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Made in at
Regular Dakkanaut





So my armylist (disciples of tzeentch) i posted a few days ago, kinda sucks in my opinion.

Maybe my collection justs sucks and i shouldn't focus on one faction? I always played all 4 gods or most of the time two (i really like tzeentch and nurgle).

My question is, is it possible to make a good mixed chaos army with the figures i have for 1000- 1500 point games?

Really looking forward for some help, as i am kinda clueless at the moment =(.


Here is my collection:

Khorne (lots of bloodbound and some daemons)

60 Bloodreavers (blades)
20 Bloodwarriors (gorefist and axe)
2 Bloodsecrators
2 Slaughterpriests
1 Exalted Deathbringer
1 Aspiring Deathbringer
1 Skullgrinder
1 Bloodstoker
1 Mighty Lord of Khorne
3 Korgoraths
30 Fleshhounds
3 Bloodthirster (2x Insensate Rage, 1x Unfettered Fury)
10 Bloodletters
3 Bloodcrushers

Tzeentch (daemons and some arcanites)

18 Screamers
12 Flamers of Tzeentch
30 Pink Horrors
1 Blue Scribes
1 Herald of Tzeentch
2 Ogroid Thaumaturge
1 Gaunt Summoner
1 old Kairos
1 old Lord of Change

Nurgle (daemons and some mortals)

60 Plaguebearers
9 Plaguedrones
3 Beasts of Nurgle
5 Blightkings
1 Glottkin
2 Heralds of Nurgle
2 Great Unclean One
12 Nurglings

Slannesh (very few figures)

20 Daemonettes

Undivided or Generic Chaos

1 Gorebeast Chariot
5 Chaos Knights (Glaives)
10 Chaos Warriors (Shield and Sword)
1 Chaos Sorcerer Lord
1 Archaon (big 700 points dude)
3 Varanguard (Daemonblades)
1 Belakor
8 Daemonprinces
20 Chaos Warhounds
1 Crom the Conquerer

Skaven (only a few)

12 Gutterrunners
12 Stormvermin
1 Assassin


That's all i have from my chaos alliance and i hope i can build a decent force with them.


Thought about making something like that on 1000 points:

Allegiance: Chaos

Heroes
Be'Lakor, Chaos Daemon Prince (240)
Chaos Sorcerer Lord (140)
- Runestaff
- Artefact: Crown of Conquest
- Mark of Chaos: Nurgle

Battleline
10 x Plaguebearers Of Nurgle (100)
10 x Chaos Warriors (180)
- General
- Trait: Cunning Deceiver
- Hand Weapon & Shield
- Mark of Chaos: Nurgle
5 x Putrid Blightkings (180)
- Mortal Nurgle Battleline

Units
10 x Gutter Runners (120)

Total: 960/1000


The army don't hit very hard, but hopefully can take a decent amount of damage. Chaoswarriors are in front to eat the damage besides the plaguebearers. Putrid Blightkings and Belakor dealing the damage. The Gutterrunners can attack lonely heros, wizards or kill warmachine crew or take an objective that's further away. The Sorcerer Lord buffs my Warriors with Mystical Shield and can use his trait on them or Belakor.
   
Made in be
Dakka Veteran






Man, your tzeentch and your Khorne stuff can be really powerfull at the given format.

The other gods we have to wait and see what there allegiance abilities will be when the new GHB comes out.

Not a big fan on Belakor myself, but I know others that swear by him.

But it seems like you have a lot of options to build quite powerfull lists.

I think the list you propose is not fast enough for a CC list though. Either add some shooting, or some faster units that can move up with belakor

Alternatively, mix in sayl to give a unit 16" flying movement each turn. first boost the unit, then charge it in from far. Should act the same as a canon.

This message was edited 1 time. Last update was at 2017/08/10 12:25:45


 
   
Made in at
Regular Dakkanaut





Thanks for the answer =).

Yeah hopefully there will be a nurgle book soon^^.

Think Belakor isn't that bad, he has a decent punch and defense at the same time, maybe a bit overcosted but not to much.

Hm you are right, they are really slow, could add Sayl instead of the Sorcerer?


Any suggestions for some better lists or what you could build with my stuff?
   
Made in us
Humming Great Unclean One of Nurgle






Be'Lakor is awesome. Definitely not overcosted, undercosted if anything.

At any rate, solid list you have there. No need for the crown of conquest though, inspiring presence on the warriors is all you'll ever need. Go with the artifact that grants an extra wound instead.

Also FYI the strongest list you can put out with your models (also destroy friendships) will be Archaeon + Sorcerer Lord + Battleline.

Road to Renown! It's like classic Path to Glory, but repaired, remastered, expanded! https://www.dakkadakka.com/dakkaforum/posts/list/778170.page

I chose an avatar I feel best represents the quality of my post history.

I try to view Warhammer as more of a toolbox with examples than fully complete games. 
   
Made in at
Regular Dakkanaut





Thank you for your reply.

What would you use as battleline by an archaon list ? Plaguebearers? Or make it Disciples for Damagetransfer on Horrors?
   
Made in us
Humming Great Unclean One of Nurgle






I think you'd have to go with reavers or marauders to fit in tye points. Though that is a good point with tzeentch in that you could do Archaeon + 2x10 horrors and get Tzeentch allegiance for those juicy fate dice.

Road to Renown! It's like classic Path to Glory, but repaired, remastered, expanded! https://www.dakkadakka.com/dakkaforum/posts/list/778170.page

I chose an avatar I feel best represents the quality of my post history.

I try to view Warhammer as more of a toolbox with examples than fully complete games. 
   
Made in us
Crazed Spirit of the Defiler





Archaon + Sorcerer Lord + 2x10 Marauders + 2 Familiars=1000 points. Though I guess avoiding the Familiars to get destiny dice is soooo worth it.

Seems like one of the BLades of Khorne battalions could be made with your Khorne models though. Khorgoraths are super tough and killy now, I like to see those on the table.

I never tried Belakor in Sigmar, wasn't sure he was all that. Nice sword, kind of a good special power for that one enemy unit you don't want doing stuff. With Mystic Shield and Daemonic Power I could see him being pretty good since he ignores enemy rending.

   
Made in us
Humming Great Unclean One of Nurgle






Big thing is he's cast/dispel two spells a turn, which is pretty rare for chaos outside Tzeentch. And he's awesome in combat, and he's resilient as hell against non-mortal stuff, and his ability is amazing, and he can heal if enemies fail battleshock, and he flies with 12" movement. These things aren't super awesome on their own but all on one model makes Be'Lakor quite the package.

At any rate, if he were to run a Khorne battalion it would be gore pilgrims, since that is auto-take for Khorne anyway.

Road to Renown! It's like classic Path to Glory, but repaired, remastered, expanded! https://www.dakkadakka.com/dakkaforum/posts/list/778170.page

I chose an avatar I feel best represents the quality of my post history.

I try to view Warhammer as more of a toolbox with examples than fully complete games. 
   
Made in at
Regular Dakkanaut





Thx for your help^^.

Yeah Archaon with Marauders is also an option, but i think they die to fast.

Thought about going Bloodbound and take Gorepilgrims, but i lack the good weapons (Glaive, Axes on the Reavers).

Belakor is ideed good, will try him out if i go mixed chaos and don't take Archeon^^.


Do you really think that an Archeon List will perform decent in a 1000 point tournament?
   
Made in be
Dakka Veteran






 Darksider wrote:
Thx for your help^^.

Yeah Archaon with Marauders is also an option, but i think they die to fast.

Thought about going Bloodbound and take Gorepilgrims, but i lack the good weapons (Glaive, Axes on the Reavers).

Belakor is ideed good, will try him out if i go mixed chaos and don't take Archeon^^.

=
Do you really think that an Archeon List will perform decent in a 1000 point tournament?


Blades on the reavers work just fine. Remember you can take the banner that gives them re-roll to hit on your secrator. (as they already re-roll 1's) That with the +2 attacks (3 if you take 3 secrators) Gives you 10 models with 30-40 attacks on 4+ with re-rolls. So in case of the the 30 that is on average 10-11 save rolls for one attack for a 70 pts unit.

at 1500 I entered this at a tournament and it was sent back as too cheesy... :

Allegiance: Khorne
Heroes
Bloodsecrator (120)
- Banner of Khorne : Banner of Rage
Slaughterpriest (100)
- Blood Blessing : Resanguination
Slaughterpriest with Hackblade and Wrathhammer (100)
- Blood Blessing : Killing Frenzy
Bloodsecrator (120)
Bloodthirster Of Insensate Rage (280)
Bloodthirster Of Insensate Rage (280)
Units
10 x Bloodreavers (70)
-Reaver Blades
10 x Bloodreavers (70)
-Reaver Blades
5 x Blood Warriors (100)
-Goreaxes
5 x Wrathmongers (180)
Battalions
Gore Pilgrims (80)
Total: 1500/1500
Heroes: 6/6
Battlelines: 3 (3+)
Behemoths: 2/4
Artillery: 0/4

I know you do not have the wrath mongers, but you could remove them and a secrator for another thirster. It won't be as cheesy, but three thirsters (with the right adornments/ artefacts they will be beasts to fear as they are so cheap) at such a small game should be devastating enough for most lists...

Archaon works amazing with the tzeentch fate dice as you can trigger his instant slain ability with those without needing to be extremely lucky. that with the chaos wizard buffing him + mystic shield makes him almost invincible. will be a hit or miss list, if your opponent has a high ranged (mortal) wound output you might be in trouble.
   
Made in at
Regular Dakkanaut





The list looks really good^^. Also thought about Gorepilgrims + Council of Blood =).

Yeah Archaon is always hit or miss i guess . But he has 5+ Save against mortal wounds and you can always deny with him and if a spell got cast on him he can always shrug it off on a 4+.

I think even some Mortal wound spam, will have a hard time to kill him in one round.
   
Made in us
Humming Great Unclean One of Nurgle






Oh I would say Archaeon is too cheesy to run outside a tourney unless it was a particularly high-powered game. The only real concern is if he's too strong, not the other way around.

Road to Renown! It's like classic Path to Glory, but repaired, remastered, expanded! https://www.dakkadakka.com/dakkaforum/posts/list/778170.page

I chose an avatar I feel best represents the quality of my post history.

I try to view Warhammer as more of a toolbox with examples than fully complete games. 
   
Made in be
Dakka Veteran






 Darksider wrote:
The list looks really good^^. Also thought about Gorepilgrims + Council of Blood =).

Yeah Archaon is always hit or miss i guess . But he has 5+ Save against mortal wounds and you can always deny with him and if a spell got cast on him he can always shrug it off on a 4+.

I think even some Mortal wound spam, will have a hard time to kill him in one round.


.
To bad the council of blood is to expensive next to gore pilgrims on the 1500 game . That is why I went for the wrathmongers and the extra secrator , to spam the bonus attacks

And mortal wound spam does not need to come from magic. ( a couple hell canons, or clan skyre engine coves as an example might do just fine to take care of models like archaon)

But no doubt archaon is powerfull, and there is no such thing as a list/model that can take care of everything.
   
Made in at
Regular Dakkanaut





 NinthMusketeer wrote:
Oh I would say Archaeon is too cheesy to run outside a tourney unless it was a particularly high-powered game. The only real concern is if he's too strong, not the other way around.


Really? Thought most players find him bad, because he is 700 points and you lose to many points for the rest of the army? As i first started AOS, this was the general opinion.



Yeah unfortuantely the council and gore pilgrims won't fit into a 1500 point game =(. Sure, i know that there are a lot of mortal wound weapons outside of magic, but archeon always has his 5+ save against them. That's what i meant^^.
   
 
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