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Made in fr
Dakka Veteran






Most stuff is leaked up to now, so we could begin talking a bit about Alpha Legion tactis.

Legion Trait:
Enemys must subtract 1 to hit, when they target Infantery, Bikes or Helbrutes from more than 12 inch away.

Stratagem
For 1 CP you can set up an Infantry unit in reserve and place it just before the first game turn anywhere more than 9 inch away from enemy units.

Warlord Trait
Randomly determine one of the six chaos traits. When the Warlord dies, you can select a new Warlord with a trait (this here can be selected). The enemy also just gets slay the Warlord, if he kills all characters.

So, I think it is save to say that all Cult Units have a lot of advantages from the AL Stratagem and the Legion Trait. First Turn charge Berzerkers, more durable ranged Rubric Marines and Plague Marines. Just the Noise Marines is not really clear to me.
However, it could be massive to iniltrate Plasma Chosen with 1 CP and make them Slaanesh followers. In the first round they can shoot 20 plasma gun shots. Ouch...
   
Made in us
Frightening Flamer of Tzeentch






Do you think you will be able to take cult units and have alpha legion strategem/tactics apply to them?


Infiltrating khorne beserkers is next level awesome. To the extent it seems unlikely.

Aftermath can be calculated.

Dark humor is like food, not everyone gets it.  
   
Made in ca
Enigmatic Chaos Sorcerer





British Columbia

That Strategem is unbelievably good. Wow!

 BlaxicanX wrote:
A young business man named Tom Kirby, who was a pupil of mine until he turned greedy, helped the capitalists hunt down and destroy the wargamers. He betrayed and murdered Games Workshop.


 
   
Made in ru
!!Goffik Rocker!!






Isn't it basically ravenguard?
   
Made in gb
Longtime Dakkanaut




Copy + paste.

DFTT 
   
Made in fr
Dakka Veteran






AFAIK you can just play berserkers with the AL keyword. So it should be allowed.
   
Made in gb
Longtime Dakkanaut




 Astmeister wrote:
AFAIK you can just play berserkers with the AL keyword. So it should be allowed.

Yep. I kinda like alpha bezerkers. Use Arkos to get +1 to assaults, with the icon for rerolls, that 9" charge is pretty reliable. Either infiltrate or use a dreadclaw for T1 charge.

DFTT 
   
Made in us
Longtime Dakkanaut



Cheyenne WY

Shoot, if you can deep strike them even Possessed seem playable (assuming they get +1 W...) And with "I am Alpharius" you can take the "Good in a fight" Warlord trait, charge into combat, and if it doesn't work out...try a differat guy...

This message was edited 1 time. Last update was at 2017/08/05 21:24:37


The will of the hive is always the same: HUNGER 
   
Made in fr
Dakka Veteran






pinecone77 wrote:
Shoot, if you can deep strike them even Possessed seem playable (assuming they get +1 W...) And with "I am Alpharius" you can take the "Good in a fight" Warlord trait, charge into combat, and if it doesn't work out...try a differat guy...


I am pretty sure that you have to take a random trait.
   
Made in ru
!!Goffik Rocker!!






I am Corvus Corax Alpharius!
   
Made in gb
Longtime Dakkanaut




So. Thinking do away with subtlety and infiltrate 20 alpha legion bezerkers.

DFTT 
   
Made in fr
Dakka Veteran






Captyn_Bob wrote:
So. Thinking do away with subtlety and infiltrate 20 alpha legion bezerkers.


Absolutely! Even 20 CSM with CC weapon could be good infiltrating. Additionally, Chosen with special CC or special rifles, Havoc with special weapons, Posessed, or Rubric Marines.

It could also be pretty nice to field a lot of Havocs with heavy weapons in the backfield having -1 to hit and use 30 infiltrating Cultists as speed bumps. You can add dakka Helbrutes having also -1 to hit for the enemy.
   
Made in us
Decrepit Dakkanaut




Pretty much all the Cult marines will benefit from Alpha Legion. That's definitely a theme list I'm going to do. How expensive are 20 man squads for each again?

I kid but each one does get very decent benefits out of it. Berserker Marines have already been talked about, obviously, but think about Plague Marines. You can either do the Infiltrate and get those nasty Flamers and CCW's right at the opponents throat, or enjoy throwing out Blight shots with that nice -1 to hit them. Noise Marines basically get the same deal as Berserker Marines though they might want different targets for melee, but campers with Sonic Blasters and a Blastmaster will be just fine. Rubric Marines don't get much from the -1 to hit, but they definitely want to Infiltrate to get in Rapid Fire range and/or get those flamers closer.

CaptainStabby wrote:
If Tyberos falls and needs to catch himself it's because the ground needed killing.

 jy2 wrote:
BTW, I can't wait to run Double-D-thirsters! Man, just thinking about it gets me Khorney.

 vipoid wrote:
Indeed - what sort of bastard would want to use their codex?

 MarsNZ wrote:
ITT: SoB players upset that they're receiving the same condescending treatment that they've doled out in every CSM thread ever.
 
   
Made in us
Tzeentch Veteran Marine with Psychic Potential





The only downside to that warlord trait is that it almost guarantees we won't be getting an Alpharius primarch. At least not until Alpha Legion gets its own codex (in the year 2035).

Alpharius never existed. He's always been a myth. I am Alpharius so I should know.

It's called a thick skin. The Jersey born have it innately. 
   
Made in sg
Longtime Dakkanaut





20 khorne berserkers infiltrated up close is soooo gonna wreck face. lol However, do have to bear in mind that its possible you don't get to go first. Maybe Enemy seizes first turn, and such.

If that happens, then you have 20 khorne berserkers within shooting and charging range of the bulk of his army first turn. That likely equals dead berserkers.

Its awesome when you get to pull it off though.
   
Made in au
Been Around the Block




Captyn_Bob wrote:
 Astmeister wrote:
AFAIK you can just play berserkers with the AL keyword. So it should be allowed.

Yep. I kinda like alpha bezerkers. Use Arkos to get +1 to assaults, with the icon for rerolls, that 9" charge is pretty reliable. Either infiltrate or use a dreadclaw for T1 charge.


The AL Strategem isnt deepstrike. It lets you deploy the 'Zerkers 9" away before turn 1 starts. They can move and shoot as normal on turn 1.

After moving 6" on turn 1, if you cant get a charge off (you need a 3 on 2d6) something is wrong with your dice.

You can spend [Y] CP at the start of the game, and deploy [Y] maxed out and tooled up squads of 'Zerkers in your enemies face.

Works in matched play too because the restriction on Strategems only applies to game turns.

This message was edited 1 time. Last update was at 2017/08/07 03:13:56


 
   
Made in ca
Tunneling Trygon






Yeah you don't actually have to limit yourself to a single unit. 2 CPs for 40 zerker, 3 for 60, etc. then warptime a DO/ DS a lord/ CP up a dark apostle for some choice rerolls and you're good to go. Of course, some extra durable shooting elements help as well, Dreads and havocs stand out for the -1 to hit. Cultists with -1 will also be quite excellent.


 
   
Made in sg
Longtime Dakkanaut





Actually, I think you can only use one strategem per phase. So, I don't think you can infiltrate forward more than one squad.
   
Made in ca
Enigmatic Chaos Sorcerer





British Columbia

Bit Nebulous there since it doesn't seem to happen during a specific phase.

 BlaxicanX wrote:
A young business man named Tom Kirby, who was a pupil of mine until he turned greedy, helped the capitalists hunt down and destroy the wargamers. He betrayed and murdered Games Workshop.


 
   
Made in au
Been Around the Block




Eldenfirefly wrote:
Actually, I think you can only use one strategem per phase. So, I don't think you can infiltrate forward more than one squad.


That limit does not apply to things not used during a phase (during deployment).
   
Made in gb
Longtime Dakkanaut




I was actually thinking infiltrate the bezerkers then use a dreadclaw to bring in the supporting characters.

DFTT 
   
Made in us
Scarred Ultramarine Tyrannic War Veteran




McCragge

Wow the AL seems pretty good now.

Bow down to Guilliman for he is our new God Emperor!

Martel - "Custodes are terrible in 8th. Good luck with them. They take all the problems of marines and multiply them."

"Lol, classic martel. 'I know it was strong enough to podium in the biggest tournament in the world but I refuse to acknowledge space marines are good because I can't win with them and it can't possibly be ME'."

DakkaDakka is really the place where you need anti-tank guns to kill basic dudes, because anything less isn't durable enough. 
   
Made in fr
Dakka Veteran






Thanks for the clarifications guys.
What a pitty that there are no good models for berzerkers at the moment. Oh wait, let's just use AoS Blood Warriors!


Automatically Appended Next Post:
Some more interesting ideas.

Mark of Slaanesh Alpha Legion:
You can infiltrate 5 Chosen with Melters + 1 Chosen Champion with Combi-Melter next to the enemy and kill a super amazing model like Guilliman by letting them shoot twice. Combine this with the spell Death Hex to negate invulnerables and you have one nasty alpha strike.
The average number of wounds on Guilliman would be 2x10=20!

Plaguemarines or other things with MoN:
You can cast the -1 to hit power on the unit, making it a T5 3+ 5+++ -2 to hit unit.

This message was edited 1 time. Last update was at 2017/08/07 08:11:44


 
   
Made in us
Regular Dakkanaut






Captyn_Bob wrote:
 Astmeister wrote:
AFAIK you can just play berserkers with the AL keyword. So it should be allowed.

Yep. I kinda like alpha bezerkers. Use Arkos to get +1 to assaults, with the icon for rerolls, that 9" charge is pretty reliable. Either infiltrate or use a dreadclaw for T1 charge.


I thought this too but note that Arkos only gives +1 adv/chg to "The Faithless" units. Not Alpha Legion. He counts as both, but his bubble still only affects Faithless units. And if you take those Zerkers as Faithless they won't be able to infiltrate using the AL Forward Operatives strat...in fact they can't be in your AL detachment unless you don't mind losing your Legion Trait.

IMO the infiltrate is better than the +1" to charge...unless you are planning to bring a dreadclaw, then yeah, take them as Faithless.

EDIT: I keep forgetting that as worded the Forward Ops strat allows them to move...so yeah. AL is strictly better and Arkos doesn't do much for you other than net you a CP tbh...

This message was edited 1 time. Last update was at 2017/08/07 20:49:07


Currently focusing on Traitor Guard  
   
Made in us
Longtime Dakkanaut





Eldenfirefly wrote:
20 khorne berserkers infiltrated up close is soooo gonna wreck face. lol However, do have to bear in mind that its possible you don't get to go first. Maybe Enemy seizes first turn, and such.

If that happens, then you have 20 khorne berserkers within shooting and charging range of the bulk of his army first turn. That likely equals dead berserkers.

Its awesome when you get to pull it off though.


At least in regards to Dominions and their pre-first turn move... I think GW ruled that "before the first turn" happens after rolling to Seize.

If correct that means you can hide Berserkers half way up table in a ruin, if you need to.

11527pts Total (7400pts painted)

4980pts Total (4980pts painted)

3730 Total (210pts painted) 
   
Made in us
Decrepit Dakkanaut




 exliontamer wrote:
Captyn_Bob wrote:
 Astmeister wrote:
AFAIK you can just play berserkers with the AL keyword. So it should be allowed.

Yep. I kinda like alpha bezerkers. Use Arkos to get +1 to assaults, with the icon for rerolls, that 9" charge is pretty reliable. Either infiltrate or use a dreadclaw for T1 charge.


I thought this too but note that Arkos only gives +1 adv/chg to "The Faithless" units. Not Alpha Legion. He counts as both, but his bubble still only affects Faithless units. And if you take those Zerkers as Faithless they won't be able to infiltrate using the AL Forward Operatives strat...in fact they can't be in your AL detachment unless you don't mind losing your Legion Trait.

IMO the infiltrate is better than the +1" to charge...unless you are planning to bring a dreadclaw, then yeah, take them as Faithless.

EDIT: I keep forgetting that as worded the Forward Ops strat allows them to move...so yeah. AL is strictly better and Arkos doesn't do much for you other than net you a CP tbh...

I'm sure they'll be FAQ'd. Once that happens enjoy Arkos netting you a lot for being a cheap character.

CaptainStabby wrote:
If Tyberos falls and needs to catch himself it's because the ground needed killing.

 jy2 wrote:
BTW, I can't wait to run Double-D-thirsters! Man, just thinking about it gets me Khorney.

 vipoid wrote:
Indeed - what sort of bastard would want to use their codex?

 MarsNZ wrote:
ITT: SoB players upset that they're receiving the same condescending treatment that they've doled out in every CSM thread ever.
 
   
Made in gb
Longtime Dakkanaut




Yeah, Arkos will be a Lord with a combi Melta until the Faithless are confirmed to be alphas.
Saying that if the Faithless are Renegades as it currently appears, then +1 to advance and assault, when you can do both, is pretty damn good.

Thoughts for support characters.. Dark Apostle, Lieutenant, sorceror. Cover all bases?

DFTT 
   
Made in fr
Dakka Veteran






What Troops would you take?
Cultists? CSM? Both?

I assume that Cultists are better. You get 3 for the price of one CSM and can also profit from -1 to hit as well as the "Tide of Traitors" Stratagem.
   
Made in us
Loyal Necron Lychguard





I think cultists are better for anything you would want to take CSM for. CSM lack the punch to be an actual offense unit, so you want them for ObSec and screening, both of which cultists seem to be better for.
   
Made in fr
Dakka Veteran






Yes, probably. However, 20 infiltrating CSM with CC weapons could be pretty mean against a lot of opponents. They are reasonably cheap and not easy to shift, escpecially with the AL trait.
   
 
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