Switch Theme:

Adsecularis Covenant - shooty or stabby?  [RSS] Share on facebook Share on Twitter Submit to Reddit
»
Author Message
Advert


Forum adverts like this one are shown to any user who is not logged in. Join us by filling out a tiny 3 field form and you will get your own, free, dakka user account which gives a good range of benefits to you:
  • No adverts like this in the forums anymore.
  • Times and dates in your local timezone.
  • Full tracking of what you have read so you can skip to your first unread post, easily see what has changed since you last logged in, and easily see what is new at a glance.
  • Email notifications for threads you want to watch closely.
  • Being a part of the oldest wargaming community on the net.
If you are already a member then feel free to login now.




Made in se
Jealous that Horus is Warmaster





How are people running their Adsecularis Covenants? I mostly want cheap, fearless scoring units for both my Cybernetica and Reductor lists, but since they are so darn cheap I might just kit them out properly. I found that a 20 man group with basically all the upgrades they can take, and with heavy chainblades, they still don't cost as much as a 10 man bog-standard Marine tactical squad, which is amazing.

I am mostly wondering on what weapons to give them though. The heavy chainblades are obviously the most powerful, and with the right upgrades they can become the tarpits to end all tarpits, while actually dishing out quite a bit of damage, but is that worth it loosing the shots? With the shooting upgrades a 20 man unit can shoot 40 shots. They shoot at BS2, sure, but that's still a lot of potential hits.

So how do you run your Tech Thralls? Objective camping and shooting huge, badly aimed volleys every turn? Or do you give them chainblades and tarpit high priority enemy units? I can see them doing great at both.

Alpharius? Never heard of him.  
   
Made in at
Stalwart Tribune





Austria

A unit of 20 fearless guys with laslocs and maybe induction charges, which sometimes drive around in a Triaros.

30k: Taghmata Omnissiah(5,5k)
Ordo Reductor(4,5k)
Legio Cybernetica(WIP)

40k(Inactive): Adeptus Mechanicus(2,5k)

WFB(Inactive): Nippon, Skaven

01001111 01110010 01100100 01101111 00100000 01010010 01100101 01100100 01110101 01100011 01110100 01101111 01110010 00100001  
   
Made in gb
Mysterious Techpriest







Most of the time (90%) i do the shooty option and the conundrum comes from the decision of RoPT or carapace armour.
I'll do a single squad with the heavy chain blades riding in a triaros when using a Lachrimallus magos - get them in the enemy DZ and see what happens!

https://www.youtube.com/channel/UC-px27tzAtVwZpZ4ljopV2w "ashtrays and teacups do not count as cover"
"jack of all trades, master of none; certainly better than a master of one"
The Ordo Reductor - the guy's who make wonderful things like the Landraider Achillies, but can't use them in battle..  
   
Made in gb
Purposeful Hammerhead Pilot





I use both. Theyre both great tarpits but the stabby ones with all the trimmings are actually quite killy for their points
   
Made in gb
Sagitarius with a Big F'in Gun





'Erryferd

Stabby, with all the trimmings, supported by appropriate Lacyraemara Auxiliaries, Domitar, and Darkfire Castellax.

I'd organise it into 3's, but not quite a Trident fashion: A few Darkfire Castellax units in the back, tucked in cover with Domini, blinding the units your two melée prongs are going after.
1 Auxiliary, 1 20-man AdSec squad, and a Domitar, x2.
AdSec will kill before being killed if you pull off the blind + concussion combo.
With this setup, you've still got ample anti-tank capabilites with the Lances and Domitar punching stuff, which is handy.

Funnily enough, a large problem I have is getting something down that looks scarier than the Triaros. Those tanks always attract a lot of attention, even if there's nothing in them! Not even a Rad + Melta Macrocarid zooming in gets as much notice as the massive electrified cow-catchers.
On that note, I don't tend to use Triaros. When I do, they never get past the half way line, and this is usually on a 4x4 table, so I focus rather on making the AdSec hard to kill in their own right, or so decide to roll an empty vanilla Triaros around as a Distraction Carnifex.

Probably could do alright with 3, probably 4 Triaros running down if you're that bothered about walking, but they're rather big and expensive.


I'll also note on an effective way of advancing against a tank line with templates:
Have your AdSec units set in Ring formations; a lone template isn't going to break coherency, and there's never a prime spot to center it.
Works best when, say, you're toting through an urban landscape with plenty of LoS blocking, but barrage artillery giving you a headache. Having to remove the front guys otherwise will pretty much double the time it takes to get anywhere.

~0110~ ~1001~
6.4k Taghmata
4.8k Morskitarii
1.9k Robots
1.7k Cult Mech'
1.3k Skitarii
1.1k Mek Nonsense

Primaris Marines
Archmagos Gramm Dyrbax
Boltscurry's Bhiranauts 
   
Made in se
Jealous that Horus is Warmaster





Probably won't go with Triaros transports. They are too expensive (both in-game and IRL) and I have other things the enemy will want to focus on.

The AdSec would just mainly be objective holders, as I have noticed that this is my weak points when playing my Mechanicum. I have both a Cybernetica list and a Reductor list, but they both lack solid scoring units. For Cybernetica the Castellax can't do it, and for Reductor the Thallaxes usually get shot down before the game is over, and I don't want to waste them sitting on objectives.

Thanks for all the feedback guys, I think I will try out both variants a few times before deciding. I'm thinking I will get the Mitralock models and just don't put the gun arm on while I test them, then I can either put the gun on or some Chain Blade conversions depending on what I pick.

(No one knows any Mechanicum models or weapons anyway, so a Mitralock will pass for Laslock as well for the non-trained cybernetic eye)

Alpharius? Never heard of him.  
   
Made in se
Jealous that Horus is Warmaster





I have now tried both variants in a couple of games, and I do have to say that shooting probably is the better option.

With the chain blades I hardly hit anything, and while wounding on 2s (for the most part) was great, the AP is lousy. With shooting I got many more hits (40 shots from one unit!), and while wounding on 4s (again, for most of the time) was worse, I still got more wounds in the end.

I also noticed that I did not get charged often, which meant that the chain blades did not get much use since I use my thralls as objetive campers. They didn't get to overwatch when charged either because of the RoPT upgrade, but atleast they got to shoot a couple of times before the enemy came to them.

So I will go with shooty tech thralls, which also saves me some conversion work (none of the kits come with chain blades).

Alpharius? Never heard of him.  
   
Made in at
Stalwart Tribune





Austria

You only put HCBs on shockunits. With all the fun augmetics. And.....they are not campers. And even then. There are better shockunits in our list, like Myrmidon Secutors, Ferrox-Thallaxii and the like.

30k: Taghmata Omnissiah(5,5k)
Ordo Reductor(4,5k)
Legio Cybernetica(WIP)

40k(Inactive): Adeptus Mechanicus(2,5k)

WFB(Inactive): Nippon, Skaven

01001111 01110010 01100100 01101111 00100000 01010010 01100101 01100100 01110101 01100011 01110100 01101111 01110010 00100001  
   
Made in se
Jealous that Horus is Warmaster





I think the Tech Thralls are great objective campers. In the recent games where I tried the different loadouts that's what they did best. Sitting on objectives (both forward and backline), being supported by other units. Being fearless, and often i cover, means they don't die or run away.

When I gave them chain blades they didn't really serve any good purpose. Like you say, there are better units for that role.

In the games I played with no objectives (Blood Feud for example) they acted as great meat shields. I really do think they are a great unit, just not with chain blades as many people praise them for. I will be giving mine Las-locks with induction chargers after a few games of testing.

Alpharius? Never heard of him.  
   
Made in us
Mindless Spore Mine



112 Bastian Rd, Battle Mountain, Nv,

I've done a bit of thinking on this subject, and I've concluded that stabby is the way to go. they are BS2, which is terrible even if you give them induction chargers; a full group of 20 is only looking to hit with 13 shots (40/3=13.3 repeating). Meanwhile, with Heavy chainblades, , they get 20 S6 AP4 melee attacks. While they are only WS2, it makes them very scary even for marines who either have to risk getting hit first to use more powerful weapons (Power Axe, Power Fist, etc) or use weaker weapons that can still cut through their armor Save, but don't negate the AdSec's FNP potential (Power Sword mainly).

I plan on running my in 15 man squads with The Rite of Pure Thought (Fearless, but loses overwatch (which means nothing if you go with Heavy chainblades) and no sweeping advances) and Revenant Alchemistry (Haterd or re-roll all failed to hit in close combat and FNP 5+), with a Tech Priest Auxillia that boost their FNP by 1, giving the AdSec FNP 4+, with 4 flamer servivitors and shoving them in a Triaros.

But you don't want the dune train, which I get, it's rather expensive, so solution, boost the AdSec Squad to 20, keep the Tech-Priest, and march those pig fu- 'KABOOM'. Only thing you need to be wary of is Medusas and the like, as any weapon with twice your toughness gets to bypass their FNP, and Earthshakers and Medusas can bypass their armor. But still, alot of fun you can have hacking the enemy up in CC, which I actually have designed my Mechanicum army to do (with only three dedicated shooty things, and that is two units or Karcanos arty tanks and a Knight Crusader).
   
 
Forum Index » The Horus Heresy
Go to: