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Made in ca
Scuttling Genestealer




This happened almost every turn last week end.

Let say i charge an enemy unit with 2 of my own. What happen if the second unit got no enemy engaged left when it is his turn to fight?

For example let say i charge some Marines with 2 squad of Genestealers.
Genestealers squad A go first and wipe the marines. I am allowed to do something with Genestealers squad B (like a consolidate or pile in perhaps) or it is totally wasted?
   
Made in us
Longtime Dakkanaut





Gig Harbor, WA

Lord_Tyrant wrote:
This happened almost every turn last week end.

Let say i charge an enemy unit with 2 of my own. What happen if the second unit got no enemy engaged left when it is his turn to fight?

For example let say i charge some Marines with 2 squad of Genestealers.
Genestealers squad A go first and wipe the marines. I am allowed to do something with Genestealers squad B (like a consolidate or pile in perhaps) or it is totally wasted?


Per Fight Phase rules, any unit which has charged can be chosen to fight. You are therefore permitted to pile in up to 3" as long as you end up closer to the nearest enemy model. If you pile into an enemy you did not charge, you are not permitted to fight them (as you did not charge them). But they can fight you.

At this point if, you move on to the consolidate phase. You are then permitted to consolidate up to 3" more as long as it is closer to the nearest enemy model.
   
Made in us
Longtime Dakkanaut




I thought you got to pile in when you nominated that unit to attack. If after the pile in your second squad was no longer able to hit because every model was outside range to attack then yes the squads attacks would be wasted but the entire point of the pile in was to allow you to at least keep someone in.

So you charge. Both squads get in. After squad a goes and kills say 3 of the 5 Marines squad b goes, they pile in 3" towards the closest enemy model they can then attack with whoever is in range of the last two happy meals, er, Marines.
   
Made in us
Longtime Dakkanaut





Gig Harbor, WA

Azuza001 wrote:
I thought you got to pile in when you nominated that unit to attack. If after the pile in your second squad was no longer able to hit because every model was outside range to attack then yes the squads attacks would be wasted but the entire point of the pile in was to allow you to at least keep someone in.

So you charge. Both squads get in. After squad a goes and kills say 3 of the 5 Marines squad b goes, they pile in 3" towards the closest enemy model they can then attack with whoever is in range of the last two happy meals, er, Marines.


As I said, you do get to pile in when you select that unit, and any unit which charged is always eligible for selection. Your example is correct. If you wipe out the whole unit you charged however, you won't be able to fight any other units even if you pile in to them.
   
Made in gb
Norn Queen






Argonak has it right. Charged units have a specific exception in that they can always be chosen to fight even if they somehow end up not within 1" of an enemy. It's to cover this exact situation.
   
Made in ca
Scuttling Genestealer




I am sorry but i need to understand better because i need to explain it afterward at the club.
The reason why is that here, at the local gaming club, a lot of people argue about the rules because clearly they have'nt read the damn rules to start whit!

So when i read carefully the rules under Fight Phase i am sorry but it is not so crystal clear!

Basically what you are all saying is if my second squad is out of enemy when it is their turn to fight they still can pile in 3" as long as they do so towards to nearest enemy correct?
What if the nearest enemy is over 24"? i simply move 3" towards them?

   
Made in be
Dakka Veteran






Lord_Tyrant wrote:
I am sorry but i need to understand better because i need to explain it afterward at the club.
The reason why is that here, at the local gaming club, a lot of people argue about the rules because clearly they have'nt read the damn rules to start whit!

So when i read carefully the rules under Fight Phase i am sorry but it is not so crystal clear!

Basically what you are all saying is if my second squad is out of enemy when it is their turn to fight they still can pile in 3" as long as they do so towards to nearest enemy correct?
What if the nearest enemy is over 24"? i simply move 3" towards them?



From the rulebook p 182:
Any unit that charged or has models within 1" of an enemy unit can be chosen to fight in the fight phase

So if they both charged, the second unit gets to go through all the 6 steps of the fight phase. If the closes enemy is 24" further, they get to pile in 3" toward that unit and then consolidate 3" toward that unit. (so 6" total)

In a turn that they did not charge they would not be able to do so.

Also do note that they can only resolve close combat attacks against units they actually charged (on a turn they charged) So if you want to be able to attack a second unit behind the first unit (within 4" of it) you need to declare a charge against that unit to.

This message was edited 3 times. Last update was at 2017/08/22 15:23:59


 
   
Made in ca
Scuttling Genestealer




Wow!
Sounds good to me since i am playing fast charging Tyranid hordes.

But i can predict immediate instant arguing with everybody at the gaming club since first it would put them in trouble and second most of them have no clue about the rules only referring to previous edition!

I wish they could FAQ this clearly!
   
Made in gb
Decrepit Dakkanaut




It's already clear. They can be chosen to fight, meaning you follow all the fight rules. Not tricky.
   
 
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