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2017/08/29 23:35:01
Subject: Company Champions viability?
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Longtime Dakkanaut
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Hi! So I have been messing around with making lists and stumbled upon the humble company champion. This guy is only 54 points for a pretty solid mid tier melee combatant especially when using salamander CT to give him those clutch re-rolls. He seems like he would have a great spot amidst a gunline as a counter attacking guy as well as a great supporting assault character. Point wise he also seems competitive with a chapter champion perhaps even better due to the company variant having a master crafted powersword as well as being a good deal cheaper.
He only has 3 attacks, but against character he re-rolls to hit and can also re-roll with character auras or if he has salamander CT. Now again he is only s4 so against big targets he will only wound a 5, but with his very high accuracy of a 2+ and salamander chapter tactics he can still reliably dish out 2 -3 2dmg wounds . I will admit though he is squishy for sure with only 4 wounds on a t4 3+ 5++ model, but again he is pretty cheap at only 54 points.
Any thoughts on this guy and his uses?
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2017/08/30 03:03:51
Subject: Re:Company Champions viability?
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Regular Dakkanaut
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I used both champions variants, exactly in the role of counterattacker you suggested.
Both games had him, an apothecary and two honor guard squads inside a Razorback.
They performed perfectly and helped me to get rid of threats coming closer to my gunline. I prefer the Chapter champ, but as you said, if you need to shave points the company champ is the budget version.
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2017/08/31 03:21:22
Subject: Re:Company Champions viability?
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Longtime Dakkanaut
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Kithail wrote:I used both champions variants, exactly in the role of counterattacker you suggested.
Both games had him, an apothecary and two honor guard squads inside a Razorback.
They performed perfectly and helped me to get rid of threats coming closer to my gunline. I prefer the Chapter champ, but as you said, if you need to shave points the company champ is the budget version.
Well the thing with the company versus chapter is that unless you want to splurge on a thunder hammer the company champion will dish out superior damage with his 2 damage sword against mid-tier or higher units. Against chaff though yeah the chapter variant looks strictly better. The way I would think of running the chapter champ is with the champ blade and a power axe so for only 11 more points than the company version you get a free ap - 2 attack, 4 attacks instead of 3 and a 2+ armor. The master crafted power sword is better than the power axe, but hey the axe is a solid and reliable weapon perfect for killing non-2+ wound models of nearly any kind.
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2017/08/31 04:09:00
Subject: Company Champions viability?
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Blood-Drenched Death Company Marine
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I run a Company Champion to excellent effect in my Blood Angels army, with te benefit that the Company Champ can equip a Jump Pack as well for added mobility.
My company champ puts in good work and I use him to help hunt characters and deal with harder targets with his 2 damage Master Crafted power sword. He makes an excellent counter charge unit as well I'll add.
Just my thoughts on that. Take it easy.
-Red__Thirst-
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You don't know me son, so I'll explain this to you once: If I ever kill you, you'll be awake, you'll be facing me, and you'll be armed. |
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2017/08/31 04:15:24
Subject: Company Champions viability?
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Charing Cold One Knight
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I honestly plan on using my Company Champion as an LT once the Blood Angels Codex comes out (if they are available to us). I face a lot of big, high toughness, high damage monsters and units. I can't see him lasting very long against them.
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2017/08/31 05:28:54
Subject: Re:Company Champions viability?
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Grim Dark Angels Interrogator-Chaplain
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Dark Angels Company Champions get the Blade of Caliban, which does d3 wounds instead of 2 and has +3 Strength. Very spicy, but I'm still not sure Champions are worth their points. They seem way too situational for competitive play, but could be fun in casual or narrative play.
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2017/08/31 15:04:25
Subject: Re:Company Champions viability?
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Regular Dakkanaut
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ZergSmasher wrote:Dark Angels Company Champions get the Blade of Caliban, which does d3 wounds instead of 2 and has +3 Strength. Very spicy, but I'm still not sure Champions are worth their points. They seem way too situational for competitive play, but could be fun in casual or narrative play.
Flat two is better than D3 imo
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2017/08/31 15:06:23
Subject: Re:Company Champions viability?
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Grim Dark Angels Interrogator-Chaplain
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Ecdain wrote: ZergSmasher wrote:Dark Angels Company Champions get the Blade of Caliban, which does d3 wounds instead of 2 and has +3 Strength. Very spicy, but I'm still not sure Champions are worth their points. They seem way too situational for competitive play, but could be fun in casual or narrative play.
Flat two is better than D3 imo
I agree, but the spicy thing is the +3 Strength, compared to User strength on the regular marines' champion. The damage is swingy, but it'll wound far more often against most targets.
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2017/09/07 15:22:09
Subject: Company Champions viability?
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Death-Dealing Devastator
Tampa, FL
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I use a Champion of either variety to fill in either a Vanguard or Brigade Detachment. Usually with an Apothecary and an Ancient. When I do this it is usually because I am running another Vanguard with Honor guard, and they run with him in a Razorback as a counter charge unit for my gunline, or as a melee threat in my mechanized train. If I am not filling a needed Elites slot though, I prefer a Lieutenant for the same role.
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2017/09/20 19:27:23
Subject: Re:Company Champions viability?
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Regular Dakkanaut
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Tibs Ironblood wrote: Kithail wrote:I used both champions variants, exactly in the role of counterattacker you suggested.
Both games had him, an apothecary and two honor guard squads inside a Razorback.
They performed perfectly and helped me to get rid of threats coming closer to my gunline. I prefer the Chapter champ, but as you said, if you need to shave points the company champ is the budget version.
Well the thing with the company versus chapter is that unless you want to splurge on a thunder hammer the company champion will dish out superior damage with his 2 damage sword against mid-tier or higher units. Against chaff though yeah the chapter variant looks strictly better. The way I would think of running the chapter champ is with the champ blade and a power axe so for only 11 more points than the company version you get a free ap - 2 attack, 4 attacks instead of 3 and a 2+ armor. The master crafted power sword is better than the power axe, but hey the axe is a solid and reliable weapon perfect for killing non-2+ wound models of nearly any kind.
I do splurge on the Hammer.
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