Switch Theme:

UK MoD: Wargaming Handbook  [RSS] Share on facebook Share on Twitter Submit to Reddit
»
Author Message
Advert


Forum adverts like this one are shown to any user who is not logged in. Join us by filling out a tiny 3 field form and you will get your own, free, dakka user account which gives a good range of benefits to you:
  • No adverts like this in the forums anymore.
  • Times and dates in your local timezone.
  • Full tracking of what you have read so you can skip to your first unread post, easily see what has changed since you last logged in, and easily see what is new at a glance.
  • Email notifications for threads you want to watch closely.
  • Being a part of the oldest wargaming community on the net.
If you are already a member then feel free to login now.




Made in gb
[DCM]
Et In Arcadia Ego





Canterbury

The Development, Concepts and Doctrine Centre of the UK Ministry of Defence has just issued their new 98 page Wargaming Handbook—and it is available as a free download.

In the preface, the Vice Chief of the Defence Staff notes:


argaming is a powerful tool. I am convinced that it can deliver better understanding and critical thinking, foresight, genuinely informed decision-making and innovation. Sir John Chilcot’s report highlighted
these very themes. I have also been struck by how important wargaming is becoming among many of our allies and partners. It allows those involved to experiment and learn from their experiences in a ‘safe-to-fail’ environment.

I wish to reinvigorate wargaming in Defence to restore it as part of our DNA. Historically the UK military was accomplished at wargaming but this culture has largely been lost. Where it exists, it is ad hoc and uncoordinated, with demand outstripping existing expertise. We must seek to regenerate this culture and the associated skills among our people – military and civilian alike – at all levels and in all areas of our business. This effort requires everyone’s participation and encouragement, but particularly at senior levels.

The Wargaming Handbook is the first publication of its type in Defence. It is an important element of this initiative and a key resource for us all. I commend it to you.


The Handbook contains chapters on:

Introducing wargaming (Chapter 1)
Wargaming fundamentals (Chapter 2)
Wargaming types, variants and contexts (Chapter 3)
Wargaming process (Chapter 4)


One freely acknowledges that this is quite literally more military wargame based than tabletop but might be of interest or use .

https://www.gov.uk/government/publications/defence-wargaming-handbook

The poor man really has a stake in the country. The rich man hasn't; he can go away to New Guinea in a yacht. The poor have sometimes objected to being governed badly; the rich have always objected to being governed at all
We love our superheroes because they refuse to give up on us. We can analyze them out of existence, kill them, ban them, mock them, and still they return, patiently reminding us of who we are and what we wish we could be.
"the play's the thing wherein I'll catch the conscience of the king,
 
   
Made in gb
Keeper of the Holy Orb of Antioch





avoiding the lorax on Crion

Intresting read. Sometimes you have to go back to basics, maps, paper and tables in a digital world.

Sgt. Vanden - OOC Hey, that was your doing. I didn't choose to fly in the "Dongerprise'.

"May the odds be ever in your favour"

Hybrid Son Of Oxayotl wrote:
I have no clue how Dakka's moderation work. I expect it involves throwing a lot of d100 and looking at many random tables.

FudgeDumper - It could be that you are just so uncomfortable with the idea of your chapters primarch having his way with a docile tyranid spore cyst, that you must deny they have any feelings at all.  
   
 
Forum Index » Game Design
Go to: