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Made in ca
Regular Dakkanaut





I have 2 rules I need to clarify

1. If your tank in engaged in close combat can you disembark the troops? If so are they in combat too?

2. If your turn in shooting and you kill the last guy that's in combat with you with pistols can you then assault another unit in the assault phase.
   
Made in us
Irked Necron Immortal




1) When disembarking from a Transport that is in CC all the normal rules from Disembarking apply: 3" from the Hull any models that cannot be placed are lost. On top of this, you cannot place a model with in 1" of an enemy model. So if your transport is surrounded with no room within 3" and no way to make a 1" gap you cannot disembark. Disembarked units are not in combat and can act as normal.

2) If you killed the unit in Shooting you can assault another unit as normal. Note that because you killed the unit in the Shooting phase you do not get to consolidate closer to an enemy unit
   
Made in gb
Norn Queen






BomBomHotdog wrote:
1) When disembarking from a Transport that is in CC all the normal rules from Disembarking apply: 3" from the Hull any models that cannot be placed are lost. On top of this, you cannot place a model with in 1" of an enemy model. So if your transport is surrounded with no room within 3" and no way to make a 1" gap you cannot disembark. Disembarked units are not in combat and can act as normal.

2) If you killed the unit in Shooting you can assault another unit as normal. Note that because you killed the unit in the Shooting phase you do not get to consolidate closer to an enemy unit
These are both correct.
   
Made in us
Preacher of the Emperor





St. Louis, Missouri USA

 BaconCatBug wrote:
BomBomHotdog wrote:
1) When disembarking from a Transport that is in CC all the normal rules from Disembarking apply: 3" from the Hull any models that cannot be placed are lost. On top of this, you cannot place a model with in 1" of an enemy model. So if your transport is surrounded with no room within 3" and no way to make a 1" gap you cannot disembark. Disembarked units are not in combat and can act as normal.

2) If you killed the unit in Shooting you can assault another unit as normal. Note that because you killed the unit in the Shooting phase you do not get to consolidate closer to an enemy unit
These are both correct.


The part in red is incorrect. You don't actually move through the enemy models anymore. You just 'set up' the models within 3" of the transport. Also note, it's not wholly within, mind you, either. It is just within 3". So, they only need a sliver of their base within the 3" aka toe in cover. It's pretty hard to completely surround a transport with models.

 
   
Made in us
Automated Rubric Marine of Tzeentch




 deviantduck wrote:
 BaconCatBug wrote:
BomBomHotdog wrote:
1) When disembarking from a Transport that is in CC all the normal rules from Disembarking apply: 3" from the Hull any models that cannot be placed are lost. On top of this, you cannot place a model with in 1" of an enemy model. So if your transport is surrounded with no room within 3" and no way to make a 1" gap you cannot disembark. Disembarked units are not in combat and can act as normal.

2) If you killed the unit in Shooting you can assault another unit as normal. Note that because you killed the unit in the Shooting phase you do not get to consolidate closer to an enemy unit
These are both correct.


The part in red is incorrect. You don't actually move through the enemy models anymore. You just 'set up' the models within 3" of the transport. Also note, it's not wholly within, mind you, either. It is just within 3". So, they only need a sliver of their base within the 3" aka toe in cover. It's pretty hard to completely surround a transport with models.


Nothing in what you quoted is talking about moving through models, and it's correct. There has to be more than 1" between the models you place and any enemy models around the transport ("a 1" gap").
   
Made in us
Preacher of the Emperor





St. Louis, Missouri USA

Jacksmiles wrote:
 deviantduck wrote:
 BaconCatBug wrote:
BomBomHotdog wrote:
1) When disembarking from a Transport that is in CC all the normal rules from Disembarking apply: 3" from the Hull any models that cannot be placed are lost. On top of this, you cannot place a model with in 1" of an enemy model. So if your transport is surrounded with no room within 3" and no way to make a 1" gap you cannot disembark. Disembarked units are not in combat and can act as normal.

2) If you killed the unit in Shooting you can assault another unit as normal. Note that because you killed the unit in the Shooting phase you do not get to consolidate closer to an enemy unit
These are both correct.


The part in red is incorrect. You don't actually move through the enemy models anymore. You just 'set up' the models within 3" of the transport. Also note, it's not wholly within, mind you, either. It is just within 3". So, they only need a sliver of their base within the 3" aka toe in cover. It's pretty hard to completely surround a transport with models.


Nothing in what you quoted is talking about moving through models, and it's correct. There has to be more than 1" between the models you place and any enemy models around the transport ("a 1" gap").


If the enemy has say.. 12 models on 1" bases touching base to base with each other around your rhino, and with all of his models in base to base with your rhino, your unit can easily disembark behind him in the free space within 3 inches of the rhino. I was saying you don't actually have to move/travel between his models. You just setup anywhere within 3 inches of the rhino and more than 1 inch from him.

 
   
Made in us
Automated Rubric Marine of Tzeentch




Right, which goes along with what the other user said, it doesn't contradict it, that's what I'm saying.

While you say it's difficult to deny the ability to disembark, it's still possible and worth noting for full understanding.
   
Made in ca
Ancient Venerable Black Templar Dreadnought





Canada

 deviantduck wrote:
It's pretty hard to completely surround a transport with models.
I thought this too.
I was "corrected" by a 30man squad of Orks attacking my Rhino that got a wee bit too close. That 3" consolidation is killer.

This message was edited 1 time. Last update was at 2017/08/21 21:34:06


A revolution is an idea which has found its bayonets.
Napoleon Bonaparte 
   
Made in us
Clousseau





East Bay, Ca, US

Wait, are you saying that when you disembark from a transport, you just need to have 1 millimeter of the model's base within 3", and not the whole model? We've been playing that wrong. I can't believe that is intended to be correct. For a 32mm base that's 3" + 31mm disembark.

 Galas wrote:
I remember when Marmatag was a nooby, all shiney and full of joy. How playing the unbalanced mess of Warhammer40k in a ultra-competitive meta has changed you

Bharring wrote:
He'll actually *change his mind* in the presence of sufficient/sufficiently defended information. Heretic.
 
   
Made in us
Automated Rubric Marine of Tzeentch




 Marmatag wrote:
Wait, are you saying that when you disembark from a transport, you just need to have 1 millimeter of the model's base within 3", and not the whole model? We've been playing that wrong. I can't believe that is intended to be correct. For a 32mm base that's 3" + 31mm disembark.


That is correct. This stems from them explaining what they mean by "wholly within" vs "within" in one of the clarification documents. Disembarking is "within 3 inches," not "wholly within."
   
Made in gb
Norn Queen






 Marmatag wrote:
Wait, are you saying that when you disembark from a transport, you just need to have 1 millimeter of the model's base within 3", and not the whole model? We've been playing that wrong. I can't believe that is intended to be correct. For a 32mm base that's 3" + 31mm disembark.
That is correct. That is how it has ALWAYS been, even back when it was 2" from the doors. Luckily this is one of those cases where the intent is long entrenched.

Even if it wasn't, that's what the rule says so intent is irrelevant.

This message was edited 1 time. Last update was at 2017/08/21 22:13:08


 
   
Made in us
Fresh-Faced New User






Hey ya'll i have a related follow up question: if your opponent is trying to surround ur transport and you disembark do you have to in cohereceny? Or can you drop them where you can fit them then attempt to get them in coherency in ur next movement phase?
   
Made in gb
Norn Queen






 SebboVonTebbo wrote:
Hey ya'll i have a related follow up question: if your opponent is trying to surround ur transport and you disembark do you have to in cohereceny? Or can you drop them where you can fit them then attempt to get them in coherency in ur next movement phase?
Page 176 BRB, Emphasis mine.
UNITS
Models move and fight in units, made up of one or more models. A unit must be set up and finish any sort of move as a group, with every model within 2" horizontally, and 6" vertically, of at least one other model from their unit: this is called unit coherency. If anything causes a unit to become split up during a battle, it must re-establish its unit coherency the next time it moves.


The rules for transports say "When a unit disembarks, set it up on the battlefield ", so you are forced to set up in coherency. While for any other company this would be par for the course, kudos on the rules writers here for actually getting this one right.

This message was edited 1 time. Last update was at 2017/08/28 02:38:52


 
   
Made in us
Fresh-Faced New User






Oh cool totally missed that thx
   
 
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