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Made in us
Dakka Veteran





Battalion Detachment: Goffs 2000 points

HQ:

Ghaszghkull thraka
Weirdboy
Weirdboy

Troops:

30 Ork boyz slugga+choppa
Nob
-PK


30 Ork boyz slugga+choppa
Nob
-PK


30 Ork boyz slugga+choppa
Nob
-PK


30 Ork boyz slugga+choppa
Nob
-PK

12 ork boyz shootas
Nob
-PK

Flyer:

Blitza-bommer

Vanguard Detachment:

HQ:

Big Mek
-shokk attack gun

Warboss
-attack squig
-PK

Elites:

Mad Dok Grotsnik

Nob w/ waaagh banner

5 tank bustas
Nob
-2 bomb squigs

Dedicated transports:

Trukk
-big shoota

Trukk
-big shoota
-wreckin ball


2000 points


So I played this list against black legion (new codex) on maelstrom mission 5. I was losing on objectives 8-4 going into the top of the 5th. I was able to achieve 9 objectives on that turn and my opponent conceded after failing 4 2+ saves on abaddon and having him die. Now his list was aimed toward killing more vehicles with the amount of lascannons he had. Predator and land raider with lascannon loadouts. I am going to be playing him again and I expect him to have more of a assault cannon/heavy bolter focus. What can I do to optimize this list?

I scored so many points because I had 1 objective that was for having 3 units in enemy deployment zone = D3. and another d3 for holding 3 objectives at the same time. The hammer and anvil deployment helped in this regard but if my opponent gets his choice again im pretty sure he will choose dawn of war deployment.

My opponent's list was to my best recollection

Abaddon
2 Sorcerers

2 helbrutes
3 obliterators

3 5 man chaos marines squads with heavy bolters
3 rhinos

predator with 3 lascannons

landraider with 2 twin las and the heavy bolter.


   
Made in ca
Regular Dakkanaut





I would swap the klaws for big choppas on the nobs. they are far more efficient unless you're hitting t8 (I know there is a land raider potentially but tankbustas can handle that). The 12 shoota boyz in a trukk won't be doing much either so dropping them gets you more tankbustas if you have the models. 4 blobs of 30 should be enough if you're jumping one each turn. It also might be worth considering making one of your blobs shootas to jump and dakka something easy to kill for first blood; they still hit hard in cc.

You're gonna want a kustom force field big mek to keep your green tide 33% more survivable if you suspect anti infantry weapons. On a technical note, unless it was faq and I didn't notice, mad dok isn't goff, he is deffskullz; I don't think he can heal any goffs. This conflicts with ghazghkull only buffing goffs so I run normal painboy with killsaw and orderly instead. I love the blitz bomber, I have used it a couple of times and it always pays for itself in marine/drone/lesser daemon kills.

Stuff like predators and land raiders aren't an issue if you can get a blob in cc with them because they can't shoot if they retreat. I just try to multi charge or pile in to multiple tracks with a single blob and then focus the rest of the army.

Things your opponent might bring instead, if they have the models :
-berzerkers to charge anything you jump, likely killing it in one round of cc since they activate twice
-heldrake with baleflamer
-chosen with flamers
-poxwalkers/cultists to block da jump placement
-daemon allies (magnus is hard to catch)
-autocanon predators (not as scary but better vs infantry then las)

Overall I think orks vs black legion is favourable for orks unless your weirdboys die
   
Made in us
Dakka Veteran





I went with the klaws since I had the waaagh banner there. he was generally in range of 2 units at any given point.

good catch on the goff/deffskulls point.

I
   
Made in ca
Regular Dakkanaut





That's fair, I just don't like klaws this edition. Personal preference, the d3 damage from klaws isn't as appealing as a flat 2 damage.
   
 
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