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Made in gb
Longtime Dakkanaut




UK

I was just considering buying myself a bulgryns kit, as they seem like they'd fill a good role in on my table and be fun to make. Curious though - how are they best fielded?

It seems there's 3 options:

On foot, in a squad of however many you want to spend points on. 4 or 5 probably the best number to aim for? Cheapest option but too slow?

In a chimera or a taurox. A squad of 3 can fit in either, with a priest and/or a psyker for the extra attacks or saves. Faster and not too expensive, but can 3 do enough to matter?

In a valkyrie. Again, 3 with a couple characters, or just 4 on their own. Same problem as chimera with low numbers, but faster and can be drop chuted anywhere needed. Expensive option though.

Any thoughts? I'm leaning towards the chimera myself, but I'm unsure.
   
Made in gb
Pyromaniac Hellhound Pilot





Bristol!

Option 1 IMHO as when playing IG, it's always raining men. Use the Ogs to wallop the Deep Strikers and save pennies on expensive transports.

So you're collecting IG now?

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AlexHolker wrote:At this stage, I'm starting to think GW's CEO was just getting ready for the Rapture
 
   
Made in us
Longtime Dakkanaut




UK

 RandyMcStab wrote:
Option 1 IMHO as when playing IG, it's always raining men. Use the Ogs to wallop the Deep Strikers and save pennies on expensive transports.

So you're collecting IG now?



Ahhaha no not quite, just planning out a small force cos I had some fun conversion ideas. It's to replace the Inquisition list I used to have, as inquisition basically doesn't exist anymore.

I was going back and forth between a few HQ squad type ideas, and the Bullgryn stood out as potentially fun.

https://www.dakkadakka.com/dakkaforum/posts/list/736038.page#9548013

This was the post with the 4 combinations I originally came up with, basically crusaders vs bullgryns. Wanted a unit with lots of big shields.
   
Made in us
Longtime Dakkanaut






Take a Stormlord and fill it up with them.

 
   
Made in gb
Crazed Cultist of Khorne




A squad of 5 with mauls and slabshields make a great counterattack unit. Backed up by a priest they get 26 attacks on the charge and will wreck most things. Also very durable with the 2+ save.
   
Made in gb
Pyromaniac Hellhound Pilot





Bristol!

Unfortunately Priests don't affect Ogryns, only AM infantry.

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AlexHolker wrote:At this stage, I'm starting to think GW's CEO was just getting ready for the Rapture
 
   
Made in gb
[DCM]
Moustache-twirling Princeps





Gone-to-ground in the craters of Coventry

 RandyMcStab wrote:
Unfortunately Priests don't affect Ogryns, only AM infantry.
Ogryns and Bulgryns are:
Faction: Imperium, Astra Militarum, Militarum Auxilla
Keywords: Infantry, Ogryn, (Bulgryn)

So, the Priests should work, despite neither coming from the AM part of the index.

This message was edited 3 times. Last update was at 2017/08/14 12:09:40


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Clubs around Coventry, UK 
   
Made in gb
Pyromaniac Hellhound Pilot





Bristol!

But they don't have the infantry keyword (so also don't get cover).

This message was edited 1 time. Last update was at 2017/08/14 12:25:11


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AlexHolker wrote:At this stage, I'm starting to think GW's CEO was just getting ready for the Rapture
 
   
Made in us
Beautiful and Deadly Keeper of Secrets





 RandyMcStab wrote:
But they don't have the infantry keyword (so also don't get cover).
Both Ogryns and Bullgryns do infact have infantry, not sure where you are looking.
   
Made in gb
Pyromaniac Hellhound Pilot





Bristol!

Only in the Faction keywords apparently.

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AlexHolker wrote:At this stage, I'm starting to think GW's CEO was just getting ready for the Rapture
 
   
Made in us
Beautiful and Deadly Keeper of Secrets





That makes sense then, but yeah Ogryn's do quite well with their angry preachy buddies of the faith.

This message was edited 2 times. Last update was at 2017/08/14 12:42:49


 
   
Made in gb
[DCM]
Moustache-twirling Princeps





Gone-to-ground in the craters of Coventry

 RandyMcStab wrote:
Only in the Faction keywords apparently.
...
But they don't have the infantry keyword (so also don't get cover).
I'm not getting it.
AM Infantry Squad are listed as:
Faction: Imperium, Astra Militarum, <Regiment>
Keywords: Infantry, Infantry Squad
It is not any different to Bulgryns (see above)

This message was edited 2 times. Last update was at 2017/08/14 14:20:52


6000 pts - 4000 pts - Harlies: 1000 pts - 1000 ptsDS:70+S+G++MB+IPw40k86/f+D++A++/cWD64R+T(T)DM+
IG/AM force nearly-finished pieces: http://www.dakkadakka.com/gallery/images-38888-41159_Armies%20-%20Imperial%20Guard.html
"We don't stop playing because we grow old; we grow old because we stop playing." - George Bernard Shaw (probably)
Clubs around Coventry, UK 
   
Made in us
Longtime Dakkanaut




UK

 Skinnereal wrote:
 RandyMcStab wrote:
Only in the Faction keywords apparently.
...
But they don't have the infantry keyword (so also don't get cover).
I'm not getting it.
AM Infantry Squad are listed as:
Faction: Imperium, Astra Militarum, <Regiment>
Keywords: Infantry, Infantry Squad
It is not any different to Bulgryns (see above)



I think when he said "Only in the faction keywords apparently", he didn't mean thats where INFANTRY was, but that's the only place he was looking

Where in fact that keyword is in the generic (not faction) keywords section.

So yeh, Ogryns get cover and +1 attacks from priests. They also get +1 to all their armour saves from a Psyker, which is why I'm tempted to give them one of those too.
   
Made in ca
Perfect Shot Ultramarine Predator Pilot






I've played a few times against a buddy who likes to bring his big beefy Abhumans. I've found that in this case, the fluffy really does reflect the tabletop. Stick them in front to protect their loyal, weaker Guardsmen from whatever angry nasty beasts which to tear your Guard a proverbial new behind. Or they can be used to further your anti-deepstrike bubble. Depends on the list really. A group of Bullgryns near the flank opposite of his tanks made it harder for my Eldar to do what they wanted; get at the Guardsmen and tear them apart, with minimal attacks back. Bullgryns made squishy eldar shooting units cry.

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Made in ca
Regular Dakkanaut





Run bullgryns with a slabshield and maul. Use them as a screening unit.

Actually Im tempted to do the same now too......

Chimera's are decent. Roll them up with 2 heavy flamers. If your opponent charges you great. If not dis-embark. Flame some nerds. Charge with the chimera to eat overwatch. Then charge in with the bullgryns!
   
Made in gb
Pyromaniac Hellhound Pilot





Bristol!

Yes what Niiru said, also they had a rule (in 4th) that prevented Priests from affecting Ogryns so I think I had a bit of that hanging over. I've yet to field them too, I've just finished my 'counts as' unit and look forward to getting them in the fray..

self plug

/self plug


This message was edited 1 time. Last update was at 2017/08/14 15:22:04


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AlexHolker wrote:At this stage, I'm starting to think GW's CEO was just getting ready for the Rapture
 
   
Made in gb
Longtime Dakkanaut




UK

RandyMcStab wrote:Yes what Niiru said, also they had a rule (in 4th) that prevented Priests from affecting Ogryns so I think I had a bit of that hanging over. I've yet to field them too, I've just finished my 'counts as' unit and look forward to getting them in the fray..

self plug

/self plug




This is slightly annoying, cos it's actually pretty similar to my idea haha. Except mine will have big shields. Wouldn't be so bad, if you weren't one of my opponents :p


zedsdead wrote:Take a Stormlord and fill it up with them.


Is this the alt-Stormraven? I was actually thinking of making myself a counts-as Crassus, which can fit 10 Bullgryns plus some character backup. It would be like 700+ points in one unit, but would be a pretty scary unit!

Edit: Oh no, the stormlord is a baneblade variant, so it's pretty much like a Crassus anyway. Tempting.

This message was edited 1 time. Last update was at 2017/08/14 15:37:47


 
   
Made in ca
Regular Dakkanaut





That's a lot of eggs in one basket.

I 1 shotted a stormlord turn one with my collective firepower one turn. So you know....theres that.

Edit- Words

This message was edited 1 time. Last update was at 2017/08/14 18:39:12


 
   
Made in gb
Longtime Dakkanaut




UK

 rhinoceraids wrote:
That's a lot of eggs in one basket.

I 1 shotted a stormlord turn one with all my collective firepower one game. So you know....theres that.



I'm not sure you can 1-shot something with "all my collective firepower" lol, but I get what you mean.


I'm still idling between the usefulness of 3xBullgryn vs 10xCrusaders, both groups having a priest to give them the +1 attacks each. Thats 30 power sword attacks for the crusaders, vs about 20 bullgryn attacks. I'm tempted to take both to be honest, as they both do have their own strengths/weaknesses.

This message was edited 1 time. Last update was at 2017/08/14 16:47:37


 
   
Made in us
Regular Dakkanaut




So a Valkyrie can carry 4 bullgryns or 3 bullgryns plus 3 spots open for other models. So I have 2 Valkyries and 6 bullgryns available. I figure I'll split them 3 per Valkyrie with someone else to ride along. Zoom up turn 1. Disembark turn 2 and charge something.

Question is, who best complements the Valkyrie/bullgryns? An officer of the fleet to let the valk reroll 1s? A priest to give the bullgryns +1 attack? Yarrick to give everything reroll 1s? An astropath to bump saves on bullgryns or the valk?

Is a squad of 3 bullgryns even big enough to do damage?
   
Made in jp
Longtime Dakkanaut





Gig Harbor, WA

ThePorcupine wrote:
So a Valkyrie can carry 4 bullgryns or 3 bullgryns plus 3 spots open for other models. So I have 2 Valkyries and 6 bullgryns available. I figure I'll split them 3 per Valkyrie with someone else to ride along. Zoom up turn 1. Disembark turn 2 and charge something.

Question is, who best complements the Valkyrie/bullgryns? An officer of the fleet to let the valk reroll 1s? A priest to give the bullgryns +1 attack? Yarrick to give everything reroll 1s? An astropath to bump saves on bullgryns or the valk?

Is a squad of 3 bullgryns even big enough to do damage?


A priest gives you three more ogryn attacks, which is slightly worse than an extra ogryn. But the priest isn't half bad himself, if you give him an eviscerator. He gets four rerolling attacks on the charge at str6, hitting on 5.

Now if you also bring some other cc characters, you can really make the priest worth it. But it's sure expensive.
   
Made in us
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UK

 argonak wrote:
ThePorcupine wrote:
So a Valkyrie can carry 4 bullgryns or 3 bullgryns plus 3 spots open for other models. So I have 2 Valkyries and 6 bullgryns available. I figure I'll split them 3 per Valkyrie with someone else to ride along. Zoom up turn 1. Disembark turn 2 and charge something.

Question is, who best complements the Valkyrie/bullgryns? An officer of the fleet to let the valk reroll 1s? A priest to give the bullgryns +1 attack? Yarrick to give everything reroll 1s? An astropath to bump saves on bullgryns or the valk?

Is a squad of 3 bullgryns even big enough to do damage?


A priest gives you three more ogryn attacks, which is slightly worse than an extra ogryn. But the priest isn't half bad himself, if you give him an eviscerator. He gets four rerolling attacks on the charge at str6, hitting on 5.

Now if you also bring some other cc characters, you can really make the priest worth it. But it's sure expensive.



What other CC characters are available though? I'm not really seeing any CC powerhouses in the IG characters.

With 3 spaces to fill, it would seem that a priest and a psyker (for the armour save bonus) are they best fills for two of them, but the third I'm not sure on. Officer of the fleet seems ok, if I have two flyers or more in the list, but he won't do anything in CC. None of the commisars or other officers give any useful buffs, and they also dont seem to have any combat abilities.

An inquisitor might be the only option, but the build-your-own has very little in the way of upgrades anymore, unless you get the one in terminator armour, but then you can teleport him in you don't need a transport.

Also remember you can only use psychic abilities once per turn, so if you have two transports you'd only need the psyker in one of them, unless you're also bringing one for Smites. And in a list with few flyers, a psyker with smite might be better than the officer of the fleet attack. Not sure on the math myself.
   
Made in ca
Regular Dakkanaut





I'd personally just cram 4 bullgryns in there.
   
 
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