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Made in de
Fresh-Faced New User




Hi all,

as i am not a native speaker and i couldnt find anything on the matter i need to ask all of you .
We have a rules debate about the fight phase. Specifically its about 5.3 (Fight Phase).

We have the following situation: Termagants charged a unit of Scouts and a unit of Terminators. The Scouts where 5" away the Terminators 8". The charge role showed a 6.

One side says: You can only target enemy models that you charged and came into 1" distance with your charge role move.(Only attacking the Scouts is permitted even if after Pile In the Terminators are within 1" too)

The other side says: You can target enemy models that you charged and came into 1" distance by using the Pile In move (5.2). (Attacking Scouts and Terminators is permitted)

Would you please clarify which side is right?

Thanks in advance.

cya
   
Made in gb
Death-Dealing Ultramarine Devastator





MANCHESTER

Hi

A similar issue came up in a game of mine a couple weeks ago. We came to the conclusion that I couldn't fight against the unit furthest away as the charge distance I rolled wasn't high enough so essentially I had charged the nearest unit and piled into the other. We did agree though it probably needed clarifying. Stick it on GWs Facebook page and see if they come back to you.

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Made in us
Regular Dakkanaut




Indiana

You can target multiple units when declaring a charge. They all get to fire overwatch on you, however its a great method of keeping your units locked in combat when they need to be.

If the main target for my unit is a tank 10" away, but I have a small infantry squad 5" away in a different direction, I can hope to roll a 9+ on 2d6, or safeguard against bad rolling and basically need a 4+ on 2d6. Much less risk of tripping over your shoelaces and sitting in place.

Other point: after successfully rolling the distance you'd need to get within 1" of an enemy model, you move 1 model in the charging unit as close to base contact with one of the target units as you can while staying at least 1" away from units you did not declare as targets for charging and not moving further than the distance rolled. Other models in the unit can then move into coherency, moving up to base contact with any of the units declared as charge targets, and staying at least an inch away from everything else.

So you can target a tank and an infantry squad, roll far enough to get to either, and fully go after the infantry squad. But if that infantry squad has another unit near it, you CANNOT move within 1" of them (in the charge step). In the pile-in step you CAN move within 1" of them as long as they are the closest enemy model to the model piling in (our group says that the real closest model is the one you can get to base contact with, and if you are already in base contact theres no need to pile in), but you CANNOT attack them as they weren't declared as targets for the charge. As they now have an enemy unit within 1" though, they CAN elect to fight you when it comes time. Same thing goes for consolidating. You can consolidate into the closest enemy model, even if that's a separate unit. They just get to punch you in combat.

So to finally answer your question, if you targeted both units for charging/overwatch, rolled a 6 to charge, and managed to get at least 1 guy within an inch of the terminators after piling in (note that you MUST pile in towards the nearest model, so going after the terminators will require a bit of powergaming), you can attack them.

So (in my store) charging with a big brood of gaunts you could surround the scouts with the charge move, pile in towards the terminators as that's the closest enemy unit to get in base contact with, and attack both if you choose.
   
Made in be
Dakka Veteran






Naysmith wrote:
Hi all,

as i am not a native speaker and i couldnt find anything on the matter i need to ask all of you .
We have a rules debate about the fight phase. Specifically its about 5.3 (Fight Phase).

We have the following situation: Termagants charged a unit of Scouts and a unit of Terminators. The Scouts where 5" away the Terminators 8". The charge role showed a 6.

One side says: You can only target enemy models that you charged and came into 1" distance with your charge role move.(Only attacking the Scouts is permitted even if after Pile In the Terminators are within 1" too)

The other side says: You can target enemy models that you charged and came into 1" distance by using the Pile In move (5.2). (Attacking Scouts and Terminators is permitted)

Would you please clarify which side is right?

Thanks in advance.

cya


This is the same as with the berzerkers.

There is nowhere in the rulebook that you need to make the charge in order to be able to hit a unit.

The only rules given are that you can only charge one or more units within 12" and that you can only strike blows to units that you have charged (on a turn you charged)

So basically if you declared the charge, that allows you to hit them. With the berzerkers that activate twice it is the same, on a turn they charged if they charged the second closest unit and they wipe the first they get to consolidate + pile in again and strike even if they did not make the charge...

Just follow the steps of the fight phase in the book and you will end up with the right way. All the rest of the concerns are heretic remnants in peoples heads from previous editions that will be hunt down by the inquisition

So side one is wrong, as he does not have the rulebook to back him up.

Side two is right provided that he finishes his pile in move closer to the closest enemy model and has declared a charge on both units.

   
Made in us
Sneaky Sniper Drone




Clemson SC

"First, you must pick the target unit, or units, for the
attacks. To target an enemy unit, the attacking model
must either be within 1" of that unit, or within 1" of
another model from its own unit that is itself within 1"
of that enemy unit.
This represents the unit fighting in
two ranks. Models that charged this turn can only target
enemy units that they charged in the previous phase.
If a model can make more than one close combat attack
(see right), it can split them between eligible target units
as you wish. Similarly if a unit contains more than one
model, each can target a different enemy unit. In either
case, declare how you will split the unit’s close combat
attacks before any dice are rolled, and resolve all attacks
against one target before moving on to the next."

If you

1) Declared a charge on both units
2) Piled in your models legally and correctly toward the nearest respective enemy model
3) Have managed to find any of your models within 1" of one of the scouts

Then yes, you can attack it. Otherwise no.

For example if the scouts were in a rank behind the Terminators, a couple inches back of course, you can not use your pile in to move behind the Terminators unless you end your models' move closer to the enemy terminator model that was closest to that model of yours at the beginning of the pile-in-move.

But say they're side-by-side in relation to your unit: your model can make its 3" move in any direction so long as it ends up any closer to the closest enemy model (Terminator) so the model could start 4" away and move 3" toward the scout, as long as it was at least as close as 3.99" away from the Terminator, strictly speaking.

This message was edited 3 times. Last update was at 2017/08/24 16:57:00


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Made in de
Fresh-Faced New User




Thanks a lot!
I am quite happy that i did read it correctly even without the designers commentary which further clarifies the matter.

Great Forum, with great an helpful people.

cya
   
 
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