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Made in us
Infiltrating Broodlord




New York

Theme - In this list I wanted to hold true to what Iron Warriors are supposed to be all about fluff wise while trying to make it as competitive as possible. While most would say the 'ignore cover' trait is the weakest link and I'd be inclined to agree it doesn't come off as particularly strong...I have first hand play test experience with my Imperial Fists army vs Imperial Guard that the trait is actually quite powerful against the right opponent. I decimated astra militarum in 2 turns of shooting and I expect iron warriors can do just as well.

The daemon prince is geared to be increasing to S10 on the charge with extra attacks thanks to his psychic powers. The terminators and sorcerer drop in near the prince with warp time I can guarantee their assault aswell as shooting those meltas within half range. The weaver of fates power is there to be used on any target in the army to grant them a 4+ inv at any given time this is specially useful on the prince and daemon engines whom can regenerate wounds every turn thus increasing their survivability.

The army has an in your face assault component as all the daemon engines rush forward no holding back! Even the defiler is geared for combat everyone regens and lays waste to the opponent.

The havocs support from a distance with cover ignoring firepower. I am very happy with this list if you have a suggestion though I'd be glad to hear it. Perhaps there's some Iron Warriors combo that i missed

++ Spearhead Detachment +1CP (Chaos - Chaos Space Marines) [52 PL, 973pts] ++
Legion: Iron Warriors
+ HQ +

Daemon Prince with Wings [9 PL, 180pts]: Mark of Tzeentch
Daemonic axe, Fleshmetal Exoskeleton
Psychic Power: Diabolic Strength

+ Elites +
Chaos Terminators [14 PL, 310pts]: Mark of Tzeentch
Chaos Terminator Champion: Combi-melta, Power fist
Terminator: Combi-melta, Power fist [x4]

+ Heavy Support +
Defiler [11 PL, 179pts]: Mark of Tzeentch
Defiler scourge, Reaper autocannon

Maulerfiend [9 PL, 152pts]: Mark of Tzeentch
Lasher tendrils

Maulerfiend [9 PL, 152pts]: Mark of Tzeentch
Lasher tendrils

++ Spearhead Detachment +1CP (Chaos - Chaos Space Marines) [49 PL, 1023pts] ++
Legion: Iron Warriors
+ HQ +

Sorcerer in Terminator Armour [8 PL, 158pts]: Mark of Tzeentch
Combi-bolter, Force axe
Psychic power: Warptime, Weaver of Fates

+ Heavy Support +
Havocs [7 PL, 165pts]: Mark of Tzeentch
Aspiring Champion: Boltgun
Havoc w/ heavy weapon: Missile launcher [x4]

Havocs [7 PL, 165pts]: Mark of Tzeentch
Aspiring Champion: Boltgun
Havoc w/ heavy weapon: Missile launcher [x4]
Havocs [7 PL, 165pts]: Mark of Tzeentch
Aspiring Champion: Boltgun
Havoc w/ heavy weapon: Missile launcher [x4]

+ Flyer +
Heldrake [10 PL, 185pts]: Mark of Tzeentch
Baleflamer

Heldrake [10 PL, 185pts]: Mark of Tzeentch
Baleflamer

++ Total: [101 PL, 1996pts] ++
Total CP: 5


1. Tyranids - 15,000 pts
2. Chaos Space Marines - 7,100 pts
3. Space Marines - 6,000 pts
4. Orks - 5,900 pts
5. Dark Angels - 4,300 pts
6. Necrons - 4,600 pts
7. Grey Knights - 3,200 pts
8. Eldar - 3,400 pts
9. Blood Angels - 3,200 pts
10. Chaos Daemons - 3,200 pts
11. Tau Empire - 3,000 pts
12. Space Wolves - 2,400 pts 
   
Made in us
Infiltrating Broodlord




New York

Got a DRAW vs Tau using this list. 4 commanders fusion blaster, 3 hammerhead (longstrike) and a bunch of firewarriors (fireblade) and stealthsuits. The mission being Secure & Control.

Lessons learned.
-Defilers suck seriously they suck and that's that. I know i know...i wish it werent' so but seriously they suck.
-Maulerfiends are decent choices but not optimal the daemon engine rule is a detriment to all units that carry it. The volume of attacks helps, lasher tendrils are the best way to run these.
-Heldrakes got fielded in two games and engaged the enemy turn 1 which is great but did very little damage and died very quickly after. A small annoyance to the enemy. Heldrakes will not see much use in my lists going forward.
-Havocs carried me for most of the battle. They always perform very very well.
-Terminators are very solid choices.
-Warptime is the #1 draft pick when choosing psychic powers.
-Daemon Prince do pretty good being characters.

1. Tyranids - 15,000 pts
2. Chaos Space Marines - 7,100 pts
3. Space Marines - 6,000 pts
4. Orks - 5,900 pts
5. Dark Angels - 4,300 pts
6. Necrons - 4,600 pts
7. Grey Knights - 3,200 pts
8. Eldar - 3,400 pts
9. Blood Angels - 3,200 pts
10. Chaos Daemons - 3,200 pts
11. Tau Empire - 3,000 pts
12. Space Wolves - 2,400 pts 
   
 
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