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Made in us
Trustworthy Shas'vre





Cobleskill

2 questions:
1. Can you collide with your own ships? What I mean is if they run together, are Rams resolved against both?

2. If both sides have a Grav Shift Reroute, how are they resolved? Or do they cancel one another out?

'No plan survives contact with the enemy. Who are we?'
'THE ENEMY!!!'
Racerguy180 wrote:
rules come and go, models are forever...like herpes.
 
   
Made in au
Missionary On A Mission





Australia

1) i assume you're talking about the Hammerheads? but in the general case, yes you can but both ships receive damage cards.

2) i would assume that they would work on first player/second player. so the first player would move than the second player would move them again.


Automatically Appended Next Post:
if you're talking about the Hammer head Garel's Honor title card it only applies to enemy ships. so:

if you hit your own ship: facedown damage card.
hit an enemy: faceup damage card

This message was edited 1 time. Last update was at 2017/09/12 02:17:34


: 4500pts

Lothlorien: 3500pts
Rohan: 1500pts
Serpent: 2000pts
Modor: 1500pts 
   
Made in us
Trustworthy Shas'vre





Cobleskill

actually, 1 was referencing a battle report that I watched in which an assault frigate that had nowhere to go, was placed on the far side of a friendly ship that was blocking its path. I was thinking that the player should have resolved a ram, but I didn't see any damage get placed.

https://www.youtube.com/watch?v=ScrevJHCaBI&index=12&list=PL_OTD5XD7saDk83hJ_DBg_iSRh8VYd3B1

as for 2, I hope that the second marker gets placed after the first resolves? otherwise the marker could end up with all legal targets being placed out of range of the marker.

'No plan survives contact with the enemy. Who are we?'
'THE ENEMY!!!'
Racerguy180 wrote:
rules come and go, models are forever...like herpes.
 
   
Made in au
Missionary On A Mission





Australia

 carldooley wrote:
actually, 1 was referencing a battle report that I watched in which an assault frigate that had nowhere to go, was placed on the far side of a friendly ship that was blocking its path. I was thinking that the player should have resolved a ram, but I didn't see any damage get placed.

https://www.youtube.com/watch?v=ScrevJHCaBI&index=12&list=PL_OTD5XD7saDk83hJ_DBg_iSRh8VYd3B1

as for 2, I hope that the second marker gets placed after the first resolves? otherwise the marker could end up with all legal targets being placed out of range of the marker.


Yeah no that no.1 should have been a ram and damage dealt.

As for no.2 it might be in the faq (which I don't have on me)

: 4500pts

Lothlorien: 3500pts
Rohan: 1500pts
Serpent: 2000pts
Modor: 1500pts 
   
Made in ie
Frightening Flamer of Tzeentch





 carldooley wrote:
actually, 1 was referencing a battle report that I watched in which an assault frigate that had nowhere to go, was placed on the far side of a friendly ship that was blocking its path. I was thinking that the player should have resolved a ram, but I didn't see any damage get placed.

https://www.youtube.com/watch?v=ScrevJHCaBI&index=12&list=PL_OTD5XD7saDk83hJ_DBg_iSRh8VYd3B1.


Do you have a timestamp I didn't spot any potential collision?

DR:80+S++G+MB--IPw40k00#-D++++A+++/aWD100R+T(D)DM++++

Church: So it is a sword, It just happens to function like a key in very specific situations.
Caboose: Or it's a key all the time, and when you stick it in people, it unlocks their death.  
   
Made in us
Trustworthy Shas'vre





Cobleskill

 Thanatos_elNyx wrote:
 carldooley wrote:
actually, 1 was referencing a battle report that I watched in which an assault frigate that had nowhere to go, was placed on the far side of a friendly ship that was blocking its path. I was thinking that the player should have resolved a ram, but I didn't see any damage get placed.

https://www.youtube.com/watch?v=ScrevJHCaBI&index=12&list=PL_OTD5XD7saDk83hJ_DBg_iSRh8VYd3B1.


Do you have a timestamp I didn't spot any potential collision?


sorry, mea culpa. Different battle report: https://www.youtube.com/watch?v=fU6w27U83e4&t=1007s ~12:02
later on, he is pretty good about calling collisions, but that one was noticeable as something that shouldn't have happened.

This message was edited 1 time. Last update was at 2017/09/14 23:14:02


'No plan survives contact with the enemy. Who are we?'
'THE ENEMY!!!'
Racerguy180 wrote:
rules come and go, models are forever...like herpes.
 
   
Made in ie
Frightening Flamer of Tzeentch





 carldooley wrote:
Different battle report: https://www.youtube.com/watch?v=fU6w27U83e4&t=1007s ~12:02
later on, he is pretty good about calling collisions, but that one was noticeable as something that shouldn't have happened.


I could be wrong as I am still new to the game, but ships can move through each other if they have enough speed.
It only matters if their final position overlaps another ship, in which case you start back tracking to last legal position.

DR:80+S++G+MB--IPw40k00#-D++++A+++/aWD100R+T(D)DM++++

Church: So it is a sword, It just happens to function like a key in very specific situations.
Caboose: Or it's a key all the time, and when you stick it in people, it unlocks their death.  
   
Made in au
Missionary On A Mission





Australia

 carldooley wrote:
 Thanatos_elNyx wrote:
 carldooley wrote:
actually, 1 was referencing a battle report that I watched in which an assault frigate that had nowhere to go, was placed on the far side of a friendly ship that was blocking its path. I was thinking that the player should have resolved a ram, but I didn't see any damage get placed.

https://www.youtube.com/watch?v=ScrevJHCaBI&index=12&list=PL_OTD5XD7saDk83hJ_DBg_iSRh8VYd3B1.


Do you have a timestamp I didn't spot any potential collision?


sorry, mea culpa. Different battle report: https://www.youtube.com/watch?v=fU6w27U83e4&t=1007s ~12:02
later on, he is pretty good about calling collisions, but that one was noticeable as something that shouldn't have happened.


I looked through the video around that time stamp and I couldn't find an issue with his movement


Automatically Appended Next Post:
 Thanatos_elNyx wrote:
 carldooley wrote:
Different battle report: https://www.youtube.com/watch?v=fU6w27U83e4&t=1007s ~12:02
later on, he is pretty good about calling collisions, but that one was noticeable as something that shouldn't have happened.


I could be wrong as I am still new to the game, but ships can move through each other if they have enough speed.
It only matters if their final position overlaps another ship, in which case you start back tracking to last legal position.


Correct.

This message was edited 2 times. Last update was at 2017/09/15 21:05:42


: 4500pts

Lothlorien: 3500pts
Rohan: 1500pts
Serpent: 2000pts
Modor: 1500pts 
   
Made in us
Trustworthy Shas'vre





Cobleskill

 Thanatos_elNyx wrote:
I could be wrong as I am still new to the game, but ships can move through each other if they have enough speed.
It only matters if their final position overlaps another ship, in which case you start back tracking to last legal position.


I must have missed that particular rule. Thanks!

'No plan survives contact with the enemy. Who are we?'
'THE ENEMY!!!'
Racerguy180 wrote:
rules come and go, models are forever...like herpes.
 
   
Made in us
The Conquerer






Waiting for my shill money from Spiral Arm Studios

Yeah. Rams only occur if you do not have enough movement or can't finagle the maneuver to land somewhere without colliding. Then the ram occurs regardless of if the ships are friend or foe.

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Cato Sicarius, after force feeding Captain Ventris a copy of the Codex Astartes for having the audacity to play Deathwatch, chokes to death on his own D-baggery after finding Calgar assembling his new Eldar army.

MURICA!!! IN SPESS!!! 
   
 
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