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Made in us
Regular Dakkanaut




If Magnus is under the effect of the Codex: CSM Weaver of Fates psychic power, does he lose the benefit of rerolling 1s for his invulnerable saving throw? The power says you can add 1 to the invulnerable saving throws, so would a roll of 1 become 1 a 2? In addition since it says "can" can a player choose not to gain the benefit, grab the reroll and still pass the reroll on a 4+ or does that have to be chosen for all the saves at once?
   
Made in gb
Norn Queen






pleasantnoodles wrote:
If Magnus is under the effect of the Codex: CSM Weaver of Fates psychic power, does he lose the benefit of rerolling 1s for his invulnerable saving throw? The power says you can add 1 to the invulnerable saving throws, so would a roll of 1 become 1 a 2? In addition since it says "can" can a player choose not to gain the benefit, grab the reroll and still pass the reroll on a 4+ or does that have to be chosen for all the saves at once?
Since "A roll of 1 always fails, irrespective of any modifiers that may apply", and modifiers are applied after re-rolls, I would say that you can re-roll the 1 and apply the modifier to the re-roll just fine.

This message was edited 1 time. Last update was at 2017/08/16 22:52:45


 
   
Made in us
[ADMIN]
President of the Mat Ward Fan Club






Los Angeles, CA



The fact that the rule says 'can add 1 to any invulnerable saves taken for the unit' makes it pretty clear you're adding +1 to the roll. I wish GW would stick to their own naming conventions and say 'saving throws' to make it 100% clear, but I'm 99% sure that's what they mean.

As for the rest of your question, I'm not really sure about what you mean when you say 'grab the reroll'.

This message was edited 1 time. Last update was at 2017/08/16 23:05:55


I play (click on icons to see pics): DQ:70+S++G(FAQ)M++B-I++Pw40k92/f-D+++A+++/areWD104R+T(D)DM+++
yakface's 40K rule #1: Although the rules allow you to use modeling to your advantage, how badly do you need to win your toy soldier games?
yakface's 40K rule #2: Friends don't let friends start a MEQ army.
yakface's 40K rule #3: Codex does not ALWAYS trump the rulebook, so please don't say that!
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Made in gb
Norn Queen






 yakface wrote:


The fact that the rule says 'can add 1 to any invulnerable saves taken for the unit' makes it pretty clear you're adding +1 to the roll. I wish GW would stick to their own naming conventions and say 'saving throws' to make it 100% clear, but I'm 99% sure that's what they mean.

As for the rest of your question, I'm not really sure about what you mean when you say 'grab the reroll'.

He was asking if the +1 modifier suddenly meant that a roll of 1 would fail but couldn't be re-rolled. Luckily both common sense and the rules say this isn't the case. Unlike the issue with the Seraphim which is due to them having a 6+ save.

Edit: And being forced to reroll "fails" when they wouldn't be fails post modification.

This message was edited 3 times. Last update was at 2017/08/19 13:38:20


 
   
Made in us
Damsel of the Lady




 BaconCatBug wrote:
 yakface wrote:


The fact that the rule says 'can add 1 to any invulnerable saves taken for the unit' makes it pretty clear you're adding +1 to the roll. I wish GW would stick to their own naming conventions and say 'saving throws' to make it 100% clear, but I'm 99% sure that's what they mean.

As for the rest of your question, I'm not really sure about what you mean when you say 'grab the reroll'.

He was asking if the +1 modifier suddenly meant that a roll of 1 would fail but couldn't be re-rolled. Luckily both common sense and the rules say this isn't the case. Unlike the issue with the Seraphim which is due to them having a 6+ save.


I think this has an even easier answer too. If it really says "can add +1", as the OP says, then the addition of the +1 is entirely optional. So he can add it when he wants to and not add it when he doesn't.
   
Made in gb
Longtime Dakkanaut




Rerolls before modifiers. Easy.

DFTT 
   
Made in ca
Regular Dakkanaut




Enjoy this ability for Magnus to be able to cast it while it lasts. Assuming thousand sons will get their own tree when the codex comes out. Hopefully they will replicate this as one of the options!
   
Made in us
Omnipotent Necron Overlord






really wish they removed reroll saves of one from tzeetch. Reroll saves is the most infuriating thing in 40k. Just give them +1 to their invo save and adjust cost accordingly. Reroll 1's becomes increasingly BS as your invo save goes up too.

If we fail to anticipate the unforeseen or expect the unexpected in a universe of infinite possibilities, we may find ourselves at the mercy of anyone or anything that cannot be programmed, categorized or easily referenced.
- Fox Mulder 
   
 
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