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Made in us
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Michigan

With GW's recent focus on specialist games and now the re-release of necromunda do you think they'll focus any of their attention on the Inquisitor RPG? maybe move it to 28mm?

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Genestealer Cult - 2000
Currently enthralled by Blanchitsu and INQ28. 
   
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In 54mm? Not a chance in hell. That game was an abysmal failure from a sales perspective. In 28mm? I doubt it.

That being said...they don't need to re-release it. The material is already out there for the small amount of people who are dedicated or interested in it.

Could they shoe-horn some rules into the new RPG to allow for use of miniatures? That I could see happening.
   
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Michigan

right, but the current version makes them no money (as it's completely community supported (I play it)) and the same could've been said about necromunda, blood bowl, etc. I believe they will definatley re-release BFG. So I figured they may want to dip their beaks in the Table Top RPG scene. Obviously not in the 54mm scale tho. It'd have to be in 28mm

but some new evocative models along with a shiny hard back rule set in a couple months/ a year could make for a different approach to 40k and interest new D&D type players.

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Sure, but Inquisitor never had anywhere near the following of BFG, Necromunda, Blood Bowl etc. As an add-on for the new RPG I can see it, maybe. But it was not a successful product for them so I don't see them re-visiting it anytime soon.
   
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Michigan

the new RPG isnt a GW product per say tho right? it's a licensed card game? and it doesnt center around an Inquisitor as far as I can tell so I would Imagine that GW would keep the two IP's separate.

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As a small free to download or White Dwarf addon in the event the Inquisition gets some shiny New plastics possibly.

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 Elbows wrote:
Sure, but Inquisitor never had anywhere near the following of BFG, Necromunda, Blood Bowl etc. As an add-on for the new RPG I can see it, maybe. But it was not a successful product for them so I don't see them re-visiting it anytime soon.


The problem with =][= was (at least around here), that no-one "got" the game. Gav Thorpe even had to write an editorial on the back page of Fanatic about how =][= was all about the fight, you're leading up to the main event showdown, with him using pro wrestling as an analogy here.

I remember when I read it, I couldn't agree with him more. I'd lost count of the amount of times I'd been shouted at by our (GW staffer) GM for just drawing a weapon, or even when he remembered it was a wargame, firing off a shot at someone.

It was still a great game, despite terrible GMs. Best game was at the end of a campaign with another GM where we had a coven of cultists trying to summon a greater daemon (The original Netherlord model from Heresy). I'll never forget the look on the player's faces (I was filling in as the cultists) when we told them the cultist's own blood soaking into the ground from their deaths was part of the ritual and we asked them to turn their backs as we revealed the greater daemon, this being the very first time they'd laid eyes on the model.
   
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I'd be up for it. But the game would have to decide if it's an RPG or a war game. The previous ill definition was the Achilles Heel.

Definitely need to release the background!

   
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Inquisitor never passed itself off as a wargame, but it only really had rules for combat, so people coming from 40K didn't really look past the combat

I can see it coming back, even at 54mm (with FW support). the community's still active, hell people are making their own sculpts and weapon packs for it to help keep it alive.

The Conclave (the ex-official GW forum for it) is still running, and Gav Thorpe joined it relatively recently. I also recall an interview (which appears to have been lost to the sands of time, unfortunately) where he said it was the 2nd most profitable specialist game after Blood Bowl, because so few moulds were required for the models and there was a large profit margin on them, presumably

 Mad Doc Grotsnik wrote:
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Yeah, I wouldn't put too much stock in anyone except GW's very own Bean Counters commenting on any given GW game's sales volumes.

They simply don't publish that, so nobody actually knows.

Inquisitor was just s weird hybrid. I can see it coming back though. Plastic would of course be ideal, but Resin I can cope with. All about encouraging ease of conversion.

   
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Michigan

Charax wrote:
Inquisitor never passed itself off as a wargame, but it only really had rules for combat, so people coming from 40K didn't really look past the combat

I can see it coming back, even at 54mm (with FW support). the community's still active, hell people are making their own sculpts and weapon packs for it to help keep it alive.

The Conclave (the ex-official GW forum for it) is still running, and Gav Thorpe joined it relatively recently. I also recall an interview (which appears to have been lost to the sands of time, unfortunately) where he said it was the 2nd most profitable specialist game after Blood Bowl, because so few moulds were required for the models and there was a large profit margin on them, presumably


I did not realize that but if that is true then I could definatley see it being re-introduced.

to the point of defining it as either a wargame or an RPG I think theres a way to do both. I can see a good progression with the rumors of Necromunda using alternate activation. The rule book should have examples of character building and mission structuring to make it thematic and possibly an upgrade system (as well as some Inquisitor lore)

I agree that a great release window would be when GW (hopefully) updates the inquisition line and brings out a new codex.

the only scale that really makes sense to me is 28mm. as it fits with all GW's terrain and existing models (making it easy to have a beastiary)

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Beijing

Their approach to releasing figures for Inquisitor was abysmal. I remember models being discontinued before I'd even heard of it because it was all mail order only and stuff was only released for a matter of months.
   
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Portland

The game was really enjoyable, but yeah, it was a strange mix of wargame and RPG. It basically needed a ref. Or something. I had a few fun fights, but the structure was pretty poorly described.


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Ramsden Heath, Essex

It was neither one thing or the other in my experience.

The scale made for some nice models but also meant that you had to create a whole host of large scale terrain which became a storage problem.

So logistically it's failed as a wargame.

The gameplay was to close in scope to Necromunda, 3-4 models vs 10-12 is more of a limitation to me.

The RPG element failed at set up as it didn't include any sort of balancing/financial/limitation on warbands. Everyone just turned up with a Space Marine bodyguard!

I don't forsee a new version unless it was a 28mm expansion to Necromunda where it could draw on the writing resource at FW/SGD and add sales to the existing ranges of GW.

This message was edited 1 time. Last update was at 2017/09/16 08:13:02


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Beijing

The GM is supposed to exercise some control over player warbands to prevent space marine squads turning up. It's not a competitive game in that respect and if players use the absence of a points based system to make busted characters then they're missing the point of it. There are people who play D&D and demand overpowered characters with epic weapons, because they think they're playing a competitive game where the sole purpose is to beat all the other players.

It doesn't help that the only 'battle reports' in GW had warbands fighting each other which is misleading because it portrays it as being necromunda without points costs so players unfamiliar with the concept just want the strongest gang they can make. They didn't really try to sell it as being like a role playing game in which it's a prolonged combat round using the battle grid. There probably needed to be more gaming outside the actual tabletop combat.
   
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It needed a range of adversaries from the get go, but they showed up quite late in the day.

The setting has definite potential though.

   
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Beijing

Somewhere online I read about an event where the GM surprised all the players by having a npc die and have an enslaver burst out, modelled with a FW meiotic spore sack.

The game really needed more of that so that players could adventure rather than pointlessly fight each other
   
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That sounds rather fun

Much as I loved the 54mm models, it is a natural fit for 28mm. At that scale, I can pose my players a challenge by having them horribly outnumbered by say, Chaos Cultists. They won't have the oomph to tackle them head on, so they'll need to explore and creep about the environment. Perhaps use those funky new Mechanicus haulers to good effect. Drive it through the Cultists, maybe rig it to explode. All sorts one could do.

The super detailed rules mean it's not simply 'minimunda'. It's a game where you need to use and exploit the terrain. If you've scouted out the enemy base, you may need to bring in other Inquisitors - but can you trust them not to knife you in the back?

   
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Michigan

Right now I'm developing a D&D based RPG using the Inquisitor universe and a home brew fight system (loosely based off of Knight models DC and Marvel games) it allows for alternating activation and tokens to do certain things for instance: a light attack would cost 1 token and a heavy attack would cost 2. I do like that Inquisitor had a "body chart" so that you have the potential to target a gun arm and make your opponent drop their weapon or depending on how good the shot is shoot the arm clean off. I'm taking it a step further with surface vs. mortal wounds per body part.

I'm setting up the story to be almost a walkthrough RPG where even the NPC's will have minis as you walk through a town or forest you will encounter enemies, xenos, beasts, etc. as well as get opportunities to interact with any/all NPC's (this includes killing them if you wish) some will be more involved than others and help the story along and if you kill them or choose not to heed their words it will effect the campaign outcome.

ANYWAYS... that's kind of how I envisioned it. even in INQ54mm there werent really upgrades or leveling, just fighting to stay alive. I want mine to emulate that and have hopefully mixed the right amount of action and RPG to keep the players interested and have a fun 10 game campaign.

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 Elbows wrote:
In 54mm? Not a chance in hell. That game was an abysmal failure from a sales perspective. In 28mm? I doubt it.


Give it till about 40k 10th edition and there'll be an entire 40k range just waiting in 54mm. Even though it will still be called 28mm heroic and everyone will be saying how they're supposed to be that big because... fluff.

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I think it's more likely we'd see them re-release it as an excuse to put out 54mm Space Marines.
   
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Michigan

I dont see them venturing into the 54mm range again (although who knows what GW will do.) I see it as more of a possible expansion for necromunda? Possibly co-insiding with the Inquisition codex release.

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MN (Currently in WY)

Inquisitor was a free form game run by a GM in a world where everyone wants super tight rulesets for two people to play competitively.... at least if you believe everything you read online.

Therefore, few people in that market will "get it". I for one loved it. However, it could use some sort of progression system, and more rules for psychological deterioration. I am thinking of games like Pulp Alley and Strange Aeons.

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Michigan

I actually just got the rouge stars book a few days ago hoping to bridge the gap between a skirmish game and an RPG. It has some very indepth rules (some of which I'll use for this campaign) but didnt provide the RPG element I was looking for. Looks like I'll just create that part on my own.

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Everett, WA

 supreme overlord wrote:
With GW's recent focus on specialist games and now the re-release of necromunda do you think they'll focus any of their attention on the Inquisitor RPG? maybe move it to 28mm?

I wouldn't hold my breath.


 
   
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Canada

I remember seeing some Inquisitor battle reports and I would "swear" they were using 28mm for them.
It would not take much to convert it to that scale and everyone could be happy.
With all the 40k stuff I have, a roleplaying game would not be terribly hard to do.
GW just needs to make a line of civilian models and vehicles to make it all pretty.

I think it would be doubtful a re-release BUT if they do, it would be terribly foolish to not make use of 28mm.
If they could do their own version of Frostgrave as an Inquisitorial warband, that would be a whole lot of fun.

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MN (Currently in WY)

 supreme overlord wrote:
I actually just got the rouge stars book a few days ago hoping to bridge the gap between a skirmish game and an RPG. It has some very indepth rules (some of which I'll use for this campaign) but didnt provide the RPG element I was looking for. Looks like I'll just create that part on my own.


I recommend looking at Pulp Alley and Strange Aeons as a place to look for inspiration instead of Rogue Stars.

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Has GW put Inquisitor and other OOP games back on their site?

They went away when Specialist Games closed and have not officially been available since.

Putting them back up would be a first step in gauging interest.

My memory is it felt like a hodge podge that didn't know what it was doing and was mainly there so sculptors could cut loose with 54mm models.

The FFG and new role playing games make it even less desirable. I still have models I started for it 15 years ago and never even finished assembling.

 
   
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Just a little update from Gav:

As far as I'm aware, there are no plans to bring back Inquisitor. If there are, I certainly don't have any special insight into it. Sorry all!


There you go. It's not a no, it's a "Not as far as he's aware"

 Mad Doc Grotsnik wrote:
Charax absolutely nailed it.
 
   
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Michigan

okay, so now that we've got past the issue of whether or not it's likely to be released (looks like it's currently a no) What, if they ever did re-release, would make the game successful? what would YOU do if YOU were to re make it?

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Genestealer Cult - 2000
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