki the curseblood wrote:
rather impressive there

Not very impressive anymore.


I don't know, I quite like it I must admit I do tend to prefer fluff that suggests a vast and detailed history and background, rather than goes into intricate detail about it all. Partially because it's a lot easier to digest, but also because it sort of sparks something in your imagination where you start filling in the blanks yourself somewhat. Hence why I love the little quips and snippets you get in official codices so much

It also helps to avoid situations like the Newcrons where they inadvertently sucked all the mystery out of them and replaced it with Egyptian-themed bat-gak...

Check out may pan-Eldar projects http://www.dakkadakka.com/dakkaforum/posts/list/702683.page

Also my Rogue Trader-esque spaceport factions http://www.dakkadakka.com/dakkaforum/posts/list/709686.page

Oh, and I've come up with a semi-expanded Shadow War idea and need some feedback! https://www.dakkadakka.com/dakkaforum/posts/list/726439.page

Lastly I contribute to a blog too! http://objectivesecured.blogspot.co.uk/ Check it out! It's not just me  
   
Made in au
Regular Dakkanaut





yeah it was unfortunate they did that to the necrons
   
Made in au
Regular Dakkanaut





My brother was planning on making his own homebrew but he lacks knowledge on the lore of 40k as he finds it too confusing so i'll have to come up with lore for it
   
Made in us
Space Marine Scout with Sniper Rifle




WNY

I'm new to the game too. I've been working on my homebrew chapter as well, the Storm Lions. At the moment, they are a UM primaris successor (though I'm flirting with Raven Guard and White Scars). I'll have more lore up once I get it written and pictures of my first models once they are painted (Reivers are built and ready to be primed tonight).
   
Made in au
Regular Dakkanaut





StormLion wrote:
I'm new to the game too. I've been working on my homebrew chapter as well, the Storm Lions. At the moment, they are a UM primaris successor (though I'm flirting with Raven Guard and White Scars). I'll have more lore up once I get it written and pictures of my first models once they are painted (Reivers are built and ready to be primed tonight).

well i should have a character of my homebrew chapter painted in time problem is i'm waiting on two of the paints i need
this army of mine are going to be heavily converted


Automatically Appended Next Post:
StormLion wrote:
I'm new to the game too. I've been working on my homebrew chapter as well, the Storm Lions. At the moment, they are a UM primaris successor (though I'm flirting with Raven Guard and White Scars). I'll have more lore up once I get it written and pictures of my first models once they are painted (Reivers are built and ready to be primed tonight).

but please tell me more when you can of course

This message was edited 1 time. Last update was at 2017/08/08 15:07:13


 
   
Made in us
Space Marine Scout with Sniper Rifle




WNY

naoki the curseblood wrote:
StormLion wrote:
I'm new to the game too. I've been working on my homebrew chapter as well, the Storm Lions. At the moment, they are a UM primaris successor (though I'm flirting with Raven Guard and White Scars). I'll have more lore up once I get it written and pictures of my first models once they are painted (Reivers are built and ready to be primed tonight).

well i should have a character of my homebrew chapter painted in time problem is i'm waiting on two of the paints i need
this army of mine are going to be heavily converted


Automatically Appended Next Post:
StormLion wrote:
I'm new to the game too. I've been working on my homebrew chapter as well, the Storm Lions. At the moment, they are a UM primaris successor (though I'm flirting with Raven Guard and White Scars). I'll have more lore up once I get it written and pictures of my first models once they are painted (Reivers are built and ready to be primed tonight).

but please tell me more when you can of course


Well, what I have so far? I'm going with a mid-tone grey trimmed in blue. My chapter master, one Leonidas Martel (nick named the Black Lion), was inspired by the moniker "grey shield" the unnumbered sons got when they fought, of which he was a part. The blue comes from his lineage of UM gene seed (if I change them to be Ravens or White Scars the blue will be based off the "influence" of RG - I really am torn on this). Anyway, their chapter world is going to be a feudal/semi-civil world called Marcomer and the culture of the world will be early middle age Frankish/Germanic/Celt. They're going to follow an adapted codex, where each company is associated with one of the great tribes/houses of the world (except for the 10th, which will be a "combined company" of smaller houses/freebooters). Chapter Master will be called the Great Lord, while the company captains are Lords.

To deck out my models (infantry at least), I bought some of these and am putting them on my left shoulder. Company will be designated by small heraldic shields I'm hoping to paint on there left leg (possibly knee if I can't get it right) and I (think) I am going to customize some of the paint jobs with some "tribal-esque" details on the masks/faces.

This message was edited 1 time. Last update was at 2017/08/08 18:20:07


 
   
Made in au
Regular Dakkanaut





StormLion wrote:
naoki the curseblood wrote:
StormLion wrote:
I'm new to the game too. I've been working on my homebrew chapter as well, the Storm Lions. At the moment, they are a UM primaris successor (though I'm flirting with Raven Guard and White Scars). I'll have more lore up once I get it written and pictures of my first models once they are painted (Reivers are built and ready to be primed tonight).

well i should have a character of my homebrew chapter painted in time problem is i'm waiting on two of the paints i need
this army of mine are going to be heavily converted


Automatically Appended Next Post:
StormLion wrote:
I'm new to the game too. I've been working on my homebrew chapter as well, the Storm Lions. At the moment, they are a UM primaris successor (though I'm flirting with Raven Guard and White Scars). I'll have more lore up once I get it written and pictures of my first models once they are painted (Reivers are built and ready to be primed tonight).

but please tell me more when you can of course


Well, what I have so far? I'm going with a mid-tone grey trimmed in blue. My chapter master, one Leonidas Martel (nick named the Black Lion), was inspired by the moniker "grey shield" the unnumbered sons got when they fought, of which he was a part. The blue comes from his lineage of UM gene seed (if I change them to be Ravens or White Scars the blue will be based off the "influence" of RG - I really am torn on this). Anyway, their chapter world is going to be a feudal/semi-civil world called Marcomer and the culture of the world will be early middle age Frankish/Germanic/Celt. They're going to follow an adapted codex, where each company is associated with one of the great tribes/houses of the world (except for the 10th, which will be a "combined company" of smaller houses/freebooters). Chapter Master will be called the Great Lord, while the company captains are Lords.

To deck out my models (infantry at least), I bought some of these and am putting them on my left shoulder. Company will be designated by small heraldic shields I'm hoping to paint on there left leg (possibly knee if I can't get it right) and I (think) I am going to customize some of the paint jobs with some "tribal-esque" details on the masks/faces.

I see it'll be a pleasure to see the outcome of your efforts in future
   
Made in se
Willing Inquisitorial Excruciator






I like this thread idea. A bunch of good homebrewed stories are put up here. I'll throw my hombrew in to add to the fun:

Templars of vengeance:
Codex chapter, 5th founding of the Ultramarines chapter.

Homeworld: Ciceiro
The Templars of vengence differ from most chapters in that where it's common for chapters operates from isolation the Templars fortress monastery rises high at the center of Ciceiros capitol. The planet itself used to be an agri world before a war would curse it for centuries to come. At present day it's mostly recovered from its ancient devastation.

History (very long):
Spoiler:
Templars of vengence would suffer their greatest tradegy in their infancy. The Imperial plans on the planet to settle in a high chaos turbulent area had leaked to the enemy. As they made planetfall to oversee the construction of the chapter monastery chaos forces of the world bearer legion would make their move. In space the chapters fleet was decimated by chaos warships suddenly dropping out of warp. The ships then began bombarding the planet. The only Imperial survivors in space where those few that retreated to make emergency warp jumps. On the surface the planetary bombardments had functioned as a sacrifice, letting sorcerers bring deamons to the world. All would seem lost for the Templars of vengence before the chapter had even had their first battle. The Templars settled in for a Siege, prepared to swell their lives costly. The unfinished monastery was abandoned in favour of an imperial spaceship that had crashed close by. It was reasoned to be more defendable and possibly have activatable defensive systems. It was argued that the chapter should make their stand in the monastery but the Chapter master overruled this. He argued that if they could get the void shields online and awaken any servitors or machine spirits to help them in the crashed ship, it would give them a much better chance of survival. Most of the ship was damadged beyond repair but a few systems was of great use to the Astartes, such as the scanners and even a few still functional weapons. The mechanicus that had helped with the chapters monastery construction set to work, and then hell began.

Endless hordes of deamons would throw themselves at the ship. Chaos artillery would bombard it. The very walls would become alive and try to devour those inside. Great spells struck the defenders time and again. Yet for all this the defenders held. Repurposed ship guns where used to destroy all outside terrain and deny cover. Makeshift power stations where hammered togheter to provide better shields. Space marines would carry enermous ship sized weaponry when their ammo eventually ran out. For 66 days the Siege would continue. Every day hordes of deamons would assult the craft. Occationally the world bearers would personally fight and each time great losses would be inflicted on the already decimated chapter. Yet when the day dawned on the 67th day a force no one had even considered would bring an end to the war.

Unbwknowest to the chapter a man from a small Village had seen the oncomming doom comming. As the skies turned to fire and the world burned with the stuff of chaos he managed to defend his Village with little more then a wodcutters and against lesser deamons intent on fiesting on their souls. Realising the world had litteraly gone to hell the man, who would later only be remmembered as the saint prophet, took what supplies they could and set out on a March. Every time a settlement was reached more people would band up. Every time they where assulted on the road the people would defend togheter. For more then two months this march continued, swelling in numbers. The people would sing praises to the Emperor, tirelesly praying as they went. The saint prophet had realised the world was doomed unless the Space Marines where there to protect it. So, after 66days of marching and praying the people of the world of Ciceiro reached the dawned craft. The axe of the saint prophet had bathed in the blood of deamons more times then anyone could count. As the people reached the craft a light erupted and the saint prophet charged into the demonic hordes. His axe held high. A slaughter ensued. The people where massacred. on this single day milions died. Yet it was the chance the Space Marines needed. They could finally counterattack. Chaos forces realised the day was won, for despite the faith of the humans and despite the courage of the Space Marine theese forces where tired and battered. Thus they gathered en masse to finally crush the marines while the deamons dealt with the pesky mortals. Yet at this moment the chapter played their final card. For a weapon unlike any other had been prepared. When the world bearers forces gathered the entire ship began to hum. Its front had been moved in the vauge direction of the chaos forces. Bright light would ensued, aimed high above the battlefield. On the 67th day of the Siege a star would shine over the battlefield. A Star of the Emperors wrath. A Star that was the fire of a close range Nova canon. Everything within many miles was eradicated from existance. The cannon burned away the earth crust to the point that magma erupted. The Astartes survived through prepared teleportation technology to set up homers in the unfinished monastery. The Imperial citizens wheren't so lucky and the only survivors where those in the furthest back of the milions strong horde. Yet the day was won. Not a single world bearer escaped alive.

The chaos warships would remain for 3 more months before Imperial reinforcments forced them away. The Astartes held out, but with the enemy command broken the next three months would provide much easier fighting. When scavaging the battlefield miracolously the axe of the saint prophet was miracolously found intact, though the man himself had burned to cinders. It was reforged into a weapon now only worn by the chapters master of sancity Chaplin, in memory of the day the Astartes where saved.

For ever more the planet would be scared and deamons would linger in dark places. Yet the chapter had endured. It would take centuries to rebuild but it was done. The survivors of the battle settled around the monastery, the protection of the marines needed to survive the hell their world had become. Yet after centuries the taint of chaos would slowly reside. The settlements spread across the world again. The chapters monastery would be raised proudly as the worlds largest city grew around it.


Organisation:
The Templars of vengeance follow the codex astartes with two exceptions. The Rechlusiarch squads and the reirement of Space marines (see the flaw). The scout company is unusually large as well. They are also one of the few chapters to fully adhere to the Imperial Ecclisiarchy teachings.

The flaw:
The Templars of vengeance gene seed is subject to a flaw. The marines experience premature aging. A marine usually find grey hairs some 20-30 years after recieving the black carpace. Soon after the body starts to deteriorate. For this reason they use exstensive rejuvination treatments and bionics to halt the effects. Yet after a time little can be done and no astartes of the Templars can hope to serve beyond 100 years. For theese old marines three possiblities exist. The first is to be encased in an sarcophogus to continue fighting as a dreadnought. More machine then man the dreadnought halts the process. The second is to be retired and serve the rest of their years either in service of the chapter or on some institution on the homeworld. Even centuries after the great battle dark things still linger. For this reason many retired astartes chose to serve the local law Enforcers and militia to keep the inhabitants safe. Others go on to spend a few years as preachers while yet more settle for mundane tasks, or even become artists or writers. It is common for the retired Space marines to be curious of the lives of mortals. The third option is to be inducted into the Rechlusiarch squad.

Rechlusiarch squad:
This is a squad technically outside of the Astartes chain of command assigned to the chaplains. Due to the dark nature of their homeworld, whenever a Space marine feel the dark call to them they will join the Rechlusiarch squad. Induction can also be made as punishment or penance for failure in ones duties. It can also be the final stop for a retired marine. The Rechlusiarch squad follows the chaplains and join in their teachings. They might have diffrent objectives from the rest of the chapter during a war. They are the only marines viewed as expendable yet are also the ones with the greatest heroic deeds to their name. The chaplains direct them to do good. Whenever saving civilians, aiding the guardsmen or fighting for sub optimal objectives of important emotional or faith related values. Theese squads exsists to give meaningfull deaths and to resist the dark temptations that linger upon the homeworld. It is a place where souls are saved.

There. I have some special characters and whatnot but that's the gist of it. Also some Inquisition ties stuff. Hope you enjoyed reading it.

This message was edited 4 times. Last update was at 2017/08/09 09:22:12


His pattern of returning alive after being declared dead occurred often enough during Cain's career that the Munitorum made a special ruling that Ciaphas Cain is to never be considered dead, despite evidence to the contrary. 
   
Made in au
Regular Dakkanaut





 Nerak wrote:
I like this thread idea. A bunch of good homebrewed stories are put up here. I'll throw my hombrew in to add to the fun:

Templars of vengeance:
Codex chapter, 5th founding of the Ultramarines chapter.

Homeworld: Ciceiro
The Templars of vengence differ from most chapters in that where it's common for chapters operates from isolation the Templars fortress monastery rises high at the center of Ciceiros capitol. The planet itself used to be an agri world before a war would curse it for centuries to come. At present day it's mostly recovered from its ancient devastation.

History (very long):
Spoiler:
Templars of vengence would suffer their greatest tradegy in their infancy. The Imperial plans on the planet to settle in a high chaos turbulent area had leaked to the enemy. As they made planetfall to oversee the construction of the chapter monastery chaos forces of the world bearer legion would make their move. In space the chapters fleet was decimated by chaos warships suddenly dropping out of warp. The ships then began bombarding the planet. The only Imperial survivors in space where those few that retreated to make emergency warp jumps. On the surface the planetary bombardments had functioned as a sacrifice, letting sorcerers bring deamons to the world. All would seem lost for the Templars of vengence before the chapter had even had their first battle. The Templars settled in for a Siege, prepared to swell their lives costly. The unfinished monastery was abandoned in favour of an imperial spaceship that had crashed close by. It was reasoned to be more defendable and possibly have activatable defensive systems. It was argued that the chapter should make their stand in the monastery but the Chapter master overruled this. He argued that if they could get the void shields online and awaken any servitors or machine spirits to help them in the crashed ship, it would give them a much better chance of survival. Most of the ship was damadged beyond repair but a few systems was of great use to the Astartes, such as the scanners and even a few still functional weapons. The mechanicus that had helped with the chapters monastery construction set to work, and then hell began.

Endless hordes of deamons would throw themselves at the ship. Chaos artillery would bombard it. The very walls would become alive and try to devour those inside. Great spells struck the defenders time and again. Yet for all this the defenders held. Repurposed ship guns where used to destroy all outside terrain and deny cover. Makeshift power stations where hammered togheter to provide better shields. Space marines would carry enermous ship sized weaponry when their ammo eventually ran out. For 66 days the Siege would continue. Every day hordes of deamons would assult the craft. Occationally the world bearers would personally fight and each time great losses would be inflicted on the already decimated chapter. Yet when the day dawned on the 67th day a force no one had even considered would bring an end to the war.

Unbwknowest to the chapter a man from a small Village had seen the oncomming doom comming. As the skies turned to fire and the world burned with the stuff of chaos he managed to defend his Village with little more then a wodcutters and against lesser deamons intent on fiesting on their souls. Realising the world had litteraly gone to hell the man, who would later only be remmembered as the saint prophet, took what supplies they could and set out on a March. Every time a settlement was reached more people would band up. Every time they where assulted on the road the people would defend togheter. For more then two months this march continued, swelling in numbers. The people would sing praises to the Emperor, tirelesly praying as they went. The saint prophet had realised the world was doomed unless the Space Marines where there to protect it. So, after 66days of marching and praying the people of the world of Ciceiro reached the dawned craft. The axe of the saint prophet had bathed in the blood of deamons more times then anyone could count. As the people reached the craft a light erupted and the saint prophet charged into the demonic hordes. His axe held high. A slaughter ensued. The people where massacred. on this single day milions died. Yet it was the chance the Space Marines needed. They could finally counterattack. Chaos forces realised the day was won, for despite the faith of the humans and despite the courage of the Space Marine theese forces where tired and battered. Thus they gathered en masse to finally crush the marines while the deamons dealt with the pesky mortals. Yet at this moment the chapter played their final card. For a weapon unlike any other had been prepared. When the world bearers forces gathered the entire ship began to hum. Its front had been moved in the vauge direction of the chaos forces. Bright light would ensued, aimed high above the battlefield. On the 67th day of the Siege a star would shine over the battlefield. A Star of the Emperors wrath. A Star that was the fire of a close range Nova canon. Everything within many miles was eradicated from existance. The cannon burned away the earth crust to the point that magma erupted. The Astartes survived through prepared teleportation technology to set up homers in the unfinished monastery. The Imperial citizens wheren't so lucky and the only survivors where those in the furthest back of the milions strong horde. Yet the day was won. Not a single world bearer escaped alive.

The chaos warships would remain for 3 more months before Imperial reinforcments forced them away. The Astartes held out, but with the enemy command broken the next three months would provide much easier fighting. When scavaging the battlefield miracolously the axe of the saint prophet was miracolously found intact, though the man himself had burned to cinders. It was reforged into a weapon now only worn by the chapters master of sancity Chaplin, in memory of the day the Astartes where saved.

For ever more the planet would be scared and deamons would linger in dark places. Yet the chapter had endured. It would take centuries to rebuild but it was done. The survivors of the battle settled around the monastery, the protection of the marines needed to survive the hell their world had become. Yet after centuries the taint of chaos would slowly reside. The settlements spread across the world again. The chapters monastery would be raised proudly as the worlds largest city grew around it.


Organisation:
The Templars of vengeance follow the codex astartes with two exceptions. The Rechlusiarch squads and the reirement of Space marines (see the flaw). The scout company is unusually large as well. They are also one of the few chapters to fully adhere to the Imperial Ecclisiarchy teachings.

The flaw:
The Templars of vengeance gene seed is subject to a flaw. The marines experience premature aging. A marine usually find grey hairs some 20-30 years after recieving the black carpace. Soon after the body starts to deteriorate. For this reason they use exstensive rejuvination treatments and bionics to halt the effects. Yet after a time little can be done and no astartes of the Templars can hope to serve beyond 100 years. For theese old marines three possiblities exist. The first is to be encased in an sarcophogus to continue fighting as a dreadnought. More machine then man the dreadnought halts the process. The second is to be retired and serve the rest of their years either in service of the chapter or on some institution on the homeworld. Even centuries after the great battle dark things still linger. For this reason many retired astartes chose to serve the local law Enforcers and militia to keep the inhabitants safe. Others go on to spend a few years as preachers while yet more settle for mundane tasks, or even become artists or writers. It is common for the retired Space marines to be curious of the lives of mortals. The third option is to be inducted into the Rechlusiarch squad.

Rechlusiarch squad:
This is a squad technically outside of the Astartes chain of command assigned to the chaplains. Due to the dark nature of their homeworld, whenever a Space marine feel the dark call to them they will join the Rechlusiarch squad. Induction can also be made as punishment or penance for failure in ones duties. It can also be the final stop for a retired marine. The Rechlusiarch squad follows the chaplains and join in their teachings. They might have diffrent objectives from the rest of the chapter during a war. They are the only marines viewed as expendable yet are also the ones with the greatest heroic deeds to their name. The chaplains direct them to do good. Whenever saving civilians, aiding the guardsmen or fighting for sub optimal objectives of important emotional or faith related values. Theese squads exsists to give meaningfull deaths and to resist the dark temptations that linger upon the homeworld. It is a place where souls are saved.

There. I have some special characters and whatnot but that's the gist of it. Also some Inquisition ties stuff. Hope you enjoyed reading it.


Very impressive of you there i am eager to see more but i understand that time is needed for such a process
   
Made in se
Willing Inquisitorial Excruciator






Thanks. Took a while to write but it was fun.

His pattern of returning alive after being declared dead occurred often enough during Cain's career that the Munitorum made a special ruling that Ciaphas Cain is to never be considered dead, despite evidence to the contrary. 
   
Made in gb
Agile Revenant Titan






 Nerak wrote:
Spoiler:
I like this thread idea. A bunch of good homebrewed stories are put up here. I'll throw my hombrew in to add to the fun:

Templars of vengeance:
Codex chapter, 5th founding of the Ultramarines chapter.

Homeworld: Ciceiro
The Templars of vengence differ from most chapters in that where it's common for chapters operates from isolation the Templars fortress monastery rises high at the center of Ciceiros capitol. The planet itself used to be an agri world before a war would curse it for centuries to come. At present day it's mostly recovered from its ancient devastation.

History (very long):
[spoiler]Templars of vengence would suffer their greatest tradegy in their infancy. The Imperial plans on the planet to settle in a high chaos turbulent area had leaked to the enemy. As they made planetfall to oversee the construction of the chapter monastery chaos forces of the world bearer legion would make their move. In space the chapters fleet was decimated by chaos warships suddenly dropping out of warp. The ships then began bombarding the planet. The only Imperial survivors in space where those few that retreated to make emergency warp jumps. On the surface the planetary bombardments had functioned as a sacrifice, letting sorcerers bring deamons to the world. All would seem lost for the Templars of vengence before the chapter had even had their first battle. The Templars settled in for a Siege, prepared to swell their lives costly. The unfinished monastery was abandoned in favour of an imperial spaceship that had crashed close by. It was reasoned to be more defendable and possibly have activatable defensive systems. It was argued that the chapter should make their stand in the monastery but the Chapter master overruled this. He argued that if they could get the void shields online and awaken any servitors or machine spirits to help them in the crashed ship, it would give them a much better chance of survival. Most of the ship was damadged beyond repair but a few systems was of great use to the Astartes, such as the scanners and even a few still functional weapons. The mechanicus that had helped with the chapters monastery construction set to work, and then hell began.

Endless hordes of deamons would throw themselves at the ship. Chaos artillery would bombard it. The very walls would become alive and try to devour those inside. Great spells struck the defenders time and again. Yet for all this the defenders held. Repurposed ship guns where used to destroy all outside terrain and deny cover. Makeshift power stations where hammered togheter to provide better shields. Space marines would carry enermous ship sized weaponry when their ammo eventually ran out. For 66 days the Siege would continue. Every day hordes of deamons would assult the craft. Occationally the world bearers would personally fight and each time great losses would be inflicted on the already decimated chapter. Yet when the day dawned on the 67th day a force no one had even considered would bring an end to the war.

Unbwknowest to the chapter a man from a small Village had seen the oncomming doom comming. As the skies turned to fire and the world burned with the stuff of chaos he managed to defend his Village with little more then a wodcutters and against lesser deamons intent on fiesting on their souls. Realising the world had litteraly gone to hell the man, who would later only be remmembered as the saint prophet, took what supplies they could and set out on a March. Every time a settlement was reached more people would band up. Every time they where assulted on the road the people would defend togheter. For more then two months this march continued, swelling in numbers. The people would sing praises to the Emperor, tirelesly praying as they went. The saint prophet had realised the world was doomed unless the Space Marines where there to protect it. So, after 66days of marching and praying the people of the world of Ciceiro reached the dawned craft. The axe of the saint prophet had bathed in the blood of deamons more times then anyone could count. As the people reached the craft a light erupted and the saint prophet charged into the demonic hordes. His axe held high. A slaughter ensued. The people where massacred. on this single day milions died. Yet it was the chance the Space Marines needed. They could finally counterattack. Chaos forces realised the day was won, for despite the faith of the humans and despite the courage of the Space Marine theese forces where tired and battered. Thus they gathered en masse to finally crush the marines while the deamons dealt with the pesky mortals. Yet at this moment the chapter played their final card. For a weapon unlike any other had been prepared. When the world bearers forces gathered the entire ship began to hum. Its front had been moved in the vauge direction of the chaos forces. Bright light would ensued, aimed high above the battlefield. On the 67th day of the Siege a star would shine over the battlefield. A Star of the Emperors wrath. A Star that was the fire of a close range Nova canon. Everything within many miles was eradicated from existance. The cannon burned away the earth crust to the point that magma erupted. The Astartes survived through prepared teleportation technology to set up homers in the unfinished monastery. The Imperial citizens wheren't so lucky and the only survivors where those in the furthest back of the milions strong horde. Yet the day was won. Not a single world bearer escaped alive.

The chaos warships would remain for 3 more months before Imperial reinforcments forced them away. The Astartes held out, but with the enemy command broken the next three months would provide much easier fighting. When scavaging the battlefield miracolously the axe of the saint prophet was miracolously found intact, though the man himself had burned to cinders. It was reforged into a weapon now only worn by the chapters master of sancity Chaplin, in memory of the day the Astartes where saved.

For ever more the planet would be scared and deamons would linger in dark places. Yet the chapter had endured. It would take centuries to rebuild but it was done. The survivors of the battle settled around the monastery, the protection of the marines needed to survive the hell their world had become. Yet after centuries the taint of chaos would slowly reside. The settlements spread across the world again. The chapters monastery would be raised proudly as the worlds largest city grew around it.


Organisation:
The Templars of vengeance follow the codex astartes with two exceptions. The Rechlusiarch squads and the reirement of Space marines (see the flaw). The scout company is unusually large as well. They are also one of the few chapters to fully adhere to the Imperial Ecclisiarchy teachings.

The flaw:
The Templars of vengeance gene seed is subject to a flaw. The marines experience premature aging. A marine usually find grey hairs some 20-30 years after recieving the black carpace. Soon after the body starts to deteriorate. For this reason they use exstensive rejuvination treatments and bionics to halt the effects. Yet after a time little can be done and no astartes of the Templars can hope to serve beyond 100 years. For theese old marines three possiblities exist. The first is to be encased in an sarcophogus to continue fighting as a dreadnought. More machine then man the dreadnought halts the process. The second is to be retired and serve the rest of their years either in service of the chapter or on some institution on the homeworld. Even centuries after the great battle dark things still linger. For this reason many retired astartes chose to serve the local law Enforcers and militia to keep the inhabitants safe. Others go on to spend a few years as preachers while yet more settle for mundane tasks, or even become artists or writers. It is common for the retired Space marines to be curious of the lives of mortals. The third option is to be inducted into the Rechlusiarch squad.

Rechlusiarch squad:
This is a squad technically outside of the Astartes chain of command assigned to the chaplains. Due to the dark nature of their homeworld, whenever a Space marine feel the dark call to them they will join the Rechlusiarch squad. Induction can also be made as punishment or penance for failure in ones duties. It can also be the final stop for a retired marine. The Rechlusiarch squad follows the chaplains and join in their teachings. They might have diffrent objectives from the rest of the chapter during a war. They are the only marines viewed as expendable yet are also the ones with the greatest heroic deeds to their name. The chaplains direct them to do good. Whenever saving civilians, aiding the guardsmen or fighting for sub optimal objectives of important emotional or faith related values. Theese squads exsists to give meaningfull deaths and to resist the dark temptations that linger upon the homeworld. It is a place where souls are saved.

There. I have some special characters and whatnot but that's the gist of it. Also some Inquisition ties stuff. Hope you enjoyed reading it.[/spoiler]



Neat! Kickass flaw btw

One thing I could see being a psychological result of their accelerated aging is them ending up as a bit of a reckless Chapter. As most of their serving Marines are relatively inexperienced, and a significant number might want to go out with a bang rather than wait for debilitation, I'd expect them to throw caution to the wind. As a possible countermeasure to that, you could have a council of 'elders' who are past the point of combat effectiveness but charged with tempering their younger brethren. It'd be a little Lord of the Flies when you consider that this 'council of elders' are probably only a couple of hundred years old themselves, which is hardly old for a normal Marine.

Check out may pan-Eldar projects http://www.dakkadakka.com/dakkaforum/posts/list/702683.page

Also my Rogue Trader-esque spaceport factions http://www.dakkadakka.com/dakkaforum/posts/list/709686.page

Oh, and I've come up with a semi-expanded Shadow War idea and need some feedback! https://www.dakkadakka.com/dakkaforum/posts/list/726439.page

Lastly I contribute to a blog too! http://objectivesecured.blogspot.co.uk/ Check it out! It's not just me  
   
Made in au
Regular Dakkanaut





 Ynneadwraith wrote:
 Nerak wrote:
Spoiler:
I like this thread idea. A bunch of good homebrewed stories are put up here. I'll throw my hombrew in to add to the fun:

Templars of vengeance:
Codex chapter, 5th founding of the Ultramarines chapter.

Homeworld: Ciceiro
The Templars of vengence differ from most chapters in that where it's common for chapters operates from isolation the Templars fortress monastery rises high at the center of Ciceiros capitol. The planet itself used to be an agri world before a war would curse it for centuries to come. At present day it's mostly recovered from its ancient devastation.

History (very long):
[spoiler]Templars of vengence would suffer their greatest tradegy in their infancy. The Imperial plans on the planet to settle in a high chaos turbulent area had leaked to the enemy. As they made planetfall to oversee the construction of the chapter monastery chaos forces of the world bearer legion would make their move. In space the chapters fleet was decimated by chaos warships suddenly dropping out of warp. The ships then began bombarding the planet. The only Imperial survivors in space where those few that retreated to make emergency warp jumps. On the surface the planetary bombardments had functioned as a sacrifice, letting sorcerers bring deamons to the world. All would seem lost for the Templars of vengence before the chapter had even had their first battle. The Templars settled in for a Siege, prepared to swell their lives costly. The unfinished monastery was abandoned in favour of an imperial spaceship that had crashed close by. It was reasoned to be more defendable and possibly have activatable defensive systems. It was argued that the chapter should make their stand in the monastery but the Chapter master overruled this. He argued that if they could get the void shields online and awaken any servitors or machine spirits to help them in the crashed ship, it would give them a much better chance of survival. Most of the ship was damadged beyond repair but a few systems was of great use to the Astartes, such as the scanners and even a few still functional weapons. The mechanicus that had helped with the chapters monastery construction set to work, and then hell began.

Endless hordes of deamons would throw themselves at the ship. Chaos artillery would bombard it. The very walls would become alive and try to devour those inside. Great spells struck the defenders time and again. Yet for all this the defenders held. Repurposed ship guns where used to destroy all outside terrain and deny cover. Makeshift power stations where hammered togheter to provide better shields. Space marines would carry enermous ship sized weaponry when their ammo eventually ran out. For 66 days the Siege would continue. Every day hordes of deamons would assult the craft. Occationally the world bearers would personally fight and each time great losses would be inflicted on the already decimated chapter. Yet when the day dawned on the 67th day a force no one had even considered would bring an end to the war.

Unbwknowest to the chapter a man from a small Village had seen the oncomming doom comming. As the skies turned to fire and the world burned with the stuff of chaos he managed to defend his Village with little more then a wodcutters and against lesser deamons intent on fiesting on their souls. Realising the world had litteraly gone to hell the man, who would later only be remmembered as the saint prophet, took what supplies they could and set out on a March. Every time a settlement was reached more people would band up. Every time they where assulted on the road the people would defend togheter. For more then two months this march continued, swelling in numbers. The people would sing praises to the Emperor, tirelesly praying as they went. The saint prophet had realised the world was doomed unless the Space Marines where there to protect it. So, after 66days of marching and praying the people of the world of Ciceiro reached the dawned craft. The axe of the saint prophet had bathed in the blood of deamons more times then anyone could count. As the people reached the craft a light erupted and the saint prophet charged into the demonic hordes. His axe held high. A slaughter ensued. The people where massacred. on this single day milions died. Yet it was the chance the Space Marines needed. They could finally counterattack. Chaos forces realised the day was won, for despite the faith of the humans and despite the courage of the Space Marine theese forces where tired and battered. Thus they gathered en masse to finally crush the marines while the deamons dealt with the pesky mortals. Yet at this moment the chapter played their final card. For a weapon unlike any other had been prepared. When the world bearers forces gathered the entire ship began to hum. Its front had been moved in the vauge direction of the chaos forces. Bright light would ensued, aimed high above the battlefield. On the 67th day of the Siege a star would shine over the battlefield. A Star of the Emperors wrath. A Star that was the fire of a close range Nova canon. Everything within many miles was eradicated from existance. The cannon burned away the earth crust to the point that magma erupted. The Astartes survived through prepared teleportation technology to set up homers in the unfinished monastery. The Imperial citizens wheren't so lucky and the only survivors where those in the furthest back of the milions strong horde. Yet the day was won. Not a single world bearer escaped alive.

The chaos warships would remain for 3 more months before Imperial reinforcments forced them away. The Astartes held out, but with the enemy command broken the next three months would provide much easier fighting. When scavaging the battlefield miracolously the axe of the saint prophet was miracolously found intact, though the man himself had burned to cinders. It was reforged into a weapon now only worn by the chapters master of sancity Chaplin, in memory of the day the Astartes where saved.

For ever more the planet would be scared and deamons would linger in dark places. Yet the chapter had endured. It would take centuries to rebuild but it was done. The survivors of the battle settled around the monastery, the protection of the marines needed to survive the hell their world had become. Yet after centuries the taint of chaos would slowly reside. The settlements spread across the world again. The chapters monastery would be raised proudly as the worlds largest city grew around it.


Organisation:
The Templars of vengeance follow the codex astartes with two exceptions. The Rechlusiarch squads and the reirement of Space marines (see the flaw). The scout company is unusually large as well. They are also one of the few chapters to fully adhere to the Imperial Ecclisiarchy teachings.

The flaw:
The Templars of vengeance gene seed is subject to a flaw. The marines experience premature aging. A marine usually find grey hairs some 20-30 years after recieving the black carpace. Soon after the body starts to deteriorate. For this reason they use exstensive rejuvination treatments and bionics to halt the effects. Yet after a time little can be done and no astartes of the Templars can hope to serve beyond 100 years. For theese old marines three possiblities exist. The first is to be encased in an sarcophogus to continue fighting as a dreadnought. More machine then man the dreadnought halts the process. The second is to be retired and serve the rest of their years either in service of the chapter or on some institution on the homeworld. Even centuries after the great battle dark things still linger. For this reason many retired astartes chose to serve the local law Enforcers and militia to keep the inhabitants safe. Others go on to spend a few years as preachers while yet more settle for mundane tasks, or even become artists or writers. It is common for the retired Space marines to be curious of the lives of mortals. The third option is to be inducted into the Rechlusiarch squad.

Rechlusiarch squad:
This is a squad technically outside of the Astartes chain of command assigned to the chaplains. Due to the dark nature of their homeworld, whenever a Space marine feel the dark call to them they will join the Rechlusiarch squad. Induction can also be made as punishment or penance for failure in ones duties. It can also be the final stop for a retired marine. The Rechlusiarch squad follows the chaplains and join in their teachings. They might have diffrent objectives from the rest of the chapter during a war. They are the only marines viewed as expendable yet are also the ones with the greatest heroic deeds to their name. The chaplains direct them to do good. Whenever saving civilians, aiding the guardsmen or fighting for sub optimal objectives of important emotional or faith related values. Theese squads exsists to give meaningfull deaths and to resist the dark temptations that linger upon the homeworld. It is a place where souls are saved.

There. I have some special characters and whatnot but that's the gist of it. Also some Inquisition ties stuff. Hope you enjoyed reading it.[/spoiler]



Neat! Kickass flaw btw

One thing I could see being a psychological result of their accelerated aging is them ending up as a bit of a reckless Chapter. As most of their serving Marines are relatively inexperienced, and a significant number might want to go out with a bang rather than wait for debilitation, I'd expect them to throw caution to the wind. As a possible countermeasure to that, you could have a council of 'elders' who are past the point of combat effectiveness but charged with tempering their younger brethren. It'd be a little Lord of the Flies when you consider that this 'council of elders' are probably only a couple of hundred years old themselves, which is hardly old for a normal Marine.

well said there my friend well said
   
Made in au
Regular Dakkanaut





anyone else want to discuss their own ideas for homebrews?
   
Made in us
Tough-as-Nails Ork Boy






The Ghosts of Fenris :

We are proud sons of Russ, hardened by dozens of battles. But we saw, helpless, our beloved legion fell in disgrace. We saw it renounces to the old ways and pactise with beasts and abominations. To the dishonnor of waging war against those who remain our brothers, we prefered exile. We won't hide in our lair anymore. Everywhere the Emperor's law is at sake, His citizens in distress, we will fight with honor and devotion. As such is the true way of the Vlka Fenrika. We are the specters of what once was. The wardens of what will be anew. We are the Ghosts of Fenris.

A bunch of renegade wolves (although they'd dispise being called wolves) disgruntled and disgusted by what have become their chapter (especially by wulfens and thunderwolf cavalry).
Stubborn as only wolves can be, after their last outbreak they had no other choice than to flee (but they'd say it was their decision. Wolves...).
They see themselves as the only true Space Wolves and are persuaded that when the Russ returns, he will recognize them as such. If they survive this long.
They are not willing to figth their former brothers, but prefer to avoid them and do their own things, mainly trying to protect the imperium people.
Other than that they are as their brothers : arrogant, vainglorious but rather nice with the lowly. With some more gloom as they know they are most likely to be doomed.
   
Made in au
Regular Dakkanaut





IronSlug wrote:
The Ghosts of Fenris :

We are proud sons of Russ, hardened by dozens of battles. But we saw, helpless, our beloved legion fell in disgrace. We saw it renounces to the old ways and pactise with beasts and abominations. To the dishonnor of waging war against those who remain our brothers, we prefered exile. We won't hide in our lair anymore. Everywhere the Emperor's law is at sake, His citizens in distress, we will fight with honor and devotion. As such is the true way of the Vlka Fenrika. We are the specters of what once was. The wardens of what will be anew. We are the Ghosts of Fenris.

A bunch of renegade wolves (although they'd dispise being called wolves) disgruntled and disgusted by what have become their chapter (especially by wulfens and thunderwolf cavalry).
Stubborn as only wolves can be, after their last outbreak they had no other choice than to flee (but they'd say it was their decision. Wolves...).
They see themselves as the only true Space Wolves and are persuaded that when the Russ returns, he will recognize them as such. If they survive this long.
They are not willing to figth their former brothers, but prefer to avoid them and do their own things, mainly trying to protect the imperium people.
Other than that they are as their brothers : arrogant, vainglorious but rather nice with the lowly. With some more gloom as they know they are most likely to be doomed.

fascinating excellent work there my friend
   
 
Forum Index » 40K Background
Go to: